The death of [48 Cenobite] Ondus AnGEr Of The Honoured (Human)

in A Corridor

from the perspective of [48 Cenobite] Ondus AnGEr Of The Honoured (Human)

<worn as a badge>    a dark shadowy circle [poor] (magic)
<worn on eyes>       a frost-rimed bronze eyepatch from Turolopolis Zoo
<worn in ear>        the skull of the Magi [superior]
<worn on face>       a Tukluk spirit mask
<worn around neck>   a symbol of Baphomet (magic)
<worn around neck>   a mystic emerald broach [superior] (magic)
<worn on body>       a patched marble robe from The 222nd Layer of the Abyss
<worn about body>    a glowing mithril bodycloak
<worn on back>       a large leather backpack
<worn as quiver>     an exquisite platinum quiver
<worn about waist>   an unearthly dragonscale belt from The Savannah of Broken Trusts
<worn on belt buckle>a slime covered arrow head [poor] (magic) (glowing)
<worn on arms>       a pair of sleeves woven from mist
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracer of pit worm scales (magic)
<worn around wrist>  a glowing marble bracer
<worn on hands>      some fanged brass gauntlets [87%]             
<worn on finger>     a frost-rimed electrum ring from The Jade Empire
<worn on finger>     a sinister silver band
<primary weapon>     a light dragonscale mace (magic)
<worn on legs>       some twisted cured leather leg plates
<worn on feet>       a pair of mailed yeti hide boots

A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)

< 538h/538H 142v/144V Pos: standing >
A militia guard leaves east.

< 538h/538H 144v/144V Pos: standing >
The door seems to be closed.

< 538h/538H 144v/144V Pos: standing >
The town crier says in common 'If you are looking for armor, follow the Tharnadian Way west from here and look for Sten Hardik's armory.'
The town crier says in common 'If you are looking for weapons, look for Brinn's Weaponry on Keats Street.'
The town crier says in common 'If you are looking for misc travelling gear, why not stop by Jelian's Supply Shoppe? Go West down Tharnadian Way past Brinn's until just before the Shr'nn Mesa, then North along The Western Wall Road then East into her shop.'
The town crier says in common 'For more useful locations why not stop by Kabanon, the prophet on the Shr'nn mesa, he sells maps of the city.'
Ok.

< 538h/538H 144v/144V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 538h/538H 143v/144V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A magnificent white warhorse stands here quietly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 538h/538H 142v/144V Pos: standing >
You feel less protected.

< 538h/538H 144v/144V Pos: standing >
<group>
</group>

< 538h/538H 144v/144V Pos: standing >

< 538h/538H 144v/144V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A magnificent white warhorse stands here quietly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 538h/538H 144v/144V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 538h/538H 144v/144V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A magnificent white warhorse stands here quietly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 538h/538H 144v/144V Pos: standing >

< 538h/538H 144v/144V Pos: standing >

< 538h/538H 144v/144V Pos: standing >

< 538h/538H 144v/144V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A magnificent white warhorse stands here quietly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 538h/538H 144v/144V Pos: standing >
The receptionist starts casting a spell called 'bless'.
The receptionist completes her spell...
The receptionist utters the word 'bless'

< 538h/538H 144v/144V Pos: standing >

< 538h/538H 144v/144V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A magnificent white warhorse stands here quietly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 538h/538H 144v/144V Pos: standing >

< 538h/538H 144v/144V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A magnificent white warhorse stands here quietly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 538h/538H 144v/144V Pos: standing >

< 538h/538H 144v/144V Pos: standing >

< 538h/538H 144v/144V Pos: standing >

< 538h/538H 144v/144V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A magnificent white warhorse stands here quietly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 538h/538H 144v/144V Pos: standing >

		Score information for Ondus

Level: 48   Race: Human   Class: Druid Cleric Sex: Male
Hit points: 538(538)  Moves: 144(144)
Coins carried:    0 platinum     0 gold     2 silver    14 copper
Coins in bank: 2257 platinum  11225 gold   865 silver     0 copper
Playing time: 4 days / 11 hours/ 19 minutes
Received data: 0.6865 MB this session.
Send data:     0.0082 MB this session.
Compression ratio: 87%
Title: AnGEr Of The Honoured
Status:  Standing.
         Stornogs Lesser Spheres
Epic points(total): 435(435)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.23   Deaths:   18
Detecting:       Invisible Good Magic Life
Protected from:  Evil Good Acid
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  453 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
protection from evil (26 minutes)
barkskin (3 minutes)
deflect (no expiration timer)
detect invisibility (12 minutes)


< 538h/538H 144v/144V Pos: standing >
You start chanting...

< 538h/538H 144v/144V Pos: standing >
Casting: vitality *

< 538h/538H 144v/144V Pos: standing >
Casting: vitality 

< 538h/538H 144v/144V Pos: standing >
You complete your spell...
You feel vitalized.

< 538h/538H 144v/144V Pos: standing >
You start chanting...

< 730h/730H 144v/144V Pos: standing >

< 730h/730H 144v/144V Pos: standing >
Casting: aid *

< 730h/730H 144v/144V Pos: standing >
Casting: aid 

< 730h/730H 144v/144V Pos: standing >
You complete your spell...
You suddenly feel blessed by the protective spirits of the nature!
You feel the power of nature course through your veins.

< 730h/730H 144v/144V Pos: standing >
You start chanting...

< 730h/730H 144v/144V Pos: standing >
Casting: fortitude *

< 730h/730H 144v/144V Pos: standing >
Casting: fortitude 

< 730h/730H 144v/144V Pos: standing >
You complete your spell...
Your will to live grows stronger!

< 730h/730H 144v/144V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You start chanting...

< 730h/730H 144v/144V Pos: standing >
Casting: pulchritude 

< 730h/730H 144v/144V Pos: standing >
You complete your spell...
Your features soften a bit, you feel friendlier.

< 730h/730H 144v/144V Pos: standing >
Pardon?

< 730h/730H 144v/144V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
Pardon?

< 730h/730H 144v/144V Pos: standing >
You start chanting...

< 730h/730H 144v/144V Pos: standing >
Casting: serendipity *

< 730h/730H 144v/144V Pos: standing >
Casting: serendipity 

< 730h/730H 144v/144V Pos: standing >
You complete your spell...
You feel much luckier.

< 730h/730H 144v/144V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 730h/730H 144v/144V Pos: standing >
You start chanting...

< 730h/730H 144v/144V Pos: standing >
Casting: endurance 

< 730h/730H 144v/144V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.

< 730h/730H 144v/144V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 730h/730H 144v/144V Pos: standing >
You start chanting...

< 730h/730H 144v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!

< 501h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 Impossible! You can't concentrate enough!
You abort your prayer before it's done!

< 501h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves west.
Pardon?

< 501h/730H 144v/144V Pos: standing >
You start chanting...

< 501h/730H 144v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!

< 322h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 Impossible! You can't concentrate enough!
You abort your prayer before it's done!

< 322h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 An elite guard stands to the side, evaluating the fray.
A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves west.

< 322h/730H 144v/144V Pos: standing >
A rakshasa tribesman enters from the west.

< 322h/730H 144v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Out of nowhere, a rakshasa tribesman stabs you in the back.

< 279h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman parries your futile lunge at him.
A rakshasa tribesman snaps into visibility.

< 279h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman attempts to flee.
A rakshasa tribesman tries to flee, but can't make it out of here!

< 279h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves down.

< 279h/730H 144v/144V Pos: standing >
A rakshasa tribesman enters from below.

< 279h/730H 144v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Out of nowhere, a rakshasa tribesman stabs you in the back.

< 235h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves west.
Pardon?

< 235h/730H 144v/144V Pos: standing >
A rakshasa tribesman enters from the west.

		Score information for Ondus

Level: 48   Race: Human   Class: Druid Cleric Sex: Male
Hit points: 235(730)  Moves: 144(144)
Coins carried:    0 platinum     0 gold     2 silver    14 copper
Coins in bank: 2257 platinum  11225 gold   865 silver     0 copper
Playing time: 4 days / 11 hours/ 19 minutes
Received data: 0.6895 MB this session.
Send data:     0.0084 MB this session.
Compression ratio: 87%
Title: AnGEr Of The Honoured
Status:  Standing.
         Stornogs Lesser Spheres
Epic points(total): 435(435)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.23   Deaths:   18
Detecting:       Invisible Good Magic Life
Protected from:  Evil Good Acid
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  453 

Active Spells:
--------------
endurance (11 minutes)
serendipity (48 minutes)
pulchritude (48 minutes)
fortitude (10 minutes)
aid (48 minutes)
vitality (12 minutes)
Auctions Disabled (less than a minute remaining)
protection from evil (26 minutes)
barkskin (3 minutes)
deflect (no expiration timer)
detect invisibility (12 minutes)


< 235h/730H 144v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
-=[A rakshasa tribesman's decent pierce wounds you.]=-
Out of nowhere, a rakshasa tribesman stabs you in the back.
You start chanting...

< 210h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 
< 210h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 Casting: armor *

< 210h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 An elite guard stands to the side, evaluating the fray.
A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves down.

< 210h/730H 144v/144V Pos: standing >
A rakshasa tribesman enters from below.

< 210h/730H 144v/144V Pos: standing >
Casting: armor 
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Out of nowhere, a rakshasa tribesman stabs you in the back.

< 167h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 You complete your spell...
Bands of magic armor wrap around you!

< 167h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 You start chanting...

< 167h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves west.

< 167h/730H 144v/144V Pos: standing >
A rakshasa tribesman enters from the west.

< 167h/730H 144v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Out of nowhere, a rakshasa tribesman stabs you in the back.

< 123h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 Casting: barkskin 

< 123h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 You complete your spell...

< 123h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves west.

< 123h/730H 144v/144V Pos: standing >
A rakshasa tribesman enters from the west.
You start chanting...

< 123h/730H 144v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
-=[A rakshasa tribesman's pierce strikes you.]=-
-=[A rakshasa tribesman's decent pierce strikes you.]=-

< 109h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 An elite guard watches the area, making sure the battle does not get out of hand.

< 109h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 Casting: pass without trace *

< 109h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves west.

< 109h/730H 144v/144V Pos: standing >
Casting: pass without trace 
A rakshasa tribesman enters from the west.

< 109h/730H 144v/144V Pos: standing >
You complete your spell...
The world seems to open new paths for you.
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
-=[A rakshasa tribesman's fine pierce strikes you.]=-
You wish that your wounds would stop BLEEDING so much!

< 79h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman misses you.
A rakshasa tribesman misses you.
You dodge a rakshasa tribesman's vicious attack.
A rakshasa tribesman snaps into visibility.
-=[A rakshasa tribesman's pierce strikes you.]=-
You wish that your wounds would stop BLEEDING so much!

< 76h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 An elite guard stands to the side, evaluating the fray.

< 76h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 OUCH! a rakshasa tribesman suddenly appears behind you and makes a slashing motion at your throat!

< 76h/730H 144v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
You flee westward!

< 76h/730H 116v/144V Pos: standing >
You are already standing.

< 76h/730H 116v/144V Pos: standing >
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
You flee upward!

< 76h/730H 86v/144V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 76h/730H 87v/144V Pos: standing >
You start chanting...

< 76h/730H 92v/144V Pos: standing >
Casting: full heal *

< 76h/730H 95v/144V Pos: standing >
Your wound gushes blood all over the surrounding area.

< 69h/730H 96v/144V Pos: standing >
Casting: full heal 

< 69h/730H 98v/144V Pos: standing >
Autosaving...
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 382h/730H 98v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
-=[A rakshasa tribesman's fine pierce wounds you.]=-
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!

< 289h/730H 99v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 You miss a rakshasa tribesman.
You miss a rakshasa tribesman.
A rakshasa tribesman snaps into visibility.

< 289h/730H 100v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 289h/730H 100v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 289h/730H 100v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 289h/730H 100v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 289h/730H 100v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 
< 289h/730H 100v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 Your wound gushes blood all over the surrounding area.
A rakshasa tribesman snaps into visibility.
-=[A rakshasa tribesman's crude pierce wounds you.]=-
-=[A rakshasa tribesman's crude pierce wounds you.]=-
-=[A rakshasa tribesman's weak pierce grazes you.]=-
-=[A rakshasa tribesman's pierce wounds you.]=-

< 264h/730H 100v/144V Pos: standing >
< T: Ondus TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Room #12
</map>
Room #12
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
You flee northward!

< 264h/730H 73v/144V Pos: standing >

< 264h/730H 73v/144V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
Fresh blood covers everything in the area.
*a rakshasa tribesman is standing here, busy with his own matters.
A globe of darkness floats near a rakshasa tribesman's head.

< 264h/730H 76v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
-=[A rakshasa tribesman's decent pierce wounds you.]=-
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Sorry, you aren't allowed to do that in combat.

< 119h/730H 77v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 119h/730H 77v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 119h/730H 77v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman parries your futile lunge at him.
A rakshasa tribesman snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 119h/730H 77v/144V Pos: standing >
< T: Ondus TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
You flee downward!

< 119h/730H 47v/144V Pos: standing >
Your wound gushes blood all over the surrounding area.

< 109h/730H 48v/144V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Room #2
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Room #2
</map>
Room #2
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
Fresh blood covers everything in the area.
(Q)A brawny dwarf stands here, practicing his technique.

< 109h/730H 48v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 109h/730H 49v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 109h/730H 49v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 109h/730H 50v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 109h/730H 51v/144V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
Puddles of fresh blood cover the ground.
*a rakshasa tribesman is standing here, busy with his own matters.
A globe of darkness floats near a rakshasa tribesman's head.

< 109h/730H 52v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
-=[A rakshasa tribesman's decent pierce strikes you.]=-
A rakshasa tribesman misses you.
Sorry, you aren't allowed to do that in combat.

< 104h/730H 52v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 104h/730H 53v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 104h/730H 53v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 104h/730H 53v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 104h/730H 53v/144V Pos: standing >
< T: Ondus TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
Fresh blood splatters cover the area.
You flee upward!

< 104h/730H 28v/144V Pos: standing >
Your blood splatters as it hits the ground.

< 97h/730H 30v/144V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
You flee westward!

< 97h/730H 1v/144V Pos: standing >
You start chanting...

< 97h/730H 4v/144V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a rakshasa tribesman stabs you in the back, RIP...
Your fanged diamond circlet was completely destroyed by the massive blow!
Your tiny amethyst earring was completely destroyed by the massive blow!