<floating about head>a dark yellow ioun stone[208h 57m 27s]
<worn as a badge> the mark of the saboteur of precision [83%]
<worn on head> the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling chain crucifix of greater strength (glowing)
<worn in ear> a dangling chain crucifix of health (glowing)
<worn on face> the Radiant Charisma of Yzar the Bold
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming) [79%]
<worn on body> the platemail of the DragonLord (magic)[208h 57m 27s]
<worn about body> a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing) [73%]
<worn about waist> the mystical sash of the Netherworld of health (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of precision (magic) (humming)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a shoulder drape of emerald dragonscale of dexterity (magic)
<worn around wrist> the bracer of Uz's alliance of damage [66%]
<worn around wrist> the bracer of Uz's alliance of endurance
<worn on hands> a pair of gauntlets formed of dust of constitution
<worn on finger> the ring of the mind flayer of damage (magic) (glowing) [74%]
<worn on finger> Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[208h 57m 27s]
<worn on legs> the leggings of a MaDMaN of wisdom (magic)
<worn on feet> the boots of inertia (magic) (glowing)[208h 57m 27s]
A swamp snake coils and strikes.(Red Aura)
< 1361h/1361H 199v/203V Pos: standing >
South Gates of Ghore
These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
< 1361h/1361H 197v/203V Pos: standing >
Shallow Lake in the Dark Marshes
A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep. The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it. Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view. The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet. The lake continues both
east and south from here.
An evil aura fills the area.
Obvious exits: -North -East -South
< 1361h/1361H 196v/203V Pos: standing >
Shallow Lake in the Dark Marshes
A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep. The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it. Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view. The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet. The lake continues both
north and east from here, while feeding into a larger swamp to the
south.
An evil aura fills the area.
Obvious exits: -North -East
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
< 1361h/1361H 196v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 197v/203V Pos: standing >
Shallow Lake in the Dark Marshes
A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep. The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it. Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view. The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet. The lake continues to the
north and west from here.
An evil aura fills the area.
Obvious exits: -North -West
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
< 1361h/1361H 200v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 203v/203V Pos: standing >
Shallow Lake in the Dark Marshes
A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep. The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it. Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view. The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet. The lake continues
west and south from here, while being fed from the winding river
which heads back east.
An evil aura fills the area.
Obvious exits: -East -South -West
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
< 1361h/1361H 201v/203V Pos: standing >
The Winding River
This shallow river is only about five feet deep and ten feet wide,
filled with dark, murky water. The river does not seem to flow at all,
and must be moving very very slowly. A layer of algae has consumed most
of the waters surface, accompanied by marsh weeds and grass. The bottom
feels very muddy and gross, just the kind of river one would expect to
find in this vile place. The river continues eastward from here, while
opening into a shallow lake to the west.
An evil aura fills the area.
Obvious exits: -East -West
< 1361h/1361H 199v/203V Pos: standing >
The Winding River
This shallow river is only about five feet deep and ten feet wide,
filled with dark, murky water. The river does not seem to flow at all,
and must be moving very very slowly. A layer of algae has consumed most
of the waters surface, accompanied by marsh weeds and grass. The bottom
feels very muddy and gross, just the kind of river one would expect to
find in this vile place. The river continues east to west here.
An evil aura fills the area.
Obvious exits: -North -East -West
< 1361h/1361H 197v/203V Pos: standing >
Curve in the Winding River
This shallow river is only about five feet deep and ten feet wide,
filled with dark, murky water. The river does not seem to flow at all,
and must be moving very very slowly. A layer of algae has consumed most
of the waters surface, accompanied by marsh weeds and grass. The bottom
feels very muddy and gross, just the kind of river one would expect to
find in this vile place. The river curves from west to north here.
An evil aura fills the area.
Obvious exits: -North -West
A large two-headed troll is here, searching the swamp for food.(Red Aura)
A large two-headed troll is here, searching the swamp for food.(Red Aura)
A wild boar roams about here, catches notice of you, and charges!(Red Aura)
A wild boar roams about here, catches notice of you, and charges!(Red Aura)
< 1361h/1361H 196v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 198v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 199v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 203v/203V Pos: standing >
You can't seem to find anything to enter.
< 1361h/1361H 203v/203V Pos: standing >
Fallen Tree over the Winding River
A fairly sizable tree has fallen over the river here, and is now firmly
embedded into the mud on the other side. It appears that this tree has
been here for quite some time, probably having fallen long ago when the
marshes overtook this land. A few of the tree's branches still dangle
down into the murky waters, around which tiny lines form, indicating that
the river is indeed flowing. The banks are accessible on both sides here,
while the river itself continues its north to south course.
An evil aura fills the area.
Obvious exits: -North -East -South -West
< 1361h/1361H 201v/203V Pos: standing >
The Dark Marshes
The ground here is very soft and wet, producing squashing sounds whenever
stepped upon. Huge weed-like plants and swamp grass sprout up everywhere,
accompanied by small pools of water and mud every few feet, making travel
extremely difficult. A thick fog covers the marsh here, impairing vision and
adding a very eerie feeling to the area. The shrill cries and moans from
unseen animals or monsters echo through the fog, though it is not possible
to tell where they are coming from. Taken as a whole, the marsh is terrifying,
enough so to strike fear into all but the bravest of men.
Obvious exits: -North -East -South -West
A large swamp rat wanders around this marshy place.
A huge boa-constrictor is slithering around in the water here.
< 1361h/1361H 199v/203V Pos: standing >
Small Mound in the Dark Marshes
A five foot high mound of mud and clay rises up out of the marsh here,
covered with hundreds of weeds and stalks of swamp grass. It is a bit
drier here on the mound than in the swamps, making travel a little easier.
The mound is covered with animal droppings that produce an almost unbearable
stench, made even more pungent with the dense fog that surrounds everything.
The swamps continue in all directions, though no detail of any kind can be
seen.
Obvious exits: -North -East -South -West
An ugly looking troll stands here with drool dripping down its chin.(Red Aura)
An ugly looking troll stands here with drool dripping down its chin.(Red Aura)
< 1361h/1361H 197v/203V Pos: standing >
The Dark Marshes
The ground here is very soft and wet, producing squashing sounds whenever
stepped upon. Huge weed-like plants and swamp grass sprout up everywhere,
accompanied by small pools of water and mud every few feet, making travel
extremely difficult. A thick fog covers the marsh here, impairing vision and
adding a very eerie feeling to the area. The shrill cries and moans from
unseen animals or monsters echo through the fog, though it is not possible
to tell where they are coming from. Taken as a whole, the marsh is terrifying,
enough so to strike fear into all but the bravest of men.
Obvious exits: -North -East -West
< 1361h/1361H 196v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 198v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 199v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 203v/203V Pos: standing >
< 1361h/1361H 203v/203V Pos: standing >
The Dark Marshes
The ground here is very soft and wet, producing squashing sounds whenever
stepped upon. Huge weed-like plants and swamp grass sprout up everywhere,
accompanied by small pools of water and mud every few feet, making travel
extremely difficult. A thick fog covers the marsh here, impairing vision and
adding a very eerie feeling to the area. The shrill cries and moans from
unseen animals or monsters echo through the fog, though it is not possible
to tell where they are coming from. Taken as a whole, the marsh is terrifying,
enough so to strike fear into all but the bravest of men.
Obvious exits: -North -East -West
< 1361h/1361H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 201v/203V Pos: standing >
The Fields of the Dead
This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly. A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard. It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveller has met their end in this field of death.
Obvious exits: -North -East -South -West
< 1361h/1361H 199v/203V Pos: standing >
The Fields of the Dead
This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly. A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard. It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveller has met their end in this field of death.
Obvious exits: -North -East
The undead skeleton of a humanoid is standing here, wandering aimlessly.
< 1361h/1361H 196v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 197v/203V Pos: standing >
On the Stump of a Mammoth Tree
The remains of what must have been an enormous tree are here, looking
as though it was hacked down a very long time ago. The stump rises up
about three feet from ground level, and is almost ten feet around in size,
forming a crude platform here. The stump is blackened and slimy now,
covered with feces and animal droppings that putrefy the air with an awful
stench. The fog covering this plain is too thick to allow any distance
vision, even from this low perch.
Obvious exits: -North -East -South -West
< 1361h/1361H 199v/203V Pos: standing >
The Fields of the Dead
This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly. A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard. It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveller has met their end in this field of death.
Obvious exits: -North -East
< 1361h/1361H 198v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 199v/203V Pos: standing >
Huge Pool in the Fields of Death
This eight foot deep pool is filled with slimy, murky water from
which an unpleasant oder wafts off. The pool is about ten feet around
in diameter, and appears to have been caused by the opening of a large
sinkhole that filled itself with water. The fog that covers the area
is very thick, almost completely obscuring vision.
Obvious exits: -North -East -West
An undead serpent floats on top of the water here.
< 1361h/1361H 200v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 200v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 200v/203V Pos: standing >
The Fields of the Dead
This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly. A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard. It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveller has met their end in this field of death.
Obvious exits: -North -East -South -West
The undead skeleton of a humanoid is standing here, wandering aimlessly.
An undead zombie wanders the field here.
< 1361h/1361H 197v/203V Pos: standing >
The Fields of the Dead
This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly. A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard. It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveller has met their end in this field of death.
Obvious exits: -North -East
< 1361h/1361H 194v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 195v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1361h/1361H 198v/203V Pos: standing >
You quickly scan the area.
You see nothing.
< 1361h/1361H 203v/203V Pos: standing >
A pitch black gate rises out of the ground!
< 1361h/1361H 203v/203V Pos: standing >
You peer into a pitch-black gate and see...
A Light and Spacious Forest
< 1361h/1361H 203v/203V Pos: standing >
< 1361h/1361H 203v/203V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
M*.......
****......*
..****M...***
...***.....**
.....*@.*****
......****+++
+++++++++++.M
....******.
....*****
A Light and Spacious Forest
Obvious exits: -North -East -South -West
A pitch-black gate stands like a pillar here. (magic)
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 203v/203V Pos: standing >
A pitch black gate rises out of the ground!
< 1361h/1361H 203v/203V Pos: standing >
< 1361h/1361H 203v/203V Pos: standing >
< 1361h/1361H 203v/203V Pos: standing >
You now follow Morigu.
< 1361h/1361H 203v/203V Pos: standing >
You attempt to give consent...
< 1361h/1361H 203v/203V Pos: standing >
Laz steps out of a pitch-black gate.
You are now a member of Morigu's group.
< 1361h/1361H 203v/203V Pos: standing >
M*.......
****.M....*
..P***....***
...***.....**
.....*@.*****
......****+++
+++++++++++..
....******.
....*****
A Light and Spacious Forest
Obvious exits: -North -East -South -West
[2] A pitch-black gate stands like a pillar here. (magic)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
You follow Morigu.
MM*......
.****.M....
...P***....**
....***.....*
......@*.****
.......****++
++++++++++++.
^....******
.....****
A Light and Spacious Forest
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 201v/203V Pos: standing >
You follow Morigu.
*****......
...****.M....
.....****....**
......***.....*
.......@**.****
.........****++
++++++++++++++.
..^....******
.......****
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 199v/203V Pos: standing >
Bash who?
Morigu sneaks west.
You follow Morigu.
******.....
....****.M...
......****....*
......P***.....
.......@.**.***
..........****+
+++++++++++++++
...^....*****
........***
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 197v/203V Pos: standing >
You follow Morigu.
****.....
***MM*.....
....****.M...
.....****....
.....P@**....
........**.**
.........****
+++++++++++
.^....***
A Light and Spacious Forest
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 196v/203V Pos: standing >
Morigu sneaks north.
You follow Morigu.
***....
*****.....
****MM*......
....****.M...
.....*@**....
......***....
.....P..**.**
........***
+++++++++
A Light and Spacious Forest
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 196v/203V Pos: standing >
Bash who?
< 1361h/1361H 197v/203V Pos: standing >
Bash who?
Morigu sneaks west.
You follow Morigu.
****....
******.....
.****MM*.....
.....****.M..
......@***...
.......***...
......P..**.*
.........**
+++++++++
A Light and Spacious Forest
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 197v/203V Pos: standing >
Bash who?
Morigu sneaks south.
You follow Morigu.
******.....
.*******.....
......****.M...
.......****....
.......@***....
.......P..**.**
...........****
+++++++++++++
...^....***
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 197v/203V Pos: standing >
Bash who?
You follow Morigu.
*******....
.....****.M..
.......****....
........***....
.......@..**.**
.......P...****
+++++++++++++++
....^....****
.........**
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 196v/203V Pos: standing >
Bash who?
You follow Morigu.
....****.M.
......****...
........***....
..........**.**
.......@...****
+++++++P+++++++
.....^....*****
..........***
........^M.
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1361h/1361H 196v/203V Pos: standing >
Bash who?
< 1361h/1361H 198v/203V Pos: standing >
Bash who?
< 1361h/1361H 199v/203V Pos: standing >
Bash who?
You follow Morigu.
.....****..
.......***...
..........**.**
...........****
+++++++@+++++++
.....^....*****
^..........****
.........^M.*
....^......
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A powerful triton riding a magical wave watches you warily. (minion)
A water elemental is here, flowing like a living current. (minion)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
< 1361h/1361H 199v/203V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Grey Elf to the ground!
You dive at a Grey Elf skewering him with your holy flamberge of the efreeti.
[Damage: 39 ] Morigu sneaks south.
< 1384h/1361H 201v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 7 ] -=[Your decent slash wounds a Grey Elf.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 48 ] -=[Your slash strikes a Grey Elf hard.]=-
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage: 15 ] -=[Your impressive slash wounds a Grey Elf.]=-
[Damage: 7 ] -=[Your decent slash wounds a Grey Elf.]=-
< 1435h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
You dodge a bash from a powerful triton, who loses its balance and falls.
< 1435h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Your pair of gauntlets formed of dust of constitution drive into the ground causing the earth to buckle and break!
You cause the earth to shake, crack and buckle!
A water elemental staggers and almost falls!
You snap into visibility.
[Damage: 14 ] You parry a water elemental's lunge at you.
< 1443h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Morigu sneaks in from the south.
< 1443h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Morigu starts casting an offensive spell.
< 1443h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
You snap into visibility.
< 1443h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Morigu completes his spell...
Morigu utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
You anticipate a Grey Elf's maneuver and masterfully parry the attack.
You snap into visibility.
< 1514h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 14 ] -=[Your fine slash strikes a Grey Elf.]=-
[Damage: 11 ] -=[Your fine slash strikes a Grey Elf.]=-
[Damage: 9 ] -=[Your fine slash wounds a Grey Elf.]=-
< 1550h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Morigu starts casting a spell.
< 1550h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A water elemental misses you.
You snap into visibility.
< 1550h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Morigu completes his spell...
Morigu utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
< 1597h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
You snap into visibility.
Morigu starts casting an offensive spell.
< 1596h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
You parry a Grey Elf's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 45 ] -=[Your slash seriously wounds a Grey Elf.]=-
[Damage: 14 ] -=[Your slash strikes a Grey Elf hard.]=-
[Damage: 7 ] -=[Your decent slash strikes a Grey Elf.]=-
[Damage: 5 ] -=[Your crude slash strikes a Grey Elf.]=-
You miss a Grey Elf.
< 1638h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Morigu completes his spell...
Morigu utters the words 'paffue xurhuio'
Morigu's spell flows around a Grey Elf, leaving him unharmed!
< 1638h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
You deflect a water elemental's blow and strike back at it!
You snap into visibility.
[Damage: 24 ] -=[Your impressive slash strikes a water elemental.]=-
< 1651h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Morigu starts casting an offensive spell.
< 1651h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
A Grey Elf clambers to his feet.
< 1651h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
A Grey Elf starts casting a spell.
< 1651h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
Morigu completes his spell...
Morigu utters the words 'paffue xurhuio'
Morigu's spell flows around a Grey Elf, leaving him unharmed!
< 1651h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
< 1651h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A powerful triton rises to its feet.
You haven't reoriented yourself yet enough for another bash!
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
< 1651h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A powerful triton misses you.
You snap into visibility.
< 1651h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] -=[Your fine slash strikes a Grey Elf.]=-
[Damage: 9 ] -=[Your fine slash strikes a Grey Elf.]=-
[Damage: 16 ] -=[Your slash strikes a Grey Elf very hard.]=-
A Grey Elf dodges your futile attack.
[Damage: 16 ] -=[Your impressive slash strikes a Grey Elf very hard.]=-
You haven't reoriented yourself yet enough for another bash!
< 1663h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Laz gives an order to his followers.
A Grey Elf avoids being bashed by a shambling mound, who loses its balance and falls.
A Grey Elf avoids being bashed by a shambling mound, who loses its balance and falls.
A Grey Elf avoids being bashed by a shambling mound, who loses its balance and falls.
A Grey Elf avoids being bashed by a shambling mound, who loses its balance and falls.
A shambling mound's mass slams into a Grey Elf, knocking him to the ground!
Morigu starts casting an offensive spell.
< 1663h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: awful >
A Grey Elf stops invoking abruptly!
A shambling mound misses a Grey Elf.
A shambling mound misses a Grey Elf.
A shambling mound misses a Grey Elf.
A shambling mound misses a Grey Elf.
You anticipate a Grey Elf's maneuver and masterfully parry the attack.
You snap into visibility.
You haven't reoriented yourself yet enough for another bash!
< 1663h/1361H 202v/203V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: awful >
Morigu completes his spell...
Morigu utters the words 'paffue xurhuio'
A Grey Elf dries up completely and crumbles.
A Grey Elf's gloves of the adept [superior] melted corroded by the acid.
A Grey Elf's smooth torque of dwarven kind melted corroded by the acid.
A Grey Elf's eyes of charming [poor] melted corroded by the acid.
A Grey Elf's beak of the Queen of Chaos [poor] melted corroded by the acid.
A Grey Elf's polished scale of Tiamat made by Daweava melted corroded by the acid.
A Grey Elf makes a magical gesture, sending a water elemental back to the nether plane.
A water elemental stops following a Grey Elf.
A Grey Elf makes a magical gesture, sending a powerful triton back to the nether plane.
A powerful triton stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.