<worn on head> a well-crafted ivory skull
<worn in ear> an ashen bronze stud
<worn around neck> a hardened cured leather medallion
<worn around neck> a tarnished silver pendant
<worn on body> a blood-stained cured leather chainmail
<worn about body> a humming limestone cloak
<worn on hands> some bloody stone gauntlets from Du'Maathe Castle
<wielding twohanded> a huge gladiators blade (humming)
<worn on legs> some frost-rimed sapphire greaves from The Desert City of Venan'Trut
a small piece of iron
an embroidered illithid-hide backsheath [66%]
a black and silver badge of the Sarmiz'Duul Peacekeepers
a Tharnadian longsword
a cane of twisted oak (illuminating)
some enchanted metallic glass (glowing)
a fancy tool belt
the great crown of the dwarven lords (glowing)
a plumed griffon's feather helm and visor [superior]
a necklace of vampiric power [superior]
< 198h/198H 119v/120V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 198h/198H 119v/120V Pos: standing >
a cane of twisted oak (illuminating)
a Tharnadian longsword
a high quality mining pick
a huge gladiators blade (humming)
the hammer of the Titans [superior] (glowing)
a razored-black stiletto [superior] (humming)
a huge two-handed sword of the cloud giants [poor]
a gold and ivory mace named 'Dragondeath' [superior]
the sword of tormenting [superior]
the jewel of the Spider Queen (glowing)
< 198h/198H 119v/120V Pos: standing >
< 198h/198H 119v/120V Pos: standing >
< 198h/198H 119v/120V Pos: standing >
You get a huge gladiators blade from a large wooden chest.
< 198h/198H 119v/120V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Forest City of Aravne.
'a huge gladiators blade'
Weight 20, Item type: WEAPON
Item is: TWOHANDS HUM
Damage Dice is '4D9'
This item will also affect your HITROLL positively and DAMROLL positively.
A huge gladiators blade has an item value of 84.
< 198h/198H 119v/120V Pos: standing >
You wield a huge gladiators blade.
< 198h/198H 119v/120V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 198h/198H 119v/120V Pos: standing >
a fine silk shawl [poor]
a wooden helmet covered in leaves
a drow-skin bracelet
some steel carving gauntlets [poor]
a fine silken bodycloak (humming)
a long silken bodycloak [poor]
a pair of dusty boots [poor]
some frost-rimed sapphire greaves from The Desert City of Venan'Trut
a blood-stained cured leather chainmail
an unique brass charm
a tarnished silver pendant
a hardened cured leather medallion
an ashen bronze stud
a humming limestone cloak
some bloody stone gauntlets from Du'Maathe Castle
a shimmering dragonscale hat from The Behemoth Herders
a human-made emerald cap
a well-crafted ivory skull
a pitted electrum mantle
a dwarven-made adamantium girth
a necklace of vampiric power [superior]
the jewel of the Spider Queen (glowing)
[2] a rugged adventurers satchel (illuminating)
< 198h/198H 120v/120V Pos: standing >
You get some frost-rimed sapphire greaves from the Desert City of Venan'Trut from a large wooden chest.
You get a blood-stained cured leather chainmail from a large wooden chest.
You get an unique brass charm from a large wooden chest.
You get a tarnished silver pendant from a large wooden chest.
You get a hardened cured leather medallion from a large wooden chest.
You get an ashen bronze stud from a large wooden chest.
You get a humming limestone cloak from a large wooden chest.
You get some bloody stone gauntlets from Du'Maathe Castle from a large wooden chest.
You get a shimmering dragonscale hat from the Behemoth Herders from a large wooden chest.
You get a human-made emerald cap from a large wooden chest.
You get a well-crafted ivory skull from a large wooden chest.
You can't carry any more.
< 198h/198H 120v/120V Pos: standing >
You don a well-crafted ivory skull on your head.
< 198h/198H 120v/120V Pos: standing >
You stop using a well-crafted ivory skull.
You don a human-made emerald cap on your head.
< 198h/198H 120v/120V Pos: standing >
You stop using a human-made emerald cap.
You don a well-crafted ivory skull on your head.
< 198h/198H 120v/120V Pos: standing >
You stop using a well-crafted ivory skull.
You don a human-made emerald cap on your head.
< 198h/198H 120v/120V Pos: standing >
You stop using a human-made emerald cap.
You don a well-crafted ivory skull on your head.
< 198h/198H 120v/120V Pos: standing >
You stop using a well-crafted ivory skull.
You don a human-made emerald cap on your head.
< 198h/198H 120v/120V Pos: standing >
You stop using a human-made emerald cap.
You don a well-crafted ivory skull on your head.
< 198h/198H 120v/120V Pos: standing >
You stop using a well-crafted ivory skull.
You don a human-made emerald cap on your head.
< 198h/198H 120v/120V Pos: standing >
You stop using a human-made emerald cap.
You don a well-crafted ivory skull on your head.
< 198h/198H 120v/120V Pos: standing >
You are carrying: (10/11)
a human-made emerald cap
a shimmering dragonscale hat from The Behemoth Herders
some bloody stone gauntlets from Du'Maathe Castle
a humming limestone cloak
an ashen bronze stud
a hardened cured leather medallion
a tarnished silver pendant
an unique brass charm
a blood-stained cured leather chainmail
some frost-rimed sapphire greaves from The Desert City of Venan'Trut
< 222h/222H 120v/120V Pos: standing >
You shrug into a blood-stained cured leather chainmail.
You slide your legs into some frost-rimed sapphire greaves from the Desert City of Venan'Trut.
You pull some bloody stone gauntlets from Du'Maathe Castle onto your hands.
You wear an ashen bronze stud on your left ear.
You duck your head and place a hardened cured leather medallion around your neck.
You duck your head and place a tarnished silver pendant around your neck.
You wear a humming limestone cloak about your body.
< 222h/222H 120v/120V Pos: standing >
Ferd appears to be Drow Elf and is in excellent condition.
He's medium in size.
His hands glow blood red!
<worn on head> a well-crafted ivory skull
<worn in ear> an ashen bronze stud
<worn around neck> a hardened cured leather medallion
<worn around neck> a tarnished silver pendant
<worn on body> a blood-stained cured leather chainmail
<worn about body> a humming limestone cloak
<worn on hands> some bloody stone gauntlets from Du'Maathe Castle
<wielding twohanded> a huge gladiators blade (humming)
<worn on legs> some frost-rimed sapphire greaves from The Desert City of Venan'Trut
< 288h/288H 120v/120V Pos: standing >
You are carrying: (3/11)
a human-made emerald cap
a shimmering dragonscale hat from The Behemoth Herders
an unique brass charm
< 288h/288H 120v/120V Pos: standing >
You drop a human-made emerald cap.
You drop a shimmering dragonscale hat from The Behemoth Herders.
You drop an unique brass charm.
< 288h/288H 120v/120V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 288h/288H 120v/120V Pos: standing >
Ok.
< 288h/288H 120v/120V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Bank of Arachdrathos
Obvious exits: -N -W
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A large drow sits before the table, ready to take your deposit.(Red Aura)
< 288h/288H 119v/120V Pos: standing >
You recite a chant and a green glow radiates from your finger tips.
You are surrounded by a green glow.
< 288h/288H 119v/120V Pos: standing >
You begin calling for a mount..
< 288h/288H 120v/120V Pos: standing >
The Reflecting Plaza
Obvious exits: -E -S -W
A spore ball hovers in the air.
< 288h/288H 119v/120V Pos: standing >
North of the Reflecting Pool
Obvious exits: -N -E -S -W
< 288h/288H 118v/120V Pos: standing >
The Reflecting Plaza
Obvious exits: -E -S -W
< 288h/288H 117v/120V Pos: standing >
North of the Reflecting Pool
Obvious exits: -N -E -S -W
< 288h/288H 117v/120V Pos: standing >
You need a boat to go there.
< 288h/288H 117v/120V Pos: standing >
You need a boat to go there.
< 288h/288H 118v/120V Pos: standing >
You need a boat to go there.
< 288h/288H 118v/120V Pos: standing >
After a period of brief concentration, You float up in the air!
< 288h/288H 120v/120V Pos: standing >
On the Reflecting Pool
Obvious exits: -N -E -S -W
A spore ball hovers in the air.
A little tentacled fish swims in the pool.(Red Aura)
< 288h/288H 117v/120V Pos: standing >
< 288h/288H 117v/120V Pos: standing >
On the Reflecting Pool
Obvious exits: -N -E -S -W
A little tentacled fish swims in the pool.(Red Aura)
< 288h/288H 113v/120V Pos: standing >
A Fountain Before the Reflecting Pool
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.(Red Aura)
< 288h/288H 110v/120V Pos: standing >
Inside the Gates of Arachdrathos
Obvious exits: -N -S
A young noble walks along in bronze garb.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 288h/288H 110v/120V Pos: standing >
The Gates of Arachdrathos
Obvious exits: -N -S
A young noble walks along in ghost white garb.(Red Aura)
A gentle rothe chews some cud.
A young noble walks along in blood red garb.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 288h/288H 110v/120V Pos: standing >
Hell Road Before the Gates of Arachdrathos
Obvious exits: -N -E -S -W
< 288h/288H 110v/120V Pos: standing >
< 288h/288H 111v/120V Pos: standing >
Northwest Shore of the Great Llzazan Lake
Obvious exits: -N -E -S -W
A spore ball hovers in the air.
< 288h/288H 108v/120V Pos: standing >
On Llzazan Lake
Obvious exits: -N -E -S -W
< 288h/288H 106v/120V Pos: standing >
Entrance to the Llzazan Mushroom Groves
Obvious exits: -N -E -S -W
< 288h/288H 104v/120V Pos: standing >
M
MMMMMM ,,
MP,,,MM^MMMMM
,M,,,..@.MM,M
MMMMM.M...,,M
M .Mo.M..MM
M ..Moo...M
.M.M.M..M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
< 288h/288H 103v/120V Pos: standing >
M
MMMMMM ,,
MMP,,,MM^MMMMM
M,M,,,.@..MM,M
MMMMMM.M...,,M
,M .Mo.M..MM
MM ..Moo...M
, .M.M.M..
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
< 288h/288H 102v/120V Pos: standing >
M
MMMMMM ,,
MMMP,,,MM^MMMMM
,M,M,,,@...MM,M
,MMMMMM.....,,M
,,M .MM.M..MM
MMM ..Moo...
,, .M.M.M.
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
< 288h/288H 101v/120V Pos: standing >
M
MMMMMM ,,
MMMMP,,,MM^MMMM
M,M,M,,@....MM,
M,MMMMMM.....,,
,,,M .MM.M..M
,MMM ..Moo..
,,, .M.M.M
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
< 288h/288H 99v/120V Pos: standing >
M
MMMMMM ,
MMMMP,,,MM^MMM
M,M,M,@,....MM
MM,MMMMMM.....,
,,,,M .MM.M..
,,MMM ..Moo.
,,,, .M.M.
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
< 288h/288H 97v/120V Pos: standing >
M M
MMMMMM ,
MMMMP,@,MM^MMM
M,M,M,,,....MM
MM,MMMMMM.....,
,,,M .MM.M.
,MMM ..Moo
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
< 288h/288H 96v/120V Pos: standing >
M
M
MM M
MMMMMM
MMMMP@,,MM^MM
M,M,M,,,....M
MMM,MMMMMM.....
,,,,M .MM.M
,,MMM ..Mo
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
< 288h/288H 94v/120V Pos: standing >
MM
MM
MMM M
MMMMMM
MMMM@,,,MM^M
M,M,M,,,....
MMMM,MMMMMM....
,,,,,M .MM.
,,,MMM ..M
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -E -S -W
Viktor (Drow Elf)(medium) stands, floating here (Newbie).(Red Aura)
< 288h/288H 93v/120V Pos: standing >
You nod.
< 288h/288H 95v/120V Pos: standing >
A deadly nightmare answers your summons!
A deadly nightmare starts following you.
< 288h/288H 98v/120V Pos: standing >
Viktor says in drow 'sw of here'
< 288h/288H 100v/120V Pos: standing >
You say in drow 'dont have sommon mount yet?'
< 288h/288H 101v/120V Pos: standing >
A deadly nightmare is now a member of your group.
< 288h/288H 102v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 288h/288H 104v/120V Pos: standing >
MM
MM
MMM M
MMMMMM
MMMM@,,,MM^M
M,,M,M,,....
MMM,,MMMMM.M.M.
,,M,,M ..oM
,,,MMM .MM
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -E -S -W
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
Viktor (Drow Elf)(medium) stands, floating here (Newbie).(Red Aura)
< 288h/288H 105v/120V Pos: standing >
Viktor says in drow 'have to reset it'
< 288h/288H 107v/120V Pos: standing >
M
MM M
MMMMMM
MMMMP,,,MM^M
M,,M@M,,....
MMM,M,MMMM.M.M.
,,M,,,M ..M..
M,,,MMM .Moo
M,,,,, M.M
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the north.
< 288h/288H 108v/120V Pos: standing >
You quickly scan the area.
Viktor who is close by to your north.
A gentle rothe who is close by to your east.
A mammoth rothe who is close by to your west.
< 288h/288H 108v/120V Pos: standing >
You quickly scan the area.
Viktor who is close by to your north.
A gentle rothe who is close by to your east.
A mammoth rothe who is close by to your west.
< 288h/288H 110v/120V Pos: standing >
MM
MMM M
MMMMMM
MMMMP,,,MM^
M,,@MM,,...
MMMM,M,MMMM.M.M
.,,M,,,M ..M.
MM,,,MMM .Mo
MM,,,,, M.
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
A mammoth rothe towers above the grazing fields.
A deadly nightmare trots in from the east.
< 288h/288H 109v/120V Pos: standing >
,MM
MMMM M
, MMMMM
, MMMMP,,,MM
M M,@M,M,,..
MMMMM,M,MMMM.M.
..,,M,,,M .MM
oMM,,,MMM ..
MMM,,,,, M
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the east.
< 288h/288H 108v/120V Pos: standing >
You climb up and ride a deadly nightmare.
< 288h/288H 106v/120V Pos: standing >
MMM M
MMMM
, MMMM,,,,MM
M M,,MPM,,..
MMMMM,M@MMMM.M.
..,MM,,,M .MM
MoMM,,,MMM ..o
.MMM,,,,, M.
M MMM,,, MM
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
< 288h/288H 106v/120V Pos: standing >
You quickly scan the area.
A goblin scout who is almost out of sight to your east.
A mature roper who is close by to your west.
< 288h/288H 107v/120V Pos: standing >
You quickly scan the area.
A goblin scout who is almost out of sight to your east.
A mature roper who is close by to your west.
< 288h/288H 108v/120V Pos: standing >
MMM
MMMM,,,,M
M M,,PM,,,..
MMMMM,M,MMMM.M.
..,,M,,@M .MM
MM.M,,,MMM ..o
..MMM,,,,, M.M
MM MMM,,, MMM
MM ,,,.
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
< 288h/288H 108v/120V Pos: standing >
You quickly scan the area.
An orog raider who is a brief walk away to your west.
Dredo the minotaur warrior who is a brief walk away to your west.
< 288h/288H 109v/120V Pos: standing >
You quickly scan the area.
An orog raider who is not far off to your west.
Dredo the minotaur warrior who is a brief walk away to your west.
< 288h/288H 110v/120V Pos: standing >
A clansdwarf snaps into visibility.
Out of nowhere, a clansdwarf stabs you in the back.
OUCH! That really did HURT!
You feel unholy power coursing through your limbs!
Out of nowhere, a clansdwarf stabs you in the back.
OUCH! That really did HURT!
< 105h/288H 110v/120V Pos: standing >
< T: Ferd TP: sta TC: nasty wounds E: a clansdwarf sta EP: excellent >
You miss someone.
You miss someone.
A clansdwarf snaps into visibility.
< 105h/288H 110v/120V Pos: standing >
< T: Ferd TP: sta TC: nasty wounds E: a clansdwarf sta EP: excellent >
You are no longer aggressive to monsters.
< 105h/288H 110v/120V Pos: standing >
You attempt to flee...
MMM M
MMMM
, MMMM,,,,MM
M M,PMM,,,..
MMMMM,M@MMMM.M.
..,,M,M,M M.M
MM.M,,,MMM M.o
.MMM,,,,, ..
M MMM,,, MM
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
You flee northward!
< 105h/288H 89v/120V Pos: standing >
Saving Ferd.
< 105h/288H 89v/120V Pos: standing >
MMMM
, MMM
,, MMMM,,,,M
,M MP,MM,,,.
,MMMMM,@,MMMM.M
,.M,,M,MMM M.
oMo.M,,,MMM M.
..MMM,,,,, .
MM MMM,,, M
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
The corpse of a Drow Elf is lying here.
[2] The corpse of a small shambling mound is lying here.
A mature roper stands here with dozens of tentacles flailing about!
< 105h/288H 90v/120V Pos: standing >
A mature roper suddenly attacks YOU!
A mature roper's fine bite strikes you hard.
You feel unholy power coursing through your limbs!
< 93h/288H 91v/120V Pos: standing >
< T: Ferd TP: sta TC: nasty wounds E: mature sta EP: excellent >
< 93h/288H 91v/120V Pos: standing >
< T: Ferd TP: sta TC: nasty wounds E: mature sta EP: excellent >
MMMM
, MMM
,, MMMM,,,,M
,M M,,MM,,,.
,MMMMM,@,MMMM..
,.M,,M,M,M MM
oMo.M,,,MMM M.
..MMM,,,,, .
MM MMM,,, M
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -N -E -S -W
The corpse of a Drow Elf is lying here.
[2] The corpse of a small shambling mound is lying here.
A mature roper stands, floating here, fighting YOU!
< 93h/288H 91v/120V Pos: standing >
< T: Ferd TP: sta TC: nasty wounds E: mature sta EP: excellent >
[Damage: 6 ] Your decent slash wounds a mature roper.
< 93h/288H 91v/120V Pos: standing >
< T: Ferd TP: sta TC: nasty wounds E: mature sta EP: few scratches >
You dodge a mature roper's vicious attack.
You parry a mature roper's lunge at you.
You are knocked to the ground by a mature roper's mighty bash!
< 92h/288H 91v/120V Pos: sitting >
< T: Ferd TP: sit TC: nasty wounds E: mature sta EP: few scratches >
[Damage: 2 ] Your slash grazes a mature roper.
< 92h/288H 91v/120V Pos: sitting >
< T: Ferd TP: sit TC: nasty wounds E: mature sta EP: few scratches >
A mature roper misses you.
A mature roper misses you.
< 92h/288H 91v/120V Pos: sitting >
< T: Ferd TP: sit TC: nasty wounds E: mature sta EP: few scratches >
A clansdwarf snaps into visibility.
Out of nowhere, a clansdwarf stabs you in the back.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
The world starts spinning, and your ears are ringing!