<worn as a badge> an emblem of Shanatar royalty of the Angels [poor] made by Om [85%]
<worn on head> a ram horned helm of demonic allegiance (humming)
<worn on eyes> the eyes of undead fire (glowing)
<worn in ear> the fused spine of a swamp mite with a strange dark bloodstone
<worn in ear> a bone pick [superior]
<worn on face> an ornate mask with a single dragon horn of strength
<worn around neck> a necklace of halfling ears [poor] [63%]
<worn around neck> a necklace of halfling ears
<worn on body> a suit of wickedly-barbed devil hide bearing the soul of Cerif (humming)
<worn about body> a cloak of protection of lesser defense [superior] made by Rethax
<worn as quiver> the frost giant's axe made by Rethax
<worn about waist> a belt encrusted with black sapphires [superior] (invis) [54%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (glowing) [35%]
<attached to belt> a glowing azure potion (glowing)
<worn on arms> some mithril-plated gnomish arm enhancers of burning [poor] made by Troz (humming)
<worn around wrist> a blackened bluestone bracelet of damage [89%]
<worn around wrist> a delicate chrome bracelet
<worn on hands> the gauntlets of the lifestealer (glowing)
<worn on finger> a shiny crimson ring made by Rethax (invis)
<worn on finger> a shiny crimson ring of darkness [superior] made by Rethax (invis)
<primary weapon> a dragon tooth trident [superior]
<secondary weapon> Silence, the dagger of anguish of dexterity [78%]
<worn on legs> a pair of brimstone leggings [superior]
<worn on feet> the boots of speed [superior]
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A militia guard stands here, fighting a half-elf merchant.
A tharnadian thief-hunter stands here, fighting a half-elf merchant.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster is lying here, fighting a half-elf merchant.
The town crier is standing here, eagerly awaiting to perform his duties.
A half-elf merchant dances an acrobatic maneuver in battle, and trips up a tharnadian thief-hunter!
< 833h/833H 190v/235V Pos: standing >
You snap into visibility.
You strike viciously at a tharnadian thief-hunter's wrist causing him to swing about madly.
This being a hometown, you receive fewer exps...
[Damage: 12 ] Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 55 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish of dexterity in his back.
< 833h/833H 191v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sit EP: nasty wounds >
-=[a tharnadian thief-hunter attacks you.]=- [0 hits]
A half-elf merchant attacks a tharnadian thief-hunter. [3 hits]
< 833h/833H 192v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sit EP: nasty wounds >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -WB
There are Goblin tracks going west.
You flee westward!
< 833h/833H 185v/235V Pos: standing >
Saving Cerif.
< 833h/833H 185v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A militia guard stands here, fighting a half-elf merchant.
A tharnadian thief-hunter sits here.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster is lying here, fighting a half-elf merchant.
The town crier is standing here, eagerly awaiting to perform his duties.
There are some tracks heading east.
There are some tracks heading west.
< 833h/833H 185v/235V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 36 ] A tharnadian thief-hunter makes a strange sound as you place a dragon tooth trident [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 55 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish of dexterity in his back.
< 833h/833H 186v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sit EP: nasty wounds >
The Tharnadian Quartermaster attacks a half-elf merchant. [0 hits]
< 833h/833H 187v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sit EP: nasty wounds >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
You flee northward!
< 833h/833H 179v/235V Pos: standing >
Saving Cerif.
< 833h/833H 179v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A militia guard stands here, fighting a half-elf merchant.
A militia guard stands here, fighting a half-elf merchant.
A tharnadian thief-hunter sits here, fighting a half-elf merchant.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster is lying here, fighting a half-elf merchant.
The town crier is standing here, eagerly awaiting to perform his duties.
There are some tracks heading south.
There are some tracks heading west.
< 833h/833H 180v/235V Pos: standing >
You snap into visibility.
[Damage: 64 ] A tharnadian thief-hunter makes a strange sound as you place a dragon tooth trident [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 56 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish of dexterity in his back.
With a swift tug you wrench the weapon free, ramming it into a tharnadian thief-hunter's spine!.
[Damage: 39 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish of dexterity in his back.
< 833h/833H 181v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sit EP: pretty hurt >
A militia guard attacks a half-elf merchant. [0 hits]
< 833h/833H 182v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sit EP: pretty hurt >
A young cleric starts casting a spell.
A tharnadian thief-hunter clambers to his feet.
A tharnadian thief-hunter starts casting a spell.
-=[a tharnadian thief-hunter attacks you.]=- [0 hits]
< 833h/833H 182v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 833h/833H 182v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sta EP: pretty hurt >
Saving Cerif.
< 833h/833H 182v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sta EP: pretty hurt >
The Tharnadian Quartermaster clambers to his feet.
A half-elf merchant blocks the Tharnadian Quartermaster's kick with his arm.
The Tharnadian Quartermaster attacks a half-elf merchant. [0 hits]
< 833h/833H 182v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sta EP: pretty hurt >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A spellbook lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee southward!
< 833h/833H 174v/235V Pos: standing >
< 833h/833H 174v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A militia guard stands here, fighting a half-elf merchant.
A militia guard stands here, fighting a half-elf merchant.
A tharnadian thief-hunter stands here, fighting a half-elf merchant.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A young cleric is standing here, smiling at you warmly. (casting)
The Tharnadian Quartermaster stands here, fighting a half-elf merchant.
The town crier is standing here, eagerly awaiting to perform his duties.
There are Goblin tracks going south.
There are Goblin tracks going west.
< 833h/833H 173v/235V Pos: standing >
You snap into visibility.
[Damage: 63 ] A tharnadian thief-hunter makes a strange sound as you place a dragon tooth trident [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a tharnadian thief-hunter's spine!.
[Damage: 51 ] A tharnadian thief-hunter makes a strange sound as you place a dragon tooth trident [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 57 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish of dexterity in his back.
< 833h/833H 173v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sta EP: awful >
A young cleric completes her spell...
A young cleric utters the words 'judicandus gzfuajg'
< 833h/833H 173v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief sta EP: awful >
A militia guard attacks a half-elf merchant. [0 hits]
A half-elf merchant dances an amazing maneuver in battle, and trips up a tharnadian thief-hunter!
< 833h/833H 173v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief ass EP: awful >
The shady youth looks around as if he's lost something.
The shady youth leaves west.
< 833h/833H 173v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: thief ass EP: awful >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -W
You flee eastward!
< 833h/833H 159v/235V Pos: standing >
Saving Cerif.
< 833h/833H 159v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A militia guard stands here, fighting a half-elf merchant.
A militia guard stands here, fighting a half-elf merchant.
A tharnadian thief-hunter is lying here, fighting a half-elf merchant.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here, fighting a half-elf merchant.
The town crier is standing here, eagerly awaiting to perform his duties.
There are Goblin tracks going south.
< 833h/833H 160v/235V Pos: standing >
A militia guard hits a half-elf merchant with a mighty kick to his chest.
A militia guard ignites into black flames as he hits a half-elf merchant!
A militia guard is burned severely as he hits a half-elf merchant!
A militia guard attacks a half-elf merchant. [0 hits]
You snap into visibility.
[Damage: 63 ] A tharnadian thief-hunter makes a strange sound as you place a dragon tooth trident [superior] in his back.
[Damage: 13 ]
< 833h/833H 161v/235V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: thief ass EP: awful >
A young cleric starts casting a spell.
< 833h/833H 162v/235V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: thief ass EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] [Damage: 9 ] You score a CRITICAL HIT!!!!!
[Damage: 33 ] You successfully stab a tharnadian thief-hunter in the heart, killing him instantly.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
A young cleric stops chanting abruptly!
< 833h/833H 162v/235V Pos: standing >
A half-elf merchant snaps into visibility.
A militia guard attacks a half-elf merchant. [0 hits]
< 833h/833H 162v/235V Pos: standing >
The shady youth enters from the west.
[Damage: 85 ] The Tharnadian Quartermaster makes a strange sound as you place a dragon tooth trident [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into the Tharnadian Quartermaster's spine!.
[Damage: 48 ] The Tharnadian Quartermaster makes a strange sound as you place a dragon tooth trident [superior] in his back.
[Damage: 124 ] The Tharnadian Quartermaster makes a strange sound as you place Silence, the dagger of anguish of dexterity in his back.
With a swift tug you wrench the weapon free, ramming it into the Tharnadian Quartermaster's spine!.
[Damage: 60 ] The Tharnadian Quartermaster makes a strange sound as you place Silence, the dagger of anguish of dexterity in his back.
< 833h/833H 162v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: tharnadian sta EP: awful >
-=[the Tharnadian Quartermaster attacks you.]=- [0 hits]
< 833h/833H 162v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: tharnadian sta EP: awful >
A militia guard attacks a half-elf merchant. [0 hits]
< 833h/833H 162v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: tharnadian sta EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 17 ] [Damage: 20 ] [Damage: 18 ] You successfully stab the Tharnadian Quartermaster in the heart, killing him instantly.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The last gasps of the Tharnadian Quartermaster cause a sickening chill to run up your spine.
Aren't we funny today...
< 833h/833H 162v/235V Pos: standing >
A half-elf merchant easily ducks under a militia guard's lame kick.
A militia guard attacks a half-elf merchant. [0 hits]
< 833h/833H 162v/235V Pos: standing >
A young cleric starts casting a spell.
Aren't we funny today...
< 833h/833H 162v/235V Pos: standing >
The shady youth looks around as if he's lost something.
< 833h/833H 162v/235V Pos: standing >
[Damage: 16 ] [Damage: 122 ] A militia guard makes a strange sound as you place Silence, the dagger of anguish of dexterity in his back.
< 833h/833H 162v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: guard sta EP: few wounds >
-=[a militia guard attacks you.]=- [0 hits]
< 833h/833H 162v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: guard sta EP: few wounds >
A half-elf merchant attacks a militia guard. [3 hits]
< 833h/833H 162v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: guard sta EP: few wounds >
A young cleric completes her spell...
A young cleric utters the words 'judicandus gzfuajg'
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
Fresh blood covers everything in the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A militia guard stands here, fighting YOU!
A militia guard stands here, fighting a half-elf merchant.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A young cleric is standing here, smiling at you warmly.
The town crier is standing here, eagerly awaiting to perform his duties.
< 833h/833H 162v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: guard sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 16 ] [Damage: 5 ] [Damage: 7 ] [Damage: 16 ] [Damage: 7 ] [Damage: 15 ] -=[You attack a militia guard.]=- [6 hits]
< 833h/833H 162v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: guard sta EP: nasty wounds >
A militia guard attacks a half-elf merchant. [0 hits]
< 833h/833H 162v/235V Pos: standing >
< T: Cerif TP: sta TC:excellent E: guard sta EP: nasty wounds >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -W
You flee eastward!
< 833h/833H 147v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
Fresh blood covers everything in the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A militia guard stands here, fighting a half-elf merchant.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A young cleric is standing here, smiling at you warmly.
The town crier is standing here, eagerly awaiting to perform his duties.
< 833h/833H 146v/235V Pos: standing >
[Damage: 81 ] A militia guard makes a strange sound as you place a dragon tooth trident [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a militia guard's spine!.
[Damage: 62 ] A militia guard makes a strange sound as you place a dragon tooth trident [superior] in his back.
[Damage: 127 ] A militia guard makes a strange sound but is suddenly very silent as you place Silence, the dagger of anguish of dexterity in his back.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
< 833h/833H 146v/235V Pos: standing >
A half-elf merchant stabs viciously at a militia guard, whose lifeless body falls to the ground.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 833h/833H 147v/235V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A young cleric is standing here, smiling at you warmly.
The town crier is standing here, eagerly awaiting to perform his duties.
There are some tracks heading east.
< 833h/833H 152v/235V Pos: standing >
Saving Cerif.
< 833h/833H 153v/235V Pos: standing >
A young cleric starts casting a spell.
< 833h/833H 156v/235V Pos: standing >
The shady youth spits in your direction.
The shady youth leaves west.
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A spellbook lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 833h/833H 158v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A spellbook lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A half-elf merchant enters from the north.
< 833h/833H 161v/235V Pos: standing >
< 833h/833H 162v/235V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Legionary of The Empire stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 833h/833H 163v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly. (casting)
The town crier is standing here, eagerly awaiting to perform his duties.
There are Goblin tracks going north.
There are some tracks heading south.
< 833h/833H 163v/235V Pos: standing >
< 833h/833H 164v/235V Pos: standing >
A young cleric completes her spell...
A young cleric utters the words 'sfahzqhuai yfaw qare'
< 833h/833H 168v/235V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 833h/833H 169v/235V Pos: standing >
The town crier smells the fresh air.
< 833h/833H 172v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A spellbook lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 833h/833H 172v/235V Pos: standing >
< 833h/833H 173v/235V Pos: standing >
Backstab who?
< 833h/833H 179v/235V Pos: standing >
< 833h/833H 181v/235V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Legionary of The Empire stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 833h/833H 182v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Legionary of The Empire stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 833h/833H 186v/235V Pos: standing >
You snap into visibility.
[Damage: 82 ] A Human makes a strange sound but is suddenly very silent as you place a dragon tooth trident [superior] in her back.
A Human is dead! R.I.P.
You receive your share of experience.