The death of [38 Elementalist] Rio (Minotaur)

in A Dusty Hallway in the Soldier's Wing of the Keep

from the perspective of [49 Assassin] Xziz La Resistance (Troll)

<worn as a badge>    a ball of crackling energy [poor] (magic) (glowing)
<worn on head>       the headdress of the Hammer
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[119h 29m 1s]
<worn in ear>        a golden scale dangling from a platinum chain made by Rukkus (magic)
<worn in ear>        a tiny lightning enshrouded black earring of regeneration (magic)
<worn on face>       the mask of Tentro of agility (glowing)
<worn around neck>   the fangs of the balor of agility (magic)
<worn around neck>   a scarf of enhanced stealth of endurance (magic) [75%]             
<worn on body>       the shadowy platemail of damnation of dexterity (magic) (glowing)
<worn about body>    a cloak of protection (magic)
<worn as quiver>     a tarnished dematite quiver [87%]             
<worn about waist>   a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [55%]             
<attached to belt>   the wand of the The Astral Plane (magic) (glowing)
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  the bracer of Uz's alliance of health [70%]             
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn on hands>      the sacred stone claws of Aan of gas defense [poor] made by Dahamma (magic) [75%]             
<worn on finger>     an obsidian circle (magic)
<worn on finger>     the blue ring of perfection (magic)
<primary weapon>     the barb of an ancient green wyrm (magic) (glowing) [84%]             
<secondary weapon>   a sleek adamantium dagger named 'Blight' (magic)
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [82%]             
<worn on feet>       some gnomish rocket boots (magic) (humming) [34%]             

Obvious exits: -N -S -W
The bailey hangman wanders about wringing his hands.

< 956h/956H 255v/258V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S

< 956h/956H 256v/258V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W

< 956h/956H 256v/258V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S

< 956h/956H 257v/258V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S

< 956h/956H 256v/258V Pos: standing >
You quickly scan the area.
The bailey hangman who is rather far off to your south.

< 956h/956H 256v/258V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
Obvious exits: -S -W -U

< 956h/956H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 258v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 258v/258V Pos: standing >
Pardon?

< 956h/956H 258v/258V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
A travelling cordwainer stands, apparently asleep.
There are Troll tracks going west.

< 956h/956H 257v/258V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W

< 956h/956H 256v/258V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W

< 956h/956H 255v/258V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is not far off to your east.
An imposing man-at-arms who is not far off to your west.
A master locksmith who is rather far off to your west.

< 956h/956H 256v/258V Pos: standing >
The Dyer's Vat-filled Work Area
Obvious exits: -N
Several dye-filled vats clutter the workshop.
(Q)The bailey dyer is rinsing the dye of a newly coloured garment.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 257v/258V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W

< 956h/956H 256v/258V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W

< 956h/956H 255v/258V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is a brief walk away to your east.
The bailey sheriff who is in the distance to your south.
An imposing man-at-arms who is close by to your west.
A master locksmith who is a brief walk away to your west.

< 956h/956H 256v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
Along the Path up the Motte Approaching the Keep
Obvious exits: -S -U
There are Troll tracks going south.

< 956h/956H 257v/258V Pos: standing >
Ok.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by above you.

< 956h/956H 257v/258V Pos: standing >
You feel your skin soften and return to normal.
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N# -D
An imposing man-at-arms is strolling about, looking for trouble.
There are Troll tracks going down.

< 956h/956H 256v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 256v/258V Pos: standing >
You feel your skin harden to stone.

< 956h/956H 258v/258V Pos: standing >
You get the staff of a frost magus from a satchel of snatching.

< 956h/956H 258v/258V Pos: standing >
You get the dazzling blue potion of lesser battle readiness from a satchel of snatching.

< 956h/956H 258v/258V Pos: standing >
Your body cannot yet handle another jolt of magical influence!

< 956h/956H 258v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
An imposing man-at-arms leaves down.
You are carrying: (7/12)
the dazzling blue potion of lesser battle readiness
a bowl of white dragon egg soup
a satchel of snatching (magic)
a yellow vial
a potion of swashbuckling (magic) (glowing)
elixir of hunting (magic)
a potion of slime (magic)

< 956h/956H 258v/258V Pos: standing >
 (magic)
A satchel of snatching is made of cloth and appears to be made by a very skilled artisian.
A satchel of snatching has an item value of 26.
a satchel of snatching can hold around 1690 pounds, and can hold a lot more.
a satchel of snatching currently contains:
the staff of a frost magus (magic) (humming)
[2] black blood of the earth (humming)
the blood of a morgus demon (magic)
[6] a large medicated bandage
[2] a disguise kit
[6] a small vial full of green sludge
a stone potion
[24] the potion of spiritual protection
[8] a cyan colored potion
the staff of illumination (magic) (illuminating)
[37] a slab of beef
a quill
[5] an ampoule of enchanted moonrock
[86] a cup of soft ice cream
[73] the dazzling blue potion of lesser battle readiness
[74] a green potion with black chunks
a potion of soulripping (magic) (glowing)
[15] the opaque white potion of regeneration
[25] a fiery red potion
[2] a dusty potion (magic)
[5] a bowl of white dragon egg soup
a small piece of iron
some tempered brass
[13] a potion of fiery protection (glowing)
[2] a delicious Thanksgiving Turkey

< 956h/956H 258v/258V Pos: standing >
You feel sated already.

< 956h/956H 258v/258V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by below you.

< 956h/956H 258v/258V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by below you.

< 956h/956H 258v/258V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by below you.

< 956h/956H 258v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 258v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 258v/258V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by below you.

< 956h/956H 258v/258V Pos: standing >
The gate seems to be closed.

< 956h/956H 258v/258V Pos: standing >
The gate seems to be closed.

< 956h/956H 258v/258V Pos: standing >
The gate seems to be closed.

< 956h/956H 258v/258V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N# -D
There are Troll tracks going down.

< 956h/956H 258v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 258v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 258v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S -W

< 956h/956H 257v/258V Pos: standing >
Ok.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 257v/258V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 956h/956H 256v/258V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 956h/956H 255v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 256v/258V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 956h/956H 257v/258V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W
There are some tracks heading east.

< 956h/956H 256v/258V Pos: standing >
Ok.

< 956h/956H 257v/258V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S -W -U

< 956h/956H 257v/258V Pos: standing >
Ok.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
An elven herald who is close by to your north.
A weasel-faced page who is not far off to your north.
Duke Delwyn who is not far off to your north.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
A sunburned churl who is close by to your north.
An elven herald who is close by to your north.
A dwarven dignitary who is not far off to your north.
A weasel-faced page who is not far off to your north.

< 956h/956H 257v/258V Pos: standing >
A Large Waiting Room for Patrons of the Duke
Obvious exits: -N -S
A sunburned churl awaits his turn at court.
An elven herald awaits an audience with the duke.

< 956h/956H 256v/258V Pos: standing >
You quickly scan the area.
A dwarven dignitary who is close by to your north.
A weasel-faced page who is close by to your north.
Duke Delwyn who is close by to your north.

< 956h/956H 257v/258V Pos: standing >
The Duke's Court in the Grand Hall of the Keep
Obvious exits: -S
A dwarven dignitary is presenting his greetings to the court.
A weasel-faced page is waiting on the Duke's every wish.
Duke Delwyn is standing here, presiding over his court.(holy)(Gold Aura)

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
A sunburned churl who is close by to your south.
An elven herald who is close by to your south.

< 956h/956H 257v/258V Pos: standing >
A Large Waiting Room for Patrons of the Duke
Obvious exits: -N -S
A sunburned churl awaits his turn at court.
An elven herald awaits an audience with the duke.

< 956h/956H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 256v/258V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U

< 956h/956H 257v/258V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E# -W

< 956h/956H 256v/258V Pos: standing >
The door seems to be closed.

< 956h/956H 256v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
The Officers' Barracks of the Soldiers' Wing
Obvious exits: -W
(Q)An off-duty captain is muttering under his breath.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 257v/258V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E -W

< 956h/956H 256v/258V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E# -S

< 956h/956H 256v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
The Enlisted Mens' Quarters In The Soldier's Wing
Obvious exits: -W
A burly corporal is relaxing between shifts of duty.
A heavy footman is patrolling the keep, watching for trouble.

< 956h/956H 257v/258V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E -S

< 956h/956H 256v/258V Pos: standing >
End of the Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -E# -S

< 956h/956H 256v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
A Small Shrine to the God of Battle
Obvious exits: -W
A disciple to the archbishop is watching the area closely.
The archbishop of the keep kneels here, deep in prayer.(holy)

< 956h/956H 257v/258V Pos: standing >
End of the Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -E -S

< 956h/956H 256v/258V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E -S

< 956h/956H 255v/258V Pos: standing >
End of the Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -E -S

< 956h/956H 257v/258V Pos: standing >
Ok.

< 956h/956H 257v/258V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E -S

< 956h/956H 256v/258V Pos: standing >
Ok.

< 956h/956H 257v/258V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E -W

< 956h/956H 257v/258V Pos: standing >
Ok.

< 956h/956H 257v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 257v/258V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U

< 956h/956H 256v/258V Pos: standing >
A Well-Cleaned Hallway in the Servant's Wing of the Keep
Obvious exits: -N -E -W

< 956h/956H 255v/258V Pos: standing >
A Well-Cleaned Hallway in the Servant's Wing of the Keep
Obvious exits: -N# -E

< 956h/956H 255v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 257v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
The Massive Kitchen of the Keep
Obvious exits: -N# -S
A tubby chef is slicing and dicing an onion.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 257v/258V Pos: standing >
A Well-Cleaned Hallway in the Servant's Wing of the Keep
Obvious exits: -N -E

< 956h/956H 256v/258V Pos: standing >
The Massive Kitchen of the Keep
Obvious exits: -N# -S
A tubby chef is slicing and dicing an onion.

< 956h/956H 257v/258V Pos: standing >
Ok.

< 956h/956H 257v/258V Pos: standing >
A Crowded and Unorganized Pantry
Obvious exits: -S
A lazy guard is stretched out, sound asleep.

< 956h/956H 256v/258V Pos: standing >
You quickly scan the area.
A tubby chef who is close by to your south.

< 956h/956H 257v/258V Pos: standing >
The Massive Kitchen of the Keep
Obvious exits: -N -S
A tubby chef is slicing and dicing an onion.

< 956h/956H 257v/258V Pos: standing >
A Well-Cleaned Hallway in the Servant's Wing of the Keep
Obvious exits: -N -E

< 956h/956H 256v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
A faint hum can be heard from the shadowy platemail of damnation of dexterity you are carrying.
A Well-Cleaned Hallway in the Servant's Wing of the Keep
Obvious exits: -N -E -W

< 956h/956H 257v/258V Pos: standing >
A Recreation Area for the Keep Servants
Obvious exits: -N# -S
A red and blue dartboard has been mounted on the wall.
A worried-looking servant is practicing different openings in chess.
An off-duty servant is engaged in a game of darts.

< 956h/956H 256v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 256v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
The Common Quarters of the Keep Servants
Obvious exits: -S
An exhausted servant is almost asleep after a grueling day of work.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
A worried-looking servant who is close by to your south.
An off-duty servant who is close by to your south.

< 956h/956H 257v/258V Pos: standing >
A Recreation Area for the Keep Servants
Obvious exits: -N -S
A red and blue dartboard has been mounted on the wall.
A worried-looking servant is practicing different openings in chess.
An off-duty servant is engaged in a game of darts.

< 956h/956H 256v/258V Pos: standing >
Ok.

< 956h/956H 258v/258V Pos: standing >
A Well-Cleaned Hallway in the Servant's Wing of the Keep
Obvious exits: -N -E -W

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
A worried-looking servant who is close by to your north.
A Minotaur who is a brief walk away to your east.
An off-duty captain who is a brief walk away to your east.

< 956h/956H 257v/258V Pos: standing >
A Well-Cleaned Hallway in the Servant's Wing of the Keep
Obvious exits: -N# -E

< 956h/956H 256v/258V Pos: standing >
A Well-Cleaned Hallway in the Servant's Wing of the Keep
Obvious exits: -N -E -W

< 956h/956H 257v/258V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U
There are some tracks heading east.

< 956h/956H 256v/258V Pos: standing >
Backstab who?

< 956h/956H 256v/258V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E -W

< 956h/956H 257v/258V Pos: standing >
Backstab who?

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your east.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your east.
An off-duty captain who is close by to your east.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
An off-duty captain who is close by to your east.

< 956h/956H 257v/258V Pos: standing >
The Officers' Barracks of the Soldiers' Wing
Obvious exits: -W
A Minotaur (huge) stands here, fighting an off-duty captain. (casting) (Gold Aura)
(Q)An off-duty captain stands here, fighting a Minotaur.

< 956h/956H 256v/258V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'ofzahzf gajr eughjfbaiqz'
A Minotaur points at an off-duty captain.
With a gasp, an off-duty captain realizes his soul will disturb him no more.
An off-duty captain is dead! R.I.P.
The last gasps of an off-duty captain cause a sickening chill to run up your spine.
You snap into visibility.
[Damage: 92 ] A Minotaur makes a strange sound as you place the barb of an ancient green wyrm in his back.
[Damage: 83 ] A Minotaur makes a strange sound as you place a sleek adamantium dagger named 'Blight' in his back.
With a swift tug you wrench the weapon free, ramming it into a Minotaur's spine!.
[Damage: 61 ] A Minotaur makes a strange sound as you place a sleek adamantium dagger named 'Blight' in his back.

< 956h/956H 256v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 A Minotaur misses you.
You snap into visibility.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You snap into visibility.
[Damage: 14 ] -=[Your impressive pierce strikes a Minotaur.]=-
[Damage:  4 ] -=[Your crude pierce wounds a Minotaur.]=-
[Damage:  6 ] -=[Your decent pierce strikes a Minotaur.]=-
[Damage:  9 ] -=[Your fine pierce strikes a Minotaur.]=-
Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You dodge a Minotaur's vicious attack.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.
A Minotaur attempts to flee.
A Minotaur leaves west.

< 956h/956H 257v/258V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E -W
A Minotaur (huge) stands here.(Gold Aura)

< 956h/956H 256v/258V Pos: standing >
You snap into visibility.
[Damage: 92 ] A Minotaur makes a strange sound as you place the barb of an ancient green wyrm in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 49 ] A Minotaur makes a strange sound as you place a sleek adamantium dagger named 'Blight' in his back.

< 956h/956H 257v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 258v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 258v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 258v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 258v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 258v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 258v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 258v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 956h/956H 258v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You parry a Minotaur's lunge at you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 956h/956H 258v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You snap into visibility.
[Damage:  8 ] -=[Your fine pierce enshrouds a Minotaur in a mist of blood.]=-
A Minotaur fills with BloodLust
[Damage:  4 ] -=[Your crude pierce seriously wounds a Minotaur.]=-
[Damage: 13 ] You successfully stab a Minotaur in the heart, killing him instantly.
A Minotaur's dented diamond cloak was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.