<worn as a badge> a sergeant's badge of the Hammerhelm militia made by Rukkus
<worn on head> the great helm of mysticism (glowing) [82%]
<worn on eyes> a black warvisor of good detection [superior] made by Nazldorf
<worn in ear> a mithril stud carved like a fist
<worn in ear> an earring of hope and enlightenment (glowing)
<worn on face> the mask of the plague [20%]
<worn around neck> a spectral holy symbol of Berronar Truesilver of the Vampire [poor] made by Rethax
<worn around neck> a spectral holy symbol of Berronar Truesilver made by Rethax
<worn on body> a silver breastplate of the centaur tribe
<worn about body> the shroud of hatred [poor] (glowing) (humming)
<worn as quiver> a pitted sapphire quiver
<worn about waist> a belt of fresh blood [poor] [83%]
<worn on belt buckle>a Teviros Chalice with a strange dark bloodstone (glowing)
<attached to belt> a rugged adventurers satchel
<worn on arms> some cracked bone arm bracers made by Troz
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a blackened bluestone bracelet [superior] [83%]
<worn around wrist> a blackened bluestone bracer (glowing) [49%]
<worn on hands> a pair of woven golden gloves
<worn on finger> a ring of angel feathers
<worn on finger> a ring of protection of endurance [86%]
<held> a gem of reflection
<worn on legs> some mithril-plated gnomish leg enhancers of negativity [poor] made by Troz (humming)
<worn on feet> the boots of the war giant Torg [superior] (humming) [65%]
Alas, you cannot go that way. . . .
< 1045h/1038H 254v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
< 1045h/1038H 253v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 253v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 256v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -NW
A village commoner goes about his daily business.
A patrolling guard walks the perimeter of the village.
< 1045h/1038H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 254v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -NE
< 1045h/1038H 252v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
A patrolling guard walks the perimeter of the village.
< 1045h/1038H 253v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
*Nib La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nib's head.
A patrolling guard walks the perimeter of the village.
< 1045h/1038H 256v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -NE
< 1045h/1038H 254v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -NW
A village commoner goes about his daily business.
A patrolling guard walks the perimeter of the village.
< 1045h/1038H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 255v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 256v/256V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.
< 1045h/1038H 256v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
< 1045h/1038H 254v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE
< 1045h/1038H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 255v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 256v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 256v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 256v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 256v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SE
< 1045h/1038H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 254v/256V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
A village commoner goes about his daily business.
< 1045h/1038H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 255v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 1045h/1038H 256v/256V Pos: standing >
A Path Intersection
Obvious exits: -N -E -S -W
< 1045h/1038H 254v/256V Pos: standing >
Inside the Village
Obvious exits: -E -W
< 1045h/1038H 252v/256V Pos: standing >
Before the Gates of the Oasis Village
Obvious exits: -E -W
< 1045h/1038H 250v/256V Pos: standing >
Approaching a Large Double Gate
Obvious exits: -E -W
< 1045h/1038H 252v/256V Pos: standing >
Entrance to a Small Village
Obvious exits: -E -W
< 1045h/1038H 253v/256V Pos: standing >
*********
**********.
***********..
.....M.***.^.
++++++@^*..^.
......**...^.
********M.^^^
******....^
***.*..^^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
A large minotaur hulks its way around here, scouting the terrain.
< 1045h/1038H 254v/256V Pos: standing >
*********
***********
************.
......M.***.^
++++++@P^*..^
.......**...^
*********M.^^
*******....
****.*..^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 1045h/1038H 253v/256V Pos: standing >
********
***********
.************
.......M.***.
++++++@PM^*..
........**...
.*********M.^
********...
*****.*..
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 1045h/1038H 252v/256V Pos: standing >
*******
.**********
..***********
........M.***
++++++@P+M^*.
.........**..
..*********M.
*********..
******.*.
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 1045h/1038H 254v/256V Pos: standing >
******
..*********
...**********
.........M.**
++++++@P++M^*
..........**.
^..*********M
.*********.
*******.*
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 1045h/1038H 255v/256V Pos: standing >
*****
...********
....*********
..........M.*
++++++@P+++M^
...........**
.^..*********
..*********
********.
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 1045h/1038H 254v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
*****
...********
....*********
..........M.*
++++++@++++M^
...........**
.^..*********
..*********
********.
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
*Nib La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nib's head.
< 1045h/1038H 256v/256V Pos: standing >
****
...*******
....********
..........M.
++++++@P++++M
...........*
..^..********
^..********
.********
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 1045h/1038H 255v/256V Pos: standing >
***
...******
....*******
..........M
++++++@P+++++
...........
..^..*******
.^..*******
..*******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 1045h/1038H 254v/256V Pos: standing >
**
...*****
* ....******
* ..........
++++++@P+++++
..........
..^..******
.^..******
...******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 1045h/1038H 253v/256V Pos: standing >
*
. ...****
** ....*****
** .........
++++++@P+++++
* .........
* ..^..*****
.^..*****
...*****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 1045h/1038H 255v/256V Pos: standing >
...***
* ....****
** .........
++++++P++++++
* ..@......
* ..^..*****
* .^..******
...******
M.******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 1045h/1038H 254v/256V Pos: standing >
....***
* ........
+++++++++++++
* ..P......
* ..^@.*****
* .^..******
* ...*******
M M.*******
...******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 1045h/1038H 252v/256V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.
.......
+++++++++++
* .........
* ..^P.*****
* .^.@******
* ...*******
*M M.*******.
...*******
.^...***.
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 1045h/1038H 253v/256V Pos: standing >
+++++++++
........
* ..^..*****
* .^.P******
* ...@******
*M M.*******.
...*******.
.^...***..
...M.....
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
< 1045h/1038H 254v/256V Pos: standing >
.......
..^..****
* .^..******
* ...*******
*M M.*@*****.
...*******.
.^...***...
....M......
^^.^^.^^^
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
< 1045h/1038H 252v/256V Pos: standing >
..^..***
.^..*****
* ...*******
*M M.*******.
...*@*****.
.^...***...
....M.......
.^^.^^.^^^^
^.^.^^^^^
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
< 1045h/1038H 250v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
..^..***
.^..*****
* ...*******
*M M.*******.
...*@*****.
.^...***...
....M.......
.^^.^^.^^^^
^.^.^^^^^
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
*Nib La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nib's head.
< 1045h/1038H 256v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
..^..***
.^..*****
* ...*******
*M M.*******.
...*@*****.
.^...***...
....M.......
.^^.^^.^^^^
^.^.^^^^^
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
*Nib La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nib's head.
< 1045h/1038H 256v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
< 1045h/1038H 256v/256V Pos: standing >
Casting: shadow gate ***
< 1045h/1038H 256v/256V Pos: standing >
Casting: shadow gate **
< 1045h/1038H 256v/256V Pos: standing >
Nib gets a chunk of deep gnome brain matter from his large sack of stitched nebree skin.
< 1045h/1038H 256v/256V Pos: standing >
Nib gets a chunk of deep gnome brain matter from his large sack of stitched nebree skin.
< 1045h/1038H 256v/256V Pos: standing >
Casting: shadow gate *
< 1045h/1038H 256v/256V Pos: standing >
Casting: shadow gate
< 1045h/1038H 256v/256V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!
< 1045h/1038H 256v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
< 1045h/1038H 256v/256V Pos: standing >
a pitch-black gate suddenly glows brightly!
Nib enters a pitch-black gate and disappears among the mist.
< 1045h/1038H 256v/256V Pos: standing >
It hasn't solidified again yet...
< 1045h/1038H 256v/256V Pos: standing >
It hasn't solidified again yet...
< 1045h/1038H 256v/256V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 1045h/1038H 256v/256V Pos: standing >
Noz has just given you his consent.
It hasn't solidified again yet...
< 1045h/1038H 256v/256V Pos: standing >
No one here by that name.
< 1045h/1038H 256v/256V Pos: standing >
It hasn't solidified again yet...
< 1045h/1038H 256v/256V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
Aphantan Avenue
Obvious exits: -N -S
A pitch-black gate stands like a pillar here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nib's head.
This Halfling spends his days playing pranks on visitors.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
A Half-Orc, born and raised in the city, loiters here.
< 1045h/1038H 256v/256V Pos: standing >
Noz starts following you.
< 1045h/1038H 256v/256V Pos: standing >
Nib quaffs a chunk of deep gnome brain matter.
Nib shrinks to about half his normal size!
Nib's flesh begins to shimmer, then gains a harder look to it.
< 1045h/1038H 256v/256V Pos: standing >
Noz is now a member of your group.
< 1045h/1038H 256v/256V Pos: standing >
Sorry, but following in 'loops' is not allowed
< 1045h/1038H 256v/256V Pos: standing >
Noz says in drow 'go entrance'
< 1045h/1038H 256v/256V Pos: standing >
You quickly scan the area.
A pigeon who is a brief walk away to your north.
A pigeon who is in the distance to your north.
Simon who is close by to your south.
< 1045h/1038H 256v/256V Pos: standing >
Aphantan Avenue
Obvious exits: -N -S
A pitch-black gate stands like a pillar here.
*Nib La Resistance (Orc)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Nib's head.
This Halfling spends his days playing pranks on visitors.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
A Half-Orc, born and raised in the city, loiters here.
< 1044h/1038H 256v/256V Pos: standing >
You nod.
< 1044h/1038H 256v/256V Pos: standing >
Aphantan Avenue
Obvious exits: -N -S
A pitch-black gate stands like a pillar here.
*Nib La Resistance (Orc)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Nib's head.
This Halfling spends his days playing pranks on visitors.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
A Half-Orc, born and raised in the city, loiters here.
< 1044h/1038H 256v/256V Pos: standing >
Aphantan Avenue and Gate Road
Obvious exits: -N -E
Random's assistant, Simon, hustles around during errands.
< 1044h/1038H 255v/256V Pos: standing >
Noz stops following you.
Noz starts following you.
You quickly scan the area.
A halfling trickster who is close by to your north.
A half-orc commoner who is close by to your north.
A pigeon who is rather far off to your north.
A kitty who is not far off to your east.
A myrabolan commoner who is a brief walk away to your east.
A young warlock who is a brief walk away to your east.
A myrabolan commoner who is in the distance to your east.
< 1044h/1038H 255v/256V Pos: standing >
Gate Road West
Obvious exits: -E -W
< 1044h/1038H 254v/256V Pos: standing >
Gate Road West
Obvious exits: -E -S -W
A cute little black kitten wanders around here.
< 1044h/1038H 253v/256V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.
Gate Road West
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A young warlock wanders the city.
< 1044h/1038H 255v/256V Pos: standing >
Gate Road West
Obvious exits: -E -W -U
< 1044h/1038H 254v/256V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A black panther who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A young warlock who is in the distance to your east.
A half-orc commoner who is in the distance to your east.
A myrabolan commoner who is close by to your west.
A young warlock who is close by to your west.
A kitty who is not far off to your west.
Simon who is rather far off to your west.
A kitty who is close by above you.
A myrabolan hunter guard who is close by above you.
An archer who is close by above you.
< 1044h/1038H 256v/256V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A common resident of the city wanders the streets.
< 1044h/1038H 255v/256V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A myrabolan commoner who is not far off to your north.
A myrabolan commoner who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A pigeon who is in the distance to your north.
A black panther who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A young warlock who is rather far off to your east.
A half-orc commoner who is rather far off to your east.
A myrabolan commoner who is not far off to your west.
A young warlock who is not far off to your west.
A kitty who is a brief walk away to your west.
Simon who is in the distance to your west.
< 1044h/1038H 255v/256V Pos: standing >
Gate Road West
Obvious exits: -E -W -U
< 1044h/1038H 254v/256V Pos: standing >
Gate Road West
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A young warlock wanders the city.
< 1044h/1038H 253v/256V Pos: standing >
Defence Station Prime
Obvious exits: -S
Fresh blood splatters cover the area.
[4] The corpse of a shock troop is lying here.
A common resident of the city wanders the streets.
*The wraith of a su-monster stands here. (minion)
*The wraith of a su-monster stands here. (minion)
*The wraith of a su-monster stands here. (minion)
A Gnome (small) sits resting.
< 1044h/1038H 255v/256V Pos: standing >
A Gnome avoids being bashed by Noz, who loses his balance and falls.
Nib snaps into visibility.
A Gnome avoids being bashed by Nib, who loses his balance and falls.
< 1044h/1038H 255v/256V Pos: standing >
Autosaving...
< 1044h/1038H 255v/256V Pos: standing >
You start chanting...
You snap into visibility.
< 1044h/1038H 256v/256V Pos: standing >
Casting: horrid wilting
< 1044h/1038H 256v/256V Pos: standing >
A myrabolan commoner enters from the south.
< 1044h/1038H 256v/256V Pos: standing >
You complete your spell...
A Gnome seems to be blinded!
[Damage: 203 ] A Gnome begins to dry and wilt.
< 1044h/1038H 256v/256V Pos: standing >
You start chanting...
You snap into visibility.
< 1044h/1038H 256v/256V Pos: standing >
You snap into visibility.
Casting: horrid wilting
< 1044h/1038H 256v/256V Pos: standing >
A Gnome, looking very frustrated, packs up his book.
You complete your spell...
[Damage: 194 ] You suck all the water from a Gnome.
A Gnome's brutal ivory amulet melted corroded by the acid.
A Gnome is dead! R.I.P.
You receive your share of experience.