The death of [ 1 Warrior] Klikli (Thri-Kreen)

in A Large Ravine

from the perspective of [ 1 Warrior] Klikli (Thri-Kreen)

<worn on head>       a bronze skull cap
<worn about body>    a thin batwing cloak
<worn about waist>   a thick leather belt
<worn on arms>       a pair of studded leather sleeves
<worn on lower arms> a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<worn on lower hands>some thick leather gloves
<wielding twohanded> a double-bladed gythka
<third weapon>       a double-bladed gythka
<worn on legs>       a pair of studded leather leggings

   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 25h/25H 160v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up

< 25h/25H 159v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
A large earth worm burrows its way through the earth.

< 25h/25H 159v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 25h/25H 158v/163V Pos: standing >

< 25h/25H 158v/163V Pos: standing >

< 25h/25H 159v/163V Pos: standing >

< 25h/25H 159v/163V Pos: standing >

< 25h/25H 159v/163V Pos: standing >

< 25h/25H 160v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 25h/25H 162v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 25h/25H 161v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 161v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 161v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South
A large earth worm burrows its way through the earth.

< 25h/25H 161v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East -South

< 25h/25H 160v/163V Pos: standing >
A Dirty Living Area
   The main bulk of the cavern is filled with the festering civilization of
the thri-kreen. The cavern reaches to about a height of a hundred feet, and
spans nearly four times that. All around the cavern are broken stalagmites and
large rock mounds and crevices. Crowing into every nook are straw mounds that
thri-kreens use for sleeping. Thri-kreen are versatile creatures and very agil,
there is no place that they couldn't make that would be adequate to suit them
that they couldn't call a dwelling, or a home.
Obvious exits: -West
A thri-kreen burrows through the earth.

< 25h/25H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 160v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East -South

< 25h/25H 161v/163V Pos: standing >
That's impossible, I'm afraid.

< 25h/25H 161v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
A small cave worm burrows through the earth.
A small cave worm burrows through the earth.

< 25h/25H 160v/163V Pos: standing >
A Dirty Living Area
   The main bulk of the cavern is filled with the festering civilization of
the thri-kreen. The cavern reaches to about a height of a hundred feet, and
spans nearly four times that. All around the cavern are broken stalagmites and
large rock mounds and crevices. Crowing into every nook are straw mounds that
thri-kreens use for sleeping. Thri-kreen are versatile creatures and very agil,
there is no place that they couldn't make that would be adequate to suit them
that they couldn't call a dwelling, or a home.
Obvious exits: -North
A thri-kreen burrows through the earth.

< 25h/25H 159v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
A small cave worm burrows through the earth.
A small cave worm burrows through the earth.

< 25h/25H 160v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East -South

< 25h/25H 159v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South
A large earth worm burrows its way through the earth.

< 25h/25H 159v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 25h/25H 158v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South
A large earth worm burrows its way through the earth.

< 25h/25H 157v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 25h/25H 158v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East -South

< 25h/25H 157v/163V Pos: standing >
A Dirty Living Area
   The main bulk of the cavern is filled with the festering civilization of
the thri-kreen. The cavern reaches to about a height of a hundred feet, and
spans nearly four times that. All around the cavern are broken stalagmites and
large rock mounds and crevices. Crowing into every nook are straw mounds that
thri-kreens use for sleeping. Thri-kreen are versatile creatures and very agil,
there is no place that they couldn't make that would be adequate to suit them
that they couldn't call a dwelling, or a home.
Obvious exits: -West
A thri-kreen burrows through the earth.

< 25h/25H 157v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 157v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 157v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 158v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East -South

< 25h/25H 157v/163V Pos: standing >
A Dirty Living Area
   The main bulk of the cavern is filled with the festering civilization of
the thri-kreen. The cavern reaches to about a height of a hundred feet, and
spans nearly four times that. All around the cavern are broken stalagmites and
large rock mounds and crevices. Crowing into every nook are straw mounds that
thri-kreens use for sleeping. Thri-kreen are versatile creatures and very agil,
there is no place that they couldn't make that would be adequate to suit them
that they couldn't call a dwelling, or a home.
Obvious exits: -South
A thri-kreen burrows through the earth.
A thri-kreen burrows through the earth.

< 25h/25H 157v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 157v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East -South

< 25h/25H 157v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 25h/25H 156v/163V Pos: standing >
A Dirty Living Area
   The main bulk of the cavern is filled with the festering civilization of
the thri-kreen. The cavern reaches to about a height of a hundred feet, and
spans nearly four times that. All around the cavern are broken stalagmites and
large rock mounds and crevices. Crowing into every nook are straw mounds that
thri-kreens use for sleeping. Thri-kreen are versatile creatures and very agil,
there is no place that they couldn't make that would be adequate to suit them
that they couldn't call a dwelling, or a home.
Obvious exits: -East

< 25h/25H 156v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 25h/25H 156v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South
A large earth worm burrows its way through the earth.

< 25h/25H 156v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 25h/25H 155v/163V Pos: standing >
That's impossible, I'm afraid.

< 25h/25H 157v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 25h/25H 156v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 25h/25H 157v/163V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 25h/25H 158v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 159v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
A large earth worm burrows its way through the earth.

< 25h/25H 158v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up

< 25h/25H 157v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down

< 25h/25H 161v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down

< 25h/25H 162v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down

< 25h/25H 161v/163V Pos: standing >

< 25h/25H 161v/163V Pos: standing >

< 25h/25H 161v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up# -Down

< 25h/25H 161v/163V Pos: standing >
The boulder seems to be closed.

< 25h/25H 162v/163V Pos: standing >
The boulder seems to be closed.

< 25h/25H 162v/163V Pos: standing >

< 25h/25H 162v/163V Pos: standing >

< 25h/25H 163v/163V Pos: standing >
Ok.

< 25h/25H 163v/163V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down

< 25h/25H 162v/163V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.

< 25h/25H 159v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -Up -Down
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.

< 25h/25H 156v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -West -Up -Down

< 25h/25H 155v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -East -Up -Down

< 25h/25H 155v/163V Pos: standing >
Top of a Tall Tree
   From this vantage point one can see clear across the land. Miles and miles
of terrain can be seen clearly from the top of this tree. It would seem that
the thri-kreen have used this as an advantage for they've built a look out
tower of sorts. The station isn't much, however, one key ingredient in it's
construction was that it was built to last. Thri-kreen aren't great mechanics,
nor really are they great at anything besides war. So the thris obviously used
slave labor to build this small station, labor that they eventually ate for
dinner. But, anyway, a small horn is latched to a leather strap near the post.
If anything would ever arise that could present a threat to the colony, this
massive horn would alert all within earshot.
Obvious exits: -Down
A thri-kreen scout peers over the horizon.

< 25h/25H 155v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 156v/163V Pos: standing >

< 25h/25H 156v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -East -Up -Down

< 25h/25H 162v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -West -Up -Down

< 25h/25H 161v/163V Pos: standing >
A small squirrel enters from below.

< 25h/25H 163v/163V Pos: standing >
Pardon?

< 25h/25H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 163v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -East -Up -Down

< 25h/25H 162v/163V Pos: standing >
Along a Tree Branch
   This branch could hold a great many people all at once. It's width is
greater than ten feet, and it is thicker than most other trees' base. Just
this branch alone could provide fire wood for a small village for an entire
winter. Small animals run along the branch scurrying out of the way and into
their nests among some of the smaller branches. These nests are made of little
twigs from other trees and brown leaves from others.
Obvious exits: -West
An old owl sits perched upon a branch.

< 25h/25H 161v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 161v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -East -Up -Down

< 25h/25H 161v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -West -Up -Down
A small squirrel scurries along a branch.

< 25h/25H 161v/163V Pos: standing >
A small squirrel enters from below.

< 25h/25H 162v/163V Pos: standing >
Along a Tree Branch
   This branch could hold a great many people all at once. It's width is
greater than ten feet, and it is thicker than most other trees' base. Just
this branch alone could provide fire wood for a small village for an entire
winter. Small animals run along the branch scurrying out of the way and into
their nests among some of the smaller branches. These nests are made of little
twigs from other trees and brown leaves from others.
Obvious exits: -East
An old owl sits perched upon a branch.

< 25h/25H 162v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 162v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -West -Up -Down
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.

< 25h/25H 161v/163V Pos: standing >
Up a Tall Tree
   The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -Up -Down
A small squirrel scurries along a branch.

< 25h/25H 160v/163V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.

< 25h/25H 160v/163V Pos: standing >
Pardon?

< 25h/25H 163v/163V Pos: standing >
 
   MMM^^^..*    
  MMM^^.^^.**   
 MMM^^..^^^**^  
 MMM.**^^*****  
 MM^.^^@++++++  
 M^.*^*..*****  
 ^M^***.******  
  *****.*****   
   ***..****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 25h/25H 162v/163V Pos: standing >
 
   MM^^^..**    
  MM^^.^^.**.   
 MM^^..^^^**^.  
 MM.**^^*****.  
 M^.^^+@++++++  
 ^.*^*..*****.  
 M^***.******.  
  ****.******   
   **..*****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 25h/25H 161v/163V Pos: standing >
 
   MMM^^^..*    
  MMM^^.^^.**   
 MMM^^..^^^**^  
 MMM.**^^*****  
 MM^.^^@++++++  
 M^.*^*..*****  
 ^M^***.******  
  *****.*****   
   ***..****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 25h/25H 162v/163V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.

< 25h/25H 161v/163V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 25h/25H 163v/163V Pos: standing >
 
   MMM^^^..*    
  MMM^^.^^.**   
 MMM^^..^^^**^  
 MMM.**^^*****  
 MM^.^^@P+++++  
 M^.*^*..*****  
 ^.^***.******  
  *****.*****   
   ***..****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 25h/25H 162v/163V Pos: standing >
 
   MM^^^..**    
  MM^^.^^.**.   
 MM^^..^^^**^.  
 MM.**^^*****.  
 M^.^^+@++++++  
 ^.*^*..*****.  
 .^***.******.  
  ****.******   
   **..*****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
A Minotaur (huge) stands here.

< 25h/25H 161v/163V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur misses you.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Minotaur dodges your futile attack.
Your decent slash strikes a Minotaur hard.
A Minotaur misses you.
A Minotaur misses you.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 A Minotaur attempts to flee.
A Minotaur leaves south.

< 25h/25H 163v/163V Pos: standing >
 
   MMM^^^..*    
  MMM^^.^^.**   
 MMM^^..^^^**^  
 MMM.**^^*****  
 MM^.^^@++++++  
 M^.*^*.P*****  
 ^.^***.******  
  *****.*****   
   ***..****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 25h/25H 162v/163V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.

< 25h/25H 161v/163V Pos: standing >
A Minotaur enters from the east.

< 25h/25H 163v/163V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 25h/25H 163v/163V Pos: standing >
You are carrying: (20/11)
[5] a small bandage
[4] a crystalline chatkcha (glowing)
a thick spiked leather bracer
[2] a large wooden torch
a large snakeskin bag
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 25h/25H 163v/163V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a crystalline chatkcha.
You drop a crystalline chatkcha.
You drop a crystalline chatkcha.
You drop a crystalline chatkcha.
You drop a thick spiked leather bracer.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a large snakeskin bag.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 25h/25H 163v/163V Pos: standing >
A thick spiked leather bracer crumbles to dust and blows away.
A large snakeskin bag crumbles to dust and blows away.

< 25h/25H 163v/163V Pos: standing >
A Minotaur gets a small wooden mace.
A Minotaur gets a steel long sword.
A Minotaur gets a steel short sword.
A Minotaur gets a thin steel dagger.
A Minotaur gets a two-handed sword.
A Minotaur gets a steel warhammer.
A Minotaur gets a stout oaken cudgel.
A Minotaur gets a large wooden torch.
A Minotaur gets a large wooden torch.
A Minotaur gets a crystalline chatkcha.

< 25h/25H 163v/163V Pos: standing >
A Minotaur wields a two-handed sword.

< 25h/25H 163v/163V Pos: standing >
A Minotaur wields a steel short sword.

< 25h/25H 163v/163V Pos: standing >
You are not using it.

< 25h/25H 163v/163V Pos: standing >
You are too high on adrenaline to perform a remove all.

< 25h/25H 163v/163V Pos: standing >
You do not seem to have anything.

< 25h/25H 163v/163V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur misses you.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Minotaur dodges your futile attack.
A Minotaur dodges your futile attack.
You dodge a Minotaur's vicious attack.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 You dodge a Minotaur's feeble leg sweep.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Minotaur parries your futile lunge at him.
You miss a Minotaur.
You parry a Minotaur's lunge at you.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 The sun rises over the northern horizon.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Minotaur parries your futile lunge at him.
You parry a Minotaur's lunge at you.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 You dodge a Minotaur's feeble leg sweep.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 You miss a Minotaur.
Your decent slash strikes a Minotaur hard.
You dodge a Minotaur's vicious attack.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 A Minotaur dodges your futile attack.
A Minotaur dodges your futile attack.
A Minotaur misses you.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 A Minotaur dodges your futile attack.
A Minotaur dodges your futile attack.
A Minotaur misses you.
Pardon?
You block a Minotaur's feeble kick with your arm.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You miss a Minotaur.
A Minotaur parries your futile lunge at him.
You leap into the air, avoiding a Minotaur's attack.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 Your crude slash strikes a Minotaur.
A Minotaur misses you.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 Hint: Type "group" to see your groupmates' health and movement.

< 25h/25H 163v/163V Pos: standing >
< T: Klikli TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You kneel.

< 25h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC:excellent E: A Minotaur sta EP:  small wounds >
 A Minotaur misses you with his clumsy kick at your chest.

< 25h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC:excellent E: A Minotaur sta EP:  small wounds >
 A Minotaur misses you.

< 25h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC:excellent E: A Minotaur sta EP:  small wounds >
 A Minotaur's slash strikes you hard.
OUCH!  That really did HURT!
A Minotaur's crude slash strikes you hard.
OUCH!  That really did HURT!

< 19h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC: small wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur misses you.
A Minotaur misses you.
A Minotaur misses you.

< 19h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC: small wounds E: A Minotaur sta EP:  small wounds >
 You block a Minotaur's feeble kick with your arm.

< 19h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC: small wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur misses you.
A Minotaur's fine slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 11h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur misses you.
A Minotaur misses you.
A Minotaur misses you.

< 11h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur's kick crashes into your chest.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your pair of studded leather leggings was damaged from the massive blow!

< -1h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC: bleeding, close to death E: A Minotaur sta EP:  small wounds >
 A Minotaur misses you.
A Minotaur misses you.
A Minotaur misses you.

< -1h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC: bleeding, close to death E: A Minotaur sta EP:  small wounds >
 Autosaving...

< -1h/25H 163v/163V Pos: kneeling >
< T: Klikli TP: kne TC: bleeding, close to death E: A Minotaur sta EP:  small wounds >
 A Minotaur's fine slash causes you to grimace in pain.
You feel your pulse begin to slow and you realize you are mortally wounded...