The death of [ 1 Warrior] Klikli (Thri-Kreen)

in A Long Narrow Shaft

from the perspective of [ 1 Warrior] Klikli (Thri-Kreen)



< 6h/25H 163v/163V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 6h/25H 163v/163V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.

< 6h/25H 163v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 7h/25H 162v/163V Pos: standing >
A Junk Smith Dealer
   Somewhere in his career this dealer decided to turn his expertise into a
profit, thus he became a junk dealer. He must have served under the Queen in
many campaigns to come across the among of arms as he has on display here.
Many wars he has had to serve under her to receive the prestige and acceptance
of the Queen to open this shop. Since this dealer is the only one in within
the wild Underdark, he must turn a profit that every dealer only dreams of.
Obvious exits: -North
A junk smith dealer sells weapons and armor.

< 7h/25H 161v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 8h/25H 161v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South

< 8h/25H 161v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -West
A slimy mold oozes across the cavern floor.

< 8h/25H 162v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.

< 8h/25H 161v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 9h/25H 160v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 9h/25H 161v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up
A Minotaur (huge) stands here.

< 9h/25H 162v/163V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur misses you.

< 10h/25H 162v/163V Pos: standing >
< T: Klikli TP: sta TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur dodges your futile attack.
You dodge a Minotaur's vicious attack.

< 10h/25H 162v/163V Pos: standing >
< T: Klikli TP: sta TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 Your crude punch wounds a Minotaur.
You dodge a Minotaur's vicious attack.

< 10h/25H 162v/163V Pos: standing >
< T: Klikli TP: sta TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 You kneel.

< 10h/25H 162v/163V Pos: kneeling >
< T: Klikli TP: kne TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur's weak slash strikes you.

< 9h/25H 162v/163V Pos: kneeling >
< T: Klikli TP: kne TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 You dodge a Minotaur's feeble leg sweep.

< 9h/25H 162v/163V Pos: kneeling >
< T: Klikli TP: kne TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur misses you.
A Minotaur's decent slash seriously wounds you.
OUCH!  That really did HURT!

< 5h/25H 162v/163V Pos: kneeling >
< T: Klikli TP: kne TC:pretty hurt E: A Minotaur sta EP:  small wounds >
 A Minotaur misses you.
A Minotaur's slash seriously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Minotaur misses you.

< 2h/25H 162v/163V Pos: kneeling >
< T: Klikli TP: kne TC: awful E: A Minotaur sta EP:  small wounds >
 You block a Minotaur's feeble kick with your arm.

< 2h/25H 162v/163V Pos: kneeling >
< T: Klikli TP: kne TC: awful E: A Minotaur sta EP:  small wounds >
 A Minotaur's decent slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Minotaur misses you.

< -2h/25H 162v/163V Pos: kneeling >
< T: Klikli TP: kne TC: bleeding, close to death E: A Minotaur sta EP:  small wounds >
 A Minotaur misses you.
A Minotaur misses you.
A Minotaur misses you.

< -2h/25H 162v/163V Pos: kneeling >
< T: Klikli TP: kne TC: bleeding, close to death E: A Minotaur sta EP:  small wounds >
 The world stops spinning.

< -2h/25H 162v/163V Pos: kneeling >
< T: Klikli TP: kne TC: bleeding, close to death E: A Minotaur sta EP:  small wounds >
 A Minotaur's fine slash hits you.
Your consciousness begins to fade in and out as your mortality slips away.....