<worn about body> a thin batwing cloak
<worn about waist> a thick leather belt
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on lower hands>some thick leather gloves
<secondary weapon> a crystalline chatkcha (glowing)
<third weapon> a crystalline chatkcha (glowing)
<fourth weapon> a crystalline chatkcha (glowing)
<worn on legs> a pair of studded leather leggings
You dodge a Minotaur's feeble leg sweep.
< 38h/59H 139v/163V Pos: kneeling >
< T: Klakla TP: kne TC: few wounds E: A Minotaur sta EP: small wounds >
You feel your skill in double attack improving.
You feel your skill in 1h slashing improving.
You miss a Minotaur.
A Minotaur misses you.
< 38h/59H 139v/163V Pos: kneeling >
< T: Klakla TP: kne TC: few wounds E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
< 38h/59H 139v/163V Pos: kneeling >
< T: Klakla TP: kne TC: few wounds E: A Minotaur sta EP: small wounds >
A Minotaur misses you with his clumsy kick at your chest.
< 38h/59H 139v/163V Pos: kneeling >
< T: Klakla TP: kne TC: few wounds E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
< 38h/59H 139v/163V Pos: kneeling >
< T: Klakla TP: kne TC: few wounds E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
A Minotaur misses you.
< 38h/59H 139v/163V Pos: kneeling >
< T: Klakla TP: kne TC: few wounds E: A Minotaur sta EP: small wounds >
You scramble madly to your feet!
< 38h/59H 139v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: A Minotaur sta EP: small wounds >
Your available eq slots are:
<floating about head>
<worn as a badge>
<worn on head> a bronze skull cap
<worn on eyes>
<worn on face>
<worn around neck>
<worn around neck>
<worn about body> a thin batwing cloak
<worn on back>
<worn as quiver>
<worn about waist> a thick leather belt
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms> a pair of studded leather sleeves
<worn on lower arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on lower hands>some thick leather gloves
<primary weapon> a crystalline chatkcha (glowing)
<secondary weapon> a crystalline chatkcha (glowing)
<third weapon> a crystalline chatkcha (glowing)
<fourth weapon> a crystalline chatkcha (glowing)
<worn on legs> a pair of studded leather leggings
< 38h/59H 139v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: A Minotaur sta EP: small wounds >
[Damage: 3 ] Your decent slash wounds a Minotaur.
You miss a Minotaur.
A Minotaur dodges your futile attack.
[Damage: 1 ] Your weak slash wounds a Minotaur.
You feel your skill in riposte improving.
You parry a Minotaur's lunge at you.
A Minotaur misses you.
< 38h/59H 139v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: A Minotaur sta EP: small wounds >
You attempt to flee...
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
You flee northward!
< 38h/59H 112v/163V Pos: standing >
You are too high on adrenaline to perform a remove all.
< 38h/59H 113v/163V Pos: standing >
You do not seem to have anything.
< 39h/59H 118v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
< 39h/59H 119v/163V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
< 39h/59H 118v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.
< 39h/59H 118v/163V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
< 39h/59H 118v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.
< 40h/59H 117v/163V Pos: standing >
[Damage: 4 ] Your decent slash strikes a slimy mold.
< 40h/59H 118v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few scratches >
A slimy mold misses you.
You dodge a slimy mold's vicious attack.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few scratches >
[Damage: 2 ] Your slash wounds a slimy mold.
You try to find a vital spot on your enemy, but its body is too amorphous!
[Damage: 1 ] Your slash grazes a slimy mold.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few scratches >
Why don't you just lie down and pretend you're dead instead?
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few scratches >
Character attributes for Klakla
Level: 5 Race: Thri-Kreen Class: Warrior
Age: 20 yrs / 0 mths Height: 81 inches Weight: 277 lbs Size: medium
STR: excellent AGI: good DEX: good
POW: good INT: good WIS: good
CON: excellent CHA: good LUCK: good
Armor Points: -54 Reduces melee damage taken by 5.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: average Damroll: average
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[far worse than average] SPE[far worse than average]
Load carried: Unburdened
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few scratches >
You feel your skill in parry improving.
You dodge a slimy mold's vicious attack.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few scratches >
[Damage: 2 ] Your crude slash wounds a slimy mold.
[Damage: 1 ] Your weak slash grazes a slimy mold.
[Damage: 2 ] Your crude slash wounds a slimy mold.
[Damage: 5 ] Your slash strikes a slimy mold.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: small wounds >
A Minotaur enters from the west.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: small wounds >
You parry a slimy mold's lunge at you.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: small wounds >
[Damage: 3 ] Your decent slash wounds a slimy mold.
[Damage: 2 ] Your slash wounds a slimy mold.
[Damage: 1 ] Your weak slash grazes a slimy mold.
[Damage: 4 ] Your decent slash strikes a slimy mold.
You swing at your foe _really_ badly, sending your crystalline chatkcha flying!
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: small wounds >
A Minotaur suddenly attacks a slimy mold!
A Minotaur's fine slash strikes a slimy mold.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
You dodge a slimy mold's vicious attack.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
[Damage: 1 ] Your weak slash wounds a slimy mold.
[Damage: 3 ] Your slash strikes a slimy mold.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
A Minotaur's slash strikes a slimy mold.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
A slimy mold misses you.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
You feel your skill in dual wield improving.
[Damage: 1 ] Your weak slash wounds a slimy mold.
[Damage: 3 ] Your decent slash strikes a slimy mold.
[Damage: 1 ] Your weak slash wounds a slimy mold.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
A Minotaur's slash strikes a slimy mold hard.
A Minotaur's slash wounds a slimy mold.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
You get a crystalline chatkcha.
< 40h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
You parry a slimy mold's lunge at you.
A slimy mold's decent punch strikes you hard.
< 35h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
Your available eq slots are:
<floating about head>
<worn as a badge>
<worn on head> a bronze skull cap
<worn on eyes>
<worn on face>
<worn around neck>
<worn around neck>
<worn about body> a thin batwing cloak
<worn on back>
<worn as quiver>
<worn about waist> a thick leather belt
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms> a pair of studded leather sleeves
<worn on lower arms> a pair of studded leather sleeves
<held as shield>
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on lower hands>some thick leather gloves
<primary weapon> a crystalline chatkcha (glowing)
<secondary weapon> a crystalline chatkcha (glowing)
<third weapon> a crystalline chatkcha (glowing)
<fourth weapon>
<held>
<worn on legs> a pair of studded leather leggings
< 35h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
You try to find a vital spot on your enemy, but its body is too amorphous!
[Damage: 2 ] Your crude slash wounds a slimy mold.
< 35h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: few wounds >
A Minotaur's fine slash strikes a slimy mold.
A Minotaur's fine slash strikes a slimy mold.
< 35h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: nasty wounds >
You parry a slimy mold's lunge at you.
< 35h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: nasty wounds >
Character attributes for Klakla
Level: 5 Race: Thri-Kreen Class: Warrior
Age: 20 yrs / 0 mths Height: 81 inches Weight: 277 lbs Size: medium
STR: excellent AGI: good DEX: good
POW: good INT: good WIS: good
CON: excellent CHA: good LUCK: good
Armor Points: -48 Reduces melee damage taken by 4.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: average Damroll: average
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[far worse than average] SPE[far worse than average]
Load carried: Unburdened
< 35h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: nasty wounds >
You try to find a vital spot on your enemy, but its body is too amorphous!
[Damage: 2 ] Your crude slash strikes a slimy mold.
[Damage: 3 ] Your decent slash strikes a slimy mold.
[Damage: 1 ] Your weak slash wounds a slimy mold.
[Damage: 1 ] Your weak slash wounds a slimy mold.
< 35h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: nasty wounds >
A Minotaur's weak slash strikes a slimy mold.
A Minotaur misses a slimy mold.
A Minotaur's decent slash strikes a slimy mold.
As a Minotaur strikes a slimy mold, the power of a Minotaur's ancestors fill them with RAGE!
< 35h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: nasty wounds >
You parry a slimy mold's lunge at you.
< 35h/59H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: nasty wounds >
[Damage: 5 ] Your fine slash strikes a slimy mold hard.
You raise a level!
[Damage: 5 ] Your fine slash strikes a slimy mold hard.
< 45h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: few wounds E: slimy sta EP: pretty hurt >
A Minotaur's fine slash seriously wounds a slimy mold.
A Minotaur's slash strikes a slimy mold hard.
You drop to your belly.
< 45h/69H 119v/163V Pos: on your ass >
< T: Klakla TP: ass TC: few wounds E: slimy sta EP: pretty hurt >
< 45h/69H 119v/163V Pos: on your ass >
< T: Klakla TP: ass TC: few wounds E: slimy sta EP: pretty hurt >
A slimy mold misses you.
< 45h/69H 119v/163V Pos: on your ass >
< T: Klakla TP: ass TC: few wounds E: slimy sta EP: pretty hurt >
< 45h/69H 119v/163V Pos: on your ass >
< T: Klakla TP: ass TC: few wounds E: slimy sta EP: pretty hurt >
[Damage: 2 ] Your crude slash strikes a slimy mold.
< 45h/69H 119v/163V Pos: on your ass >
< T: Klakla TP: ass TC: few wounds E: slimy sta EP: awful >
A Minotaur's slash seriously wounds a slimy mold.
A Minotaur's crude slash strikes a slimy mold very hard.
As a Minotaur strikes a slimy mold, the power of a Minotaur's ancestors fill them with RAGE!
< 45h/69H 119v/163V Pos: on your ass >
< T: Klakla TP: ass TC: few wounds E: slimy sta EP: awful >
A slimy mold's fine punch seriously wounds you.
OUCH! That really did HURT!
< 34h/69H 119v/163V Pos: on your ass >
< T: Klakla TP: ass TC: nasty wounds E: slimy sta EP: awful >
< 34h/69H 119v/163V Pos: on your ass >
< T: Klakla TP: ass TC: nasty wounds E: slimy sta EP: awful >
A Minotaur's slash strikes a slimy mold very hard.
A Minotaur's fine slash causes a slimy mold to grimace in pain.
A slimy mold is stunned!
A Minotaur's fine slash critically injures a slimy mold.
A slimy mold is mortally wounded, and will die soon, if not aided.
A slimy mold is slashed into two by a master stroke performed by a Minotaur.
A slimy mold is dead! R.I.P.
You feel a carnal satisfaction as a slimy mold's gurgling and choking signals its demise.
< 34h/69H 119v/163V Pos: on your ass >
You clamber to your feet.
< 34h/69H 119v/163V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 34h/69H 119v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a slimy mold is lying here.
A Minotaur (huge) stands here.
< 34h/69H 119v/163V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
< 34h/69H 119v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
< 34h/69H 119v/163V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
< 34h/69H 119v/163V Pos: standing >
A Chamber Filled with Furs
Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
A duergar assassin hides here.
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
< 35h/69H 118v/163V Pos: standing >
A duergar assassin's fine pierce strikes you hard.
[Damage: 3 ] Your decent slash wounds a duergar assassin.
You feel your skill in 1h slashing improving.
You miss a duergar assassin.
You miss a duergar assassin.
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
Autosaving...
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
You ARE mad!
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
Bashing without a shield is tough, but you try anyway...
[Damage: 1 ] Your bash knocks a duergar assassin to the ground!
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sit EP: few scratches >
You miss a duergar assassin.
You miss a duergar assassin.
You miss a duergar assassin.
A duergar assassin misses you.
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sit EP: few scratches >
[Damage: 6 ] Your fine slash strikes a duergar assassin.
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sit EP: few scratches >
You parry a duergar assassin's lunge at you.
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sit EP: few scratches >
[Damage: 5 ] Your fine slash strikes a duergar assassin.
You miss a duergar assassin.
You miss a duergar assassin.
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sit EP: small wounds >
You do not seem to have the 'chaktcha'.
< 31h/69H 119v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sit EP: small wounds >
You parry a duergar assassin's lunge at you.
A duergar assassin clambers to his feet.
A duergar assassin attempts to flee.
A duergar assassin leaves east.
You are carrying: (1/12)
a crystalline chatkcha (glowing)
< 31h/69H 119v/163V Pos: standing >
You wield a crystalline chatkcha.
< 31h/69H 119v/163V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
A duergar assassin hides here.
< 31h/69H 118v/163V Pos: standing >
A duergar assassin suddenly attacks YOU!
A duergar assassin misses you.
< 31h/69H 118v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 31h/69H 118v/163V Pos: standing >
< T: Klakla TP: sta TC: nasty wounds E: duergar sta EP: small wounds >
Bashing without a shield is tough, but you try anyway...
As a duergar assassin avoids your bash, you topple over and fall to the ground.
< 31h/69H 118v/163V Pos: kneeling >
< T: Klakla TP: kne TC: nasty wounds E: duergar sta EP: small wounds >
A Minotaur enters from the east.
< 31h/69H 118v/163V Pos: kneeling >
< T: Klakla TP: kne TC: nasty wounds E: duergar sta EP: small wounds >
You miss a duergar assassin.
< 31h/69H 118v/163V Pos: kneeling >
< T: Klakla TP: kne TC: nasty wounds E: duergar sta EP: small wounds >
A duergar assassin's powerful pierce enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Minotaur leaves west.
< 18h/69H 118v/163V Pos: kneeling >
< T: Klakla TP: kne TC:pretty hurt E: duergar sta EP: small wounds >
A Minotaur enters from the west.
< 18h/69H 118v/163V Pos: kneeling >
< T: Klakla TP: kne TC:pretty hurt E: duergar sta EP: small wounds >
A duergar assassin misses you.
< 18h/69H 118v/163V Pos: kneeling >
< T: Klakla TP: kne TC:pretty hurt E: duergar sta EP: small wounds >
A Minotaur suddenly attacks a duergar assassin!
A Minotaur misses a duergar assassin.
< 18h/69H 118v/163V Pos: kneeling >
< T: Klakla TP: kne TC:pretty hurt E: duergar sta EP: small wounds >
You rise to your feet.
< 18h/69H 118v/163V Pos: standing >
< T: Klakla TP: sta TC:pretty hurt E: duergar sta EP: small wounds >
A duergar assassin dodges your futile attack.
< 18h/69H 118v/163V Pos: standing >
< T: Klakla TP: sta TC:pretty hurt E: duergar sta EP: small wounds >
You are already standing.
< 18h/69H 118v/163V Pos: standing >
< T: Klakla TP: sta TC:pretty hurt E: duergar sta EP: small wounds >
A Minotaur's fine slash strikes a duergar assassin.
A duergar assassin's powerful pierce enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
A duergar assassin attempts to flee.
A duergar assassin leaves west.
< 8h/69H 118v/163V Pos: standing >
A Minotaur leaves east.
< 8h/69H 119v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a slimy mold is lying here.
A slimy mold oozes across the cavern floor.
< 8h/69H 120v/163V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A Minotaur (huge) stands here.
< 8h/69H 120v/163V Pos: standing >
[Damage: 2 ] Your slash wounds a Minotaur.
< 9h/69H 121v/163V Pos: standing >
< T: Klakla TP: sta TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
You miss a Minotaur.
[Damage: 3 ] Your slash wounds a Minotaur.
< 9h/69H 121v/163V Pos: standing >
< T: Klakla TP: sta TC: awful E: A Minotaur sta EP: few scratches >
< 9h/69H 121v/163V Pos: standing >
< T: Klakla TP: sta TC: awful E: A Minotaur sta EP: few scratches >
You kneel.
< 9h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You block a Minotaur's feeble kick with your arm.
< 9h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 9h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 9h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur's crude slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You block a Minotaur's feeble kick with your arm.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You block a Minotaur's feeble kick with your arm.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You duck under a Minotaur's lame kick.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You block a Minotaur's feeble kick with your arm.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 6h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur's weak slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
A Minotaur misses you.
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You duck under a Minotaur's lame kick.
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you with his clumsy kick at your chest.
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
You miss a Minotaur.
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You duck under a Minotaur's lame kick.
< 4h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur's decent slash enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
A Minotaur misses you.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You dodge a Minotaur's feeble leg sweep.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
Character attributes for Klakla
Level: 6 Race: Thri-Kreen Class: Warrior
Age: 20 yrs / 0 mths Height: 81 inches Weight: 277 lbs Size: medium
STR: excellent AGI: good DEX: good
POW: good INT: good WIS: good
CON: excellent CHA: good LUCK: good
Armor Points: -54 Reduces melee damage taken by 5.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: average Damroll: average
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[far worse than average] SPE[far worse than average]
Load carried: Unburdened
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you with his clumsy kick at your chest.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You block a Minotaur's feeble kick with your arm.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
You miss a Minotaur.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
You feel your skill in double attack improving.
[Damage: 3 ] Your slash wounds a Minotaur.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you with his clumsy kick at your chest.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
A Minotaur misses you.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
You dodge a Minotaur's feeble leg sweep.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
You miss a Minotaur.
< 0h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: awful E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur's weak slash seriously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your skill in dual wield improving.
A Minotaur parries your futile lunge at him.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: few scratches >
A Minotaur misses you.
A Minotaur misses you.
You feel your skill in double attack improving.
[Damage: 1 ] Your weak slash grazes a Minotaur.
A Minotaur dodges your futile attack.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
Character attributes for Klakla
Level: 6 Race: Thri-Kreen Class: Warrior
Age: 20 yrs / 0 mths Height: 81 inches Weight: 277 lbs Size: medium
STR: excellent AGI: good DEX: good
POW: good INT: good WIS: good
CON: excellent CHA: good LUCK: good
Armor Points: -54 Reduces melee damage taken by 5.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: average Damroll: average
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[far worse than average] SPE[far worse than average]
Load carried: Unburdened
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
Your available eq slots are:
<floating about head>
<worn as a badge>
<worn on head> a bronze skull cap
<worn on eyes>
<worn on face>
<worn around neck>
<worn around neck>
<worn about body> a thin batwing cloak
<worn on back>
<worn as quiver>
<worn about waist> a thick leather belt
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms> a pair of studded leather sleeves
<worn on lower arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on lower hands>some thick leather gloves
<primary weapon> a crystalline chatkcha (glowing)
<secondary weapon> a crystalline chatkcha (glowing)
<third weapon> a crystalline chatkcha (glowing)
<fourth weapon> a crystalline chatkcha (glowing)
<worn on legs> a pair of studded leather leggings
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
You are carrying: (0/12)
Nothing.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you with his clumsy kick at your chest.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur misses you with his clumsy kick at your chest.
< -2h/69H 121v/163V Pos: kneeling >
< T: Klakla TP: kne TC: bleeding, close to death E: A Minotaur sta EP: small wounds >
A Minotaur's crude slash enshrouds you in a mist of blood.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
< -5h/69H 121v/163V Pos: kneeling >