The death of [ 1 Warrior] Andnair (Minotaur)

in Cavern of the Thri-kreen Warrior

from the perspective of [ 1 Warrior] Andnair (Minotaur)


 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 22v/170V Pos: standing >
 
 *****  
 *M@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 20v/170V Pos: standing >
 
 ..***  
 **@**  
 *M***  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 18v/170V Pos: standing >
 
 *..**  
 ..@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 17v/170V Pos: standing >
 
  ^******M.   
 ******...**  
 *****..****  
 ****.@*****  
 *....******  
 ^.*********  
  ..*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 15v/170V Pos: standing >
 
 *..**  
 ..@**  
 .****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 14v/170V Pos: standing >
 
 ..***  
 .*@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 12v/170V Pos: standing >
 
 *...*  
 ..@**  
 .****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 10v/170V Pos: standing >
 
  ^.*****.*   
 ^^*****..**  
 ******M.***  
 ****.@.****  
 ***..******  
 **..*******  
  ..*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 9v/170V Pos: standing >
 
 ****.  
 **@M.  
 *...*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 7v/170V Pos: standing >
 
 *****  
 **@*.  
 ***M.  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 5v/170V Pos: standing >
 
 .^***  
 **@**  
 ****.  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 3v/170V Pos: standing >
 
 ^.*^*  
 .^@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 2v/170V Pos: standing >
 
 .*^*.  
 ^*@*.  
 ****.  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 0v/170V Pos: standing >
You're too exhausted.

< 38h/38H 0v/170V Pos: standing >
You're too exhausted.

< 38h/38H 0v/170V Pos: standing >
You drop to your belly.

< 38h/38H 1v/170V Pos: on your ass >
You drift off to sleep.

< 38h/38H 1v/170V Pos: on your ass >

< 38h/38H 1v/170V Pos: on your ass >

< 38h/38H 3v/170V Pos: on your ass >

< 38h/38H 22v/170V Pos: on your ass >

< 38h/38H 24v/170V Pos: on your ass >
You wake up.

< 38h/38H 121v/170V Pos: on your ass >
You clamber to your feet.

< 38h/38H 124v/170V Pos: standing >
 
 *^*..  
 **@.*  
 ***.*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 122v/170V Pos: standing >
 
  M.**^^***   
 M^.^^++++++  
 ^.*^*..****  
 .^***@*****  
 *****.*****  
 ****..*****  
  **.M*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 121v/170V Pos: standing >
 
 *..**  
 *.@**  
 *.***  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 119v/170V Pos: standing >
 
  ^^..^^^**   
 M.**^^*****  
 ^.^^+++++++  
 .*^*.@*****  
 ^***.******  
 ****.******  
  **..*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 38h/38H 117v/170V Pos: standing >
 
  M^^.^^.**   
 M^^..^^^**^  
 M.**^^*****  
 ^.^^+@+++++  
 .*^*..*****  
 ^***.******  
  ***.*****   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 38h/38H 117v/170V Pos: standing >
 
  MM^^^M.**   
 MM^^.^^.**.  
 M^^..^^^**^  
 M.**^@*****  
 ^.^^+++++++  
 .*^*..*****  
  ***.*****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 38h/38H 116v/170V Pos: standing >
 
  MMM^^^M.*   
 MMM^^.^^.**  
 MM^^..^^^**  
 MM.**@^****  
 M^.^^++++++  
 ^.*^*..****  
  ^***.****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 38h/38H 113v/170V Pos: standing >
 
  MM^^.^^.*   
 MM^^..^^^**  
 MM.**^^****  
 M^.^^@+++++  
 ^.*^*..****  
 .^***.*****  
  ****.****   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 38h/38H 113v/170V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
[2] A double-bladed weapon lies here.
[3] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A large cabin looks abandoned.

< 38h/38H 112v/170V Pos: standing >
The Edge of a River
   The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West

< 38h/38H 110v/170V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 38h/38H 111v/170V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
[2] A double-bladed weapon lies here.
[3] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A large cabin looks abandoned.

< 38h/38H 110v/170V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down#

< 38h/38H 110v/170V Pos: standing >
The boulder seems to be closed.

< 38h/38H 110v/170V Pos: standing >
The boulder seems to be closed.

< 38h/38H 110v/170V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
[2] A double-bladed weapon lies here.
[3] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A large cabin looks abandoned.

< 38h/38H 108v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East -South
A gnat hovers over an animal.
An earthly beetle scurries in the grass.
A gigantic anaconda slithers along the ground.
A tsetse fly flies nearby.
A gigantic anaconda slithers along the ground.
A blood sucking mosquitoe buzzes.

< 38h/38H 106v/170V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East
An ape snorts and beats its chest.

< 38h/38H 105v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East -South
A gnat hovers over an animal.
An earthly beetle scurries in the grass.
A gigantic anaconda slithers along the ground.
A tsetse fly flies nearby.
A gigantic anaconda slithers along the ground.
A blood sucking mosquitoe buzzes.

< 38h/38H 104v/170V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
[2] A double-bladed weapon lies here.
[3] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A large cabin looks abandoned.

< 38h/38H 102v/170V Pos: standing >
The Edge of a River
   The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West

< 38h/38H 100v/170V Pos: standing >
On a Flowing River
   The river is flowing steadily to the northeast. A few fish leap out of the
water and reenter the river in with a loud splash. The water is fresh, which is
convenient for those who would wish to bathe. The huge tropical trees on the
edge of the river sprout up about thirty or forty feet into the air, they must
be a couple of hundred years old. The vines that dangle down from them hide
any possible traversable escape from from the river's current, which runs east.
Obvious exits: -North -East
A large bass splashes in the water.

< 38h/38H 98v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 98v/170V Pos: standing >
The Edge of a River
   The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West

< 38h/38H 96v/170V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
[2] A double-bladed weapon lies here.
[3] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A large cabin looks abandoned.

< 38h/38H 94v/170V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down#

< 38h/38H 94v/170V Pos: standing >
The boulder seems to be closed.

< 38h/38H 94v/170V Pos: standing >
The boulder seems to be closed.

< 38h/38H 94v/170V Pos: standing >
The boulder seems to be closed.

< 38h/38H 94v/170V Pos: standing >
Ok.

< 38h/38H 96v/170V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down

< 38h/38H 95v/170V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down

< 38h/38H 94v/170V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down

< 38h/38H 93v/170V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down

< 38h/38H 93v/170V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up

< 38h/38H 92v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 93v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 93v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 93v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 94v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 94v/170V Pos: standing >

< 38h/38H 95v/170V Pos: standing >

< 38h/38H 95v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 97v/170V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 38h/38H 96v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 97v/170V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] Someone has left a crystalline chatkcha here. (glowing)
a satchel used to hold various items lies here.

< 38h/38H 96v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 97v/170V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.

< 38h/38H 96v/170V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West

< 38h/38H 96v/170V Pos: standing >
Someone suddenly attacks YOU!
A duergar assassin's pierce seriously wounds you.
OUCH!  That really did HURT!

< 27h/38H 96v/170V Pos: standing >
< T: Andnair TP: sta TC: few wounds E: duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 27h/38H 96v/170V Pos: standing >
< T: Andnair TP: sta TC: few wounds E: duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 27h/38H 96v/170V Pos: standing >
< T: Andnair TP: sta TC: few wounds E: duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 27h/38H 96v/170V Pos: standing >
< T: Andnair TP: sta TC: few wounds E: duergar sta EP: excellent >
 
< 27h/38H 96v/170V Pos: standing >
< T: Andnair TP: sta TC: few wounds E: duergar sta EP: excellent >
 You attempt to flee...
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.
You flee eastward!

< 27h/38H 67v/170V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -West

< 27h/38H 66v/170V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
[2] A double-bladed weapon lies here.
a satchel used to hold various items lies here. (illuminating)
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A slimy mold oozes across the cavern floor.

< 27h/38H 66v/170V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 27h/38H 66v/170V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.

< 27h/38H 66v/170V Pos: standing >
A Thri-Kreen has entered the game.

< 33h/38H 99v/170V Pos: standing >
A Thri-Kreen wields a crystalline chatkcha.

< 36h/38H 113v/170V Pos: standing >
A Thri-Kreen wields a crystalline chatkcha.

< 37h/38H 117v/170V Pos: standing >
A Thri-Kreen wields a crystalline chatkcha.

< 37h/38H 118v/170V Pos: standing >
A Thri-Kreen wields a crystalline chatkcha.

< 37h/38H 119v/170V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 38h/38H 122v/170V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.

< 38h/38H 123v/170V Pos: standing >
< T: Andnair TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
 You kneel.

< 38h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC:excellent E: A Thri-Kreen sta EP: excellent >
 
< 38h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC:excellent E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 38h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC:excellent E: A Thri-Kreen sta EP: excellent >
 You are carrying: (29/9)
[5] a small bandage
a small round wooden shield
a long steel sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a small ivory totem
a small limestone totem
a small pinewood raven totem
a small bag made from rabbit skin
a brass nose ring
a reptile skin cloak
a belt made from assorted skins
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 38h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC:excellent E: A Thri-Kreen sta EP: excellent >
 You aren't wearing anything!

< 38h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC:excellent E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's slash wounds you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen's decent slash strikes you.

< 34h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC: small wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's fine slash strikes you very hard.
OUCH!  That really did HURT!
A Thri-Kreen misses you.
A Thri-Kreen's slash strikes you very hard.
OUCH!  That really did HURT!

< 24h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's slash seriously wounds you.
OUCH!  That really did HURT!

< 18h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's decent slash strikes you hard.

< 15h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's slash strikes you.
A Thri-Kreen's crude slash strikes you hard.

< 12h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen misses you.

< 12h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's slash strikes you.

< 11h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 You duck under a Thri-Kreen's lame kick.

< 11h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's crude slash strikes you hard.
A Thri-Kreen's weak slash strikes you.
A Thri-Kreen's weak slash strikes you.

< 7h/38H 123v/170V Pos: kneeling >
< T: Andnair TP: kne TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen misses you.
A Thri-Kreen's slash seriously wounds you.
A Thri-Kreen's decent slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's weak slash strikes you hard.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Thri-Kreen's crude slash seriously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -8h/38H 123v/170V Pos: kneeling >