The death of [56 Swordsman] Drinn AnGEr Of The Honoured (Minotaur)

in Audience Chamber of Ny'Neth

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[239h 58m 0s]
<worn as a badge>    the mark of the saboteur of precision
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn in ear>        a dangling chain crucifix of greater strength (glowing)
<worn on face>       the Radiant Charisma of Yzar the Bold
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn on body>       the platemail of the DragonLord (magic)[239h 58m 0s]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing) [77%]             
<worn about waist>   the mystical sash of the Netherworld of health (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of precision (magic) (humming)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale of dexterity (magic) [89%]             
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of damage [66%]             
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     Zorobabi's circular stone ring of agility
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing) [84%]             
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[239h 58m 0s]
<worn on legs>       the leggings of a MaDMaN of wisdom (magic)
<worn on feet>       the boots of inertia (magic) (glowing)[239h 58m 0s]

*Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Nazz La Resistance (Duergar)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
Arihz La Resistance (Minotaur)(huge) stands in mid-air here.(Red Aura)
Vub La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Aretan La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A drow merchant is standing here, busy with his own matters.(Red Aura)
Rex La Resistance (Orc)(medium) stands, floating here.(holy)(Red Aura)
*Bardo La Resistance (Orc)(large) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.

< 1677h/1370H 203v/204V Pos: standing >
Bash who?

< 1677h/1370H 203v/204V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your east.
A magma golem who is rather far off to your east.
Ravelloth who is rather far off to your east.
Azuzaal the executioner who is rather far off to your east.
Construct of Ny'Neth who is rather far off to your east.

< 1677h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the north side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -East -South
Fresh blood splatters cover the area.

< 1677h/1370H 203v/204V Pos: standing >
You quickly scan the area.
Znar who is close by to your south.
Morigu who is close by to your south.
Vroth who is close by to your south.
Nazz who is close by to your south.
Arihz who is close by to your south.
Vub who is close by to your south.
Noz who is close by to your south.
Aretan who is close by to your south.
A drow merchant who is close by to your south.
Rex who is close by to your south.
Bardo who is close by to your south.

< 1677h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the north side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -East -South -West

< 1676h/1370H 202v/204V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your south.

< 1676h/1370H 202v/204V Pos: standing >
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A LARGE earth elemental stands here, looking like a living rock.

< 1676h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the south side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -East -West

< 1676h/1370H 202v/204V Pos: standing >
Alas, you cannot go that way. . . .

< 1676h/1370H 202v/204V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your north.

< 1676h/1370H 203v/204V Pos: standing >

< 1675h/1370H 204v/204V Pos: standing >
The Hall of Emissaries
   This is the south side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -West
You sense a lifeform nearby.

< 1675h/1370H 203v/204V Pos: standing >
You quickly scan the area.
You see nothing.

< 1675h/1370H 203v/204V Pos: standing >
You don't have that spell memorized.

< 1674h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the south side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -East -West

< 1674h/1370H 202v/204V Pos: standing >
You sit down and relax.

< 1674h/1370H 203v/204V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - bleak foeman
(11th circle)  1 - apocalypse
(10th circle)  3 - hellfire
( 8th circle)  1 - darkness
               2 - battle ecstasy
( 7th circle)  3 - harm
( 6th circle)  2 - blindness
               2 - curse
( 5th circle)  4 - invigorate
( 4th circle)  5 - dispel good
( 3rd circle)  4 - armor
               1 - protection from good

And you are currently praying for the following spells:
    5 seconds:  ( 9th) unholy word
   10 seconds:  (11th) apocalypse
   15 seconds:  ( 9th) unholy word
   20 seconds:  ( 9th) unholy word

You can pray 6 1st and 6 2nd circle spell(s).
You continue your praying.

< 1673h/1370H 204v/204V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1673h/1370H 204v/204V Pos: sitting >

< 1673h/1370H 204v/204V Pos: sitting >
You have finished praying for unholy word.

< 1671h/1370H 204v/204V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 1671h/1370H 204v/204V Pos: standing >
The Hall of Emissaries
   This is the south side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -West
You sense a lifeform nearby.

< 1671h/1370H 203v/204V Pos: standing >
You quickly scan the area.
You see nothing.

< 1671h/1370H 203v/204V Pos: standing >
You start chanting...
You snap into visibility.

< 1670h/1370H 203v/204V Pos: standing >
You complete your spell...
A Minotaur snaps into visibility.
[Damage: 58 ] You send a Minotaur reeling with your word of power.

< 1674h/1370H 203v/204V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage:  1 ] -=[Your feeble slash grazes a Minotaur.]=-

< 1674h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 A Minotaur looks at you.

< 1674h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You slam aside a Minotaur's attack and counter!
You snap into visibility.
A Minotaur snaps into visibility.
[Damage:  2 ] -=[Your slash hits a Minotaur across the leg, resulting in a limp stride.]=-
[Damage:  1 ] -=[Your slash grazes a Minotaur.]=-
You parry a Minotaur's lunge at you.
You anticipate a Minotaur's maneuver and masterfully parry the attack.
-=[A Minotaur's feeble slash grazes you.]=-

< 1673h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 A Minotaur attempts to flee.
A Minotaur leaves north.

< 1673h/1370H 203v/204V Pos: standing >

< 1672h/1370H 203v/204V Pos: standing >

< 1672h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the south side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -East -West

< 1671h/1370H 202v/204V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your north.

< 1671h/1370H 202v/204V Pos: standing >

< 1671h/1370H 203v/204V Pos: standing >
You sit down and relax.

< 1671h/1370H 204v/204V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - bleak foeman
(11th circle)  1 - apocalypse
(10th circle)  3 - hellfire
( 8th circle)  1 - darkness
               2 - battle ecstasy
( 7th circle)  3 - harm
( 6th circle)  2 - blindness
               2 - curse
( 5th circle)  4 - invigorate
( 4th circle)  5 - dispel good
( 3rd circle)  4 - armor
               1 - protection from good

And you are currently praying for the following spells:
    5 seconds:  (11th) apocalypse
   10 seconds:  ( 9th) unholy word
   15 seconds:  ( 9th) unholy word
   20 seconds:  ( 9th) unholy word

You can pray 6 1st and 6 2nd circle spell(s).
You continue your praying.

< 1671h/1370H 204v/204V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1670h/1370H 204v/204V Pos: sitting >
You have finished praying for apocalypse.
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 1669h/1370H 204v/204V Pos: standing >
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A LARGE earth elemental stands here, looking like a living rock.

< 1669h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the north side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -East -South -West
*A Minotaur (giant) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Minotaur's head.

< 1669h/1370H 202v/204V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your south.
A Minotaur sneaks east.

< 1669h/1370H 202v/204V Pos: standing >
The Hall of Emissaries
   This is the north side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -South -West
*A Minotaur (giant) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Minotaur's head.

< 1669h/1370H 203v/204V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
A Minotaur snaps into visibility.
[Damage:  3 ] -=[Your weak slash grazes a Minotaur.]=-

< 1674h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 A Minotaur says 'hife'

< 1674h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 A Minotaur attempts to flee.
A Minotaur leaves west.

< 1674h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the north side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -East -South -West
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 1672h/1370H 202v/204V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your south.

< 1672h/1370H 202v/204V Pos: standing >

< 1672h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the north side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -East -South
Fresh blood splatters cover the area.

< 1672h/1370H 203v/204V Pos: standing >
You quickly scan the area.
Morigu who is close by to your east.
A magma golem who is close by to your south.
Znar who is close by to your south.
Vroth who is close by to your south.
Nazz who is close by to your south.
Arihz who is close by to your south.
Vub who is close by to your south.
Noz who is close by to your south.
Aretan who is close by to your south.
A drow merchant who is close by to your south.
Rex who is close by to your south.
Bardo who is close by to your south.
Laz who is close by to your south.

< 1672h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A huge block of solid ice is here to the west. (Illusion) (magic)
The corpse of a Githzerai is lying here.
The corpse of a Titan Emissary is lying here.
[3] The corpse of a Barbarian is lying here.
The corpse of a Halfling is lying here.
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
The corpse of a Minotaur is lying here.
[2] The corpse of a sahaugin emissary is lying here.
The corpse of a Titan Emissary is lying here.
The corpse of a swarm of insects is lying here.
A magma golem stands in mid-air here, fighting Arihz.(Red Aura)
Znar La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a magma golem.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nazz La Resistance (Duergar)(huge) stands in mid-air here, fighting a magma golem.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
Arihz La Resistance (Minotaur)(huge) stands in mid-air here, fighting a magma golem.(Red Aura)
Vub La Resistance (Githyanki)(medium) stands in mid-air here, fighting a magma golem.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a magma golem.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Aretan La Resistance (Orc)(medium) stands in mid-air here, fighting a magma golem.(holy)(Red Aura)
A drow merchant is standing here, busy with his own matters.(Red Aura)
Rex La Resistance (Orc)(medium) stands, floating here, fighting a magma golem.(holy)(Red Aura)
Bardo La Resistance (Orc)(large) stands in mid-air here, fighting a magma golem. (casting) (Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here, fighting a magma golem.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.

< 1671h/1370H 202v/204V Pos: standing >
A magma golem parries Rex's lunge at it.
A magma golem dodges Rex's attack.
A magma golem dodges Rex's attack.
A magma golem parries Rex's lunge at it.
A drow merchant's slash wounds a magma golem.
A magma golem dodges a drow merchant's attack.
A magma golem dodges a drow merchant's attack.
A magma golem parries a drow merchant's lunge at it.
A magma golem dodges a drow merchant's attack.
A drow merchant's impressive slash wounds a magma golem.
A drow merchant's fine pierce grazes a magma golem.
A drow merchant's slash grazes a magma golem.
The Hall of Emissaries
   This is the south side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -East

< 1674h/1370H 201v/204V Pos: standing >
The Hall of Emissaries
   This is the south side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -East -West

< 1674h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A LARGE earth elemental stands here, looking like a living rock.

< 1673h/1370H 202v/204V Pos: standing >
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West

< 1673h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the south side of an enourmous east-west hallway.  The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones.  The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago.  Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -West

< 1673h/1370H 202v/204V Pos: standing >
Alas, you cannot go that way. . . .

< 1673h/1370H 204v/204V Pos: standing >
You quickly scan the area.
You see nothing.

< 1673h/1370H 204v/204V Pos: standing >
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West

< 1672h/1370H 203v/204V Pos: standing >
You quickly scan the area.
A Minotaur who is not far off to your east.
Ravelloth who is not far off to your east.
Azuzaal the executioner who is not far off to your east.
Construct of Ny'Neth who is not far off to your east.
Morigu who is close by to your west.
A LARGE earth elemental who is close by to your west.
A magma golem who is not far off to your west.
Znar who is not far off to your west.
Vroth who is not far off to your west.
Nazz who is not far off to your west.
Arihz who is not far off to your west.
Vub who is not far off to your west.
Noz who is not far off to your west.
Aretan who is not far off to your west.
A drow merchant who is not far off to your west.
Bardo who is not far off to your west.
Laz who is not far off to your west.

< 1672h/1370H 203v/204V Pos: standing >
You quickly scan the area.
A Minotaur who is not far off to your east.
Ravelloth who is not far off to your east.
Azuzaal the executioner who is not far off to your east.
Construct of Ny'Neth who is not far off to your east.
A LARGE earth elemental who is close by to your west.
Morigu who is not far off to your west.
A magma golem who is not far off to your west.
Znar who is not far off to your west.
Vroth who is not far off to your west.
Nazz who is not far off to your west.
Vub who is not far off to your west.
Noz who is not far off to your west.
Aretan who is not far off to your west.
Rex who is not far off to your west.
Bardo who is not far off to your west.
Laz who is not far off to your west.

< 1672h/1370H 203v/204V Pos: standing >

< 1672h/1370H 203v/204V Pos: standing >

< 1672h/1370H 203v/204V Pos: standing >

< 1672h/1370H 203v/204V Pos: standing >
Before the Audience Chamber
   Here the hallway has narrowed down as it approaches the audience room to
the east.  Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings.  The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings.  One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
*A Minotaur (giant) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Minotaur's head.

< 1671h/1370H 202v/204V Pos: standing >
Audience Chamber of Ny'Neth
   This is a gently angled cone shaped chamber, its point far above the level
of the floor.  Every bit of space on the floor and walls are completely
covered with glowing blue runes, casting an eerie light into the room.  The
shape and design of the chamber was obviosly made for a purpose, that being
the containment of the disporportionate mind that Ny'Neth has placed inside
his golem here.  Focusing on the construct itself causes anything peripheral
to the viewer to blur out of existence, and the brain of the viewer to scream
out in protest at the impossible reality before it.  The actual air of the
chamber seems to shimmer, as though filled with superheated air, even though
the temperature remains cool.  Unless focused on, the walls of the room begin
to spin in the mind of the viewer, the glowing runes blending together to
form newer and even stranger moving symbols.  Physical objects here seem to
phase in and out of reality, perhaps passing through other plains of existence,
as they also protest the impossibility that is presented by such a massive
mind contained within the insufficient size of the construct.
Obvious exits: -South# -West
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
Ravelloth, ancient tunnel wyrm, lies curled throught the entire chamber.(Red Aura)
Azuzaal the executioner crouches in mid-air here.(holy)(Red Aura)
A construct of Ny'Neth stands here, an extention of Ny'Neth's will.(Red Aura)

< 1671h/1370H 201v/204V Pos: standing >
Slay whom?

< 1671h/1370H 202v/204V Pos: standing >
Before the Audience Chamber
   Here the hallway has narrowed down as it approaches the audience room to
the east.  Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings.  The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings.  One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
*A Minotaur (giant) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Minotaur's head.

< 1671h/1370H 203v/204V Pos: standing >
You feel unholy power coursing through your limbs!
A Minotaur snaps into visibility.
[Damage:  1 ] -=[Your feeble slash grazes a Minotaur.]=-

< 1671h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 
< 1670h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur attempts to flee.
A Minotaur leaves west.

< 1669h/1370H 203v/204V Pos: standing >
A Minotaur sneaks in from the west.

< 1669h/1370H 203v/204V Pos: standing >
A Minotaur sneaks east.

< 1669h/1370H 203v/204V Pos: standing >
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 1668h/1370H 202v/204V Pos: standing >
Slay whom?

< 1668h/1370H 202v/204V Pos: standing >
Before the Audience Chamber
   Here the hallway has narrowed down as it approaches the audience room to
the east.  Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings.  The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings.  One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 1668h/1370H 202v/204V Pos: standing >
Audience Chamber of Ny'Neth
   This is a gently angled cone shaped chamber, its point far above the level
of the floor.  Every bit of space on the floor and walls are completely
covered with glowing blue runes, casting an eerie light into the room.  The
shape and design of the chamber was obviosly made for a purpose, that being
the containment of the disporportionate mind that Ny'Neth has placed inside
his golem here.  Focusing on the construct itself causes anything peripheral
to the viewer to blur out of existence, and the brain of the viewer to scream
out in protest at the impossible reality before it.  The actual air of the
chamber seems to shimmer, as though filled with superheated air, even though
the temperature remains cool.  Unless focused on, the walls of the room begin
to spin in the mind of the viewer, the glowing runes blending together to
form newer and even stranger moving symbols.  Physical objects here seem to
phase in and out of reality, perhaps passing through other plains of existence,
as they also protest the impossibility that is presented by such a massive
mind contained within the insufficient size of the construct.
Obvious exits: -South# -West
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
*A Minotaur (giant) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Minotaur's head.
Ravelloth, ancient tunnel wyrm, lies curled throught the entire chamber.(Red Aura)
Azuzaal the executioner crouches in mid-air here.(holy)(Red Aura)
A construct of Ny'Neth stands here, an extention of Ny'Neth's will.(Red Aura)

< 1668h/1370H 203v/204V Pos: standing >
You feel unholy power coursing through your limbs!
A Minotaur snaps into visibility.
[Damage:  3 ] -=[Your slash wounds a Minotaur.]=-

< 1674h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Ravelloth ROARS, filling your heart with sheer terror!
You are simply fearless!
Ravelloth lashes out with his mighty tail!

< 1674h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Construct of Ny'Neth suddenly attacks YOU!
-=[Construct of Ny'Neth's feeble maul grazes you.]=-

< 1673h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You dodge a Minotaur's vicious attack.
A Minotaur snaps into visibility.
You snap into visibility.
-=[A Minotaur's feeble slash grazes you.]=-
-=[A Minotaur's feeble slash grazes you.]=-
-=[A Minotaur's feeble slash grazes you.]=-
-=[A Minotaur's feeble slash grazes you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!

< 1667h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Minotaur snaps into visibility.
[Damage:  1 ] -=[Your feeble slash hits a Minotaur across the leg, resulting in a limp stride.]=-
[Damage:  1 ] -=[Your feeble slash grazes a Minotaur.]=-
[Damage:  3 ] -=[Your weak slash wounds a Minotaur.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 21 ] -=[Your impressive slash strikes a Minotaur very hard.]=-
[Damage:  1 ] -=[Your feeble slash grazes a Minotaur.]=-
A Minotaur snaps into visibility.
[Damage:  1 ] -=[Your slash grazes a Minotaur.]=-
[Damage:  5 ] -=[Your crude slash strikes a Minotaur.]=-

< 1674h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You snap into visibility.
-=[Ravelloth's claw grazes you.]=-
-=[Ravelloth's feeble claw grazes you.]=-
-=[Ravelloth's feeble claw grazes you.]=-
-=[Ravelloth's weak claw grazes you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
You snap into visibility.
-=[Ravelloth's feeble claw grazes you.]=-

< 1667h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Azuzaal the executioner rises to his feet.
Azuzaal the executioner suddenly attacks a Minotaur!
Azuzaal the executioner suddenly appears a bit confused!
As Azuzaal the executioner strikes a Minotaur, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur snaps into visibility.
Azuzaal the executioner's crush strikes a Minotaur.

< 1667h/1370H 203v/204V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Construct of Ny'Neth picks you up and tosses you against the wall!
You snap into visibility.
-=[Construct of Ny'Neth's impressive maul wounds you.]=-
The globe around construct of Ny'Neth's body flares as it bears the brunt of your assault!
You feel unholy power coursing through your limbs!
-=[Construct of Ny'Neth's fine maul grazes you.]=-
The globe around construct of Ny'Neth's body flares as it bears the brunt of your assault!
-=[Construct of Ny'Neth's fine maul grazes you.]=-
The globe around construct of Ny'Neth's body flares as it bears the brunt of your assault!
-=[Construct of Ny'Neth's fine maul grazes you.]=-
The globe around construct of Ny'Neth's body flares as it bears the brunt of your assault!
-=[Construct of Ny'Neth's decent maul grazes you.]=-
The globe around construct of Ny'Neth's body flares as it bears the brunt of your assault!
Construct of Ny'Neth picks you up and tosses you against the wall!

< 1593h/1370H 203v/204V Pos: on your ass >
You feel your skin harden to stone.

< 1592h/1370H 204v/204V Pos: on your ass >
A Minotaur snaps into visibility.
You snap into visibility.
-=[A Minotaur's feeble slash grazes you.]=-
You feel unholy power coursing through your limbs!
-=[A Minotaur's weak slash grazes you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
-=[A Minotaur's feeble slash grazes you.]=-
-=[A Minotaur's feeble slash grazes you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
-=[A Minotaur's feeble slash grazes you.]=-
-=[A Minotaur's feeble slash grazes you.]=-

< 1584h/1370H 204v/204V Pos: on your ass >
< T: Nib TP: ass TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur snaps into visibility.
Azuzaal the executioner's fine crush strikes a Minotaur hard.
As Azuzaal the executioner strikes a Minotaur, the power of a Minotaur's ancestors fill them with RAGE!
Azuzaal the executioner's crush strikes a Minotaur.
Azuzaal the executioner's crush strikes a Minotaur hard.
Azuzaal the executioner's crush seriously wounds a Minotaur.
Azuzaal the executioner's fine crush strikes a Minotaur very hard.
Azuzaal the executioner starts casting an offensive spell called 'dispel good'.
Azuzaal the executioner completes his spell...
Azuzaal the executioner utters the words 'eugszr oaae'

< 1584h/1370H 204v/204V Pos: on your ass >
< T: Nib TP: ass TC:excellent E: A Minotaur sta EP:  awful >
 Bardo sneaks in from the west.
Rex enters from the west.
Aretan enters from the west.
Morigu enters from the west.
Nazz enters from the west.
Arihz enters from the west.

< 1584h/1370H 204v/204V Pos: on your ass >
< T: Nib TP: ass TC:excellent E: A Minotaur sta EP:  awful >
 Ravelloth suddenly appears a bit confused!
You watch in glee as Ravelloth looks dazzled.
You snap into visibility.
-=[Ravelloth's fine claw wounds you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
-=[Ravelloth's weak claw grazes you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
You snap into visibility.
-=[Ravelloth's crude claw grazes you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
-=[Ravelloth's impressive claw wounds you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
-=[Ravelloth's crude claw grazes you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
Ravelloth begins moving into position for a combination...
Arihz charges through the room and crashes into a Minotaur! You hear the sound of breaking bones!
A Minotaur snaps into visibility.
Arihz charges wildly into a Minotaur!

< 1527h/1370H 204v/204V Pos: on your ass >
< T: Nib TP: ass TC:excellent E: A Minotaur sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 18 ] -=[Your impressive slash hits a Minotaur across the leg, resulting in a limp stride.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 50 ] You beautifully slash a Minotaur into two parts - both dead.
A Minotaur's horns of the satyr of damage was completely destroyed by the massive blow!
A Minotaur's shoulder drape of emerald dragonscale of endurance was completely destroyed by the massive blow!
A Minotaur's enchanted earring of strength of constitution was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.