<worn as a badge> a royal badge of Arcium [poor] (illuminating)
<worn on head> a bronze skull cap
<worn on eyes> a black warvisor [76%]
<worn in ear> a mithril and gold earring [superior]
<worn on face> a frozen ivory veil from Rift Valley Jungle
<worn around neck> a fanged dragonscale charm
<worn around neck> a 'lucky charm' necklace [superior]
<worn about body> an unearthly marble mantle from Rift Valley Jungle
<worn about waist> a black leather belt fastened by golden buckles
<worn on arms> a pair of royal blacksmith sleeves [superior]
<worn around wrist> a flaming silver bracer
<worn around wrist> a drow-made glass bracer
<worn on hands> some skin-wrapped stone mitts from The Savannah of Broken Trusts
<worn on finger> a glittering stone signet
<worn on finger> a twined copper band
<wielding twohanded> a silver-bladed partisan
<worn on legs> some well-used mithril leggings
....M+M...^
.^MM.+.^^..
M^..+M...
< 103h/461H 142v/162V Pos: standing >
...M.+..^
**.^.^+..^.
+++++++....
.****@M....
*....M+M...
..^MM.+.^^.
^M^..+M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 103h/461H 142v/162V Pos: standing >
...M.+..^
**.^.^+..^.
+++++++....
.****@+....
*....M+M...
..^MM.+.^^.
^M^..+M..
+++++
**@M+
...M+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 101h/459H 143v/162V Pos: standing >
+++++
**@.+
...M+
^.M^..+..
*....M.+..^
^**.^.^+..^
+++++@++...
*.****.+...
**....M+M..
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the south.
< 101h/459H 143v/162V Pos: standing >
^.M^..+..
*....M.+..^
^**.^.^+..^
+++++@++...
*.****.+...
**....M+M..
..^MM.+.^
^^.M^..+.
**....M.+..
*^**.^.^+..
+++++@M++..
^*.****.+..
***....M+M.
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 101h/459H 143v/162V Pos: standing >
^^.M^..+.
**....M.+..
*^**.^.^+..
+++++@+++..
^*.****.+..
***....M+M.
^..^MM.+.
.^^.M^..+
***....M.+.
**^**.^.^+.
+++++@M+++.
*^*.****.+.
****....M+M
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 101h/459H 143v/162V Pos: standing >
.^^.M^..+
***....M.+.
**^**.^.^+.
+++++@++++.
*^*.****.+.
****....M+M
*^..^MM.+
*.^^.M^..
****....M.+
+**^**.^.^+
M++++@M++++
+*^*.****.+
*****....M+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 101h/459H 144v/162V Pos: standing >
*.^^.M^..
****....M.+
+**^**.^.^+
M++++@+++++
+*^*.****.+
*****....M+
**^..^MM.
^*.^^.M^.
*****....M.
M+**^**.^.^
^M+++@M++++
M+*^*.****.
******....M
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 101h/459H 144v/162V Pos: standing >
^*.^^.M^.
*****....M.
M+**^**.^.^
^M+++@+++++
M+*^*.****.
******....M
***^..^MM
*^*.^^.M^
******....M
*M+**^**.^.
^M++@M++++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 101h/459H 144v/162V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^M++@+++++
*M+*^*.****
^******....
^***^..^M
**^*.^^.M
*******....
*M+**^**.^
^M+@M++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 101h/459H 144v/162V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^M+@+++++
*M+*^*.***
M^******...
M^***^..^
^**^*.^^.
*******...
*M+**^**.
^M@M++++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 99h/457H 145v/162V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^M@+++++
*M+*^*.**
M^******..
MM^***^..
M^**^*.^^
*******..
*M+**^**
^@M++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A magnificent heavy warhorse trots in from the east.
< 99h/457H 145v/162V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@+++++
*M+*^*.*
M^******.
MMM^***^.
Your mount is too exhausted.
< 100h/457H 145v/162V Pos: standing >
Your mount is too exhausted.
< 100h/457H 145v/162V Pos: standing >
Your mount is too exhausted.
< 100h/457H 146v/162V Pos: standing >
Your mount is too exhausted.
< 100h/457H 146v/162V Pos: standing >
Your mount is too exhausted.
< 100h/457H 146v/162V Pos: standing >
Your mount is too exhausted.
< 100h/457H 147v/162V Pos: standing >
Your mount is too exhausted.
< 98h/455H 147v/162V Pos: standing >
You start chanting...
< 98h/455H 148v/162V Pos: standing >
Casting: invigorate **
< 97h/453H 151v/162V Pos: standing >
Casting: invigorate
< 95h/451H 153v/162V Pos: standing >
You complete your spell...
You invigorate Andus with renewed energy.
< 93h/449H 162v/162V Pos: standing >
Your mount is too exhausted.
< 93h/449H 162v/162V Pos: standing >
Your mount is too exhausted.
< 93h/449H 162v/162V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant's fine pierce strikes you hard.
Out of nowhere, a half-elf merchant stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dismount the mount.
< 26h/449H 162v/162V Pos: standing >
< T: Andus TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 44h/467H 162v/162V Pos: standing >
< T: Andus TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 44h/467H 162v/162V Pos: standing >
< T: Andus TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 44h/467H 162v/162V Pos: standing >
< T: Andus TP: sta TC: awful E: someone sta EP: excellent >
You feel your skill in 2h bludgeon improving.
You miss someone.
Someone parries your futile lunge at him.
A half-elf merchant snaps into visibility.
< 44h/467H 162v/162V Pos: standing >
< T: Andus TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent heavy warhorse trots in from the east.
You flee westward!
< 44h/467H 131v/162V Pos: standing >
< 44h/467H 131v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A magnificent heavy warhorse trots in from the east.
< 42h/465H 131v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
A magnificent heavy warhorse trots in from the east.
< 42h/465H 129v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A magnificent heavy warhorse trots in from the east.
< 42h/465H 127v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 42h/465H 127v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood splatters cover the area.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
A magnificent heavy warhorse trots in from above.
< 42h/465H 126v/162V Pos: standing >
< 40h/463H 126v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
A magnificent heavy warhorse trots in from the east.
< 40h/463H 124v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A magnificent heavy warhorse trots in from the east.
< 40h/463H 122v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 40h/463H 123v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A magnificent heavy warhorse trots in from the north.
< 40h/463H 121v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A magnificent heavy warhorse trots in from the east.
< 40h/463H 120v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.
A magnificent heavy warhorse trots in from the east.
< 40h/463H 118v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent heavy warhorse trots in from the east.
< 38h/461H 116v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent heavy warhorse trots in from the east.
< 38h/461H 115v/162V Pos: standing >
< 38h/461H 116v/162V Pos: standing >
I see no door here.
< 39h/461H 116v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A magnificent heavy warhorse trots in from the east.
< 39h/461H 116v/162V Pos: standing >
< 39h/461H 116v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A magnificent heavy warhorse trots in from the east.
< 37h/459H 116v/162V Pos: standing >
< 37h/459H 116v/162V Pos: standing >
The taste of blood slowly fades from your body.
< 37h/459H 117v/162V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A magnificent heavy warhorse trots in from the east.
< 35h/457H 116v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A magnificent heavy warhorse trots in from the east.
< 35h/457H 115v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A magnificent heavy warhorse trots in from the east.
< 35h/457H 115v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 35h/457H 115v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -WestD
A magnificent heavy warhorse trots in from the north.
< 35h/457H 115v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
A magnificent heavy warhorse trots in from the north.
< 35h/457H 114v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
A magnificent heavy warhorse trots in from the north.
< 35h/457H 113v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A magnificent heavy warhorse trots in from the north.
< 34h/455H 112v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 34h/455H 113v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
The Southern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues east
and west, to two different bends in the street.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.
A magnificent heavy warhorse trots in from the east.
< 32h/453H 114v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Road Wall
</map>
A Bend in the Road Wall
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
south and east, while to the north a commoners dwelling sags in its place.
Obvious exits: -North# -East -South
A magnificent heavy warhorse trots in from the east.
< 32h/453H 113v/162V Pos: standing >
< 32h/453H 113v/162V Pos: standing >
The wooden seems to be closed.
< 32h/453H 114v/162V Pos: standing >
Ok.
< 30h/451H 116v/162V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Small Apartment
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Small Apartment
</map>
A Small Apartment
This tiny home is only about fifteen feet around in size, and is sparsely
furnished with a few couches and one table. It seems that someone of meagre
wealth and social standing lives here. There lack of monies making it nearly
impossible to properly decorate their home. A small doorway leads out to the
south onto the southern wall road.
Obvious exits: -South
Fresh blood covers everything in the area.
A working commoner is stretched out, sound asleep.(Gold Aura)
A magnificent heavy warhorse trots in from the south.
< 31h/451H 115v/162V Pos: standing >
< 31h/451H 115v/162V Pos: standing >
Ok.
< 31h/451H 115v/162V Pos: standing >
You start chanting...
< 27h/447H 119v/162V Pos: standing >
Casting: cure critic ***
< 26h/445H 121v/162V Pos: standing >
Casting: cure critic *
< 24h/443H 123v/162V Pos: standing >
You complete your spell...
You feel MUCH better!
< 51h/441H 125v/162V Pos: standing >
< 47h/435H 131v/162V Pos: standing >
< 45h/433H 134v/162V Pos: standing >
Someone closes the wooden.
< 45h/433H 135v/162V Pos: standing >
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back, RIP...
Your suit of giant platemail [poor] was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!
Your sparkling earring [superior] was completely destroyed by the massive blow!