<worn on head> an evil looking helm
<worn on body> a dark black robe
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a quill
<primary weapon> a small wooden mace
<worn on feet> a pair of dark black boots
< 52h/165H 114v/114V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 52h/165H 113v/114V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
< 52h/165H 112v/114V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
< 53h/165H 112v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/165H 113v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/165H 113v/114V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.
< 53h/165H 113v/114V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish merchant is standing here completing his next transaction.
< 53h/165H 112v/114V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A stray dog runs around searching for someone to play with.
An orc guard of the Black Order is here watching your every action.
The grinning bobcat hungrily peers through the area.
< 53h/165H 111v/114V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish thief watches his next victim closely.
< 53h/165H 110v/114V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
< 53h/165H 109v/114V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of a female orc is lying here.
An orcish merchant is standing here completing his next transaction.
A drunken orc wanders about lost out of his mind.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 53h/165H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/165H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 54h/165H 109v/114V Pos: standing >
It's already open!
< 54h/165H 111v/114V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
An orcish warrior is here preparing for the next invasion.
< 54h/165H 111v/114V Pos: standing >
Ok.
< 54h/165H 112v/114V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish warrior is here preparing for the next invasion.
< 54h/165H 112v/114V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 55h/165H 111v/114V Pos: standing >
*******MM
****^^^*^MM
**^*^^^^**M
*^.^^@..***
.^...+..^**
.....+...**
.^..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
The corpse of a wandering hill giant is lying here.
The corpse of a Barbarian is lying here.
< 55h/165H 111v/114V Pos: standing >
M*******M
*****^^^*^M
***^*^^^^**
**^.^@C..**
*.^...+..^*
......+...*
..^..+...
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 55h/165H 111v/114V Pos: standing >
MM*******
M*****^^^*^
****^*^^^^*
***^.@^C..*
**.^...+..^
*......+...
...^..+..
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 55h/165H 109v/114V Pos: standing >
MMM******
MM*****^^^*
M****^*^^^^
****^@^^C..
***.^...+..
**......+..
....^..+.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 55h/165H 106v/114V Pos: standing >
MMMM*****
MMM*****^^^
MM****^*^^^
M****@.^^C.
****.^...+.
***......+.
M....^..+
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 55h/165H 103v/114V Pos: standing >
MMM******
MM*****^^^*
M****^*^^^^
****^@^^C..
***.^...+..
**......+..
....^..+.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 56h/165H 103v/114V Pos: standing >
MM*******
M*****^^^*^
****^*^^^^*
***^.@^C..*
**.^...+..^
*......+...
...^..+..
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 56h/165H 101v/114V Pos: standing >
MMM******
MM*****^^^*
M****^*^^^^
****^@^^C..
***.^...+..
**......+..
....^..+.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 56h/165H 99v/114V Pos: standing >
MMMM^^*^
MMMM*******
MM*****^^^*
M****@*^^^^
****^.^^C..
***.^...+..
*......+.
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 56h/165H 98v/114V Pos: standing >
M**M*
**@*^
**^*^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 56h/165H 95v/114V Pos: standing >
MMM^^
M*@M*
****^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 56h/165H 93v/114V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 56h/165H 94v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 57h/165H 95v/114V Pos: standing >
< 58h/165H 100v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 58h/165H 101v/114V Pos: standing >
MMM^^
M*@M*
****^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 58h/165H 102v/114V Pos: standing >
MM^^*
**@**
***^^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
A wild ettercap scours the countryside looking for trapped prey.
< 59h/165H 104v/114V Pos: standing >
MMM^^
M*@M*
****^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 59h/165H 102v/114V Pos: standing >
< 59h/165H 104v/114V Pos: standing >
A wild ettercap enters from the east.
< 59h/165H 106v/114V Pos: standing >
A wild ettercap suddenly attacks YOU!
A wild ettercap misses you.
Sorry, you aren't allowed to do that in combat.
< 59h/165H 106v/114V Pos: standing >
< T: Ariz TP: sta TC: nasty wounds E: wild sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 59h/165H 106v/114V Pos: standing >
< T: Ariz TP: sta TC: nasty wounds E: wild sta EP: excellent >
You attempt to flee...
MMMM^
MM@M*
*****
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
You flee westward!
< 59h/165H 77v/114V Pos: standing >
MM*M*
**@**
***^*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 59h/165H 76v/114V Pos: standing >
*****
**@^*
**^.^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 59h/165H 75v/114V Pos: standing >
MMMM*****
MMM*****^^^
MM****^*^^^
M****@.^^C.
****.^...+.
***......+.
.....^..+
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 59h/165H 72v/114V Pos: standing >
****^
**@^.
**.^.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 59h/165H 69v/114V Pos: standing >
M****
**@*^
***.^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 59h/165H 68v/114V Pos: standing >
MM***
M*@**
****.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 59h/165H 66v/114V Pos: standing >
MMM**
MM@**
M****
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 59h/165H 65v/114V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 59h/165H 65v/114V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 59h/165H 65v/114V Pos: standing >
MM***
M*@**
**M*.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 59h/165H 65v/114V Pos: standing >
^MM**
MM@**
M**M*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 59h/165H 63v/114V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 59h/165H 63v/114V Pos: standing >
A wild ettercap enters from the east.
< 62h/165H 79v/114V Pos: standing >
< 63h/165H 81v/114V Pos: standing >
A wild ettercap suddenly attacks YOU!
A wild ettercap misses you.
< 63h/165H 81v/114V Pos: standing >
< T: Ariz TP: sta TC: nasty wounds E: wild sta EP: excellent >
A rakshasa warrior snaps into visibility.
A rakshasa warrior dances an acrobatic maneuver in battle, tripping you.
< 63h/165H 81v/114V Pos: sitting >
< T: Ariz TP: sit TC: nasty wounds E: wild sta EP: excellent >
A wild ettercap dodges your futile attack.
< 63h/165H 81v/114V Pos: sitting >
< T: Ariz TP: sit TC: nasty wounds E: wild sta EP: excellent >
A wild ettercap misses you.
You dodge a wild ettercap's feeble leg sweep.
< 63h/165H 81v/114V Pos: sitting >
< T: Ariz TP: sit TC: nasty wounds E: wild sta EP: excellent >
-=[A rakshasa warrior's pierce enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[A rakshasa warrior's impressive pierce seriously wounds you.]=-
-=[A rakshasa warrior's impressive pierce enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A rakshasa warrior's powerful pierce hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
< -9h/165H 81v/114V Pos: sitting >