<worn as a badge> a royal badge of Arcium [poor] (illuminating)
<worn in ear> a spiral woven of smoke [poor]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a black death mask [superior] (magic)
<worn around neck> a woven mithral choker [poor] (magic) (humming)
<worn around neck> a clerical scarf [superior]
<worn on body> the coat of the Ki-Rin [poor]
<worn about body> a shroud of ethereal winds (invis) (magic)
<worn on back> a large leather backpack
<worn about waist> a polished golden belt with silver buckles [poor]
<held as shield> a fire-hardened copper shield
<worn around wrist> a bracelet of woven leafs (magic)
<worn around wrist> bracelet of the master summoner (magic)
<worn on hands> the gloves of the adept (magic)
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a glowing band of flowing water (magic)
<held> acorn of the tree of life [poor]
<worn on legs> some misshaped crystal leg plates
<worn on feet> the boots of speed [poor] (magic)
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 323h/323H 219v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 323h/323H 219v/222V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
< 323h/323H 221v/222V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 323h/323H 220v/222V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A religious zealot who is not far off to your west.
A militia guard who is not far off to your west.
< 323h/323H 220v/222V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large rat is scurrying about here.
< 323h/323H 220v/222V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large rat is scurrying about here.
< 323h/323H 218v/222V Pos: standing >
You quickly scan the area.
You see nothing.
< 323h/323H 218v/222V Pos: standing >
You quickly scan the area.
You see nothing.
< 323h/323H 220v/222V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 323h/323H 222v/222V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 323h/323H 220v/222V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
A militia guard who is close by to your south.
< 323h/323H 220v/222V Pos: standing >
The sun rises over the northern horizon.
A religious zealot enters from the east.
< 323h/323H 220v/222V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling outside the gates.
< 323h/323H 220v/222V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
< 323h/323H 218v/222V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 323h/323H 216v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 323h/323H 216v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 323h/323H 216v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 323h/323H 216v/222V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 323h/323H 216v/222V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 323h/323H 214v/222V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 323h/323H 213v/222V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 323h/323H 211v/222V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 323h/323H 210v/222V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^M@+++++++
*M+*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 323h/323H 210v/222V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M+@+++++++
*M+*^*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 323h/323H 209v/222V Pos: standing >
****.
+*@^*
M++++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 209v/222V Pos: standing >
^*.^^
**@*.
+**^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 207v/222V Pos: standing >
MM^..M^....
MMM^*..M^....
MMM^**^.^MM....
MMM^***..^M^...
M^**^*@^^.M^..
*******....M.
*M+**^**.^.^
^M++++++++
*M+*^*.***
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 323h/323H 206v/222V Pos: standing >
***..
*^@.^
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 204v/222V Pos: standing >
MMM^..M^..
MMMMM^*..M^..
MMMMM^**^.^MM..
MMMM^***..^M^.
M^**@*.^^.M^
*******....
*M+**^**.^
^M++++++
*M+*^*.*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 323h/323H 203v/222V Pos: standing >
M^***
^*@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 203v/222V Pos: standing >
^**^*
**@**
*M+*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 202v/222V Pos: standing >
You quickly scan the area.
Noz who is not far off to your north.
A Town Guardian who is close by to your south.
An elite guard who is not far off to your south.
A tharnadian illusionist who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
< 323h/323H 203v/222V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
A tharnadian illusionist who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
< 323h/323H 206v/222V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
An elite guard who is not far off to your south.
A tharnadian illusionist who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An air elemental who is a brief walk away to your south.
An air elemental who is a brief walk away to your south.
An air elemental who is a brief walk away to your south.
(Illusion) a Halfling who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
< 323h/323H 208v/222V Pos: standing >
**^*.
**@**
*M+**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 208v/222V Pos: standing >
*^*.^
**@**
M+**^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 323h/323H 206v/222V Pos: standing >
Noz sneaks north.
< 323h/323H 207v/222V Pos: standing >
You feel the swirling shadows around your body dissipate.
< 323h/323H 210v/222V Pos: standing >
< 323h/323H 210v/222V Pos: standing >
< 323h/323H 211v/222V Pos: standing >
**^*.
**@**
*M+**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 212v/222V Pos: standing >
< 323h/323H 213v/222V Pos: standing >
^**^*
**@**
*MP*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 212v/222V Pos: standing >
You quickly scan the area.
Noz who is close by to your north.
A Town Guardian who is close by to your south.
An elite guard who is not far off to your south.
A tharnadian illusionist who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
< 323h/323H 214v/222V Pos: standing >
**P*.
**@**
*M+**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 214v/222V Pos: standing >
MMM^..M^..
MMMMM^*..M^..
MMMMM^**^.^MM..
MMMM^***..^M^.
M^**@*.^^.M^
*******....
*M+**^**.^
^M++++++
*M+*^*.*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Halfling.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Halfling (small) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Halfling (small) Legionary of The Empire stands here, fighting Noz.(Illusion)(Gold Aura)
A Halfling (small) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Halfling (small) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A large wandering dog is here, growling at you.
A Halfling (small) Legionary of The Empire sits in mid-air here, fighting Noz.(Gold Aura)
< 323h/323H 214v/222V Pos: standing >
^**^.
^*@*.
**P*.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 323h/323H 213v/222V Pos: standing >
MMM^..M^..
MMMMM^*..M^..
MMMMM^**^.^MM..
MMMM^***..^M^.
M^**@*.^^.M^
*******....
*M+**^**.^
^M++++++
*M+*^*.*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Halfling.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Halfling (small) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Halfling (small) Legionary of The Empire stands here, fighting Noz.(Illusion)(Gold Aura)
A Halfling (small) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Halfling (small) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A large wandering dog is here, growling at you.
A Halfling (small) Legionary of The Empire sits in mid-air here, fighting Noz.(Gold Aura)
< 323h/323H 212v/222V Pos: standing >
An air elemental suddenly attacks Noz!
An air elemental snaps into visibility.
An air elemental's weak slash grazes Noz.
< 323h/323H 213v/222V Pos: standing >
A Halfling suddenly attacks Noz!
A Halfling suddenly appears a bit confused!
A Halfling misses Noz.
< 323h/323H 213v/222V Pos: standing >
Noz's feeble slash grazes a Halfling.
Noz's feeble slash grazes a Halfling.
Noz's feeble slash grazes a Halfling.
Noz's slash grazes a Halfling.
< 323h/323H 214v/222V Pos: standing >
Noz parries a Halfling's lunge at him.
Noz parries a Halfling's lunge at him.
< 323h/323H 214v/222V Pos: standing >
An air elemental says 'Today is a good day to die!'
An air elemental suddenly attacks Noz!
An air elemental snaps into visibility.
An air elemental misses Noz.
< 323h/323H 214v/222V Pos: standing >
An air elemental suddenly attacks Noz!
An air elemental snaps into visibility.
An air elemental suddenly appears a bit confused!
An air elemental's slash grazes Noz.
< 323h/323H 216v/222V Pos: standing >
Noz dodges an air elemental's attack.
Noz parries an air elemental's lunge at him.
< 323h/323H 217v/222V Pos: standing >
Noz parries a Halfling's lunge at him.
< 323h/323H 217v/222V Pos: standing >
You assist Noz heroically.
You miss a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few scratches >
A Halfling suddenly attacks Noz!
A Halfling suddenly appears a bit confused!
A Halfling misses Noz.
A Halfling suddenly attacks Noz!
A Halfling misses Noz.
You miss a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Noz parries a Halfling's lunge at him.
Noz's feeble slash grazes a Halfling.
Noz's feeble slash grazes a Halfling.
Noz's feeble slash grazes a Halfling.
Noz's slash grazes a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Noz dodges an air elemental's attack.
Noz parries an air elemental's lunge at him.
Noz parries an air elemental's lunge at him.
Noz parries an air elemental's lunge at him.
Noz parries a Halfling's lunge at him.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few scratches >
An air elemental's slash grazes Noz.
Noz parries an air elemental's lunge at him.
Noz parries an air elemental's lunge at him.
You start chanting...
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few scratches >
A Halfling gives an order to his followers.
Noz avoids being bashed by an air elemental, who loses its balance and falls.
Noz avoids being bashed by an air elemental, who loses its balance and falls.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Noz parries a Halfling's lunge at him.
The green cloud encasing Noz suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a Halfling who shudders from the cold. Moments later he
lets out an agonized scream as the warmth is drained from his body.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: small wounds >
Noz parries a Halfling's lunge at him.
Noz parries a Halfling's lunge at him.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: small wounds >
Noz starts casting an offensive spell.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: small wounds >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Halfling!
A swarm of insects's feeble sting grazes a Halfling.
This only works for the group leader!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Halfling!
A swarm of insects's feeble sting grazes a Halfling.
This only works for the group leader!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Halfling!
A swarm of insects's feeble sting grazes a Halfling.
This only works for the group leader!
Noz deflects a Halfling's blow and strikes back at him!
Noz's slash strikes a Halfling hard.
Upon being struck, a Halfling disappears into thin air.
A Halfling stops following a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: small wounds >
Noz slams aside a Halfling's attack and then pounds him!
Noz's fine slash strikes a Halfling.
Noz's fine slash strikes a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few wounds >
You start chanting...
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few wounds >
Noz completes his spell...
Noz utters the word 'judifgz'
A Halfling briefly reveals a red aura!
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few wounds >
Noz parries an air elemental's lunge at him.
Noz parries an air elemental's lunge at him.
Noz parries an air elemental's lunge at him.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few wounds >
Casting: reflection
Noz parries a Halfling's lunge at him.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few wounds >
Noz parries a Halfling's lunge at him.
Noz parries a Halfling's lunge at him.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few wounds >
You complete your spell...
You sssppllliiitttsss into many images!
A Halfling avoids being bashed by Noz, who loses his balance and falls.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: few wounds >
A swarm of insects's weak sting wounds a Halfling.
A swarm of insects's feeble sting grazes a Halfling.
A swarm of insects's weak sting wounds a Halfling.
A swarm of insects's feeble sting grazes a Halfling.
A swarm of insects's weak sting grazes a Halfling.
A swarm of insects misses a Halfling.
A swarm of insects misses a Halfling.
A swarm of insects's sting grazes a Halfling.
A swarm of insects's feeble sting grazes a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: few wounds >
Noz's powerful slash strikes a Halfling very hard.
Noz's fine slash strikes a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: few wounds >
An air elemental suddenly appears a bit confused!
An air elemental misses Noz.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: few wounds >
A Halfling gives an order to his followers.
Noz avoids being bashed by an air elemental, who loses its balance and falls.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: few wounds >
A Halfling suddenly appears a bit confused!
A Halfling misses Noz.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: few wounds >
You miss a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: few wounds >
An air elemental misses Noz.
A Halfling misses Noz.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: few wounds >
A Halfling suddenly appears a bit confused!
A Halfling misses Noz.
A Halfling misses Noz.
You start chanting...
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: few wounds >
A swarm of insects's feeble sting grazes a Halfling.
A swarm of insects's weak sting wounds a Halfling.
A swarm of insects's feeble sting grazes a Halfling.
A swarm of insects's weak sting wounds a Halfling.
A swarm of insects's sting wounds a Halfling.
A swarm of insects's feeble sting grazes a Halfling.
A swarm of insects's weak sting wounds a Halfling.
A swarm of insects's feeble sting grazes a Halfling.
A swarm of insects's sting strikes a Halfling.
A swarm of insects leaps towards a Halfling and sinks its jaws dripping with venom deep in his flesh.
A Halfling shivers slightly.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: nasty wounds >
Casting: hammer
Noz's slash strikes a Halfling.
Noz's fine slash strikes a Halfling.
Noz's crude slash wounds a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: nasty wounds >
You complete your spell...
[Damage: 98 ] Your massive hammer causes a Halfling to double over in pain!
A Halfling's glowing quill was damaged from the massive blow!
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: awful >
You miss a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: awful >
A Halfling misses Noz.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: awful >
You start chanting...
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: awful >
A Halfling suddenly appears a bit confused!
A Halfling misses Noz.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: awful >
A Halfling misses Noz.
A Halfling misses Noz.
An air elemental's weak slash grazes Noz.
An air elemental's slash grazes Noz.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sit EP: awful >
An air elemental rises to its feet.
Qaaa suddenly attacks a Halfling!
Qaaa misses a Halfling.
Qaaa suddenly attacks a Halfling!
Qaaa misses a Halfling.
A Halfling clambers to his feet.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sta EP: awful >
An air elemental rises to its feet.
Qaaa suddenly attacks a Halfling!
Qaaa misses a Halfling.
An air elemental's slash grazes Noz.
An air elemental misses Noz.
A Halfling gives an order to his followers.
Noz avoids being bashed by an air elemental, who loses its balance and falls.
Noz avoids being bashed by an air elemental, who loses its balance and falls.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sta EP: awful >
Casting: hammer *
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sta EP: awful >
A swarm of insects's weak sting strikes a Halfling.
A swarm of insects's sting strikes a Halfling hard.
A swarm of insects's sting strikes a Halfling.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
A swarm of insects's feeble sting strikes a Halfling.
A swarm of insects's feeble sting strikes a Halfling.
A swarm of insects misses a Halfling.
A swarm of insects's weak sting strikes a Halfling hard.
A swarm of insects's weak sting strikes a Halfling hard.
A swarm of insects misses a Halfling.
< 323h/323H 217v/222V Pos: standing >
< T: Noz TP: sit TC:excellent E: A Halfling sta EP: awful >
Noz's slash seriously wounds a Halfling.
Noz neatly performs a coup de grace and beheads a Halfling.
A Halfling's fragile dragonscale breastplate from Cloud Giant Kingdom was completely destroyed by the massive blow!
A Halfling's light obsidian pants from Cloud Giant Kingdom was completely destroyed by the massive blow!
A Halfling makes a magical gesture, sending a Halfling back to the nether plane.
A Halfling stops following a Halfling.
A Halfling makes a magical gesture, sending a Halfling back to the nether plane.
A Halfling stops following a Halfling.
A Halfling makes a magical gesture, sending a Halfling back to the nether plane.
A Halfling stops following a Halfling.
A Halfling makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Halfling.
A Halfling makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Halfling.
A Halfling makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!