<floating about head>a BRIGHT blue ioun stone[173h 14m 34s]
<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> the shadowy crown of damnation of lesser defense [superior] made by Naz (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of a MaDMaN (magic) [89%]
<worn in ear> the earring of a MaDMaN of endurance (magic)
<worn on face> the mask of death of wisdom
<worn around neck> the pendant of the aboleth (magic)
<worn around neck> a psionicist locket of power of constitution (magic) (glowing) [82%]
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> the cloak of woven time (magic) (glowing)
<worn as quiver> a snakeskin quiver of the Angels [poor] made by Om (glowing) [84%]
<worn about waist> a belt of iron solidarity (magic)[173h 14m 34s]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a silver charm bracelet of regeneration (magic) (glowing)
<worn on hands> the gloves of warding of Awareness [poor] made by Dahamma (magic)
<worn on finger> a gleaming platinum ring [superior] (magic)
<worn on finger> a band of parting prevented of health (magic) (glowing)
<primary weapon> the stone mace 'Godsfury' (magic)[173h 14m 34s]
<worn on legs> some stitched leggings of the Knights of the Raven of negativity [poor] made by Dahamma (magic)
<worn on feet> the cubes of protection of agility (humming)
Level: 56 Race: Drow Elf Class: Cleric / Healer
Age: 173 yrs / 12 mths Height: 67 inches Weight: 123 lbs Size: medium
Actual (Base) Actual (Base)
Str: 73 ( 81) Pow: 108 ( 98)
Dex: 88 ( 80) Int: 112 ( 93)
Agi: 137 (105) Wis: 139 (120)
Con: 149 (165) Cha: 72 ( 80) Luc: 95 ( 95)
Equipped Items: 23 Carried weight: 20
Armor Points: -697 Reduces melee damage taken by 69.7%
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 14%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 120%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 9 Damroll: 7
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[4] FEA[24]
BRE[38] SPE[-27]
Load carried: Very Light
< 1001h/1001H 177v/177V Pos: standing >
Score information for Washu
Level: 56 Race: Drow Elf Class: Cleric / Healer Sex: Female
Hit points: 1001(1001) Moves: 177(177)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 78967 platinum 1915 gold 121 silver 159 copper
Playing time: 12 days / 0 hours/ 47 minutes
Received data: 0.1673 MB this session.
Send data: 0.0018 MB this session.
Compression ratio: 86%
Title: La Resistance
Group Leader: Azar
Status: Standing.
Negative Shielded
Epic points(total): 6539(38467)
Epic Bonus: Epic Points Bonus (17.36%)
Frags: +6.85 Deaths: 20
Consenting: Azar
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals Low Circle spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Waterbreathing Sneaking Tower of Iron Will Fearless
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 2438
Active Spells:
--------------
armor (20 minutes)
roar of heroes (4 minutes)
biofeedback (3 minutes)
true seeing (66 minutes)
barkskin (17 minutes)
endurance (3 minutes)
bless (3 minutes)
vitality (6 minutes)
globe of darkness (3 minutes)
< 1001h/1001H 177v/177V Pos: standing >
< 1001h/1001H 177v/177V Pos: standing >
You start chanting...
< 1001h/1001H 177v/177V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.
< 1001h/1001H 177v/177V Pos: standing >
< 1001h/1001H 177v/177V Pos: standing >
< 1001h/1001H 177v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Riverside Road
Obvious exits: -E -W
someone has dropped an enhance material here!
A small roll of tanned hides has been left here.
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Riverside Road
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 173v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Riverside Road
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 171v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Riverside Road
Obvious exits: -E# -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 171v/177V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.
< 1001h/1001H 177v/177V Pos: standing >
The red aura around you flashes blue and is gone.
Nazz leaves west.
You follow Nazz.
A Riverside Road
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves west.
You follow Nazz.
A Riverside Road
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 173v/177V Pos: standing >
Nazz leaves west.
You follow Nazz.
A Riverside Road
Obvious exits: -E -W
someone has dropped an enhance material here!
A small roll of tanned hides has been left here.
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
Nazz gets a magical essence of Damroll.
< 1001h/1001H 175v/177V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of lesser defense [superior] made by Naz you are carrying.
< 1001h/1001H 175v/177V Pos: standing >
Nazz puts a magical essence of Damroll into the bag of impossibilities.
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Riverside Road
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 173v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Riverside Road
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 171v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Riverside Road
Obvious exits: -E# -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 171v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Raging River
Obvious exits: -N -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
< 1001h/1001H 175v/177V Pos: standing >
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Raging River
Obvious exits: -N -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A hostile fish swims by here trying to bite You!
< 1001h/1001H 173v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Raging River
Obvious exits: -N -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
< 1001h/1001H 175v/177V Pos: standing >
A hostile fish enters from the north.
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Raging River
Obvious exits: -N -E -W
A freshly killed salmon lies here, rotting.
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 173v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Raging River
Obvious exits: -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Raging River
Obvious exits: -N -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A hostile fish swims by here trying to bite You!
< 1001h/1001H 173v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Raging River
Obvious exits: -N -E -W
[2] A freshly killed salmon lies here, rotting.
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Dirt Path
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 173v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Dirt Path
Obvious exits: -E -W
A large silver fragment has been left here.
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Nazz.
Nazz leaves east.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 173v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -SB
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves north.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -NB -E -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -SB -W -U
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An undead beggar stands here holding out a donation cup.(Red Aura)
< 1001h/1001H 174v/177V Pos: standing >
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves up.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W -D
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves north.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves west.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W -U
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A royal undead soldier stands here.(Red Aura)
< 1001h/1001H 174v/177V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Nazz.
Nazz leaves up.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -E -S -W -D
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A royal undead soldier stands here.(Red Aura)
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves west.
You follow Nazz.
A Grand Balcony
Obvious exits: -N -E -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A small diseased rat is crawling on the ground here.(Red Aura)
An undead archer stands where with his bow in hand.(Gold Aura)
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves north.
You follow Nazz.
A Grand Balcony
Obvious exits: -E -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Grand Balcony
Obvious exits: -E -W -U
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An undead archer stands where with his bow in hand.(Gold Aura)
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Grand Balcony
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An undead archer stands where with his bow in hand.(Gold Aura)
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Grand Balcony
Obvious exits: -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
< 1001h/1001H 174v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Grand Balcony
Obvious exits: -N -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A small diseased rat is crawling on the ground here.(Red Aura)
An undead archer stands where with his bow in hand.(Gold Aura)
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Grand Balcony
Obvious exits: -N -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An undead archer stands where with his bow in hand.(Gold Aura)
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Grand Balcony
Obvious exits: -N -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
< 1001h/1001H 174v/177V Pos: standing >
Nazz leaves west.
You follow Nazz.
A Grand Balcony
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An undead archer stands where with his bow in hand.(Gold Aura)
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves west.
You follow Nazz.
A Grand Balcony
Obvious exits: -E -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An undead archer stands where with his bow in hand.(Gold Aura)
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves west.
You follow Nazz.
A Grand Balcony
Obvious exits: -N -E
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
< 1001h/1001H 174v/177V Pos: standing >
< 1001h/1001H 177v/177V Pos: standing >
Nazz leaves north.
You follow Nazz.
A Grand Balcony
Obvious exits: -N -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An undead archer stands where with his bow in hand.(Gold Aura)
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves north.
You follow Nazz.
A Grand Balcony
Obvious exits: -N -E -S
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An undead archer stands where with his bow in hand.(Gold Aura)
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -E -S -W -D
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A royal undead soldier stands here.(Red Aura)
< 1001h/1001H 174v/177V Pos: standing >
< 1001h/1001H 177v/177V Pos: standing >
Nazz leaves down.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W -U
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A small diseased rat is crawling on the ground here.(Red Aura)
A strong undead mercenary stands here.(Red Aura)
A royal undead soldier stands here.(Red Aura)
< 1001h/1001H 176v/177V Pos: standing >
Nazz leaves east.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 175v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W -D
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1001h/1001H 174v/177V Pos: standing >
Nazz leaves down.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -SB -W -U
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An undead beggar stands here holding out a donation cup.(Red Aura)
< 1001h/1001H 175v/177V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of lesser defense [superior] made by Naz you are carrying.
< 1001h/1001H 177v/177V Pos: standing >
< 1001h/1001H 177v/177V Pos: standing >
Nazz leaves south.
You follow Nazz.
A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A Human (medium) stands in mid-air here, fighting an undead royal maid.(holy)(Gold Aura)
A magnificent heavy warhorse stands here, fighting an undead royal maid. (minion) (Gold Aura)
An undead royal maid stands here, fighting a Human.(Red Aura)
< 1001h/1001H 176v/177V Pos: standing >
A Human's impressive slash strikes an undead royal maid very hard.
A Human's fine slash strikes an undead royal maid hard.
< 1001h/1001H 176v/177V Pos: standing >
< 1001h/1001H 176v/177V Pos: standing >
The snow is coming down faster now.
< 1001h/1001H 176v/177V Pos: standing >
< 1001h/1001H 176v/177V Pos: standing >
Nazz snaps into visibility.
Nazz fills with BLooDLuST and makes a ferocious leap at a Human!
Nazz knocks a Human down with a mighty blow!
< 1001h/1001H 176v/177V Pos: standing >
A magnificent heavy warhorse misses an undead royal maid.
< 1001h/1001H 176v/177V Pos: standing >
An undead royal maid's crude punch strikes a Human.
An undead royal maid's fine punch strikes a Human very hard.
A Human easily ducks under an undead royal maid's lame kick.
< 1001h/1001H 176v/177V Pos: standing >
< 1001h/1001H 176v/177V Pos: standing >
The sun rises over the northern horizon.
< 1001h/1001H 176v/177V Pos: standing >
Nazz snaps into visibility.
Nazz's crush strikes a Human.
Nazz's impressive crush seriously wounds a Human.
Nazz's impressive crush enshrouds a Human in a mist of blood.
Nazz's crush causes a Human to grimace in pain.
Nazz's impressive crush hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
Nazz crushes a Human's skull. a Human instantly collapses, lifeless.
A Human's greatsword named 'Lifestealer' was completely destroyed by the massive blow!
A Human's massive studded mithril fists [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.