<floating about head>a bright green ioun stone[222h 45m 53s]
<worn as a badge> a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head> the shadowy crown of damnation of endurance (magic) [59%]
<worn on eyes> the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear> the earring of a MaDMaN of life sensing [superior] made by Om (magic) [47%]
<worn in ear> a strip of Tiamat's flesh (magic) (glowing)
<worn on face> the mask of the plague [superior]
<worn around neck> the necklace of wisdom [superior] (illuminating)
<worn around neck> the amulet named "Flow" of evil protection [superior] made by Rukkus (humming)
<worn on body> a blazing suit of devil platemail [superior] (magic) (glowing) [84%]
<worn about body> the cloak of woven time (magic) (glowing)
<worn as quiver> a snakeskin quiver of the Sentinel [superior] made by Om (glowing) [85%]
<worn about waist> a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a small shield of bluestone wreathed in flames of wisdom (glowing) [77%]
<attached to belt> a holy bible scribbled with notes [78%]
<worn on arms> some stitched sleeves of the Knights of the Raven [superior] (magic)
<held as shield> 'Einjar' the titan shield of purity (magic) (glowing)[193h 13m 53s]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing) [87%]
<worn around wrist> the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn on hands> the gloves of placation of greater wisdom
<worn on finger> a gleaming platinum ring [superior] (magic)
<worn on finger> a band of parting prevented [poor] (magic) (glowing)
<primary weapon> the holy mace of the efreeti (magic) (glowing)[158h 28m 28s]
<worn on legs> a set of shimmering green leggings of wisdom (magic) (humming) [63%]
<worn on feet> a pair of boots emitting dust of endurance (magic) (glowing)
A large dog stands here, nosing the ground for signs of food.
< 1241h/1241H 172v/174V Pos: standing >
You quickly scan the area.
An elite Ceothian guard who is not far off to your north.
A dirty young boy who is close by to your east.
A dirty young girl who is close by to your east.
A dirty young girl who is not far off to your south.
< 1241h/1241H 174v/174V Pos: standing >
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
The corpse of a poor female commoner is lying here.
The corpse of a Ceothian guard is lying here.
< 1241h/1241H 173v/174V Pos: standing >
You quickly scan the area.
A scavenging dog who is close by to your north.
An elite Ceothian guard who is a brief walk away to your north.
A dirty young girl who is close by to your east.
A dirty young girl who is close by to your south.
< 1241h/1241H 173v/174V Pos: standing >
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A dirty young girl stands here, trying to immitate passers-by.
< 1241h/1241H 172v/174V Pos: standing >
You quickly scan the area.
A scavenging dog who is not far off to your north.
An elite Ceothian guard who is rather far off to your north.
< 1241h/1241H 174v/174V Pos: standing >
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -West
The corpse of a poor female commoner is lying here.
The corpse of a violet death thief is lying here.
The corpse of a poor male commoner is lying here.
Omm sneaks in from the north.
Ath sneaks in from the north.
< 1241h/1241H 173v/174V Pos: standing >
You quickly scan the area.
A dirty young girl who is close by to your north.
A scavenging dog who is a brief walk away to your north.
An elite Ceothian guard who is in the distance to your north.
< 1241h/1241H 173v/174V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1241h/1241H 173v/174V Pos: standing >
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South
[2] The corpse of a violet death thief is lying here.
Omm sneaks in from the east.
< 1241h/1241H 172v/174V Pos: standing >
You quickly scan the area.
A dirty young boy who is close by to your south.
A well dressed young girl who is a brief walk away to your south.
< 1241h/1241H 174v/174V Pos: standing >
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
The corpse of an elite Ceothian guard is lying here.
A dirty young boy stands here, staring at the passers-by in awe.
Omm sneaks in from the north.
< 1241h/1241H 173v/174V Pos: standing >
You quickly scan the area.
A well dressed young girl who is not far off to your south.
< 1241h/1241H 173v/174V Pos: standing >
You see nothing special...
< 1241h/1241H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
< 1241h/1241H 173v/174V Pos: standing >
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
< 1241h/1241H 172v/174V Pos: standing >
You quickly scan the area.
A dirty young boy who is close by to your north.
A leather-worker who is close by to your east.
A well dressed young girl who is close by to your south.
< 1241h/1241H 172v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Leather-Workers Shop
Not to popular with the local residents, this small
leather-workers shop, provides a constant smell, as the
furs and hides cure in massive vats. Lining the walls
are items for sale as well as furs drying and being
conditioned to work on. A small curtain lies open in
the far corner of the shop, revealing a small bed and
wash stand.
Obvious exits: -West
The corpse of a poor female commoner is lying here.
The corpse of a poor male commoner is lying here.
A gnarled old man stands here, busily fashioning a piece of hide in to armor.
< 1241h/1241H 174v/174V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1241h/1241H 174v/174V Pos: standing >
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East
A well dressed young girl stands here, trying to ignore the urges to play.
< 1241h/1241H 173v/174V Pos: standing >
You quickly scan the area.
A dirty young boy who is not far off to your north.
A dirty young girl who is not far off to your east.
A poor female commoner who is a brief walk away to your east.
< 1241h/1241H 173v/174V Pos: standing >
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -West
Omm sneaks in from the west.
< 1241h/1241H 172v/174V Pos: standing >
You quickly scan the area.
A dirty young girl who is close by to your east.
A well dressed young girl who is close by to your west.
< 1241h/1241H 174v/174V Pos: standing >
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -West
The corpse of a poor male commoner is lying here.
A dirty young girl stands here, trying to immitate passers-by.
< 1241h/1241H 173v/174V Pos: standing >
You quickly scan the area.
A scavenging dog who is close by to your north.
A well dressed young girl who is not far off to your west.
< 1241h/1241H 173v/174V Pos: standing >
A Simple Dwelling
This simple dwelling has been designed around being
practical. A small curtained area contains the bed and
washstand, whilst a table and chairs sit in the middle
of the room. A small stove provides heat to the
dwelling as well as a place to cook meals. The low
ceiling provides cover from the elements, whilst the
wooden floor has been worn smooth from use. A wooden
door leads out of the dwelling, opening up into the
south-western part of Ceothia.
Obvious exits: -South
[2] The corpse of a poor male commoner is lying here.
A large dog stands here, nosing the ground for signs of food.
Omm sneaks in from the south.
< 1241h/1241H 172v/174V Pos: standing >
You quickly scan the area.
A dirty young girl who is close by to your south.
< 1241h/1241H 172v/174V Pos: standing >
< 1241h/1241H 174v/174V Pos: standing >
< 1241h/1241H 174v/174V Pos: standing >
A Simple Dwelling
Obvious exits: -South
[2] The corpse of a poor male commoner is lying here.
Ath (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A large dog stands here, nosing the ground for signs of food.
< 1241h/1241H 174v/174V Pos: standing >
< 1241h/1241H 174v/174V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 1241h/1241H 174v/174V Pos: standing >
< 1241h/1241H 174v/174V Pos: standing >
Omm's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 1241h/1241H 174v/174V Pos: standing >
Omm's skin seems to turn to stone.
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Frak stands before you!
Omm stops following you.
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
You now follow Omm.
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
You start chanting...
< 1260h/1260H 174v/174V Pos: standing >
Casting: vitality *
< 1260h/1260H 174v/174V Pos: standing >
You complete your spell...
< 1260h/1260H 174v/174V Pos: standing >
'Einjar' the titan shield of purity seems very upset with you.
a bright green ioun stone seems very upset with you.
Tsunami, the trident of storms seems very upset with you.
the holy mace of the efreeti seems very upset with you.
< 1260h/1260H 174v/174V Pos: standing >
You quickly scan the area.
A dirty young girl who is close by to your south.
< 1260h/1260H 174v/174V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 1260h/1260H 174v/174V Pos: standing >
A Simple Dwelling
Obvious exits: -South
[2] The corpse of a poor male commoner is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Ath (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A large dog stands here, nosing the ground for signs of food.
< 1260h/1260H 174v/174V Pos: standing >
Frak now follows Omm.
< 1260h/1260H 174v/174V Pos: standing >
You quickly scan the area.
A dirty young girl who is close by to your south.
< 1260h/1260H 174v/174V Pos: standing >
Frak sits down in a comfortable spot.
< 1260h/1260H 174v/174V Pos: standing >
Your group consists of ( 3/30):
( Head) 1260/1260 hit, 174/174 move Teis
(Front) 843/843 hit, 153/153 move Ath
(Front) 1139/1139 hit, 256/256 move Omm
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
You stop using the holy mace of the efreeti.
< 1260h/1260H 174v/174V Pos: standing >
You wield Tsunami, the trident of storms.
< 1260h/1260H 174v/174V Pos: standing >
You tap Tsunami, trident of storms on the ground three times.
The water from Tsunami, trident of storms flows around Frak, refreshing your vitality!
The water from Tsunami, trident of storms flows around Ath, refreshing your vitality!
The water from Tsunami, trident of storms flows around Omm, refreshing your vitality!
The water from Tsunami, trident of storms flows around you, refreshing your vitality!
< 1260h/1260H 174v/174V Pos: standing >
You stop using Tsunami, the trident of storms.
< 1260h/1260H 174v/174V Pos: standing >
You wield the holy mace of the efreeti.
< 1260h/1260H 174v/174V Pos: standing >
A Simple Dwelling
Obvious exits: -South
[2] The corpse of a poor male commoner is lying here.
*Frak (Minotaur)(huge) sits resting.(Gold Aura)
Ath (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A large dog stands here, nosing the ground for signs of food.
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
Frak has just given you his consent.
< 1260h/1260H 174v/174V Pos: standing >
Frak clambers to his feet.
Frak is now a member of your group.
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
A Simple Dwelling
Obvious exits: -South
[2] The corpse of a poor male commoner is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Ath (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A large dog stands here, nosing the ground for signs of food.
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
Omm sneaks south.
Frak leaves south.
You follow Omm.
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -West
The corpse of a poor male commoner is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A dirty young girl stands here, trying to immitate passers-by.
< 1260h/1260H 173v/174V Pos: standing >
A dirty young girl leaves east.
< 1260h/1260H 173v/174V Pos: standing >
Frak leaves west.
You follow Omm.
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -West
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 1260h/1260H 172v/174V Pos: standing >
Omm sneaks west.
Frak leaves west.
You follow Omm.
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Your group consists of ( 4/30):
( Head) 1260/1260 hit, 173/174 move Teis
(Front) 843/843 hit, 150/153 move Ath
(Front) 1139/1139 hit, 254/256 move Omm
(Front) 1281/1422 hit, 172/175 move Frak
< 1260h/1260H 173v/174V Pos: standing >
Omm sneaks north.
Frak leaves north.
You follow Omm.
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A dirty young boy stands here, staring at the passers-by in awe.
A well dressed young girl stands here, trying to ignore the urges to play.
< 1260h/1260H 172v/174V Pos: standing >
You quickly scan the area.
A leather-worker who is close by to your east.
< 1260h/1260H 174v/174V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 1260h/1260H 174v/174V Pos: standing >
Frak leaves north.
You follow Omm.
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
The corpse of an elite Ceothian guard is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 1260h/1260H 173v/174V Pos: standing >
You quickly scan the area.
A dirty young boy who is close by to your south.
A well dressed young girl who is close by to your south.
< 1260h/1260H 173v/174V Pos: standing >
You quickly scan the area.
A dirty young boy who is close by to your south.
A well dressed young girl who is close by to your south.
< 1260h/1260H 173v/174V Pos: standing >
A well dressed young girl enters from the south.
Omm sneaks north.
Frak leaves north.
You follow Omm.
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South
[2] The corpse of a violet death thief is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 1260h/1260H 172v/174V Pos: standing >
You quickly scan the area.
A well dressed young girl who is close by to your south.
A dirty young boy who is not far off to your south.
< 1260h/1260H 174v/174V Pos: standing >
You quickly scan the area.
A well dressed young girl who is close by to your south.
A dirty young boy who is not far off to your south.
< 1260h/1260H 174v/174V Pos: standing >
Omm sneaks east.
Frak leaves east.
You follow Omm.
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -West
The corpse of a poor female commoner is lying here.
The corpse of a violet death thief is lying here.
The corpse of a poor male commoner is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 1260h/1260H 173v/174V Pos: standing >
You quickly scan the area.
A dirty young girl who is close by to your north.
A scavenging dog who is not far off to your north.
A dirty young boy who is a brief walk away to your north.
A dirty young girl who is a brief walk away to your north.
A Duergar who is in the distance to your north.
A Ceothian guard who is in the distance to your north.
< 1260h/1260H 173v/174V Pos: standing >
You quickly scan the area.
A dirty young girl who is close by to your north.
A scavenging dog who is not far off to your north.
A dirty young boy who is a brief walk away to your north.
A dirty young girl who is a brief walk away to your north.
A Duergar who is in the distance to your north.
A Ceothian guard who is in the distance to your north.
< 1260h/1260H 173v/174V Pos: standing >
< 1260h/1260H 173v/174V Pos: standing >
Omm sneaks north.
Frak leaves north.
You follow Omm.
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Ath (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A dirty young girl stands here, trying to immitate passers-by.
< 1260h/1260H 172v/174V Pos: standing >
Omm sneaks north.
Frak leaves north.
You follow Omm.
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
The corpse of a poor female commoner is lying here.
The corpse of a Ceothian guard is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A large dog stands here, nosing the ground for signs of food.
Ath sneaks in from the south.
< 1260h/1260H 171v/174V Pos: standing >
< 1260h/1260H 173v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
Frak leaves south.
You follow Omm.
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A dirty young girl stands here, trying to immitate passers-by.
< 1260h/1260H 173v/174V Pos: standing >
You quickly scan the area.
A dirty young boy who is not far off to your north.
A dirty young girl who is not far off to your north.
A Duergar who is rather far off to your north.
< 1260h/1260H 173v/174V Pos: standing >
< 1260h/1260H 173v/174V Pos: standing >
Omm sneaks north.
Frak leaves north.
You follow Omm.
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
The corpse of a poor female commoner is lying here.
The corpse of a Ceothian guard is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Ath sneaks in from the south.
< 1260h/1260H 172v/174V Pos: standing >
Omm sneaks north.
Frak leaves north.
You follow Omm.
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
The corpse of a wealthy woman is lying here.
[2] The corpse of a Ceothian guard is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A dirty young boy stands here, staring at the passers-by in awe.
A dirty young girl stands here, trying to immitate passers-by.
< 1260h/1260H 171v/174V Pos: standing >
A dirty young girl leaves north.
Omm sneaks north.
Frak leaves north.
You follow Omm.
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A dirty young girl stands here, trying to immitate passers-by.
< 1260h/1260H 172v/174V Pos: standing >
< 1260h/1260H 174v/174V Pos: standing >
Omm sneaks north.
Frak leaves north.
You follow Omm.
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -South -West
Fresh blood covers everything in the area.
The corpse of a Ceothian guard is lying here.
The corpse of an elite Ceothian guard is lying here.
*Frak (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Omm (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
*A Duergar (medium) (HardCore) stands in mid-air here.(Red Aura)
A globe of darkness floats near a Duergar's head.
< 1260h/1260H 173v/174V Pos: standing >
Omm snaps into visibility.
A Duergar snaps into visibility.
A Duergar is knocked to the ground by Omm's mighty bash!
You quickly scan the area.
A dirty young girl who is close by to your south.
A dirty young boy who is not far off to your south.
A dirty young girl who is rather far off to your south.
< 1260h/1260H 173v/174V Pos: standing >
Omm snaps into visibility.
Omm's fine crush wounds a Duergar.
Omm's fine pierce grazes a Duergar.
Omm's fine pierce wounds a Duergar.
Omm's impressive pierce wounds a Duergar.
Omm's powerful pierce strikes a Duergar.
Omm's mighty crush knocks a Duergar's weapon from his grasp!
A Duergar snaps into visibility.
Omm's crush strikes a Duergar.
Omm's impressive crush wounds a Duergar.
Omm's fine pierce wounds a Duergar.
Omm's impressive pierce wounds a Duergar.
Omm's fine pierce wounds a Duergar.
Omm's pierce strikes a Duergar.
Omm's crude crush grazes a Duergar.
Omm's crude pierce grazes a Duergar.
Omm's impressive crush wounds a Duergar.
Omm's crude crush grazes a Duergar.
< 1260h/1260H 173v/174V Pos: standing >
Frak starts casting an offensive spell.
Frak snaps into visibility.
< 1260h/1260H 173v/174V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.
< 1260h/1260H 173v/174V Pos: standing >
Ath starts casting an offensive spell.
< 1260h/1260H 173v/174V Pos: standing >
You complete your spell...
A Duergar snaps into visibility.
[Damage: 111 ] You unleash light in a focused, searing ray at a Duergar!
< 1260h/1260H 173v/174V Pos: standing >
Ath completes his spell...
Ath utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Ath hits a Duergar soundly.
A bolt of force sent by Ath hits a Duergar soundly.
A bolt of force sent by Ath hits a Duergar soundly.
< 1260h/1260H 174v/174V Pos: standing >
Frak completes his spell...
Frak utters the words 'aihu-waouq grul'
Frak points at a Duergar, and a powerful ray of anti-magic lances forth from their fingertip!
Frak tries to dispel a Duergar's magic!
And he has some success!
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.
< 1260h/1260H 174v/174V Pos: standing >
Ath starts casting an offensive spell.
< 1260h/1260H 174v/174V Pos: standing >
Omm parries a Duergar's lunge at him.
Omm parries a Duergar's lunge at him.
A Duergar snaps into visibility.
Omm snaps into visibility.
Omm misses a Duergar.
Omm snaps into visibility.
A Duergar snaps into visibility.
Omm's pierce wounds a Duergar.
Omm's powerful pierce seriously wounds a Duergar.
Omm's fine pierce strikes a Duergar.
Omm's pierce wounds a Duergar.
Omm's crush strikes a Duergar.
Omm's crude crush wounds a Duergar.
Omm's fine crush strikes a Duergar.
Omm's pierce strikes a Duergar.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
A Duergar looks pale as his lifeforce is drained by Omm!
A Duergar is stunned!
Omm's fine pierce critically injures a Duergar.
A Duergar is mortally wounded, and will die soon, if not aided.
Omm stabs viciously at a Duergar, whose lifeless body falls to the ground.
A Duergar's massive studded mithril fists [poor] was completely destroyed by the massive blow!
A Duergar's cloak of werewolf fur was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.