<worn as a badge> an emblem of Shanatar royalty of regeneration (magic) [55%]
<worn on head> the spiked crown of mental resistance
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic)
<worn on face> a white hot mask of living flame of constitution (glowing)
<worn around neck> a scarf of enhanced stealth (magic)
<worn around neck> the holy symbol of sanctity (magic) (glowing) (humming)
<worn on body> a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body> Daganar's cloak of stealth (magic) (glowing)
<worn as quiver> a quiver smeared with blood
<worn about waist> a segmented endurium belt (magic) (glowing)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> sleeves of gold dragonskin (magic)
<held as shield> the shield of the earthwyrm (magic)
<worn around wrist> a delicate chrome bracelet of Awareness [poor] made by Daweava (magic) [59%]
<worn around wrist> a silver charm bracelet of charisma (magic) (glowing)
<worn on hands> a virulent case of herpes simplex of strength
<worn on finger> the ring of the legendary hunter of strength (magic) (glowing) (humming)
<worn on finger> a ring of the Neogi Lords [poor] (glowing)
<held> a totem of shadows [superior] (magic) [77%]
<worn on legs> a pair of soiled leather breeches (magic)
<worn on feet> a pair of clawed demon-hide moccasins [83%]
.^..M@M^M^.
...^^^+^^M^
+++++++..^^
....^^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 949h/949H 32v/246V Pos: standing >
..M^^+^M^
..^M^^+^M^.
.^..M^M^M^.
...^^@+^^M^
+++++++..^^
.....^^^.^.
..^^.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 949h/949H 30v/246V Pos: standing >
.^M^^+^M^
.^..M^M^M^.
...^^^+^^M^
+++++@+..^^
.....^^^.^.
...^^.^.^^^
..^..^..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 949h/949H 29v/246V Pos: standing >
^..M^M^M^
...^^^+^^M^
+++++++..^^
.....@^^.^.
...^^.^.^^^
M..^..^..^.
..^^.....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 949h/949H 29v/246V Pos: standing >
.^..M^M^M
^...^^^+^^M
++++++++..^
M....@^^^.^
....^^.^.^^
.M..^..^..^
...^^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 949h/949H 27v/246V Pos: standing >
..^..M^+^
.^...^^^M^^
.++++++++..
+M...@.^^^.
.....^^.^.^
..M..^..^..
....^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 949h/949H 26v/246V Pos: standing >
*..^..M^+
*.^...^^^M^
..++++++++.
++M..@..^^^
+.....^^.^.
+..M..^..^.
.....^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 949h/949H 24v/246V Pos: standing >
**..^..M^
**.^...^^^M
*..++++++++
.M++.@...^^
.+.....^^.^
.+..M..^..^
+.....^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 949h/949H 26v/246V Pos: standing >
***..^..M
***.^...^^^
**..+++++++
*.M++@....^
..+.....^^.
..+..M..^..
.+.....^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 949h/949H 25v/246V Pos: standing >
****..^M^
****..^..M^
***.^...^^^
**..+@+++++
*.+++.....^
..M.....^^.
.+..M..^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 949h/949H 26v/246V Pos: standing >
*****..^M
*****..^..M
****.^...^^
***..@+++++
**.+++.....
*..M.....^^
..+..M..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 949h/949H 26v/246V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
< 949h/949H 25v/246V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 949h/949H 24v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 949h/949H 25v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 949h/949H 25v/246V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
< 949h/949H 28v/246V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
< 949h/949H 27v/246V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 949h/949H 27v/246V Pos: standing >
You quickly scan the area.
The skeletal man who is close by to your east.
The acolyte who is not far off to your east.
A skeletal warder who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
The vampire of Ytarae Retoriva who is a brief walk away to your east.
A Dwarf who is a brief walk away to your west.
< 949h/949H 27v/246V Pos: standing >
Along Bliss Boulevard
Obvious exits: -NB -E -W
A skeletal citizen of Newhaven is walking here.
< 949h/949H 28v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A skeletal acolyte stands here.
The skeleton of a warder roams the streets here.
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 949h/949H 28v/246V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
< 949h/949H 27v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 949h/949H 28v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 949h/949H 29v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
A skeletal acolyte stands here.
The skeleton of a warder roams the streets here.
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 949h/949H 32v/246V Pos: standing >
Along Bliss Boulevard
Obvious exits: -NB -E -W
A skeletal citizen of Newhaven is walking here.
< 949h/949H 31v/246V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 949h/949H 31v/246V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 949h/949H 32v/246V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 949h/949H 32v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
a small, green reed lays here.
< 949h/949H 32v/246V Pos: standing >
You failed.
< 949h/949H 34v/246V Pos: standing >
Along Bliss Boulevard
Obvious exits: -NB -E -W
< 949h/949H 34v/246V Pos: standing >
You do not see that here.
< 949h/949H 37v/246V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 949h/949H 37v/246V Pos: standing >
You do not see that here.
< 949h/949H 40v/246V Pos: standing >
Along Bliss Boulevard
Obvious exits: -NB -E -W
< 949h/949H 40v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
a small, green reed lays here.
< 949h/949H 39v/246V Pos: standing >
You do not see that here.
< 949h/949H 40v/246V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 949h/949H 41v/246V Pos: standing >
You do not see that here.
< 949h/949H 43v/246V Pos: standing >
Along Bliss Boulevard
Obvious exits: -NB -E -W
A skeletal citizen of Newhaven is walking here.
< 949h/949H 43v/246V Pos: standing >
You do not see that here.
< 949h/949H 46v/246V Pos: standing >
You quickly scan the area.
The acolyte who is close by to your east.
A skeletal warder who is close by to your east.
The zombie of a woman who is close by to your east.
The skeleton of a girl who is close by to your east.
The zombie of a woman who is close by to your east.
A Dwarf who is not far off to your east.
The vampire of Ytarae Retoriva who is not far off to your east.
< 949h/949H 47v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A skeletal acolyte stands here.
The skeleton of a warder roams the streets here.
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 949h/949H 51v/246V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
< 949h/949H 55v/246V Pos: standing >
The acolyte leaves east.
< 949h/949H 57v/246V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
A skeletal acolyte stands here.
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
< 949h/949H 60v/246V Pos: standing >
You see nothing special about him.
This Dwarf has a few scratches.
He's medium in size.
<worn as a badge> an emblem of healing
<worn on head> a sinister limestone skull from Newhaven
<worn in ear> a tiger's tooth earring [superior]
<worn on face> a blood-stained copper mask
<worn around neck> some prayer beads with a single cross [poor] (glowing) (illuminating)
<worn around neck> some prayer beads with a single cross (glowing) (illuminating)
<worn on body> some fine iron cuirass
<worn about waist> a tigerskin belt [poor]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a diabolical gold belt buckle from The Underworld
<worn on arms> some fragile emerald sleeves from Newhaven
<held as shield> a tower shield emblazoned with an elven skull (magic)
<worn on finger> a cracked dragonscale signet
<worn on finger> a large glowing ring [superior] (magic) (glowing) (illuminating)
<primary weapon> a misshaped gem lance
<worn on legs> some rusty limestone greaves from Rift Valley Jungle
<worn on feet> some muddy cloth boots
< 949h/949H 60v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a warder roams the streets here.
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 949h/949H 60v/246V Pos: standing >
The sun vanishes behind the southern horizon.
< 949h/949H 67v/246V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
A skeletal acolyte stands here.
< 949h/949H 82v/246V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
A skeletal acolyte stands here.
< 949h/949H 85v/246V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
A vampire of a grand knight who is in the distance to your north.
A skeletal warder who is close by to your west.
The zombie of a woman who is close by to your west.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
The skeletal man who is not far off to your west.
The vampire of Ytarae Retoriva who is close by above you.
The zombie of a lieutenant who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
< 949h/949H 86v/246V Pos: standing >
A Dwarf enters from the north.
< 949h/949H 87v/246V Pos: standing >
A Dwarf leaves up.
< 949h/949H 88v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) stands in mid-air here (Newbie).(holy) (casting) (Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie of a Lieutenant of the Hammer of Newhaven stands here.
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 105v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) stands in mid-air here (Newbie), fighting the zombie of a lieutenant.(holy) (casting) (Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie of a lieutenant stands here, fighting a Dwarf.
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 124v/246V Pos: standing >
The acolyte leaves north.
< 949h/949H 125v/246V Pos: standing >
< 949h/949H 126v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 129v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 133v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 135v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 138v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 140v/246V Pos: standing >
The acolyte enters from the north.
< 949h/949H 142v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 142v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) stands in mid-air here (Newbie).(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 147v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) sits resting.(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 150v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) sits resting.(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 152v/246V Pos: standing >
On Top of a Decaying Southeastern Tower
Obvious exits: -D
A Dwarf (medium) sits resting.(holy)(Gold Aura)
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie-lord of the Beltorian Stromtorlin is standing here.(holy)(Red Aura)
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
< 949h/949H 155v/246V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 949h/949H 156v/246V Pos: standing >
You complete your spell...
You point at a Dwarf.
[Damage: 189 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
A Dwarf, looking very frustrated, packs up his holy symbol.
< 949h/949H 158v/246V Pos: standing >
You dodge a Dwarf's vicious attack.
You snap into visibility.
< 949h/949H 159v/246V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 949h/949H 161v/246V Pos: standing >
You snap into visibility.
Casting: arieks shattering iceball
< 949h/949H 164v/246V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 235 ] Your iceball shatters any hopes a Dwarf had of living a long and happy life.
A Dwarf's prayer beads with a single cross freezes and shatters into million pieces from the intense cold!
A Dwarf is dead! R.I.P.
You receive your share of experience.