The death of [27 Ethermancer] Cir (Halfling)

in A Young Jungle

from the perspective of [27 Ethermancer] Cir (Halfling)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       a glass eye
<worn in ear>        a small couatl scale [poor]
<worn on face>       a leafy mask of Silvanos
<worn around neck>   a magical bronze torque
<worn on body>       an incomplete suit of chainmail of the elements (glowing)
<worn about body>    a cloak of storm winds
<worn about waist>   a belt bearing the symbol of Baphomet [superior]
<worn on arms>       some ghastly limestone arm plates
<held as shield>     a small round wooden shield
<worn around wrist>  an ink-covered steel bracer
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some snakeskin gloves
<worn on finger>     a red hawk signet ring [poor]
<worn on finger>     a chipped sapphire ring
<primary weapon>     a slender sword of vapor (glowing)
<worn on legs>       a pleated red and blue kilt [superior]

A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 241h/241H 54v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/241H 55v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.
A brown duck calmly protects her babies.
A lieutenant of the Woodseer guard keeps a careful watch.

< 241h/241H 57v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 241h/241H 57v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.

< 241h/241H 56v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A lieutenant of the Woodseer guard patrols the area.
A young duck searches for food here.

< 241h/241H 57v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.

< 241h/241H 66v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 241h/241H 66v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.
A brown duck calmly protects her babies.
A lieutenant of the Woodseer guard keeps a careful watch.

< 241h/241H 66v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A halfling adventurer wanders here humming to himself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 241h/241H 65v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.
A brown duck calmly protects her babies.
A lieutenant of the Woodseer guard keeps a careful watch.

< 241h/241H 67v/101V Pos: standing >
The halfling adventurer enters from the east.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 241h/241H 67v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.

< 241h/241H 66v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A lieutenant of the Woodseer guard patrols the area.
A young duck searches for food here.

< 241h/241H 66v/101V Pos: standing >
You are carrying: (1/12)
a mask of beastkind

< 241h/241H 68v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 241h/241H 67v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A giant dragonfly zips around here.

< 241h/241H 67v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A father duck with a bright green head watches the ducklings.
A young halfling woman is here seeking adventure.

< 241h/241H 67v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A giant dragonfly zips around here.

< 241h/241H 70v/101V Pos: standing >
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A halfling adventurer wanders here humming to himself.
A wealthy halfling woman on a shopping trip walks down the road.
A smiling halfling banker stands here ready to take deposits.

< 241h/241H 72v/101V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Cir
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

The escort says 'You have 22 items, this cost you 6 silver, and 7 copper'

< 241h/241H 80v/101V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Shadowclave.
You can't recall any legends or stories ever told about this item.

< 241h/241H 90v/101V Pos: standing >
You drop a mask of beastkind.

< 241h/241H 101v/101V Pos: standing >
You are carrying: (0/12)
Nothing.

< 241h/241H 101v/101V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
You are carrying: (0/12)
Nothing.

< 241h/241H 101v/101V Pos: standing >
You are not using it.

< 241h/241H 101v/101V Pos: standing >
I see no bp here.

< 241h/241H 101v/101V Pos: standing >
You do not see that item here.

< 241h/241H 101v/101V Pos: standing >
You do not see that item here.

< 241h/241H 101v/101V Pos: standing >
You are not using it.

< 241h/241H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.

< 236h/236H 101v/101V Pos: standing >
But it's already open!

< 236h/236H 101v/101V Pos: standing >
a small pile of coins
a gleaming marble torque
a bloody piece of flesh

< 236h/236H 101v/101V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 15 platinum coins, 9 gold coins, 6 silver coins. 
You get a gleaming marble torque from a rugged adventurers satchel.
You get a bloody piece of flesh from a rugged adventurers satchel.

< 236h/236H 101v/101V Pos: standing >
You drop a bloody piece of flesh.
You drop a gleaming marble torque.
You drop a rugged adventurers satchel.

< 236h/236H 101v/101V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 236h/236H 101v/101V Pos: standing >
You are not using it.

< 236h/236H 101v/101V Pos: standing >
You don't have anything to put in it.

< 236h/236H 101v/101V Pos: standing >
a rugged adventurers satchel appears to be empty.

< 236h/236H 101v/101V Pos: standing >
You do not see or have the satchel.

< 236h/236H 101v/101V Pos: standing >
a rugged adventurers satchel appears to be empty.

< 236h/236H 101v/101V Pos: standing >
You are not using it.

< 236h/236H 101v/101V Pos: standing >
Ok.
You put 15 platinum, 9 gold, 6 silver, and 1 copper coins into a rugged adventurers satchel.

< 236h/236H 101v/101V Pos: standing >
You do not seem to have the 'satchel'.

< 236h/236H 101v/101V Pos: standing >
Ok.

< 236h/236H 101v/101V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A halfling adventurer wanders here humming to himself.
A smiling halfling banker stands here ready to take deposits.

< 236h/236H 100v/101V Pos: standing >
You are not using it.

< 236h/236H 100v/101V Pos: standing >
I see no bp here.

< 236h/236H 100v/101V Pos: standing >
You do not see or have the bp.

< 236h/236H 100v/101V Pos: standing >
I see no bp here.

< 236h/236H 101v/101V Pos: standing >
You do not seem to have the 'bp'.

< 236h/236H 101v/101V Pos: standing >
You are not using it.

< 236h/236H 101v/101V Pos: standing >
I see no satchel here.

< 236h/236H 101v/101V Pos: standing >
You do not see or have the satchel.

< 236h/236H 101v/101V Pos: standing >
You do not seem to have the 'satchel'.

< 236h/236H 101v/101V Pos: standing >
You are not using it.

< 236h/236H 101v/101V Pos: standing >
I see no sack here.

< 236h/236H 101v/101V Pos: standing >
You do not see or have the sack.

< 236h/236H 101v/101V Pos: standing >
You do not seem to have the 'sack'.

< 236h/236H 101v/101V Pos: standing >
A giant dragonfly enters from the south.

< 236h/236H 101v/101V Pos: standing >
You haven't got that much!

< 236h/236H 101v/101V Pos: standing >
You are carrying: (0/12)
Nothing.

< 236h/236H 101v/101V Pos: standing >
You are using:
<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       a glass eye
<worn in ear>        a small couatl scale [poor]
<worn on face>       a leafy mask of Silvanos
<worn around neck>   a magical bronze torque
<worn around neck>   a holy silver medallion of endurance
<worn on body>       an incomplete suit of chainmail of the elements (glowing)
<worn about body>    a cloak of storm winds
<worn about waist>   a belt bearing the symbol of Baphomet [superior]
<worn on arms>       some ghastly limestone arm plates
<held as shield>     a small round wooden shield
<worn around wrist>  an ink-covered steel bracer
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some snakeskin gloves
<worn on finger>     a red hawk signet ring [poor]
<worn on finger>     a chipped sapphire ring
<primary weapon>     a slender sword of vapor (glowing)
<worn on legs>       a pleated red and blue kilt [superior]

< 236h/236H 101v/101V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Cir
Obvious exits: -N#
a satchel used to hold various items lies here. (illuminating)
An ornate chest bearing items that are unsorted.

The escort says 'You have 26 items, this cost you 7 silver, and 9 copper'

< 236h/236H 101v/101V Pos: standing >
The door seems to be closed.

< 236h/236H 101v/101V Pos: standing >
You get a rugged adventurers satchel.

< 236h/236H 101v/101V Pos: standing >
Ok.

< 236h/236H 101v/101V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A giant dragonfly zips around here.
A halfling adventurer wanders here humming to himself.
A smiling halfling banker stands here ready to take deposits.

< 236h/236H 100v/101V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 15 platinum coins, 9 gold coins, 6 silver coins, 1 copper coin. 

< 236h/236H 100v/101V Pos: standing >
Your account contains:
    27 platinum, 148 gold, 505 silver, 0 copper coins.

< 236h/236H 101v/101V Pos: standing >
You are not using it.

< 236h/236H 101v/101V Pos: standing >
I see no bp here.

< 236h/236H 101v/101V Pos: standing >
Into what?

< 236h/236H 101v/101V Pos: standing >
I see no bp here.

< 236h/236H 101v/101V Pos: standing >
You do not seem to have the 'bp'.

< 236h/236H 101v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W

< 236h/236H 100v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A wealthy halfling woman on a shopping trip walks down the road.

< 236h/236H 99v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A kitten jumps here playing with leaves tossed by the wind.
A young duck searches for food here.

< 236h/236H 98v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.

< 236h/236H 97v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 236h/236H 97v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A halfling adventurer wanders here humming to himself.
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.
A brown duck calmly protects her babies.

< 236h/236H 99v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 236h/236H 100v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
An ugly frog is here eating insects.

< 236h/236H 99v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 236h/236H 98v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 236h/236H 97v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 236h/236H 97v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 236h/236H 96v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 236h/236H 95v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 236h/236H 95v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 236h/236H 93v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 236h/236H 92v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 236h/236H 90v/101V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S

< 236h/236H 97v/101V Pos: standing >
A Young Jungle
Obvious exits: -N -W
A golden beetle waits for someone to pick it up.
A giant snake slithers here.

< 236h/236H 97v/101V Pos: standing >
[Damage:  4 ] -=[Your decent slash strikes a giant snake very hard.]=-

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  small wounds >
 Autosaving...

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  small wounds >
 [Damage:  2 ] -=[Your crude slash strikes a giant snake.]=-
[Damage:  2 ] -=[Your slash strikes a giant snake.]=-

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  few wounds >
 A giant snake misses you.

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] -=[Your crude slash strikes a giant snake.]=-
[Damage:  1 ] -=[Your weak slash strikes a giant snake.]=-
[Damage:  1 ] -=[Your weak slash strikes a giant snake.]=-

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  few wounds >
 A giant snake misses you.

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] -=[Your crude slash strikes a giant snake hard.]=-
[Damage:  2 ] -=[Your crude slash strikes a giant snake hard.]=-

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  nasty wounds >
 You start chanting...

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  nasty wounds >
 You block a giant snake's lunge at you.

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  nasty wounds >
 Casting: frost bolt 

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  nasty wounds >
 You complete your spell...
[Damage:  6 ] You send a bolt of chilling frost streaking towards a giant snake, which shatters on impact.

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  awful >
 [Damage:  1 ] -=[Your weak slash strikes a giant snake.]=-

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  awful >
 You block a giant snake's lunge at you.

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] -=[Your weak slash strikes a giant snake hard.]=-
A giant snake dodges your futile attack.
[Damage:  2 ] -=[Your crude slash seriously wounds a giant snake.]=-
A giant snake is stunned!

< 236h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:excellent E: snake sta EP:  bleeding, close to death >
 [Damage:  5 ] You send a bolt of chilling frost streaking towards a giant snake, which shatters on impact.
A giant snake is mortally wounded, and will die soon, if not aided.

< 236h/236H 101v/101V Pos: standing >
<[Damage:  5 ] Your final slash sends a giant snake's head bouncing along the ground.
A giant snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a giant snake's gurgling and choking signals its demise.

< 236h/236H 101v/101V Pos: standing >
You get the skin of a giant snake [superior] from the corpse of a giant snake.

< 236h/236H 101v/101V Pos: standing >
Saving Cir.

< 236h/236H 101v/101V Pos: standing >
A Young Jungle
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a giant snake is lying here.
Shattered bits of ice are scattered about the area.
A golden beetle waits for someone to pick it up.

< 236h/236H 101v/101V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A golden beetle waits for someone to pick it up.
A golden beetle waits for someone to pick it up.
A golden beetle waits for someone to pick it up.
A spotted leopard prowls the jungle looking for dinner.

< 236h/236H 99v/101V Pos: standing >
A Young Jungle
Obvious exits: -N -S -W
A yellow flower hangs from a vine here.
A yellow flower hangs from a vine here.

< 236h/236H 97v/101V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A golden beetle waits for someone to pick it up.

< 236h/236H 97v/101V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W -U

< 236h/236H 96v/101V Pos: standing >
Drifts in the snow are being formed by the wind.
A Young Jungle
Obvious exits: -N -E -S -W
A red flower hangs from a vine here.
A red flower hangs from a vine here.

< 236h/236H 97v/101V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A pool of fresh blood slowly dries here.
A halfling sentinel keeps a close watch on the jungle.
A red flower hangs from a vine here.

< 236h/236H 99v/101V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W -D
A dark raven flies in circles here, carrying out some dark purpose.
A solitary halfling wanders here, searching for lost treasures.
A spotted leopard prowls the jungle looking for dinner.

< 236h/236H 97v/101V Pos: standing >
A Dark Burrow
Obvious exits: -U
The bleached corpse of a warrior lies here.
Some moss lines the ground here.

< 236h/236H 98v/101V Pos: standing >
You find an ancient axe!

< 236h/236H 101v/101V Pos: standing >
You get an ancient axe.

< 236h/236H 101v/101V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W -D
A dark raven flies in circles here, carrying out some dark purpose.
A solitary halfling wanders here, searching for lost treasures.
A spotted leopard prowls the jungle looking for dinner.

< 236h/236H 100v/101V Pos: standing >
You sit down and relax.

< 236h/236H 100v/101V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  6 of  7   (   6 seconds)
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 236h/236H 100v/101V Pos: sitting >
You start meditating...

< 236h/236H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 236h/236H 101v/101V Pos: sitting >
Maybe you should get on your feet first?

< 236h/236H 101v/101V Pos: sitting >
You are already awake...

< 236h/236H 101v/101V Pos: sitting >
You sit up straight and start to pay attention.

< 236h/236H 101v/101V Pos: sitting >
You clamber to your feet.

< 236h/236H 101v/101V Pos: standing >
You are already standing.

< 236h/236H 101v/101V Pos: standing >
You start chanting...

< 236h/236H 101v/101V Pos: standing >
You complete your spell...
[Damage: 35 ] a halfling adventurer screams in agony as your biting cold freezes her soul!
-=[A halfling adventurer's slash strikes you.]=-
Everything is blurry after a halfling adventurer's head came crashing into your skull.

< 206h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: small wounds E: halfling sta EP:  nasty wounds >
 A halfling adventurer parries your futile lunge at her.
You block a halfling adventurer's lunge at you.
A halfling adventurer misses you.

< 206h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: small wounds E: halfling sta EP:  nasty wounds >
 You start chanting...

< 206h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: small wounds E: halfling sta EP:  nasty wounds >
 A dark raven leaves west.

< 206h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: small wounds E: halfling sta EP:  nasty wounds >
 A dwarf guard snaps into visibility.
-=[A dwarf guard's decent pierce wounds you.]=-
Out of nowhere, a dwarf guard stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a dwarf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a dwarf guard stabs you in the back.
OUCH!  That really did HURT!

< 88h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: nasty wounds E: a dwarf guard sta EP: excellent >
 You complete your spell...
[Damage: 51 ] Your lightning bolt shatters a halfling adventurer to pieces.
A halfling adventurer is dead! R.I.P.
You receive your share of experience.
A halfling adventurer's death cry reverberates in your head as she falls to the ground.
Your improved dexterity grants you an additional attack!
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A dwarf guard snaps into visibility.

< 88h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: nasty wounds E: a dwarf guard sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 88h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Saving Cir.

< 88h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: nasty wounds E: someone sta EP: excellent >
 OUCH! someone suddenly appears behind you and makes a slashing motion at your throat!

< 88h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A halfling sentinel enters from the south.

< 88h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A dwarf guard snaps into visibility.

< 88h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC: nasty wounds E: a dwarf guard sta EP: excellent >
 A dwarf guard snaps into visibility.
-=[A dwarf guard's impressive pierce strikes you very hard.]=-
-=[A dwarf guard's decent pierce strikes you.]=-
A dwarf guard misses you.
You dodge a dwarf guard's vicious attack.

< 68h/236H 101v/101V Pos: standing >
< T: Cir TP: sta TC:pretty hurt E: a dwarf guard sta EP: excellent >
 You attempt to flee...
A Young Jungle
Obvious exits: -N -E -S -W
A pool of fresh blood slowly dries here.
A red flower hangs from a vine here.
You flee southward!

< 68h/236H 74v/101V Pos: standing >
A dwarf guard snaps into visibility.
Out of nowhere, a dwarf guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a dwarf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a dwarf guard stabs you in the back, RIP...
Your holy silver medallion of endurance was completely destroyed by the massive blow!