The death of [15 Death Magus] Ik (Lich)

in A Large Storeroom

from the perspective of [56 Necrolyte] Kobie La Resistance (Kobold)

<worn on head>       a platinum crown encrusted with emeralds [poor] (magic)
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a blood-colored crystal tear [superior]
<worn on face>       mask of the iron bloodhounds [superior] (glowing)
<worn around neck>   a charm made of dwarf bone [poor]
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the armor of elemental power (magic)
<worn about body>    the shroud of hatred (magic) (glowing) (humming)
<worn on back>       a large leather backpack
<worn on tail>       the ring of power (magic)
<worn about waist>   a belt of iron bands (magic)
<worn on belt buckle>a spell tome of putrified zombie skin (magic)
<attached to belt>   a black leather tome with an embossed dracolich (magic)
<attached to belt>   a silvery sack
<worn on arms>       some leather sleeves studded with rusty iron spikes [poor]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet exclusive to the Llewyrr (magic) (illuminating)
<worn on hands>      gloves of arcane power [poor]
<worn on finger>     a ring of shimmering faerie fire (glowing)
<worn on finger>     a diamond ring with the magician's insignia
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<held>               a skull-headed staff (magic) (humming) [73%]             
<worn on legs>       some polished blasbain leggings (magic)
<worn on feet>       the boots of speed [superior] (magic)

Central Path Through the Dump
Obvious exits: -N -S

< 679h/668H 183v/198V Pos: standing >
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.

< 679h/668H 182v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/668H 182v/198V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S

< 679h/668H 182v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/668H 182v/198V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W

< 679h/668H 181v/198V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S# -W

< 679h/668H 179v/198V Pos: standing >
Ok.

< 679h/668H 181v/198V Pos: standing >
Tired Trader Inn
Obvious exits: -N
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 679h/668H 179v/198V Pos: standing >
Ok.

< 679h/668H 181v/198V Pos: standing >
You start chanting...

< 679h/668H 181v/198V Pos: standing >
Casting: protect undead 

< 679h/668H 183v/198V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 679h/668H 183v/198V Pos: standing >
You start chanting...

< 679h/668H 184v/198V Pos: standing >
Casting: protect undead 

< 679h/668H 185v/198V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 679h/668H 186v/198V Pos: standing >
You start chanting...

< 679h/668H 187v/198V Pos: standing >
Casting: protect undead 

< 679h/668H 188v/198V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 679h/668H 189v/198V Pos: standing >
You are carrying: (0/11)
Nothing.

< 679h/668H 190v/198V Pos: standing >

		Score information for Kobie

Level: 56   Race: Kobold   Class: Necromancer / Necrolyte Sex: Male
Hit points: 679(668)  Moves: 190(198)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 6500 platinum     0 gold     0 silver     0 copper
Playing time: 16 days / 12 hours/ 11 minutes
Received data: 1.1421 MB this session.
Send data:     0.0128 MB this session.
Compression ratio: none
Title: La Resistance
Status:  Standing.
Epic points(total): 5071(27921)
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   -0.26   Deaths:   55
Detecting:       Invisible Magic Heat
Protected from:  Fire Cold Living All but High Circle Spells
Enchantments:    Ultravision Farsee Fly Invisibility Levitation Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points: 1237 

Active Spells:
--------------
stone skin (10 minutes)
Auctions Disabled (1 minute)
improved invisibility (25 minutes)
stone skin (6 minutes)
globe of invulnerability (3 minutes)
fly (89 minutes)
detect invisibility (52 minutes)
strength (32 minutes)
vitalize undead (15 minutes)
well-rested bonus (73 minutes)


< 679h/668H 190v/198V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
knock                       [in spellbook]
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness           [in spellbook]
raise vampire               [in spellbook]
taint                       [in spellbook]
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                 [in spellbook]
cloak of fear               [in spellbook]
fly                         [in spellbook]
mass embalm                 [in spellbook]
raise lich                  [in spellbook]
vampiric trance             [in spellbook]

11th CIRCLE:
corpseform                  [in spellbook]
create dracolich            [in spellbook]
power word kill             [in spellbook]
summon ghasts               [in spellbook]

12th CIRCLE:
create greater dracolich    [in spellbook]


< 679h/668H 190v/198V Pos: standing >
You purge 'improved invisibility' from your thoughts.

< 679h/668H 198v/198V Pos: standing >
You sit down and relax.

< 679h/668H 198v/198V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  2 - create dracolich
               2 - summon ghasts
(10th circle)  1 - fly
               3 - raise lich
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               4 - embalm
( 2nd circle)  3 - sleep
               8 - protection from living
( 1st circle)  2 - minor creation
               4 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead
    5 seconds:  ( 7th) protect undead
    8 seconds:  ( 7th) protect undead

You can memorize 1 8th circle spell(s).
You continue your study.

< 678h/668H 198v/198V Pos: sitting >
You start meditating...

< 678h/668H 198v/198V Pos: sitting >
You have finished memorizing protect undead.

< 678h/668H 198v/198V Pos: sitting >
You have finished memorizing protect undead.

< 678h/668H 198v/198V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 678h/668H 198v/198V Pos: sitting >
Um.. what spell are you trying to memorize?

< 678h/668H 198v/198V Pos: sitting >
You clamber to your feet.

< 678h/668H 198v/198V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 678h/668H 198v/198V Pos: standing >
You sit down and relax.

< 678h/668H 198v/198V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  2 - create dracolich
               2 - summon ghasts
(10th circle)  1 - fly
               3 - raise lich
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               4 - embalm
( 2nd circle)  3 - sleep
               8 - protection from living
( 1st circle)  2 - minor creation
               4 - protection from undead
               6 - slashing darkness

You can memorize 1 8th circle spell(s).

< 678h/668H 198v/198V Pos: sitting >
You start meditating...

< 678h/668H 198v/198V Pos: sitting >
You are memorizing haste, which will take about 3 seconds.

< 678h/668H 198v/198V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 678h/668H 198v/198V Pos: sitting >
You clamber to your feet.

< 678h/668H 198v/198V Pos: standing >
You start chanting...

< 678h/668H 198v/198V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 678h/668H 198v/198V Pos: standing >
You are using:
<worn on head>       a platinum crown encrusted with emeralds [poor] (magic)
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a blood-colored crystal tear [superior]
<worn on face>       mask of the iron bloodhounds [superior] (glowing)
<worn around neck>   a charm made of dwarf bone [poor]
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the armor of elemental power (magic)
<worn about body>    the shroud of hatred (magic) (glowing) (humming)
<worn on back>       a large leather backpack
<worn on tail>       the ring of power (magic)
<worn about waist>   a belt of iron bands (magic)
<worn on belt buckle>a spell tome of putrified zombie skin (magic)
<attached to belt>   a black leather tome with an embossed dracolich (magic)
<attached to belt>   a silvery sack
<worn on arms>       some leather sleeves studded with rusty iron spikes [poor]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet exclusive to the Llewyrr (magic) (illuminating)
<worn on hands>      gloves of arcane power [poor]
<worn on finger>     a ring of shimmering faerie fire (glowing)
<worn on finger>     a diamond ring with the magician's insignia
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<held>               a skull-headed staff (magic) (humming) [73%]             
<worn on legs>       some polished blasbain leggings (magic)
<worn on feet>       the boots of speed [superior] (magic)

< 678h/668H 198v/198V Pos: standing >
You are carrying: (0/11)
Nothing.

< 678h/668H 198v/198V Pos: standing >
Kobie appears to be Kobold and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He has little gills in his neck!

<worn on head>       a platinum crown encrusted with emeralds [poor] (magic)
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a blood-colored crystal tear [superior]
<worn on face>       mask of the iron bloodhounds [superior] (glowing)
<worn around neck>   a charm made of dwarf bone [poor]
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the armor of elemental power (magic)
<worn about body>    the shroud of hatred (magic) (glowing) (humming)
<worn on back>       a large leather backpack
<worn on tail>       the ring of power (magic)
<worn about waist>   a belt of iron bands (magic)
<worn on belt buckle>a spell tome of putrified zombie skin (magic)
<attached to belt>   a black leather tome with an embossed dracolich (magic)
<attached to belt>   a silvery sack
<worn on arms>       some leather sleeves studded with rusty iron spikes [poor]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet exclusive to the Llewyrr (magic) (illuminating)
<worn on hands>      gloves of arcane power [poor]
<worn on finger>     a ring of shimmering faerie fire (glowing)
<worn on finger>     a diamond ring with the magician's insignia
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<held>               a skull-headed staff (magic) (humming) [73%]             
<worn on legs>       some polished blasbain leggings (magic)
<worn on feet>       the boots of speed [superior] (magic)

< 678h/668H 198v/198V Pos: standing >
You start chanting...

< 678h/668H 198v/198V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 678h/668H 198v/198V Pos: standing >
You start chanting...

< 678h/668H 198v/198V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 678h/668H 198v/198V Pos: standing >
You start chanting...

< 678h/668H 198v/198V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 678h/668H 198v/198V Pos: standing >
You sit down and relax.

< 678h/668H 198v/198V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  2 - create dracolich
               2 - summon ghasts
(10th circle)  1 - fly
               3 - raise lich
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               4 - embalm
( 2nd circle)  3 - sleep
               8 - protection from living
( 1st circle)  2 - minor creation
               4 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) haste
    5 seconds:  ( 7th) protect undead
    8 seconds:  ( 7th) protect undead
   11 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 678h/668H 198v/198V Pos: sitting >
You start meditating...

< 678h/668H 198v/198V Pos: sitting >
You have finished memorizing haste.

< 678h/668H 198v/198V Pos: sitting >
You have finished memorizing protect undead.

< 678h/668H 198v/198V Pos: sitting >
You have finished memorizing protect undead.

< 678h/668H 198v/198V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 678h/668H 198v/198V Pos: sitting >
You clamber to your feet.

< 678h/668H 198v/198V Pos: standing >
Ok.

< 678h/668H 198v/198V Pos: standing >
Tired Trader Inn
Obvious exits: -N
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 678h/668H 198v/198V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W

< 678h/668H 197v/198V Pos: standing >
Ok.

< 678h/668H 197v/198V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W

< 678h/668H 195v/198V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W

< 678h/668H 193v/198V Pos: standing >
Choice Junk Emporium
Obvious exits: -N
A thri-kreen shoplifter cases the area.
A thri-kreen villager shops for the best deal in town.

< 678h/668H 191v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 192v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 192v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 192v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 192v/198V Pos: standing >
Autosaving...

< 678h/668H 193v/198V Pos: standing >
You failed.

< 678h/668H 195v/198V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W

< 678h/668H 194v/198V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S

< 678h/668H 193v/198V Pos: standing >
Blaktakpak's Protections Palace
Obvious exits: -N
Blaktakpak bends armor back into shape with his bare hands.

< 678h/668H 191v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 192v/198V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S

< 678h/668H 192v/198V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W

< 678h/668H 190v/198V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W

< 678h/668H 188v/198V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S

< 678h/668H 186v/198V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.

< 678h/668H 185v/198V Pos: standing >
The gate seems to be closed.

< 678h/668H 185v/198V Pos: standing >
The gate seems to be closed.

< 678h/668H 185v/198V Pos: standing >
Ok.

< 678h/668H 187v/198V Pos: standing >
Twin Tree Gateway to the Dump Landing
Obvious exits: -N -S

< 678h/668H 185v/198V Pos: standing >
Ok.

< 678h/668H 186v/198V Pos: standing >
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.

< 678h/668H 187v/198V Pos: standing >
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.

< 678h/668H 185v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 185v/198V Pos: standing >
The sun hangs low on the southern sky.
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE

< 678h/668H 183v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 184v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 184v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 184v/198V Pos: standing >
Inside the Forest Undercity
Obvious exits: -N -S

< 678h/668H 183v/198V Pos: standing >
Path Through the Forest Undercity
Obvious exits: -N -S

< 678h/668H 181v/198V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 678h/668H 179v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 180v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 180v/198V Pos: standing >
Path to the Forest Undercity
Obvious exits: -E -NW
A dangerous looking hook flier swoops about the forest.

< 678h/668H 178v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 178v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 179v/198V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 678h/668H 177v/198V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S

< 678h/668H 175v/198V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W

< 678h/668H 174v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 678h/668H 175v/198V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W

< 678h/668H 174v/198V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
A forest Tor saunters along the forest floor.

< 678h/668H 172v/198V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S

< 678h/668H 170v/198V Pos: standing >
Along a Small Side Path
Obvious exits: -E -W

< 678h/668H 170v/198V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S

< 678h/668H 170v/198V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
A forest Tor saunters along the forest floor.

< 678h/668H 168v/198V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W

< 678h/668H 166v/198V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W

< 677h/668H 166v/198V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S

< 677h/668H 165v/198V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 677h/668H 164v/198V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S

< 677h/668H 164v/198V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W

< 677h/668H 163v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/668H 163v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/668H 163v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/668H 163v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/668H 164v/198V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W

< 677h/668H 162v/198V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
A forest Tor saunters along the forest floor.

< 677h/668H 160v/198V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S

< 677h/668H 158v/198V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
A lithe forest elf scouts about here.

< 677h/668H 157v/198V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A treejumper searches the area for food.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 677h/668H 156v/198V Pos: standing >
You quickly scan the area.
A forest elf scout who is close by to your north.
A forest Tor who is a brief walk away to your north.
A treejumper who is close by to your south.
A bandit archer who is not far off above you.

< 677h/668H 157v/198V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D

< 677h/668H 155v/198V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here
A dangerous looking hook flier swoops about the forest.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 677h/668H 154v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/668H 154v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/668H 154v/198V Pos: standing >
You quickly scan the area.
A foraging herbalist who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A treejumper who is not far off below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 677h/668H 154v/198V Pos: standing >
You quickly scan the area.
A forest Tor who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A treejumper who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 677h/668H 155v/198V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W

< 677h/668H 154v/198V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A forest Tor saunters along the forest floor.
A human herbalist seeks out rare roots and leaves here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 677h/668H 152v/198V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 677h/668H 150v/198V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Large Storeroom
Obvious exits: -S
The corpse of a Lich is lying here.
A large hopper leaps through the forest.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 677h/668H 151v/198V Pos: standing >
A Large Storeroom
Obvious exits: -S
The corpse of a Lich is lying here.
A large hopper leaps through the forest.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 677h/668H 152v/198V Pos: standing >
A Lich enters from the south.

< 677h/668H 154v/198V Pos: standing >
You failed.

< 677h/668H 157v/198V Pos: standing >
You start chanting...
You snap into visibility.

< 677h/668H 159v/198V Pos: standing >
A Lich drops a large leather backpack.

< 677h/668H 160v/198V Pos: standing >
You complete your spell...
[Damage: 98 ] A Lich crumples as you kill him by draining his energy.
A Lich is dead! R.I.P.
You receive your share of experience.