<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a fiery hexagon of damage [87%]
<worn in ear> a flaming earring of dexterity [88%]
<worn on face> a virulent case of herpes simplex of the Ranger [superior] made by Om [89%]
<worn around neck> a glowing necklace (magic) (glowing) (humming)
<worn around neck> an oathstone pendant (magic) (humming)
<worn on body> the shadowy platemail of damnation (magic) (glowing)
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a backpack made of hemp (glowing) [61%]
<worn as quiver> the quiver of holding of constitution (magic) [84%]
<worn about waist> a belt of fresh blood [75%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> a gnomish notebook
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks of evil detection [poor] made by Om (magic) [56%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn on hands> a pair of pale, misty gloves[227h 18m 6s]
<worn on finger> a ring of twisted gray mist
<worn on finger> the ring of the mind flayer of intelligence (magic) (glowing)
<primary weapon> the granite dagger 'BloodFeast' (magic)[176h 42m 42s]
<held> the instrument of lyrical mastery (magic)[227h 18m 6s]
<worn on legs> a pair of blood-stained wyrm scale leggings of strength (magic)
<worn on feet> the cubes of protection (humming) [71%]
..**.***..
M ..***.***.^
*****.***.
*****.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the west.
< 1064h/1064H 154v/200V Pos: standing >
..*.****
.*.****.
.*.****..
.*.***...
.*@***..^
..**.***..^
..***.***.^^
*****.***.^
****.***.
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Rex enters from the west.
< 1064h/1064H 153v/200V Pos: standing >
..*.*****
.*.****..
.*.****..^
.*.***...M
.*P@**..^M
..**.***..^M
..***.***.^^M
****.***.^M
***.***.^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the west.
< 1064h/1064H 152v/200V Pos: standing >
A faint hum can be heard from the shadowy platemail of damnation you are carrying.
.*.*****.
.*.****..^
.*.****..^M
.*.***...MM
.*.P@*..^M^
..**.***..^M^
.***.***.^^MM
***.***.^MM
**.***.^M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Noz sneaks in from the west.
Rex enters from the west.
< 1064h/1064H 151v/200V Pos: standing >
**.*****.
..*.*****..
.*.****..^M
.*.****..^M
.*.*@*...MM
.*.*P*..^M^
..**.***..^M^
***.***.^^M
**.***.^M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the south.
< 1064h/1064H 152v/200V Pos: standing >
**M*****.
.**.*****..
..*.*****..M
.*.****..^M
.*.*@**..^M
.*.*P*...MM
.*.***..^M^
.**.***..^M
**.***.^^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Noz sneaks in from the south.
Rex enters from the south.
< 1064h/1064H 151v/200V Pos: standing >
**.******
.**M*****..
.**.*****...
..*.*****..M
.*.*@**..^M
.*.*P**..^M
.*.***...MM
.*.***..^M
**.***..^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Noz sneaks in from the south.
Rex enters from the south.
< 1064h/1064H 150v/200V Pos: standing >
**.******
.**.******.
.**M*****...
.**.*****...
..*.*@***..M
.*.*P**..^M
.*.****..^M
.*.***...M
.*.***..^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the south.
< 1064h/1064H 149v/200V Pos: standing >
*.....***
***.******.
..**.******..
.**M*****...
.**.*@***...
..*.*P***..M
.*.****..^M
.*.****..^
.*.***...
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Noz sneaks in from the south.
Rex enters from the south.
< 1064h/1064H 148v/200V Pos: standing >
..***...*
**.....****
.***.******..
..**.******..
.**M*@***...
.**.*P***...
..*.*****..M
.*.****..^
.*.****..
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the south.
< 1064h/1064H 147v/200V Pos: standing >
.***...**
*.....****.
***.******...
.**.******..^
.**M*P@**...M
.**.*****...M
..*.*****..MM
.*.****..^M
*.****..^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the west.
< 1064h/1064H 146v/200V Pos: standing >
***...**.
.....****.^
**.******...M
**.******..^M
**M**P@*...M^
**.*****...M^
.*.*****..MM^
*.****..^M^
.****..^M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the west.
< 1064h/1064H 145v/200V Pos: standing >
**...**..
....****.^^
*.******...MM
*.******..^M^
*M***P@...M^^
*.*****...M^^
*.*****..MM^^
.****..^M^^
****..^M^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the west.
< 1064h/1064H 144v/200V Pos: standing >
****...*.
***...**..^
.....****.^^M
*.******...MM
*.****@*..^M^
*M****P...M^^
*.*****...M^^
.*****..MM^
****..^M^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the south.
< 1064h/1064H 143v/200V Pos: standing >
*...**.**
*****...*..
.***...**..^M
.....****.^^M
*.****@*...MM
*.****P*..^M^
*M*****...M^^
.*****...M^
*****..MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Noz sneaks in from the south.
Rex enters from the south.
< 1064h/1064H 142v/200V Pos: standing >
..^^.*..*
**...**.**.
M*****...*...
.***...**..^M
.....*@**.^^M
*.****P*...MM
*.******..^M^
M*****...M^
*****...M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the south.
< 1064h/1064H 141v/200V Pos: standing >
You play a song to call the storms.
< 1064h/1064H 143v/200V Pos: standing >
< 1064h/1064H 155v/200V Pos: standing >
< 1064h/1064H 159v/200V Pos: standing >
Backstab who?
< 1064h/1064H 163v/200V Pos: standing >
A faint silhouette of a dragon briefly surrounds Noz, then quickly dissipates.
< 1064h/1064H 166v/200V Pos: standing >
You play a song to call the storms.
< 1064h/1064H 169v/200V Pos: standing >
< 1064h/1064H 171v/200V Pos: standing >
^^^M.**.*
...^^.*..*.
***...**.**.^
******...*...
.***..@**..^M
.....****.^^M
*.******...MM
.******..^M
*****...M
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Noz sneaks in from the south.
Rex enters from the south.
< 1064h/1064H 174v/200V Pos: standing >
MM...**..
.^^^M.**.**
*...^^.*..*..
***...**.**.^
******@..*...
.***..P**..^M
.....****.^^M
.******...M
******..^
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Rex enters from the south.
< 1064h/1064H 173v/200V Pos: standing >
M^..****M
^MM...**..*
M.^^^M.**.**.
*...^^.*..*..
***...@*.**.^
M*****P..*...
.***...**..^M
....****.^^
******...
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Noz sneaks in from the south.
Rex enters from the south.
< 1064h/1064H 172v/200V Pos: standing >
^..*****.
MM^..****M*
^^MM...**..**
M.^^^M.**.**.
*...^^@*..*..
***...**.**.^
******...*...
***...**..^
...****.^
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S
Rex enters from the south.
< 1064h/1064H 177v/200V Pos: standing >
.*******.
P^..*****.*
MMM^..****M**
^^MM...**..**
M.^^^M@**.**.
*...^^P*..*..
***...**.**.^
*****...*..
**...**..
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
Rex enters from the south.
< 1064h/1064H 176v/200V Pos: standing >
A faint hum can be heard from the shadowy platemail of damnation you are carrying.
********.
..*******.*
MP^..*****.**
MMM^..****M**
^^MM..@**..**
M.^^^MP**.**.
*...^^.*..*..
**...**.**.
****...*.
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
Rex enters from the south.
< 1064h/1064H 175v/200V Pos: standing >
*******M.
*********.*
^..*******.**
MP^..*****.**
MMM^..@***M**
^^MM..P**..**
M.^^^M.**.**.
...^^.*..*.
*...**.**
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Noz sneaks in from the south.
Rex enters from the south.
< 1064h/1064H 174v/200V Pos: standing >
********.
********M.M
.*********.*.
^..*******.**
MP^..*@***.**
MMM^..P***.**
^^MM...**.M**
.^^^M.**.**
..^^.*..*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the south.
< 1064h/1064H 175v/200V Pos: standing >
*******.^
M********..
*********M.M^
.*********.*.
^..***@***.**
MP^..*P***.**
MMM^..****.**
^MM...**.M*
^^^M.**.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Noz sneaks in from the south.
Rex enters from the south.
< 1064h/1064H 174v/200V Pos: standing >
********.
*M********.
**********M.M
..*********.*
^^..**@P***.*
MMP^..*****.*
MMMM^..****.*
^^MM...**.M
.^^^M.**.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the east.
< 1064h/1064H 173v/200V Pos: standing >
You play a song to call the storms.
*********
**M********
.**********M.
^..*********.
M^^..*@P****.
MMMP^..*****.
^MMMM^..****.
.^^MM...**.
M.^^^M.**
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the east.
< 1064h/1064H 172v/200V Pos: standing >
^********
***M*******
M.**********M
M^..*********
MM^^..@P*****
MMMMP^..*****
.^MMMM^..****
..^^MM...**
.M.^^^M.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex enters from the east.
< 1064h/1064H 171v/200V Pos: standing >
*^*******
^**********
MM.**********
MM^..********
MMM^^.@******
^MMMMP^..****
..^MMMM^..***
...^^MM...*
*.M.^^^M.
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
Noz sneaks in from the east.
Rex enters from the east.
< 1064h/1064H 170v/200V Pos: standing >
*********
M.*********
MM^..********
MMM^^.P******
^MMMMP@..****
..^MMMM^..***
*...^^MM...**
**.M.^^^M.*
***...^^.
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
Rex enters from the north.
< 1064h/1064H 169v/200V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1064h/1064H 170v/200V Pos: standing >
^********
MM.********
MMM^..*******
MMMM^^..*****
^^MMMM@P..***
...^MMMM^..**
**...^^MM...*
***.M.^^^M.
.***...^^
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
The earth here is streaked with ore.
A Void Elemental lurks here, phasing in and out of existence. (minion)
An impenetrable globe of darkness floats near a void elemental's head.
*A Grey Elf (medium) stands in mid-air here.(Gold Aura)
Rex enters from the east.
< 1064h/1064H 169v/200V Pos: standing >
A dark shroud encases Noz as he charges into battle.
A Grey Elf snaps into visibility.
A Grey Elf is knocked to the ground by Noz's mighty bash!
Noz dives at a Grey Elf skewering him with his Illesarus, Sword of Sharpness.
Noz ignites into black flames as he hits a Grey Elf!
Rex suddenly attacks a Grey Elf!
Rex snaps into visibility.
Rex's impressive slash wounds a Grey Elf.
You snap into visibility.
A Grey Elf makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
< 1064h/1064H 170v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Noz parries a Grey Elf's lunge at him.
A Grey Elf snaps into visibility.
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
You snap into visibility.
A Grey Elf snaps into visibility.
-=[Your pierce wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You score a CRITICAL HIT!!!!!
-=[Your powerful pierce strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You miss a Grey Elf.
Saving Bardo.
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A Grey Elf snaps into visibility.
Noz's fine slash wounds a Grey Elf.
Noz ignites into black flames as he hits a Grey Elf!
Noz's fine slash wounds a Grey Elf.
A Grey Elf's spell flows around Noz, leaving him unharmed!
Noz's slash wounds a Grey Elf.
Noz ignites into black flames as he hits a Grey Elf!
Noz's fine slash wounds a Grey Elf.
Noz ignites into black flames as he hits a Grey Elf!
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Noz lets out a silent scream as the a haze of swirling green vapor feeds on him!
Noz begins to shimmer.
A Grey Elf misses Noz.
Noz dodges a Grey Elf's attack.
A Grey Elf snaps into visibility.
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A Grey Elf snaps into visibility.
Rex's impressive slash strikes a Grey Elf.
Rex's fine slash strikes a Grey Elf.
Rex's impressive slash strikes a Grey Elf.
Rex's fine slash strikes a Grey Elf.
Rex's impressive slash strikes a Grey Elf.
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
You play a song to call the storms.
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
You snap into visibility.
A Grey Elf snaps into visibility.
-=[Your pierce strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
-=[Your pierce strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
-=[Your impressive pierce strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A faint silhouette of a dragon briefly surrounds Noz, then quickly dissipates.
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A Grey Elf snaps into visibility.
Noz's fine slash strikes a Grey Elf.
Noz's slash strikes a Grey Elf.
Noz strikes viciously at a Grey Elf's wrist causing him to swing about madly.
Noz's impressive slash strikes a Grey Elf hard.
Noz's slash strikes a Grey Elf.
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A void elemental suddenly attacks Noz!
A void elemental suddenly appears a bit confused!
A void elemental's feeble punch grazes Noz.
Noz dodges a Grey Elf's attack.
A Grey Elf snaps into visibility.
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: nasty wounds >
Rex snaps into visibility.
A Grey Elf snaps into visibility.
Rex's impressive slash strikes a Grey Elf.
Rex's impressive slash strikes a Grey Elf hard.
Rex's impressive slash strikes a Grey Elf hard.
Rex's fine slash strikes a Grey Elf hard.
Rex's fine slash strikes a Grey Elf hard.
Rex's impressive slash strikes a Grey Elf very hard.
< 1064h/1064H 171v/200V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
You snap into visibility.
A Grey Elf snaps into visibility.
-=[Your impressive pierce strikes a Grey Elf hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
-=[Your impressive pierce strikes a Grey Elf hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
-=[Your impressive pierce strikes a Grey Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel energy flowing from a Grey Elf into you!
A Grey Elf is stunned!
< 1114h/1064H 171v/200V Pos: standing >
<Looking panicked, a Grey Elf scrambles madly to his feet!
< 1114h/1064H 171v/200V Pos: standing >
<You play a song to call the storms.
A Grey Elf snaps into visibility.
You snap into visibility.
Your lightning bolt shatters a Grey Elf to pieces.
A Grey Elf is dead! R.I.P.
You receive your share of experience.