<worn in ear> a sparkling earring [poor] (magic) (glowing)
<worn in nose> a brass nose ring
<worn around neck> a strange mithral medallion
<worn around neck> the medallion of gaia (glowing)
<worn on body> an incomplete suit of chainmail of the elements (magic) (glowing)
<worn on back> a large leather backpack
<worn on tail> a decent ruby cord from The Savannah of Broken Trusts
<worn about waist> a tigerskin belt [superior]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist> a batskin bracelet
<worn around wrist> a bracelet of woven leafs (magic) [78%]
<worn on hands> some icy bark talons
<worn on finger> a golden band bearing dwarven runes (magic) (glowing)
<primary weapon> a large stone warhammer
<held> the totem of the troglodyte chieftain (humming)
Obvious exits: -N -E -S
A thin young bandit wonders if you are friend or foe
< 398h/398H 164v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
< 398h/398H 161v/170V Pos: standing >
Fighting Pit
Obvious exits: -E -W
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques
< 398h/398H 159v/170V Pos: standing >
Hey! a bandit child just tried to steal your strange mithral medallion!
< 398h/398H 159v/170V Pos: standing >
Hey! a bandit child just tried to steal your mask of white feathers [superior]!
You discover that a bandit child has his hands in your wallet.
< 398h/398H 162v/170V Pos: standing >
A Gathering Place
Obvious exits: -S -W
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass
< 398h/398H 161v/170V Pos: standing >
Bandit Camp
Obvious exits: -N
A young female bandit prepares a hot meal
A young female bandit prepares a hot meal
A bandit sits around the campfire
A bandit sits around the campfire
< 398h/398H 161v/170V Pos: standing >
A Gathering Place
Obvious exits: -S -W
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass
< 398h/398H 161v/170V Pos: standing >
Fighting Pit
Obvious exits: -E -W
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques
< 398h/398H 158v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
< 398h/398H 157v/170V Pos: standing >
A thin young bandit enters from the north.
Muddy Basin
Obvious exits: -N -E -S
< 398h/398H 155v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W
A thin young bandit wonders if you are friend or foe
< 398h/398H 154v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W
< 398h/398H 153v/170V Pos: standing >
Small Brown Pond
Obvious exits: -E -W
A young bandit plays in the brown water
A young bandit plays in the brown water
A young bandit plays in the brown water
< 398h/398H 153v/170V Pos: standing >
Laundry Filled Canyon
Obvious exits: -N -E# -W
A half-orc matron srubs clothes against a washboard
A half-orc matron srubs clothes against a washboard
< 398h/398H 152v/170V Pos: standing >
Obvious exits:
North- Curving Creek
East- (closed door)
West- Small Brown Pond
< 398h/398H 157v/170V Pos: standing >
Ok.
< 398h/398H 158v/170V Pos: standing >
Laundry Shack
Obvious exits: -W
A half-orc matron folds clothes
A half-orc matron folds clothes
A half-orc matron folds clothes
< 398h/398H 157v/170V Pos: standing >
Laundry Filled Canyon
Obvious exits: -N -E -W
A half-orc matron srubs clothes against a washboard
A half-orc matron srubs clothes against a washboard
< 398h/398H 159v/170V Pos: standing >
Ok.
< 398h/398H 161v/170V Pos: standing >
Curving Creek
Obvious exits: -E -S
< 398h/398H 159v/170V Pos: standing >
Obvious exits:
East- Stream in a Limestone Canyon
South- Laundry Filled Canyon
< 398h/398H 162v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 398h/398H 164v/170V Pos: standing >
You need a boat to go there.
< 398h/398H 166v/170V Pos: standing >
Laundry Filled Canyon
Obvious exits: -N -E# -W
A half-orc matron srubs clothes against a washboard
A half-orc matron srubs clothes against a washboard
< 398h/398H 166v/170V Pos: standing >
Small Brown Pond
Obvious exits: -E -W
A young bandit plays in the brown water
A young bandit plays in the brown water
A young bandit plays in the brown water
< 398h/398H 166v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W
< 398h/398H 165v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W
A thin young bandit wonders if you are friend or foe
< 398h/398H 163v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
A thin young bandit wonders if you are friend or foe
< 398h/398H 162v/170V Pos: standing >
Bandit Camp
Obvious exits: -S
A half-orc bandit sets up camp
A half-orc bandit sets up camp
< 398h/398H 161v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
A thin young bandit wonders if you are friend or foe
< 398h/398H 159v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
< 398h/398H 157v/170V Pos: standing >
You quickly scan the area.
A bandit child who is close by to your east.
A bandit child who is close by to your east.
A bandit child who is not far off to your east.
A bandit child who is not far off to your east.
A bandit child who is not far off to your east.
A young bandit who is close by to your south.
A young bandit who is close by to your south.
A large buzzard who is close by to your west.
< 398h/398H 160v/170V Pos: standing >
A thin young bandit enters from the north.
< 398h/398H 161v/170V Pos: standing >
Mess-Hall Canyon
Obvious exits: -N -S#
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating
< 398h/398H 161v/170V Pos: standing >
Ok.
< 398h/398H 165v/170V Pos: standing >
You quickly scan the area.
A thin young bandit who is close by to your north.
A thin young bandit who is close by to your north.
A thin young bandit who is close by to your north.
A half-orc bandit who is a brief walk away to your north.
A half-orc bandit who is a brief walk away to your north.
A half-orc matron who is close by to your south.
< 398h/398H 166v/170V Pos: standing >
A Large Cabin
Obvious exits: -N
A half-orc matron is here, cleaver in hand.
< 398h/398H 166v/170V Pos: standing >
You could do it with a needle!
< 398h/398H 170v/170V Pos: standing >
Mess-Hall Canyon
Obvious exits: -N -S
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating
< 398h/398H 169v/170V Pos: standing >
You discover that a young bandit has his hands in your wallet.
< 398h/398H 169v/170V Pos: standing >
Ok.
< 398h/398H 169v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
< 398h/398H 167v/170V Pos: standing >
Obvious exits:
North- Muddy Basin
East- Fighting Pit
South- Mess-Hall Canyon
West- Canyon Path
< 398h/398H 168v/170V Pos: standing >
Hey! a thin young bandit just tried to steal your totem of the troglodyte chieftain!
You discover that a thin young bandit has her hands in your wallet.
< 398h/398H 170v/170V Pos: standing >
You discover that a thin young bandit has her hands in your wallet.
< 398h/398H 170v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
< 398h/398H 167v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W
A thin young bandit wonders if you are friend or foe
< 398h/398H 164v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
< 398h/398H 162v/170V Pos: standing >
Bandit Camp
Obvious exits: -S
A half-orc bandit sets up camp
A half-orc bandit sets up camp
< 398h/398H 161v/170V Pos: standing >
You discover that a half-orc bandit has its hands in your wallet.
< 398h/398H 161v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
< 398h/398H 163v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A large black buzzard circles the area
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
< 398h/398H 161v/170V Pos: standing >
You discover that a thin young bandit has her hands in your wallet.
< 398h/398H 162v/170V Pos: standing >
Canyon Path
Obvious exits: -E -S -W
The corpse of a bandit sentry is lying here.
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
< 398h/398H 162v/170V Pos: standing >
Pleasant Meadow in A Box Canyon
Obvious exits: -N -S# -W#
The corpse of a bandit sentry is lying here.
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
< 398h/398H 160v/170V Pos: standing >
Ok.
< 398h/398H 163v/170V Pos: standing >
Box Canyon Corral
Obvious exits: -E
A dappled horse stands here, looking to graze.
A dappled horse stands here, looking to graze.
A dun pony stands here, eyeing the world complacently.
A dun pony stands here, eyeing the world complacently.
< 398h/398H 160v/170V Pos: standing >
Pleasant Meadow in A Box Canyon
Obvious exits: -N -S# -W
The corpse of a bandit sentry is lying here.
A thin young bandit wonders if you are friend or foe
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
< 398h/398H 163v/170V Pos: standing >
Ok.
< 398h/398H 165v/170V Pos: standing >
Blacksmith's Cabin
Obvious exits: -N
A young apprentice works over a hot kiln.
A young apprentice works over a hot kiln.
A soot covered man is here, holding a hammer.
< 398h/398H 164v/170V Pos: standing >
Pleasant Meadow in A Box Canyon
Obvious exits: -N -S -W
The corpse of a bandit sentry is lying here.
A thin young bandit wonders if you are friend or foe
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
< 398h/398H 165v/170V Pos: standing >
Canyon Path
Obvious exits: -E -S -W
The corpse of a bandit sentry is lying here.
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
< 398h/398H 165v/170V Pos: standing >
Hey! a thin young bandit just tried to steal your batskin bracelet!
You discover that a thin young bandit has her hands in your wallet.
< 398h/398H 165v/170V Pos: standing >
Messy Campsite
Obvious exits: -E -U
A large black buzzard circles the area
< 398h/398H 165v/170V Pos: standing >
Wide Path through Scrub
Obvious exits: -E -D
< 398h/398H 165v/170V Pos: standing >
Thick Bushes Off the Path
Obvious exits: -S -W
A *LARGE* wooden sign has been hung here.
< 398h/398H 166v/170V Pos: standing >
..^^M^.^*
....^M^..**
*.^.^^^..**
**M..@^.^**
**...^^..**
.***..^..**
..**...**
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 398h/398H 165v/170V Pos: standing >
...^M^..*
*.^.^^^..**
**M..^^.^**
**...@^..**
.***..^..**
...**...***
..***.**
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 398h/398H 162v/170V Pos: standing >
.^.^^^..*
**M..^^.^**
**...^^..**
.***.@^..**
...**...***
..***.***
.*****
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
< 398h/398H 161v/170V Pos: standing >
*M..^^.^*
**...^^..**
.***..^..**
...**@..***
..***.***
.******
...*****
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
< 398h/398H 161v/170V Pos: standing >
**...
.*@*.
.***
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 398h/398H 159v/170V Pos: standing >
.***.
.@**
..***
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 398h/398H 157v/170V Pos: standing >
Pardon?
< 398h/398H 158v/170V Pos: standing >
.***
..@**
.****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 398h/398H 156v/170V Pos: standing >
..***
.*@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 398h/398H 155v/170V Pos: standing >
.****
**@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 398h/398H 153v/170V Pos: standing >
Pardon?
< 398h/398H 155v/170V Pos: standing >
*****
**@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 398h/398H 153v/170V Pos: standing >
*****
**@**
....*
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 398h/398H 152v/170V Pos: standing >
*********
***********
..*********
..M..@.****
M^M^.....**
M^^P^^^^.**
MM^M^M^..
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 398h/398H 150v/170V Pos: standing >
.********
***********
...********
^..M.@..***
^M^M^.....*
^M^^.^^^^.*
MMM^M^M^.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 398h/398H 150v/170V Pos: standing >
*********
...********
^..M....***
^M^M^@....*
^M^^.^^^^.*
MMMM^M^M^..
MMM^MMMM^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 398h/398H 149v/170V Pos: standing >
..*******
^..M..P.***
^M^M^.....*
^M^^.@^^^.*
MMMM^M^M^..
MMMM^MMMM^.
^^^^MMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 398h/398H 147v/170V Pos: standing >
...******
^^..M....**
M^M^MP.....
M^M^^@^^^^.
MMMMM^M^M^.
MMMMM^MMMM^
^^^^^MMMM
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
< 398h/398H 146v/170V Pos: standing >
^..M....*
M^M^M^.....
M^M^^P^^^^.
MMMMM@M^M^.
MMMMM^MMMM^
M^^^^^MMMMM
MMMM^MMMM
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
< 398h/398H 145v/170V Pos: standing >
^M^M^....
M^M^^P^^^^.
MMMMM^M^M^.
MMMMM@MMMM^
M^^^^^MMMMM
MMMMM^MMMMM
^DMM^MMMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
< 398h/398H 142v/170V Pos: standing >
^M^^.P^^^
MMMMM^M^M^.
MMMMM^MMMM^
M^^^^@MMMMM
MMMMM^MMMMM
M^DMM^MMMMM
MMMM^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 398h/398H 140v/170V Pos: standing >
MMMMPM^M^
MMMMM^MMMM^
M^^^^^MMMMM
MMMMM@MMMMM
M^DMM^MMMMM
MMMMM^^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 398h/398H 137v/170V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 398h/398H 138v/170V Pos: standing >
< 398h/398H 138v/170V Pos: standing >
Pardon?
< 398h/398H 139v/170V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 398h/398H 140v/170V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 398h/398H 140v/170V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 398h/398H 140v/170V Pos: standing >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
-=[A Duergar's impressive crush strikes you.]=-
< 373h/398H 141v/170V Pos: standing >
< T: Shammoo TP: sta TC:few scratches E: A Duergar sta EP: excellent >
A Minotaur charges into you! You hear a crunching noise as bones break!
Your stagger as a Minotaur charges into you.
< 346h/398H 141v/170V Pos: standing >
< T: Shammoo TP: sta TC: small wounds E: A Duergar sta EP: excellent >
A Troll snaps into visibility.
A Troll dances an acrobatic maneuver in battle, tripping you.
< 346h/398H 141v/170V Pos: sitting >
< T: Shammoo TP: sit TC: small wounds E: A Duergar sta EP: excellent >
-=[A Minotaur's bludgeon strikes you hard.]=-
-=[A Minotaur's whip strikes you hard.]=-
-=[A Minotaur's whip strikes you hard.]=-
-=[A Minotaur's impressive bludgeon strikes you very hard.]=-
-=[A sense of WiLD HAtE surrounds a Minotaur as his bludgeon seriously wounds you.]=-
OUCH! That really did HURT!
-=[A Minotaur's mighty bludgeon enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
< 101h/398H 141v/170V Pos: sitting >
< T: Shammoo TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
-=[A Duergar's powerful crush enshrouds you in a mist of blood.]=-
-=[A Duergar's impressive crush enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A Duergar misses you.
-=[A Duergar's crush causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Duergar's impressive crush hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
< -9h/398H 141v/170V Pos: sitting >