<floating about head>a dark yellow ioun stone[169h 48m 33s]
<worn as a badge> the mark of the saboteur of precision
<worn on head> the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling chain crucifix of health (glowing)
<worn in ear> a dangling chain crucifix of greater strength (glowing)
<worn on face> the Radiant Charisma of Yzar the Bold
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body> the platemail of the DragonLord (magic)[169h 48m 33s]
<worn about body> a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of health (magic) (glowing) [73%]
<worn about waist> the mystical sash of the Netherworld of health (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of precision (magic) (humming)
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[169h 48m 33s]
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a shoulder drape of emerald dragonscale of dexterity (magic)
<worn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the power infused bracelet of dark-mithril of damage
<worn on hands> a pair of gauntlets formed of dust of damage
<worn on finger> Zorobabi's circular stone ring of agility
<worn on finger> the ring of the mind flayer of damage (magic) (glowing)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[169h 48m 33s]
<worn on legs> the leggings of a MaDMaN of wisdom (magic)
<worn on feet> the boots of inertia (magic) (glowing)[169h 48m 33s]
MM^..**.. .
MMM^.*@**...M
MMMM^.***.***
^^MMM...***++
^^MMM^.***+
^MMMM^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1521h/1427H 256v/258V Pos: standing >
You quickly scan the area.
You see nothing.
< 1521h/1427H 256v/258V Pos: standing >
..
.*...
^.***..
M..***..
MM^..*@.. .
MMM^.****...M
MMMM^.***.***
^MMM...***+
^MMM^.***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1521h/1427H 254v/258V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your west.
< 1521h/1427H 254v/258V Pos: standing >
< 1520h/1427H 258v/258V Pos: standing >
< 1520h/1427H 258v/258V Pos: standing >
< 1520h/1427H 258v/258V Pos: standing >
..
.*...
^.***..
M..***..
MM^..*@.. .
MMM^.****...M
MMMM^.***.***
^MMM...***+
^MMM^.***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1520h/1427H 258v/258V Pos: standing >
You will no longer show up on the Who list.
< 1520h/1427H 258v/258V Pos: standing >
*...
.***..
M..***..
MM^..**.. .
MMM^.*@**...M
MMMM^.***.***
^^MMM...***++
M^MMM^.***+
^MMMM^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1520h/1427H 256v/258V Pos: standing >
...
***..
..***.. .
M^..**.. ..
MM^.**@*...M*
MMM^.***.****
^MMM...***++.
^MMM^.***+*
MMMM^.**.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1520h/1427H 254v/258V Pos: standing >
..
**..
.***.. .^
^..**.. ..+
M^.***@...M*+
MM^.***.****.
MMM...***++.+
MMM^.***+**
MMM^.**.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1520h/1427H 252v/258V Pos: standing >
.
*..
***.. .^.
..**.. ..+.
^.****@..M*+*
M^.***.****.*
MM...***++.+*
MM^.***+***
MM^.**.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1520h/1427H 251v/258V Pos: standing >
..
**.. .^.
.**.. ..+.
.****.@.M*+*.
^.***.****.*.
M...***++.+**
M^.***+****
M^.**.***
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
< 1520h/1427H 250v/258V Pos: standing >
.
*.. .^.
**.. ..+.
****..@M*+*.
.***.****.*..
...***++.+**.
^.***+*****
^.**.***.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1520h/1427H 250v/258V Pos: standing >
.. .^.
*.. ..+.
***...@*+*.
***.****.*..
..***++.+**..
.***+******
.**.***.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 1520h/1427H 249v/258V Pos: standing >
. .^.
.. ..+.
**...M@+*.
**.****.*..
.***++.+**..
***+******.
**.***.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1520h/1427H 248v/258V Pos: standing >
.^.
. ..+.
*...M*@*.
*.****.*..
***++.+**..
**+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1520h/1427H 247v/258V Pos: standing >
. .^.
.. ..+.
**...M@+*.
**.****.*..
.***++.+**..
***+******.
**.***.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1519h/1427H 250v/258V Pos: standing >
.. .^.
*.. ..+.
***..M@*+*.
***.****.*..
..***++.+**..
.***+******
.**.***.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
An orc guard sneaks in from the west.
< 1519h/1427H 249v/258V Pos: standing >
.
*.. .^.
**.. ..+.
****..@M*+*.
.***.****.*..
...***++.+**.
^.***+*****
^.**.***.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1519h/1427H 248v/258V Pos: standing >
..
**.. .^.
.**.. ..+.
.****.@.M*+*.
^.***.****.*.
M...***++.+**
M^.***+****
M^.**.***
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1519h/1427H 247v/258V Pos: standing >
.
*.. .^.
**.. ..+.
****..@M*M*.
.***.****.*..
...***++.+**.
^.***+*****
^.**.***.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1519h/1427H 247v/258V Pos: standing >
.. .^.
*.. ..+.
***...@*M*.
***.****.*..
..***++.+**..
.***+******
.**.***.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 1519h/1427H 246v/258V Pos: standing >
. .^.
.. ..+.
**...M@M*.
**.****.*..
.***++.+**..
***+******.
**.***.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1519h/1427H 246v/258V Pos: standing >
.^.
. ..+.
*...M*@*.
*.****.*..
***++.+**..
**+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1519h/1427H 246v/258V Pos: standing >
Bash who?
< 1519h/1427H 248v/258V Pos: standing >
.^.
. ..@.
*...M*+*.
*.****.*..
**++.+**..
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1519h/1427H 249v/258V Pos: standing >
You quickly scan the area.
You see nothing.
< 1519h/1427H 250v/258V Pos: standing >
.^.
. ..+.
*...M*@*.
*.****.*..
***++.+**..
**+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1519h/1427H 253v/258V Pos: standing >
.^.
..+.
...M*+@.
.****.*..
**++.+**..
*+******.
.***.**..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1519h/1427H 253v/258V Pos: standing >
Bash who?
< 1519h/1427H 255v/258V Pos: standing >
.^.
..+.
...M*+*.
.****.@..
**++.+**..
**+******.
*.***.**..
+**...*..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1519h/1427H 256v/258V Pos: standing >
You quickly scan the area.
You see nothing.
< 1519h/1427H 256v/258V Pos: standing >
.^.
. ..+.
*...M*+*.
*.****@*..
***++.+**..
***+******.
**.***.**..
.+**...*.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 1519h/1427H 254v/258V Pos: standing >
.^.
. ..+.
*...M*@*.
*.****.*..
***++.+**..
**+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1519h/1427H 252v/258V Pos: standing >
.^.
. ..@.
*...M*+*.
*.****.*..
**++.+**..
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1519h/1427H 252v/258V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 1518h/1427H 252v/258V Pos: standing >
A Trail Between the Rocks
Branching out east and west of this trail are huge, jagged, rocks
jutting upwards, making the thought of scaling it to get into the city
by bypassing the gates seem dangerous and difficult. The trail itself
appears to be used often, and wagon tracks as well as the usual prints
of foot traffic can be seen in the earth. Up ahead and around the
corner are the southern gates of Storm Port.
Obvious exits: -South
< 1518h/1427H 251v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 1518h/1427H 252v/258V Pos: standing >
You quickly scan the area.
You see nothing.
< 1518h/1427H 253v/258V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 1518h/1427H 253v/258V Pos: standing >
You quickly scan the area.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
< 1518h/1427H 254v/258V Pos: standing >
You quickly scan the area.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
< 1518h/1427H 256v/258V Pos: standing >
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 1518h/1427H 255v/258V Pos: standing >
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
< 1518h/1427H 256v/258V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
A black crow who is not far off to your north.
A black crow who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc city guard who is a brief walk away to your north.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
< 1518h/1427H 257v/258V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West#
< 1518h/1427H 257v/258V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A black crow who is close by to your north.
A black crow who is close by to your north.
A black crow who is not far off to your north.
An orc merchant who is not far off to your north.
An orc city guard who is not far off to your north.
An orc commoner who is close by to your east.
A young orc soldier who is close by to your east.
An orc female who is not far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
< 1518h/1427H 257v/258V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
An Orc commoner wanders the city here.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 1518h/1427H 256v/258V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 1518h/1427H 255v/258V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
< 1518h/1427H 255v/258V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
You sense a lifeform nearby.
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 1518h/1427H 255v/258V Pos: standing >
You feel your skin soften and return to normal.
You feel like a potion could do you good once again.
Someone's disguise falls apart!
< 1518h/1427H 258v/258V Pos: standing >
You start chanting...
You snap into visibility.
< 1518h/1427H 258v/258V Pos: standing >
Luthic's grace flows down on you restoring the power of unholy word.
You complete your spell...
[Damage: 58 ] You send a Dwarf reeling with your word of power.
An orc gate guard is not good enough to be affected!
An orc gate guard is not good enough to be affected!
An orc gate guard is not good enough to be affected!
< 1552h/1427H 258v/258V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 1 ] The globe around your body flares as it bears the brunt of a Dwarf's assault!
Your bash knocks a Dwarf to the ground!
< 1552h/1427H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
You deflect a Dwarf's blow and strike back at him!
You snap into visibility.
[Damage: 42 ] -=[Your powerful slash strikes a Dwarf hard.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
< 1593h/1427H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
An orc gate guard is waving a platinum coin around wanting to make a bet on the outcome.
< 1593h/1427H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 41 ] -=[Your powerful slash strikes a Dwarf hard.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 41 ] -=[Your powerful slash strikes a Dwarf hard.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 40 ] -=[Your powerful slash strikes a Dwarf very hard.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 42 ] -=[Your powerful slash strikes a Dwarf very hard.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 44 ] -=[Your powerful slash seriously wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 38 ] -=[Your powerful slash seriously wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
< 1744h/1427H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
Your pair of gauntlets formed of dust of damage drive into the ground causing the earth to buckle and break!
You cause the earth to shake, crack and buckle!
An orc gate guard staggers and almost falls!
You snap into visibility.
[Damage: 9 ] An orc gate guard staggers and almost falls!
[Damage: 9 ] An orc gate guard staggers and almost falls!
[Damage: 7 ] You dodge an orc gate guard's vicious attack.
You suddenly see an orc gate guard's foot in your chest.
[Damage: 1 ] An orc gate guard ignites into black flames as he hits you!
-=[An orc gate guard's fine slash grazes you.]=-
[Damage: 1 ] An orc gate guard ignites into black flames as he hits you!
-=[An orc gate guard's fine slash grazes you.]=-
[Damage: 1 ] An orc gate guard ignites into black flames as he hits you!
An orc gate guard's kick parts your hair but does little else.
< 1732h/1427H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
You feel your skin harden to stone.
< 1732h/1427H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
You anticipate a Dwarf's maneuver and masterfully parry the attack.
You snap into visibility.
< 1732h/1427H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 40 ] -=[Your slash seriously wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
Your holy flamberge of the efreeti summons the power of fire and flames at a Dwarf.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 200 ] Your wall of incendiary gases torches a Dwarf instantly, causing immediate death!
A Dwarf's master claw [poor] with a strange black stone melted from the intense heat!
A Dwarf's bone white skull-faced helmet [superior] melted from the intense heat!
A Dwarf's belt of black dragon scales melted from the intense heat!
A Dwarf is dead! R.I.P.
You receive your share of experience.