The death of [ 1 Warrior] Nileq (Orc)

in The Bar of Dancing Flame

from the perspective of [51 Necrolyte] Hamz AnGEr Of The Honoured (Gnome)

<worn as a badge>    a sinister crystal badge
<worn on head>       the great helm of mysticism of intelligence (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a cloak of dragons made by Daweava (magic) (glowing)
<worn around neck>   the amulet of lordly protection (magic) [64%]             
<worn on body>       a robe of the Titan magi (magic) [89%]             
<worn about body>    the robe of Lost Souls (magic)[10h 11m 53s]
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a tome of wizardry
<attached to belt>   a tome of wizardry
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone (illuminating)
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      a virulent case of herpes simplex of burning [poor] made by Om
<worn on finger>     a yellow ring of chrysoberyl (magic)
<worn on finger>     a ring of twisted gray mist
<held>               the tome of Strahd (magic) (glowing) [88%]             
<worn on legs>       some bright blue leg plates [superior]
<worn on feet>       a pair of boots emitting dust (magic) (glowing) [51%]             


< 930h/907H 94v/115V Pos: standing >
You start chanting...

< 930h/907H 95v/115V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 930h/907H 96v/115V Pos: standing >
You start chanting...

< 930h/907H 98v/115V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 930h/907H 99v/115V Pos: standing >
You start chanting...

< 930h/907H 101v/115V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 930h/907H 102v/115V Pos: standing >
You start chanting...

< 930h/907H 104v/115V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 930h/907H 105v/115V Pos: standing >

		Character attributes for Hamz

Level: 51   Race: Gnome   Class: Necromancer / Necrolyte 
Age: 230 yrs / 9 mths  Height: 42 inches Weight: 45 lbs  Size: small

  Actual (Base)     Actual (Base)
Str: 101 (118)    Pow:  86 ( 81)
Dex:  99 ( 86)    Int: 144 (110)   
Agi: 103 ( 85)    Wis:  76 ( 80)
Con: 131 (145)    Cha:  76 ( 80)   Luc:  80 ( 80)
Equipped Items:  24     Carried weight:  109

Armor Points: -664  Reduces melee damage taken by 66.4% 
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 28   Damroll: 24
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[14]  FEA[29]
               BRE[6]  SPE[-24]

Load carried: Light

< 929h/907H 106v/115V Pos: standing >
You sit down and relax.

< 929h/907H 107v/115V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  1 of  6   (  12 seconds)
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 929h/907H 107v/115V Pos: sitting >
You start meditating...

< 929h/907H 108v/115V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 929h/907H 114v/115V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 929h/907H 115v/115V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 929h/907H 115v/115V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 929h/907H 115v/115V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 929h/907H 115v/115V Pos: sitting >
You clamber to your feet.

< 929h/907H 115v/115V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.

< 929h/907H 115v/115V Pos: standing >
You quickly scan the area.
A baby orc who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An orcish street sweeper who is rather far off to your north.
A drunken orc who is close by to your east.
An orcish guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
Ghizyon who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.

< 929h/907H 115v/115V Pos: standing >
You quickly scan the area.
A baby orc who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An umber hulk who is a brief walk away to your north.
An orcish street sweeper who is rather far off to your north.
A warrior orc who is in the distance to your north.
A drunken orc who is close by to your east.
An orcish guard who is close by to your east.
Ghizyon who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.

< 929h/907H 115v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 929h/907H 114v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 929h/907H 113v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a drunken orc is lying here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
Crawling about, this baby orc is crying loudly.
A drunken orc wanders about lost out of his mind.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)

< 929h/907H 112v/115V Pos: standing >
An umber hulk suddenly attacks YOU!
-=[An umber hulk's feeble maul grazes you.]=-
[Damage:  1 ] An umber hulk is burned severely as it hits you!

< 928h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: umber sta EP: few scratches >
 A drunken orc suddenly attacks YOU!
A drunken orc misses you.

< 928h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: umber sta EP: few scratches >
 You attempt to flee...
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove. There are
two main exits west leading back to the Path of the Damned and east into
the shopping district.
Obvious exits: -North -South# -West
Crawling about, this baby orc is crying loudly.
An orcish merchant is standing here completing his next transaction.(Red Aura)
You flee eastward!

< 928h/907H 83v/115V Pos: standing >
Your skin loses its barklike texture.
Your flesh softens.

< 928h/907H 83v/115V Pos: standing >
An orcish merchant suddenly attacks YOU!
An orcish merchant misses you.

< 928h/907H 83v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: orcish sta EP: excellent >
 
< 928h/907H 83v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: orcish sta EP: excellent >
 An umber hulk enters from the west.

< 928h/907H 83v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: orcish sta EP: excellent >
 An umber hulk suddenly attacks YOU!
-=[An umber hulk's crude maul grazes you.]=-
[Damage:  1 ] An umber hulk is burned severely as it hits you!

< 921h/907H 83v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: orcish sta EP: excellent >
 You try to fake your own demise..

< 921h/907H 83v/115V Pos: on your ass >

< 921h/907H 102v/115V Pos: on your ass >

< 921h/907H 115v/115V Pos: on your ass >
Looks like an exit.
You extend your sights westward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a drunken orc is lying here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
Crawling about, this baby orc is crying loudly.
A drunken orc wanders about lost out of his mind.(Red Aura)

< 921h/907H 115v/115V Pos: on your ass >

< 921h/907H 115v/115V Pos: on your ass >

< 921h/907H 115v/115V Pos: on your ass >

< 921h/907H 115v/115V Pos: on your ass >

< 921h/907H 115v/115V Pos: on your ass >

< 921h/907H 115v/115V Pos: on your ass >
Looks like an exit.
You extend your sights westward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a drunken orc is lying here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
Crawling about, this baby orc is crying loudly.

< 921h/907H 115v/115V Pos: on your ass >
You clamber to your feet.

< 921h/907H 115v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a drunken orc is lying here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
Crawling about, this baby orc is crying loudly.

< 921h/907H 114v/115V Pos: standing >
You sit down and relax.

< 921h/907H 114v/115V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  1 of  1

< 921h/907H 114v/115V Pos: sitting >
You start meditating...

< 921h/907H 114v/115V Pos: sitting >
An orcish elite suddenly attacks YOU!
-=[An orcish elite's feeble punch grazes you.]=-
[Damage:  1 ] An orcish elite is burned severely as he hits you!

< 919h/907H 115v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: orcish sta EP: few scratches >
 You feel up to faking your death again...

< 919h/907H 115v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: orcish sta EP: few scratches >
 You miss an orcish elite.
You miss an orcish elite.

< 919h/907H 115v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: orcish sta EP: few scratches >
 -=[An orcish elite's weak punch grazes you.]=-
[Damage:  1 ] An orcish elite is burned severely as he hits you!
-=[An orcish elite's fine punch wounds you.]=-
[Damage:  1 ] An orcish elite is burned severely as he hits you!
-=[An orcish elite's punch grazes you.]=-
[Damage:  1 ] An orcish elite is burned severely as he hits you!

< 898h/907H 115v/115V Pos: sitting >
< T: Hamz TP: sit TC:few scratches E: orcish sta EP: few scratches >
 You clamber to your feet.

< 898h/907H 115v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: orcish sta EP: few scratches >
 You attempt to flee...
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
You flee northward!

< 898h/907H 91v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a drunken orc is lying here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
Crawling about, this baby orc is crying loudly.

< 898h/907H 90v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A drunken orc wanders about lost out of his mind.(Red Aura)

< 898h/907H 90v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a drunken orc is lying here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
Crawling about, this baby orc is crying loudly.

< 898h/907H 89v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 898h/907H 88v/115V Pos: standing >
An orcish elite enters from the south.

< 898h/907H 89v/115V Pos: standing >
An orcish elite suddenly attacks YOU!
-=[An orcish elite's feeble punch grazes you.]=-
[Damage:  1 ] An orcish elite is burned severely as he hits you!

< 896h/907H 89v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: orcish sta EP: few scratches >
 The alley to the inn is west from the pathway.
You extend your sights westward.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
The corpse of an orcish merchant is lying here.
Running about town, this female orc is restocking her low supplies.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 896h/907H 89v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: orcish sta EP: few scratches >
 You attempt to flee...
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
You flee northward!

< 896h/907H 59v/115V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
A stray dog who is a brief walk away to your north.
The grinning bobcat who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
An orcish warrior who is in the distance to your north.
A draft horse who is in the distance to your north.
A draft horse who is close by to your east.
A draft horse who is close by to your east.
A female orc who is close by to your east.
A dark orcish priest who is close by to your east.
A drunken orc who is not far off to your south.
A baby orc who is not far off to your south.
A drunken orc who is in the distance to your south.

< 896h/907H 59v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 896h/907H 59v/115V Pos: standing >
An orcish elite suddenly attacks YOU!
-=[An orcish elite's feeble punch grazes you.]=-
[Damage:  1 ] An orcish elite is burned severely as he hits you!

< 894h/907H 60v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: orcish sta EP: few scratches >
 You start chanting...

< 894h/907H 60v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: orcish sta EP: few scratches >
 You complete your spell...
A female orc enters from the west.
A female orc attempts to flee.
A female orc leaves west.
You utter a word of dark speech and a shadowy hand coalesces near an orcish elite!
[Damage: 11 ] [Damage: 11 ] The shadowy hand slashes an orcish elite viciously.

< 902h/907H 60v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: orcish sta EP: few scratches >
 You attempt to flee...
The Bakery of the Shady Grove
   This small shoppe, located off the Path of the Damned, is constructed
out of stone. Toward the back of the shoppe lies a small wooden counter.
Filled with the mouth-watering aromas of fresh baked goods, this bakery
of the city is almost open constantly. There is a little sign on the
counter. There is one exit out leading back into the city.
Obvious exits: -West
A drunken orc wanders about lost out of his mind.(Red Aura)
Meinar, the old baker, is here preparing another good.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)
You flee eastward!

< 902h/907H 32v/115V Pos: standing >
A drunken orc suddenly attacks YOU!
A drunken orc misses you.
An orcish thief suddenly attacks YOU!
An orcish thief misses you.

< 902h/907H 32v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: drunken sta EP: excellent >
 Meinar, the old baker suddenly attacks YOU!
Meinar, the old baker misses you.

< 902h/907H 32v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: drunken sta EP: excellent >
 You kneel.

< 902h/907H 32v/115V Pos: kneeling >
< T: Hamz TP: kne TC:few scratches E: drunken sta EP: excellent >
 A draft horse trots in from the west.
A draft horse trots in from the west.
An orcish guard enters from the west.
An orcish elite enters from the west.

< 902h/907H 32v/115V Pos: kneeling >
< T: Hamz TP: kne TC:few scratches E: drunken sta EP: excellent >
 An orcish elite enters from the west.

< 902h/907H 32v/115V Pos: kneeling >
< T: Hamz TP: kne TC:few scratches E: drunken sta EP: excellent >
 A draft horse suddenly attacks YOU!
A draft horse misses you.

< 902h/907H 32v/115V Pos: kneeling >
< T: Hamz TP: kne TC:few scratches E: drunken sta EP: excellent >
 A draft horse suddenly attacks YOU!
A draft horse misses you.
An orcish elite suddenly attacks YOU!
An orcish elite misses you.
The Bakery of the Shady Grove
Obvious exits: -West
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish elite stands in mid-air here, fighting YOU!(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A draft horse stands here, fighting YOU!(Red Aura)
A draft horse stands here, fighting YOU!(Red Aura)
A drunken orc stands here, fighting YOU!(Red Aura)
Meinar, the old baker stands here, fighting YOU!(Red Aura)
An orcish thief stands here, fighting YOU!(Red Aura)

< 902h/907H 32v/115V Pos: kneeling >
< T: Hamz TP: kne TC:few scratches E: drunken sta EP: excellent >
 An orcish guard suddenly attacks YOU!
-=[An orcish guard's impressive slash grazes you.]=-
[Damage:  1 ] An orcish guard is burned severely as he hits you!

< 895h/907H 32v/115V Pos: kneeling >
< T: Hamz TP: kne TC:few scratches E: drunken sta EP: excellent >
 An orcish street sweeper enters from the west.
An orcish elite suddenly attacks YOU!
-=[An orcish elite's crude punch grazes you.]=-
[Damage:  1 ] An orcish elite is burned severely as he hits you!

< 889h/907H 32v/115V Pos: kneeling >
< T: Hamz TP: kne TC:few scratches E: drunken sta EP: excellent >
 An orcish street sweeper recognizes you, and charges to attack!
An orcish street sweeper suddenly attacks YOU!
An orcish street sweeper misses you.

< 889h/907H 32v/115V Pos: kneeling >
< T: Hamz TP: kne TC:few scratches E: drunken sta EP: excellent >
 You try to fake your own demise..

< 889h/907H 32v/115V Pos: on your ass >
A draft horse leaves west.
A draft horse leaves west.

< 889h/907H 47v/115V Pos: on your ass >
The Bakery of the Shady Grove
Obvious exits: -West
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
Meinar, the old baker, is here preparing another good.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)

< 891h/907H 77v/115V Pos: on your ass >
The Path of the Damned is located beyond this exit.
You extend your sights westward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 892h/907H 86v/115V Pos: on your ass >
An orcish elite leaves west.

< 892h/907H 88v/115V Pos: on your ass >

< 892h/907H 94v/115V Pos: on your ass >
An orcish street sweeper glares around him.

< 895h/907H 115v/115V Pos: on your ass >
An orcish guard leaves west.

< 895h/907H 115v/115V Pos: on your ass >
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.

< 895h/907H 115v/115V Pos: on your ass >

< 896h/907H 115v/115V Pos: on your ass >
The Bakery of the Shady Grove
Obvious exits: -West
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
Meinar, the old baker, is here preparing another good.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)

< 896h/907H 115v/115V Pos: on your ass >
The Path of the Damned is located beyond this exit.
You extend your sights westward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 897h/907H 115v/115V Pos: on your ass >
You feel up to faking your death again...

< 897h/907H 115v/115V Pos: on your ass >
You clamber to your feet.

< 897h/907H 115v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
There are residual brain waves in the area.

< 897h/907H 114v/115V Pos: standing >
An orcish street sweeper enters from the east.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
The corpse of an orcish merchant is lying here.

< 897h/907H 113v/115V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
Crawling about, this baby orc is crying loudly.

< 897h/907H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 898h/907H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 898h/907H 112v/115V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 898h/907H 111v/115V Pos: standing >
A dancing elven girl suddenly attacks YOU!
A dancing elven girl misses you.

< 898h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: dancing sta EP: excellent >
 A female orc enters from below.

< 898h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: dancing sta EP: excellent >
 A female orc suddenly attacks YOU!
A female orc misses you.
Sorry, you aren't allowed to do that in combat.

< 898h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: dancing sta EP: excellent >
 The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
The corpse of an Orc is lying here.
[19] A small bandage rests upon the ground here.
An Orc (medium) stands in mid-air here.(Red Aura)
A deadly nightmare stands here, red eyes glowing hotly.(Red Aura)
An orc warrior stands ready to fight.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 898h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: dancing sta EP: excellent >
 You start chanting...

< 898h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: dancing sta EP: excellent >
 You complete your spell...
[Damage: 109 ] A dancing elven girl crumples as you kill her by draining her energy.
A dancing elven girl is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a dancing elven girl.

< 985h/907H 112v/115V Pos: standing >
An orcish street sweeper enters from below.

< 985h/907H 112v/115V Pos: standing >
You start chanting...

< 985h/907H 112v/115V Pos: standing >
You dodge a bash from an orcish street sweeper, who loses his balance and falls.

< 985h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: orcish kne EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an Orc!
[Damage: 16 ] [Damage: 16 ] The shadowy hand slashes an Orc viciously.

< 997h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: orcish kne EP: excellent >
 [Damage:  8 ] -=[Your powerful punch enshrouds an orcish street sweeper in a mist of blood.]=-
[Damage:  8 ] -=[Your powerful punch grievously wounds an orcish street sweeper.]=-
An orcish street sweeper is incapacitated and will slowly die, if not aided.
You dodge a female orc's vicious attack.
A female orc starts casting an offensive spell.

< 997h/907H 112v/115V Pos: standing >
You start chanting...

< 997h/907H 112v/115V Pos: standing >
Ixie assists a female orc heroically.
Ixie suddenly attacks YOU!
-=[Ixie's punch grazes you.]=-
The globe around Ixie's body flares as it bears the brunt of your assault!

< 991h/907H 112v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: ixie sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an Orc!
[Damage: 26 ] [Damage: 26 ] The shadowy hand tears away the remaining life of an Orc.
You receive your share of experience.