<worn as a badge> the all-empowering emblem of endurance
<worn on head> a black turban of circling flames of strength (magic)
<worn on eyes> the monocle of damnation (glowing) [76%]
<worn in ear> a bone pick of precision
<worn in ear> an orb of metorite (glowing)
<worn on face> a mask of earth and stone (magic)
<worn around neck> the sapphire necklace of Insanity (magic) (glowing)
<worn around neck> a scarf of enhanced stealth [superior] (magic)
<worn on body> a suit of flaming ringmail
<worn about body> a cloak of protection of health (magic)
<worn as quiver> a snakeskin quiver made by Om (glowing)
<worn about waist> a thick belt of trollhide of agility (magic)
<worn on belt buckle>the fused spine of a swamp mite [poor] (illuminating)
<attached to belt> a disguise kit
<worn on arms> a pair of troll-hide sleeves of endurance (magic)
<worn around wrist> a bracer of might (magic)
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn on hands> a pair of fingerless silk gloves [72%]
<worn on finger> a ring of destruction [superior] (magic) (glowing)
<worn on finger> the glorious ring of the Underdark (magic) (glowing)
<primary weapon> the rapier called 'Penetration' (magic) [82%]
<secondary weapon> Silence, the dagger of anguish with a strange black stone (magic) (illuminating)
<worn on legs> some blue-tinted chainmail leggings with a strange sharp rubin
<worn on feet> boots of the xaren of constitution
An Aravne city guard patrols the area.
An off-duty worker wanders the skyways.(Red Aura)
An Aravne city guard patrols the area.
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An Aravne city guard patrols the area.
An off-duty worker wanders the skyways.(Red Aura)
An Aravne city guard patrols the area.
There are Grey Elf tracks going south.
There are Grey Elf tracks going south.
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
Hudini who is close by to your south.
A minotaur magi who is not far off to your south.
< 833h/833H 163v/164V Pos: standing >
Looks like an exit.
You extend your sights southward.
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S
A massive stone wall embedded with eyes is here to the south. (magic)
Hudini AnGEr Of The Honoured (Grey Elf)(medium) stands, floating here.(Gold Aura)
An impenetrable globe of darkness floats near Hudini's head.
There are some tracks heading south.
There are some tracks heading south.
< 833h/833H 163v/164V Pos: standing >
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
Hudini who is close by to your south.
A minotaur magi who is not far off to your south.
< 833h/833H 163v/164V Pos: standing >
Hudini sneaks in from the south.
< 833h/833H 163v/164V Pos: standing >
Hudini sits down in a comfortable spot.
< 833h/833H 163v/164V Pos: standing >
Hudini opens a midnight blue tome with silver bindings and begins studying it intently.
< 833h/833H 163v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 833h/833H 163v/164V Pos: standing >
Hudini closes his book and smiles broadly.
You quickly scan the area.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
A minotaur magi who is not far off to your south.
< 833h/833H 163v/164V Pos: standing >
Hudini clambers to his feet.
< 833h/833H 163v/164V Pos: standing >
Hudini starts casting a spell.
< 833h/833H 163v/164V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 833h/833H 163v/164V Pos: standing >
Hudini completes his spell...
Hudini utters the words 'xahqpuio xarr'
You quickly scan the area.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
A minotaur magi who is not far off to your south.
< 833h/833H 163v/164V Pos: standing >
< 833h/833H 163v/164V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
A massive stone wall embedded with eyes is here to the south. (magic)
*Hudini AnGEr Of The Honoured (Grey Elf)(medium) stands, floating here.(Gold Aura)
An impenetrable globe of darkness floats near Hudini's head.
An Aravne city guard patrols the area.
An off-duty worker wanders the skyways.(Red Aura)
An Aravne city guard patrols the area.
< 833h/833H 163v/164V Pos: standing >
< 833h/833H 163v/164V Pos: standing >
Looks like an exit.
You extend your sights northward.
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
A minotaur magi who is not far off to your south.
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
A minotaur magi who is not far off to your south.
< 833h/833H 163v/164V Pos: standing >
< 833h/833H 163v/164V Pos: standing >
< 833h/833H 163v/164V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
< 833h/833H 162v/164V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A kings walk guard who is in the distance to your north.
A city guard who is close by to your south.
An off-duty worker who is close by to your south.
A city guard who is close by to your south.
A minotaur magi who is a brief walk away to your south.
< 833h/833H 162v/164V Pos: standing >
Ok.
< 833h/833H 164v/164V Pos: standing >
The gates is open.
You extend your sights westward.
Entrance to the Sun Temple
Obvious exits: -E -W#
< 833h/833H 164v/164V Pos: standing >
Entrance to the Sun Temple
Obvious exits: -E -W#
Hudini sneaks in from the east.
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 163v/164V Pos: standing >
Ok.
< 833h/833H 163v/164V Pos: standing >
Ok.
< 833h/833H 164v/164V Pos: standing >
A Kobold enters from the west.
A Duergar enters from the west.
The vampire of a howling weretor enters from the west.
The vampire of a snarling weretor enters from the west.
The vampire of a howling weretor enters from the west.
< 833h/833H 164v/164V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
There are some tracks heading north.
< 833h/833H 163v/164V Pos: standing >
You faintly hear A Duergar groupsay the words 'gri'.
You quickly scan the area.
A sun lightseeker who is not far off to your north.
The vampire of a howling weretor who is close by to your east.
The vampire of a snarling weretor who is close by to your east.
The vampire of a howling weretor who is close by to your east.
A Duergar who is close by to your east.
A Kobold who is close by to your east.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.
< 833h/833H 163v/164V Pos: standing >
< 833h/833H 163v/164V Pos: standing >
Strike at whom?
< 833h/833H 163v/164V Pos: standing >
Trip who?
< 833h/833H 163v/164V Pos: standing >
The gates seems to be closed.
< 833h/833H 163v/164V Pos: standing >
Strike at whom?
< 833h/833H 163v/164V Pos: standing >
Trip who?
< 833h/833H 164v/164V Pos: standing >
You faintly hear A Duergar groupsay the words 'griy'.
< 833h/833H 164v/164V Pos: standing >
You faintly hear A Duergar groupsay the words 'griy'.
< 833h/833H 164v/164V Pos: standing >
You faintly hear A Duergar groupsay the words 'griy'.
< 833h/833H 164v/164V Pos: standing >
Ok.
< 833h/833H 164v/164V Pos: standing >
Entrance to the Sun Temple
Obvious exits: -E# -W
The vampire of a howling weretor stands here. (minion) (Red Aura)
The vampire of a snarling weretor stands here. (minion) (Red Aura)
The vampire of a howling weretor stands here. (minion) (Red Aura)
A Duergar (medium) stellen aan een meisje stands in mid-air here.(Red Aura)
A globe of darkness floats near a Duergar's head.
A Kobold (small) stands in mid-air here.(Red Aura)
There are some tracks heading east.
There are some tracks heading west.
Hudini sneaks in from the west.
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
A sun guardian who is a brief walk away to your west.
A sun guardian who is a brief walk away to your west.
< 833h/833H 163v/164V Pos: standing >
Hudini starts casting an offensive spell.
Hudini snaps into visibility.
< 833h/833H 163v/164V Pos: standing >
A Kobold gives an order to his followers.
Hudini is knocked to the ground by the vampire of a howling weretor's mighty bash!
Hudini avoids being bashed by the vampire of a snarling weretor, who loses its balance and falls.
Hudini avoids being bashed by the vampire of a howling weretor, who loses its balance and falls.
< 833h/833H 163v/164V Pos: standing >
You think you noticed an opening in your victim defenses...
< 833h/833H 163v/164V Pos: standing >
Hudini stops invoking abruptly!
A Duergar leaves west.
You snap into visibility.
You do an amazing maneuver, tripping a Kobold.
< 833h/833H 163v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: excellent >
A Duergar enters from the west.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: excellent >
A Kobold attacks you. [0 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: excellent >
Hudini snaps into visibility.
The vampire of a howling weretor attacks Hudini. [2 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: excellent >
A Duergar attempts to flee.
A Duergar leaves west.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] [Damage: 17 ] [Damage: 18 ] [Damage: 19 ] [Damage: 19 ] [Damage: 19 ] [Damage: 19 ] You attack a Kobold. [7 hits]
Hudini attacks the vampire of a howling weretor. [0 hits]
A Duergar enters from the west.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: few wounds >
A Duergar attempts to stab Hudini in the back, but Hudini's stone skin quickly absorbs the impact before fading away!
Hudini snaps into visibility.
A Duergar places a barbed stiletto [superior] in the back of Hudini, resulting in some strange noises and some blood.
A Duergar places a barbed stiletto in the back of Hudini, resulting in some strange noises and some blood.
A Duergar ignites into black flames as he hits Hudini!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: few wounds >
You snap into visibility.
[Damage: 53 ] You find weakness in a Kobold's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Kobold right in the face, causing them to temporarily black out.
A Kobold seems to be blinded!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: few wounds >
You snap into visibility.
A Kobold attacks you. [0 hits]
A Duergar attempts to flee.
A Duergar leaves west.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: few wounds >
Hudini snaps into visibility.
The vampire of a howling weretor attacks Hudini. [3 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] [Damage: 18 ] [Damage: 19 ] [Damage: 19 ] [Damage: 20 ] You attack a Kobold. [5 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: nasty wounds >
Hudini snaps into visibility.
Hudini attacks the vampire of a howling weretor. [0 hits]
A Kobold clambers to his feet.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: nasty wounds >
A Kobold starts casting a spell.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: nasty wounds >
A Kobold completes his spell...
A Kobold utters the word 'hzrzsafh'
A Kobold slowly fades out of existence.
< 833h/833H 164v/164V Pos: standing >
Hudini's skin seems to turn to stone.
The vampire of a howling weretor clambers to its feet.
< 833h/833H 164v/164V Pos: standing >
Hudini clambers to his feet.
< 833h/833H 164v/164V Pos: standing >
Hudini snaps into visibility.
The vampire of a howling weretor directs its cold gaze in your direction..
You avert your eyes!
Hudini's eyes roll as the vampire of a howling weretor plants a foot in his face.
The vampire of a howling weretor attacks Hudini. [2 hits]
< 833h/833H 164v/164V Pos: standing >
The vampire of a howling weretor suddenly attacks YOU!
You snap into visibility.
Hudini attacks the vampire of a howling weretor. [0 hits]
< 832h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: undead sta EP: excellent >
You don't know that spell!
< 832h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: undead sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 832h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: undead sta EP: excellent >
A Duergar enters from the west.
You think you noticed an opening in your victim defenses...
< 832h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: undead sta EP: excellent >
It is a bit hard to circle someone when you are being beaten upon!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: undead sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
Hudini attempts to flee.
Hudini leaves west.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: undead sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: undead sta EP: excellent >
A Duergar opens the gates.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: undead sta EP: excellent >
A Duergar leaves east.
Sorry, you aren't allowed to do that in combat.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: undead sta EP: excellent >
The vampire of a snarling weretor clambers to its feet.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: undead sta EP: excellent >
Hudini snaps into visibility.
Hudini is knocked to the ground by the vampire of a snarling weretor's mighty bash!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: undead sta EP: excellent >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 3 ] [Damage: 3 ] [Damage: 3 ] You attack the vampire of a howling weretor. [3 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: undead sta EP: excellent >
The vampire of a howling weretor attacks you. [1 hits]
< 832h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: undead sta EP: excellent >
You are already standing.
< 832h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: undead sta EP: excellent >
You attempt to flee...
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
There are some tracks heading west.
There are some tracks heading north.
You flee westward!
< 833h/833H 153v/164V Pos: standing >
Your victim has escaped!
Entrance to the Sun Temple
Obvious exits: -E# -W
Hudini AnGEr Of The Honoured (Grey Elf)(medium) sits, floating here, fighting the vampire of a snarling weretor.(Gold Aura)
An impenetrable globe of darkness floats near Hudini's head.
The vampire of a howling weretor stands here. (minion) (Red Aura)
The vampire of a snarling weretor stands in mid-air here, fighting Hudini. (minion) (Red Aura)
The vampire of a howling weretor stands in mid-air here, fighting Hudini. (minion) (Red Aura)
There are some tracks heading west.
There are Grey Elf tracks going west.
< 833h/833H 157v/164V Pos: standing >
The gates seems to be closed.
< 833h/833H 159v/164V Pos: standing >
You quickly scan the area.
A sun guardian who is a brief walk away to your west.
A sun guardian who is a brief walk away to your west.
< 833h/833H 164v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 164v/164V Pos: standing >
The vampire of a howling weretor suddenly attacks Hudini!
< 833h/833H 164v/164V Pos: standing >
Hudini attacks the vampire of a snarling weretor. [0 hits]
< 833h/833H 164v/164V Pos: standing >
The vampire of a snarling weretor attacks Hudini. [2 hits]
Ok.
< 833h/833H 164v/164V Pos: standing >
The vampire of a howling weretor attacks Hudini. [3 hits]
< 833h/833H 164v/164V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W
A Duergar (medium) stellen aan een meisje stands in mid-air here.(Red Aura)
A globe of darkness floats near a Duergar's head.
There are Duergar tracks going north.
< 833h/833H 163v/164V Pos: standing >
A Duergar leaves south.
< 833h/833H 163v/164V Pos: standing >
Strike at whom?
< 833h/833H 163v/164V Pos: standing >
Trip who?
< 833h/833H 163v/164V Pos: standing >
A Duergar enters from the south.
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A kings walk guard who is in the distance to your north.
A city guard who is close by to your south.
An off-duty worker who is close by to your south.
A city guard who is close by to your south.
A minotaur magi who is rather far off to your south.
Hudini who is close by to your west.
The vampire of a howling weretor who is close by to your west.
The vampire of a snarling weretor who is close by to your west.
The vampire of a howling weretor who is close by to your west.
A sun guardian who is rather far off to your west.
A sun guardian who is rather far off to your west.
< 833h/833H 163v/164V Pos: standing >
A Duergar leaves south.
The Grand Skyway
Obvious exits: -N -S
A massive stone wall embedded with eyes is here to the south. (magic)
A Duergar (medium) stellen aan een meisje stands in mid-air here.(Red Aura)
A globe of darkness floats near a Duergar's head.
An Aravne city guard patrols the area.
An off-duty worker wanders the skyways.(Red Aura)
An Aravne city guard patrols the area.
There are Halfling tracks going south.
There are some tracks heading south.
< 833h/833H 162v/164V Pos: standing >
You think you noticed an opening in your victim defenses...
< 833h/833H 162v/164V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Duergar.
< 833h/833H 163v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: few scratches >
Hudini sneaks in from the north.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: few scratches >
Oof! Hudini bumps into a greyish stone wall covered with hundreds of eyes...
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] [Damage: 22 ] [Damage: 23 ] [Damage: 22 ] [Damage: 24 ] You score a CRITICAL HIT!!!!!
[Damage: 48 ] You score a CRITICAL HIT!!!!!
You slip beneath a Duergar's guard dealing a vicious attack!
[Damage: 22 ] [Damage: 49 ] [Damage: 21 ] You attack a Duergar. [8 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: few wounds >
A city guard is waving a platinum coin around wanting to make a bet on the outcome.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: few wounds >
A city guard evaluates the struggle, watching your battle tactics.
Oof! a city guard bumps into a greyish stone wall covered with hundreds of eyes...
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: few wounds >
Hudini gives an order to his followers.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: few wounds >
You snap into visibility.
A Duergar attacks you. [0 hits]
Hudini starts casting a spell.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] You score a CRITICAL HIT!!!!!
[Damage: 45 ] [Damage: 23 ] You attack a Duergar. [3 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
You snap into visibility.
[Damage: 46 ] You find weakness in a Duergar's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Duergar right in the face, causing them to temporarily black out.
A Duergar seems to be blinded!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
Hudini completes his spell...
Hudini utters the words 'xahqpuio xarr'
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
You snap into visibility.
A Duergar attacks you. [0 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
A Duergar clambers to his feet.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You slip beneath a Duergar's guard dealing a vicious attack!
You snap into visibility.
[Damage: 15 ] [Damage: 15 ] [Damage: 15 ] [Damage: 16 ] You slip beneath a Duergar's guard dealing a vicious attack!
[Damage: 14 ] [Damage: 16 ] [Damage: 16 ] [Damage: 15 ] You attack a Duergar. [6 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
A city guard stands to the side, evaluating the fray.
A Duergar attempts to flee.
Oof! a Duergar bumps into a greyish stone wall covered with hundreds of eyes...
A Duergar tries to flee, but can't make it out of here!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
A Duergar attempts to flee.
Oof! a Duergar bumps into a greyish stone wall covered with hundreds of eyes...
A Duergar tries to flee, but can't make it out of here!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
A Duergar attempts to flee.
Oof! a Duergar bumps into a greyish stone wall covered with hundreds of eyes...
A Duergar tries to flee, but can't make it out of here!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
A Duergar attempts to flee.
Oof! a Duergar bumps into a greyish stone wall covered with hundreds of eyes...
A Duergar tries to flee, but can't make it out of here!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
A city guard watches the area, making sure the battle does not get out of hand.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
Hudini starts casting an offensive spell.
Hudini snaps into visibility.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
A Duergar attempts to flee.
Oof! a Duergar bumps into a greyish stone wall covered with hundreds of eyes...
A Duergar tries to flee, but can't make it out of here!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
A Duergar attempts to flee.
Oof! a Duergar bumps into a greyish stone wall covered with hundreds of eyes...
A Duergar tries to flee, but can't make it out of here!
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
Hudini completes his spell...
Hudini utters the word 'efaoai'
A gigantic red dragon appears from nowhere!
A gigantic red dragon lashes out with his mighty tail!
An off-duty worker crashes to the ground!
A city guard crashes to the ground!
A gigantic red dragon breathes fire!
A Duergar is partly turned to ashes, as a gigantic red dragon breathes fire.
A city guard is partly turned to ashes, as a gigantic red dragon breathes fire.
A gigantic red dragon attacks a city guard. [3 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
Autosaving...
A gigantic red dragon avoids a city guard's attempt to kick him in the stomach.
A city guard attacks a gigantic red dragon. [1 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] [Damage: 16 ] You slip beneath a Duergar's guard dealing a vicious attack!
[Damage: 14 ] [Damage: 15 ] [Damage: 15 ] [Damage: 15 ] [Damage: 15 ] You attack a Duergar. [6 hits]
A Duergar settles to his knees.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar kne EP: awful >
You snap into visibility.
A Duergar attacks you. [0 hits]
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar kne EP: awful >
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar kne EP: awful >
The Grand Skyway
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A massive stone wall embedded with eyes is here to the north. (magic)
A massive stone wall embedded with eyes is here to the south. (magic)
A gigantic red dragon stands in mid-air here, fighting a city guard. (minion) (Red Aura)
*Hudini AnGEr Of The Honoured (Grey Elf)(medium) stands, floating here.(Gold Aura)
An impenetrable globe of darkness floats near Hudini's head.
A Duergar (medium) stellen aan een meisje crouches in mid-air here, fighting YOU!(Red Aura)
A globe of darkness floats near a Duergar's head.
A city guard stands, floating here, fighting a gigantic red dragon.
An off-duty worker sits in mid-air here.(Red Aura)
A city guard sits here.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar kne EP: awful >
Sorry, you aren't allowed to do that in combat.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar kne EP: awful >
Sorry, you aren't allowed to do that in combat.
Sparkling magic surrounds Hudini as he begins his chant.
Hudini starts casting an offensive spell.
Hudini snaps into visibility.
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar kne EP: awful >
You think you noticed an opening in your victim defenses...
< 833h/833H 164v/164V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Duergar kne EP: awful >
Hudini snaps into visibility.
Hudini completes his spell...
Hudini utters the word 'pawwzf'
Hudini's spell flows around a city guard, leaving him unharmed!
You snap into visibility.
A Duergar is already on the ground!
But hey you try anyways and you fall on yer ass!
< 833h/833H 164v/164V Pos: sitting >
< T: Tilran TP: sit TC:excellent E: A Duergar kne EP: awful >
Hudini starts casting an offensive spell.
Hudini snaps into visibility.
< 833h/833H 164v/164V Pos: sitting >
< T: Tilran TP: sit TC:excellent E: A Duergar kne EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] [Damage: 19 ] [Damage: 19 ] You successfully stab a Duergar in the heart, killing him instantly.
A Duergar's tight green cloak was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.