<worn as a badge> a badge of the captain
<worn on head> the crown of opposition [superior] (magic)
<worn on eyes> a soulstone visor [superior] (magic)
<worn in ear> an orb of metorite (glowing)
<worn in ear> a carved turquoise stud of charisma (magic) (glowing)
<worn on face> a mask of dragonscale of agility (magic)
<worn around neck> a necklace of halfling ears [superior]
<worn around neck> a necklace of halfling ears
<worn on body> the chameleon suit of transformation [superior]
<worn about body> the cloak of shadow dragons [superior]
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a belt of fresh blood
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<worn on arms> some leather sleeves studded with rusty iron spikes
<worn around wrist> a bracelet of purple mist of regeneration
<worn around wrist> a bracer of might of strength (magic) [83%]
<worn on hands> the gauntlets of the lifestealer with a strange dark bloodstone (magic) (glowing) [87%]
<worn on finger> some mithril ringlets [superior] (magic)
<worn on finger> a ring of the beholder [superior]
<primary weapon> a blood dagger of Tezcatlipoca [poor] (magic)
<secondary weapon> a dagger of twisted souls [poor] (magic)
<worn on legs> a pair of spiked dragonscale leggings (magic)
<worn on feet> a pair of dusty boots [superior] (glowing)
< 649h/649H 210v/221V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A massive man is here hard at work.
A young man is here assisting the armorer.
< 649h/649H 214v/221V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S
< 649h/649H 214v/221V Pos: standing >
There is no 2.gate here.
< 649h/649H 221v/221V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 649h/649H 220v/221V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
The skeleton of a warder roams the streets here.
The zombie of a warder shambles along here.
< 649h/649H 220v/221V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 649h/649H 221v/221V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A young man is here assisting the armorer.
< 649h/649H 221v/221V Pos: standing >
You quickly scan the area.
The blacksmith who is close by to your north.
< 649h/649H 221v/221V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A massive man is here hard at work.
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
A warder who is not far off to your east.
A grand knight who is not far off to your east.
A girl who is not far off to your east.
The citizen who is not far off to your east.
The assistant who is close by to your south.
Esliae Ji'Zaman who is close by to your west.
Bevelin Tisvin who is close by to your west.
LeSair I'villianda who is close by to your west.
A warder who is not far off to your west.
A warder who is a brief walk away to your west.
< 649h/649H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 220v/221V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
There are some tracks heading west.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
The blacksmith who is close by to your east.
A warder who is a brief walk away to your east.
A grand knight who is a brief walk away to your east.
A girl who is a brief walk away to your east.
The citizen who is a brief walk away to your east.
A warder who is close by to your west.
A warder who is not far off to your west.
< 649h/649H 219v/221V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A Warder of Newhaven roams the streets here.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
The scribe who is close by to your north.
Esliae Ji'Zaman who is close by to your east.
Bevelin Tisvin who is close by to your east.
LeSair I'villianda who is close by to your east.
The blacksmith who is not far off to your east.
A warder who is rather far off to your east.
A grand knight who is rather far off to your east.
A girl who is rather far off to your east.
The citizen who is rather far off to your east.
A warder who is close by to your west.
< 649h/649H 220v/221V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A Warder of Newhaven strolls along here.
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
The cat who is a brief walk away to your north.
A warder who is close by to your east.
Esliae Ji'Zaman who is not far off to your east.
Bevelin Tisvin who is not far off to your east.
LeSair I'villianda who is not far off to your east.
The blacksmith who is a brief walk away to your east.
A warder who is in the distance to your east.
A grand knight who is in the distance to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
The armorer who is close by above you.
The lieutenant who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.
Melairn Stromtorlin who is close by above you.
< 649h/649H 220v/221V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -D
The Newhaven armorer is hard at work here.
A Lieutenant of the Sword of Newhaven stands here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
The Captain of the Swords of Newhaven is standing here.
< 649h/649H 219v/221V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A Warder of Newhaven strolls along here.
< 649h/649H 218v/221V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
< 649h/649H 219v/221V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
< 649h/649H 219v/221V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
A large furry cat is resting here.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A warder who is a brief walk away to your north.
The lawkeeper who is a brief walk away to your north.
The citizen who is not far off to your east.
A girl who is not far off to your east.
The boy who is not far off to your east.
The citizen who is not far off to your east.
The stronghold knight who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.
Artos Chistori, Avenger of Newhaven who is rather far off to your east.
A court scribe who is in the distance to your east.
The equerry who is in the distance to your east.
A warder who is a brief walk away to your south.
< 649h/649H 220v/221V Pos: standing >
On Rapture Way
Obvious exits: -N -S
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
A warder who is not far off to your north.
The lawkeeper who is not far off to your north.
The cat who is close by to your south.
A warder who is rather far off to your south.
< 649h/649H 220v/221V Pos: standing >
On Rapture Way
Obvious exits: -N -S
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A warder who is close by to your north.
The lawkeeper who is close by to your north.
The cat who is not far off to your south.
A warder who is in the distance to your south.
< 649h/649H 219v/221V Pos: standing >
Rapture Way and Refuge Street
Obvious exits: -E -S -U
A Warder of Newhaven strolls along here.
A lawkeeper of Newhaven stands here.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A warder who is a brief walk away to your east.
The cat who is a brief walk away to your south.
A warder who is close by above you.
The stronghold knight who is close by above you.
A knight commander who is close by above you.
< 649h/649H 220v/221V Pos: standing >
On Refuge Street
Obvious exits: -E -W
< 649h/649H 220v/221V Pos: standing >
On Refuge Street
Obvious exits: -E -W
< 649h/649H 219v/221V Pos: standing >
On Refuge Street
Obvious exits: -E -W
A Warder of Newhaven roams the streets here.
< 649h/649H 218v/221V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U
< 649h/649H 217v/221V Pos: standing >
You quickly scan the area.
The citizen who is rather far off to your south.
The court petitioner who is in the distance to your south.
The boy who is in the distance to your south.
The citizen who is in the distance to your south.
A warder who is close by to your west.
A warder who is rather far off to your west.
The lawkeeper who is rather far off to your west.
The stronghold knight who is close by above you.
The member who is close by above you.
The member who is close by above you.
The member who is close by above you.
< 649h/649H 218v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
The citizen who is rather far off to your south.
The court petitioner who is in the distance to your south.
The boy who is in the distance to your south.
The citizen who is in the distance to your south.
A warder who is close by to your west.
A warder who is rather far off to your west.
The lawkeeper who is rather far off to your west.
The stronghold knight who is close by above you.
The member who is close by above you.
The member who is close by above you.
The member who is close by above you.
< 649h/649H 220v/221V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
< 649h/649H 220v/221V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
The citizen who is not far off to your south.
The court petitioner who is a brief walk away to your south.
The boy who is a brief walk away to your south.
The citizen who is a brief walk away to your south.
< 649h/649H 219v/221V Pos: standing >
Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
The citizen who is close by to your south.
The court petitioner who is not far off to your south.
The boy who is not far off to your south.
The citizen who is not far off to your south.
A court scribe who is close by to your west.
The equerry who is close by to your west.
The lawkeeper who is not far off to your west.
Artos Chistori, Avenger of Newhaven who is not far off to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The citizen who is rather far off to your west.
A girl who is rather far off to your west.
The boy who is rather far off to your west.
The citizen who is rather far off to your west.
< 649h/649H 220v/221V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S# -W
A court scribe sits here recording every word.
The Newhaven equerry is here reviewing todays work.
< 649h/649H 219v/221V Pos: standing >
The lawkeeper enters from the west.
< 649h/649H 219v/221V Pos: standing >
The door seems to be closed.
< 649h/649H 221v/221V Pos: standing >
You quickly scan the area.
Artos Chistori, Avenger of Newhaven who is close by to your west.
The stronghold knight who is not far off to your west.
The stronghold knight who is not far off to your west.
The citizen who is a brief walk away to your west.
A girl who is a brief walk away to your west.
The boy who is a brief walk away to your west.
The citizen who is a brief walk away to your west.
The cat who is in the distance to your west.
< 649h/649H 221v/221V Pos: standing >
Ok.
< 649h/649H 221v/221V Pos: standing >
The Newhaven General Store
Obvious exits: -N -E
A plump gnome with a HUGE nose stands here.
< 649h/649H 220v/221V Pos: standing >
Ok.
< 649h/649H 220v/221V Pos: standing >
The Newhaven General Store
Obvious exits: -N# -E
A plump gnome with a HUGE nose stands here.
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
The citizen who is close by to your east.
< 649h/649H 220v/221V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W
A citizen of Newhaven is walking here.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A warder who is rather far off to your north.
The court petitioner who is close by to your south.
The boy who is close by to your south.
The citizen who is close by to your south.
Dibbly Libaralienarfumbucle who is close by to your west.
< 649h/649H 219v/221V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A petitioner of the court is here pleading his case.
A small boy is running about here.
A citizen of Newhaven stands here.
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
The citizen who is close by to your north.
A warder who is in the distance to your north.
< 649h/649H 220v/221V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
The court petitioner who is close by to your north.
The boy who is close by to your north.
The citizen who is close by to your north.
The citizen who is not far off to your north.
A warder who is close by to your west.
A grand knight who is close by to your west.
A girl who is close by to your west.
The citizen who is close by to your west.
The blacksmith who is rather far off to your west.
A warder who is in the distance to your west.
The lieutenant who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.
Beltorian Stromtorlin who is close by above you.
< 649h/649H 219v/221V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
The Captain of the Hammers of Newhaven is standing here.
< 649h/649H 220v/221V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 649h/649H 219v/221V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A Warder of Newhaven strolls along here.
A grand knight of Newhaven strolls along here.
A small girl is playing here.
A citizen of Newhaven stands here.
There are Duergar tracks going west.
< 649h/649H 218v/221V Pos: standing >
You quickly scan the area.
The blacksmith who is a brief walk away to your west.
A warder who is rather far off to your west.
A warder who is in the distance to your west.
< 649h/649H 219v/221V Pos: standing >
The doors seems to be closed.
< 649h/649H 221v/221V Pos: standing >
Ok.
< 649h/649H 221v/221V Pos: standing >
The Artisan Guildhall
Obvious exits: -S
An artisan is busily at work here.
< 649h/649H 220v/221V Pos: standing >
Ok.
< 649h/649H 220v/221V Pos: standing >
The Artisan Guildhall
Obvious exits: -S#
An artisan is busily at work here.
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 649h/649H 220v/221V Pos: standing >
The doors seems to be closed.
< 649h/649H 220v/221V Pos: standing >
Ok.
< 649h/649H 220v/221V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A Warder of Newhaven strolls along here.
A grand knight of Newhaven strolls along here.
A small girl is playing here.
A citizen of Newhaven stands here.
< 649h/649H 219v/221V Pos: standing >
Ok.
< 649h/649H 220v/221V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A Warder of Newhaven strolls along here.
A grand knight of Newhaven strolls along here.
A small girl is playing here.
A citizen of Newhaven stands here.
There are Duergar tracks going west.
< 649h/649H 221v/221V Pos: standing >
You quickly scan the area.
The court petitioner who is close by to your east.
The blacksmith who is a brief walk away to your west.
A warder who is rather far off to your west.
A warder who is in the distance to your west.
< 649h/649H 221v/221V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.
A grand knight who is close by to your east.
A girl who is close by to your east.
The citizen who is close by to your east.
The court petitioner who is not far off to your east.
The blacksmith who is not far off to your west.
A warder who is a brief walk away to your west.
A warder who is rather far off to your west.
< 649h/649H 220v/221V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A warder who is not far off to your east.
A grand knight who is not far off to your east.
A girl who is not far off to your east.
The citizen who is not far off to your east.
The court petitioner who is a brief walk away to your east.
The assistant who is not far off to your south.
The blacksmith who is close by to your west.
A warder who is not far off to your west.
A warder who is a brief walk away to your west.
< 649h/649H 219v/221V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
The assistant who is close by to your south.
An elite highwayman who is in the distance to your south.
< 649h/649H 220v/221V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S
A young man is here assisting the armorer.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 649h/649H 221v/221V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 649h/649H 220v/221V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
The skeleton of a warder roams the streets here.
< 649h/649H 220v/221V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your north.
The skeleton of a stable hand who is close by to your north.
An elite highwayman who is rather far off to your south.
< 649h/649H 220v/221V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
The zombie of a warder shambles along here.
The skeleton of a young boy is working here.
There are some tracks heading north.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A skeletal warder who is close by to your south.
An elite highwayman who is in the distance to your south.
< 649h/649H 219v/221V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
There are some tracks heading west.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
The zombie of a blacksmith who is close by to your east.
Evelosi Thal'raylio who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
A zombie warder who is close by to your south.
The skeleton of a stable hand who is close by to your south.
A skeletal warder who is not far off to your south.
The zombie of the equerry who is close by to your west.
< 649h/649H 220v/221V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The zombie of the Newhaven equerry is standing here.
< 649h/649H 220v/221V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
There are some tracks heading west.
< 649h/649H 219v/221V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 649h/649H 218v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 218v/221V Pos: standing >
You quickly scan the area.
A skeletal warder who is close by to your north.
A zombie of a solemn sister who is in the distance to your north.
The zombie of the equerry who is not far off to your east.
The zombie of a blacksmith who is rather far off to your east.
Evelosi Thal'raylio who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
A lesser conjured being who is close by above you.
A Grey Elf who is close by above you.
The zombie-lord, Melairn Stromtorlin who is close by above you.
< 649h/649H 219v/221V Pos: standing >
You can't use the GCC channel!
< 649h/649H 221v/221V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
The skeleton of a warder roams the streets here.
There are some tracks heading north.
< 649h/649H 220v/221V Pos: standing >
Along Rapture Way
Obvious exits: -N -E -S
< 649h/649H 219v/221V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
The skeleton of a warder roams the streets here.
< 649h/649H 220v/221V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 649h/649H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 219v/221V Pos: standing >
Looks like an exit.
You extend your sights upward.
On Top of a Decaying Southwestern Tower
Obvious exits: -D
A being formed from crystalized magic awaits orders from their master. (minion)
A Grey Elf (medium) sits resting.
The zombie-lord of Melairn Stromtorlin is standing here.
< 649h/649H 221v/221V Pos: standing >
On Top of a Decaying Southwestern Tower
Obvious exits: -D
A being formed from crystalized magic awaits orders from their master. (minion)
A Grey Elf (medium) sits resting.
The zombie-lord of Melairn Stromtorlin is standing here.
< 649h/649H 220v/221V Pos: standing >
A Grey Elf is disrupted from meditation.
A Grey Elf, looking very frustrated, packs up his book.
A Grey Elf makes a strange sound as you place a blood dagger of Tezcatlipoca [poor] in his back.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
A Grey Elf makes a strange sound but is suddenly very silent as you place a blood dagger of Tezcatlipoca [poor] in his back.
A Grey Elf's light blue scarf was completely destroyed by the massive blow!
A Grey Elf's boots of the forest was completely destroyed by the massive blow!
A Grey Elf's elfskin belt was completely destroyed by the massive blow!
A Grey Elf makes a magical gesture, sending a lesser conjured being back to the nether plane.
A lesser conjured being stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.