Ice Tower (pure evil)
Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
*IceCrag Castle (evil)
Prison of Fort Boyard (slightly evil)
*The Ancient Halls of Ironstar (extremely evil)
The Jade Empire (slightly evil)
Mazzolin (evil)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (evil)
Plane of Air (slightly evil)
*The Kingdom of Torg (extremely evil)
*Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
*The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
*The Transparent Tower (extremely good)
Krethik Keep (evil)
*Temple of the Earth (evil)
Sea Kingdom (good)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (evil)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (evil)
The Depths of Duris (slightly good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (evil)
The Tempest Court (slightly evil)
*Pit of Dragons (pure evil)
Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (evil)
Githzerai Stronghold (slightly evil)
Ceothia (slightly evil)
Tiamat (slightly good)
The Fortress of Dreams (evil)
Bahamut's Palace (slightly good)
Dragonnia (good)
The Charcoal Palace (evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 38h/38H 126v/126V Pos: standing >
Znart leaves east.
< 38h/38H 126v/126V Pos: standing >
Znart enters from the east.
< 38h/38H 126v/126V Pos: standing >
Znart leaves south.
< 38h/38H 126v/126V Pos: standing >
Znart enters from the south.
< 38h/38H 126v/126V Pos: standing >
Znart leaves east.
< 38h/38H 126v/126V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
The corpse of an Orc is lying here.
A large stone warhammer has been dropped here.
[29] A small bandage rests upon the ground here.
Nibafk (Orc)(medium) stands here.
< 38h/38H 126v/126V Pos: standing >
Znart enters from the east.
< 38h/38H 126v/126V Pos: standing >
Znart leaves south.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Znart enters from the south.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Znart has lost his link.
< 38h/38H 126v/126V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (pure evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (extremely evil)
Orrak (very evil)
*Pits of Cerberus (very evil)
Myrloch Vale (slightly good)
Pharr Valley Swamp (slightly good)
Village of Werrun (slightly good)
*Nizari (good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (good)
The Elemental Groves (slightly evil)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (pure evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (slightly good)
Nakral's Crypt (slightly evil)
*The Outcasts Tower (slightly good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly good)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly good)
*The Githyanki Fortress (slightly good)
Labyrinth of No Return (slightly good)
*The Desert City of Venan'Trut (slightly good)
Rogue Plains (slightly good)
City of Torrhan (slightly evil)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (slightly good)
Ice Tower (pure evil)
Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
*IceCrag Castle (evil)
Prison of Fort Boyard (slightly evil)
*The Ancient Halls of Ironstar (extremely evil)
The Jade Empire (slightly evil)
Mazzolin (evil)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (evil)
Plane of Air (slightly evil)
*The Kingdom of Torg (extremely evil)
*Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
*The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
*The Transparent Tower (extremely good)
Krethik Keep (evil)
*Temple of the Earth (evil)
Sea Kingdom (good)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (evil)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (evil)
The Depths of Duris (slightly good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (evil)
The Tempest Court (slightly evil)
*Pit of Dragons (pure evil)
Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (evil)
Githzerai Stronghold (slightly evil)
Ceothia (slightly evil)
Tiamat (slightly good)
The Fortress of Dreams (evil)
Bahamut's Palace (slightly good)
Dragonnia (good)
The Charcoal Palace (evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
The corpse of an Orc is lying here.
A large stone warhammer has been dropped here.
[29] A small bandage rests upon the ground here.
Znart (Orc)(medium) stands here.
Nibafk (Orc)(medium) stands here.
< 38h/38H 126v/126V Pos: standing >
It is 3am, on the Day of the Great Gods
The 33rd Day of the Month of DeathIce, Year 1732.
Time elapsed since boot-up: 22:15:32
Current time is: Tue Jun 16 22:17:48 2015 (GMT)
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Znart has reconnected.
< 38h/38H 126v/126V Pos: standing >
Znart leaves east.
< 38h/38H 126v/126V Pos: standing >
Znart enters from the east.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Znart leaves south.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Autosaving...
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (pure evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (extremely evil)
Orrak (very evil)
*Pits of Cerberus (very evil)
Myrloch Vale (slightly good)
Pharr Valley Swamp (slightly good)
Village of Werrun (slightly good)
*Nizari (good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (good)
The Elemental Groves (slightly evil)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (pure evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (slightly good)
Nakral's Crypt (slightly evil)
*The Outcasts Tower (slightly good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly good)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly good)
*The Githyanki Fortress (slightly good)
Labyrinth of No Return (slightly good)
*The Desert City of Venan'Trut (slightly good)
Rogue Plains (slightly good)
City of Torrhan (slightly evil)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (slightly good)
Ice Tower (pure evil)
Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
*IceCrag Castle (evil)
Prison of Fort Boyard (slightly evil)
*The Ancient Halls of Ironstar (extremely evil)
The Jade Empire (slightly evil)
Mazzolin (evil)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (evil)
Plane of Air (slightly evil)
*The Kingdom of Torg (extremely evil)
*Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
*The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
*The Transparent Tower (extremely good)
Krethik Keep (evil)
*Temple of the Earth (evil)
Sea Kingdom (good)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (evil)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (evil)
The Depths of Duris (slightly good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (evil)
The Tempest Court (slightly evil)
*Pit of Dragons (pure evil)
Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (evil)
Githzerai Stronghold (slightly evil)
Ceothia (slightly evil)
Tiamat (slightly good)
The Fortress of Dreams (evil)
Bahamut's Palace (slightly good)
Dragonnia (good)
The Charcoal Palace (evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
The corpse of an Orc is lying here.
A large stone warhammer has been dropped here.
[29] A small bandage rests upon the ground here.
Nibafk (Orc)(medium) stands here.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 38h/38H 126v/126V Pos: standing >
Autosaving...
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (pure evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (extremely evil)
Orrak (very evil)
*Pits of Cerberus (very evil)
Myrloch Vale (slightly good)
Pharr Valley Swamp (slightly good)
Village of Werrun (slightly good)
*Nizari (good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (good)
The Elemental Groves (slightly evil)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (pure evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (slightly good)
Nakral's Crypt (slightly evil)
*The Outcasts Tower (slightly good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly good)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly good)
*The Githyanki Fortress (slightly good)
Labyrinth of No Return (slightly good)
*The Desert City of Venan'Trut (slightly good)
Rogue Plains (slightly good)
City of Torrhan (slightly evil)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (slightly good)
Ice Tower (pure evil)
Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
*IceCrag Castle (evil)
Prison of Fort Boyard (slightly evil)
*The Ancient Halls of Ironstar (extremely evil)
The Jade Empire (slightly evil)
Mazzolin (evil)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (evil)
Plane of Air (slightly evil)
*The Kingdom of Torg (extremely evil)
*Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
*The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
*The Transparent Tower (extremely good)
Krethik Keep (evil)
*Temple of the Earth (evil)
Sea Kingdom (good)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (evil)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (evil)
The Depths of Duris (slightly good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (evil)
The Tempest Court (slightly evil)
*Pit of Dragons (pure evil)
Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (evil)
Githzerai Stronghold (slightly evil)
Ceothia (slightly evil)
Tiamat (slightly good)
The Fortress of Dreams (evil)
Bahamut's Palace (slightly good)
Dragonnia (good)
The Charcoal Palace (evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
Pozitawa has entered the game.
< 38h/38H 126v/126V Pos: standing >
Pardon?
< 38h/38H 126v/126V Pos: standing >
Pozitawa shrugs into a dark black robe.
Pozitawa places a pair of dark black boots on his feet.
Pozitawa dons an evil looking helm on his head.
Pozitawa wields a thin steel dagger.
Pozitawa grabs a small bandage.
< 38h/38H 126v/126V Pos: standing >
< 38h/38H 126v/126V Pos: standing >
You say in orc 'kurwa'
< 38h/38H 126v/126V Pos: standing >
Pozitawa stops using a small bandage.
< 38h/38H 126v/126V Pos: standing >
Pozitawa stops using a thin steel dagger.
< 38h/38H 126v/126V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 38h/38H 126v/126V Pos: standing >
Pozitawa wields a thin steel dagger.
< 38h/38H 126v/126V Pos: standing >
Pozitawa leaves south.
< 38h/38H 126v/126V Pos: standing >
You stagger as a magic missile from an old male orc hits you.
OUCH! That really did HURT!
You stagger as a magic missile from an old male orc hits you.
YIKES! Another hit like that, and you've had it!!
You stagger as a magic missile from an old male orc hits you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You only have time to notice an old male orc uttering strange sounds before everything is dark.