< 38h/38H 116v/116V Pos: standing >
You have not yet earned the right to use that ability.
< 38h/38H 116v/116V Pos: standing >
You do not seem to have the 'nib'.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
It is 9pm, on the Day of BloodLust
The 32nd Day of the Month of DeathIce, Year 1732.
Time elapsed since boot-up: 22:07:29
Current time is: Tue Jun 16 22:09:45 2015 (GMT)
< 38h/38H 116v/116V Pos: standing >
It is 9pm, on the Day of BloodLust
The 32nd Day of the Month of DeathIce, Year 1732.
Time elapsed since boot-up: 22:07:31
Current time is: Tue Jun 16 22:09:47 2015 (GMT)
< 38h/38H 116v/116V Pos: standing >
Auctions closing soon:
98865) 1 a bottle of Past Experiences [32h] Bid: 1000p Buy: 1500p
98866) 1 a bottle of Past Experiences [32h] Bid: 1000p Buy: 1500p
98867) 1 a bottle of Past Experiences [32h] Bid: 1000p Buy: 1500p
98868) 1 a bottle of Past Experiences [32h] Bid: 1000p Buy: 1500p
98869) 1 a bottle of Past Experiences [32h] Bid: 1000p Buy: 1500p
98870) 1 a bottle of Past Experiences [32h] Bid: 1000p Buy: 1500p
98871) 1 a bottle of Past Experiences [32h] Bid: 1000p Buy: 1500p
98787) 1 a two-handed black minotaur axe [41h] Bid: 600p Buy: 800p
98788) 1 a two-handed black minotaur axe [41h] Bid: 600p Buy: 800p
98789) 1 golden crown of the frost giant kings [superior] [41h] Bid: 200p Buy: 400p
98793) 1 the badge of the Ceothian thief guild made by Daweava [41h] Bid: 50p Buy: 100p
98794) 1 a brightly flaming earring [41h] Bid: 400p Buy: 600p
98798) 1 a charm made of dwarf bone [poor] [41h] Bid: 200p Buy: 400p
98797) 1 a charm made of dwarf bone [poor] [41h] Bid: 200p Buy: 400p
98801) 1 the black robe of the guardian demon [poor] [41h] Bid: 400p Buy: 600p
98802) 1 the robe of the underworld mages [poor] [41h] Bid: 600p Buy: 900p
98803) 1 a beautiful blue silk robe [poor] [42h] Bid: 600p Buy: 900p
98808) 1 the crimson cloak of nosferatu [42h] Bid: 600p Buy: 900p
98809) 1 a cloak of the elves [poor] [42h] Bid: 300p Buy: 600p
98812) 1 some sleeves of stretched drow-skin [poor] [42h] Bid: 300p Buy: 600p
98814) 1 a summoner's shield [superior] [42h] Bid: 100p Buy: 200p
98816) 1 a glittering golden bracelet [42h] Bid: 400p Buy: 700p
98819) 1 a marble bracelet [poor] [42h] Bid: 300p Buy: 600p
98820) 1 some dragonscale gloves [poor] [42h] Bid: 100p Buy: 200p
98821) 1 the gauntlets of the war giant Torg [42h] Bid: 600p Buy: 900p
98822) 1 a silvery ring with engraved sigils [42h] Bid: 200p Buy: 400p
98823) 1 a silvery ring with engraved sigils [42h] Bid: 200p Buy: 400p
98824) 1 a glowing ruby ring [42h] Bid: 400p Buy: 600p
98825) 1 a ring of shimmering faerie fire [poor] [42h] Bid: 30p Buy: 60p
98826) 1 the boots of the four winds [poor] [42h] Bid: 300p Buy: 600p
98827) 1 a wand of aging [42h] Bid: 200p Buy: 400p
98828) 1 a rune covered wand [42h] Bid: 200p Buy: 300p
98804) 1 a shining golden breast plate [poor] [42h] Bid: 900p Buy: 1400p
98834) 1 a flaming dagger [42h] Bid: 200p Buy: 300p
98835) 1 arachnid armor crafted from mithril [superior] [42h] Bid: 100p Buy: 200p
98838) 1 robes of spun cobwebs [poor] [42h] Bid: 20p Buy: 40p
98839) 1 a four leaf clover [42h] Bid: 20p Buy: 40p
98840) 1 the drider robe of the shadow spinner [superior] [42h] Bid: 300p Buy: 600p
98841) 1 a huge adamantium mace named 'Mistweave' [42h] Bid: 600p Buy: 900p
98842) 1 a tightly rolled vellum recipe for the dagger of flesh [poor] [42h] Bid: 50p Buy: 75p
98843) 1 a tightly rolled vellum recipe for a curved bladed dagger [poor] [42h] Bid: 50p Buy: 75p
98844) 1 a tightly rolled vellum recipe for a set of electrum-linked numchucks [superior] [42h] Bid: 50p Buy: 75p
98846) 1 the coat of the Ki-Rin [superior] [42h] Bid: 500p Buy: 800p
98848) 1 a soldiers quiver of magic detection [superior] made by Daweava [42h] Bid: 60p Buy: 120p
98849) 1 a bark potion [66h] Bid: 100p Buy: 200p
98850) 1 a necklace of jade [66h] Bid: 20p Buy: 40p
98851) 1 the cloak of the demon kings [66h] Bid: 200p Buy: 400p
98852) 1 a well-crafted deerskin skirt [66h] Bid: 40p Buy: 80p
98853) 1 a spiked bracelet of dwarven kind [66h] Bid: 600p Buy: 800p
98854) 1 the royal trakkian tribesmen crown [66h] Bid: 100p Buy: 200p
98856) 1 a platinum loop [66h] Bid: 40p Buy: 80p
98857) 1 a pair of leather shoes [66h] Bid: 10p Buy: 20p
98859) 1 a small vial of dwarven blood [66h] Bid: 20p Buy: 40p
98863) 1 a glittering black robe [125h] Bid: 100p Buy: 300p
98864) 1 a pendant of a ruby-encrusted spider [125h] Bid: 40p Buy: 80p
98872) 1 a mystical key [163h] Bid: 4000p Buy: 5000p
< 38h/38H 116v/116V Pos: standing >
It is 9pm, on the Day of BloodLust
The 32nd Day of the Month of DeathIce, Year 1732.
Time elapsed since boot-up: 22:07:38
Current time is: Tue Jun 16 22:09:54 2015 (GMT)
< 38h/38H 116v/116V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 38h/38H 116v/116V Pos: standing >
Znart has lost his link.
Znart has reconnected.
< 38h/38H 116v/116V Pos: standing >
Rexfu snickers softly.
< 38h/38H 116v/116V Pos: standing >
Znart leaves east.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the east.
< 38h/38H 116v/116V Pos: standing >
Znart leaves south.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the south.
< 38h/38H 116v/116V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 38h/38H 116v/116V Pos: standing >
Znart suddenly attacks YOU!
Znart's decent pierce strikes you.
< 36h/38H 116v/116V Pos: standing >
< T: Nibafk TP: sta TC:few scratches E: Znart sta EP: excellent >
Znart's decent pierce strikes you.
< 34h/38H 116v/116V Pos: standing >
< T: Nibafk TP: sta TC: small wounds E: Znart sta EP: excellent >
You miss Znart.
< 34h/38H 116v/116V Pos: standing >
< T: Nibafk TP: sta TC: small wounds E: Znart sta EP: excellent >
Znart attempts to flee.
Znart leaves south.
< 34h/38H 116v/116V Pos: standing >
Znart enters from the south.
< 34h/38H 116v/116V Pos: standing >
Znart leaves south.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the south.
< 38h/38H 116v/116V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 38h/38H 116v/116V Pos: standing >
Znart has lost his link.
Znart has reconnected.
< 38h/38H 116v/116V Pos: standing >
Znart leaves east.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the east.
< 38h/38H 116v/116V Pos: standing >
Znart leaves south.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the south.
< 38h/38H 116v/116V Pos: standing >
Znart leaves south.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the south.
< 38h/38H 116v/116V Pos: standing >
Autosaving...
< 38h/38H 116v/116V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 38h/38H 116v/116V Pos: standing >
The innkeeper stores Rexfu's stuff in the safe and shows him to his room.
< 38h/38H 116v/116V Pos: standing >
Znart has lost his link.
< 38h/38H 116v/116V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 38h/38H 116v/116V Pos: standing >
Nileq has entered the game.
< 38h/38H 116v/116V Pos: standing >
Znart has reconnected.
< 38h/38H 116v/116V Pos: standing >
Znart leaves east.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the east.
< 38h/38H 116v/116V Pos: standing >
Znart leaves south.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the south.
< 38h/38H 116v/116V Pos: standing >
Znart leaves east.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the east.
< 38h/38H 116v/116V Pos: standing >
Znart leaves south.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Znart enters from the south.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Znart has lost his link.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Znart has reconnected.
< 38h/38H 116v/116V Pos: standing >
Znart leaves east.
< 38h/38H 116v/116V Pos: standing >
Znart enters from the east.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Autosaving...
< 38h/38H 116v/116V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Znart leaves south.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Autosaving...
< 38h/38H 116v/116V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Pozitawa has entered the game.
< 38h/38H 116v/116V Pos: standing >
Pozitawa shrugs into a dark black robe.
Pozitawa places a pair of dark black boots on his feet.
Pozitawa dons an evil looking helm on his head.
Pozitawa wields a thin steel dagger.
Pozitawa grabs a small bandage.
< 38h/38H 116v/116V Pos: standing >
< 38h/38H 116v/116V Pos: standing >
Nileq says in orc 'kurwa'
< 38h/38H 116v/116V Pos: standing >
Pozitawa stops using a small bandage.
< 38h/38H 116v/116V Pos: standing >
Pozitawa stops using a thin steel dagger.
< 38h/38H 116v/116V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 38h/38H 116v/116V Pos: standing >
Pozitawa wields a thin steel dagger.
< 38h/38H 116v/116V Pos: standing >
Pozitawa leaves south.
< 38h/38H 116v/116V Pos: standing >
An old male orc throws a magic missile at Nileq, who staggers under the blow.
An old male orc throws a magic missile at Nileq, who staggers under the blow.
An old male orc throws a magic missile at Nileq, who staggers under the blow.
Nileq is stunned!
The magic missile sent by an old male orc causes Nileq to stagger and collapse in a lifeless heap.
Nileq is dead! R.I.P.
A look of horror and a silent scream are Nileq's last actions in this world.
< 38h/38H 116v/116V Pos: standing >
You stagger as a magic missile from an old male orc hits you.
OUCH! That really did HURT!
You stagger as a magic missile from an old male orc hits you.
OUCH! That really did HURT!
You stagger as a magic missile from an old male orc hits you.
OUCH! That really did HURT!
You stagger as a magic missile from an old male orc hits you.
OUCH! That really did HURT!
You stagger as a magic missile from an old male orc hits you.
OUCH! That really did HURT!
< 18h/38H 116v/116V Pos: standing >
You stagger as a magic missile from an old male orc hits you.
YIKES! Another hit like that, and you've had it!!
You stagger as a magic missile from an old male orc hits you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You only have time to notice an old male orc uttering strange sounds before everything is dark.