<floating about head>a dark ioun stone[15h 3m 41s]
<worn as a badge> the mark of the saboteur of sight [superior] made by Daweava
<worn on head> the dwarf-bone crown of the troglodytes (magic)
<worn on eyes> the eyepatch of immortality with a strange dark bloodstone (magic) (glowing) [25%]
<worn in ear> a small copper colored earring [superior] (magic) [78%]
<worn in ear> a lightning earring [superior]
<worn on face> the mask of draconic deviance [superior] (glowing)
<worn around neck> a spiked torque of dwarven kind (magic)
<worn around neck> a nearly imperceptible death shroud [superior] (magic) (glowing)
<worn on body> Lobos' leather coat [superior] (magic)
<worn about body> a cloak spun entirely of smoke (magic)
<worn as quiver> a pantherhide quiver (magic) (glowing) (illuminating) [89%]
<worn about waist> a belt encrusted with black sapphires [superior] (invis) (magic)
<worn on belt buckle>a tarnished dematite quiver [superior]
<attached to belt> a disguise kit
<worn on arms> the vambraces of the vampire lords (magic) (humming) [87%]
<worn around wrist> a bracelet of purple mist made by Krey [72%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [61%]
<worn on hands> the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger> a ring of the valkyries of damage
<worn on finger> a ring of destruction (magic) (glowing)
<primary weapon> an otherworldly stiletto of soul-taking [73%]
<secondary weapon> Silence, the dagger of anguish [poor] with a strange black stone (magic) (illuminating) [87%]
<worn on legs> a pair of gold linked leggings [superior] [79%]
<worn on feet> boots of the traveler [poor] (magic)
An orc dock guard who is close by to your west.
The harbour master who is not far off to your west.
< 645h/612H 186v/186V Pos: standing >
Obvious exits:
East- The Northern Docks
West- The Northern Docks
< 645h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/612H 186v/186V Pos: standing >
You follow a vampire necromancer.
The Northern Docks
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.
There are some tracks heading west.
< 645h/612H 185v/186V Pos: standing >
A harbour worker leaves east.
A vampire necromancer sneaks west.
You follow a vampire necromancer.
The Docks of Storm Port
Obvious exits: -N# -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A tall Orc stresses over all the work to do in the harbour.
There are Halfling tracks going west.
< 645h/612H 184v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.
Before the Docks of Storm Port
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are some tracks heading west.
There are Halfling tracks going east.
< 645h/612H 183v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.
Gale Road
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 645h/612H 183v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/612H 186v/186V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
An orc commoner who is not far off to your north.
The harbour master who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is rather far off to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc sailor who is in the distance to your east.
< 645h/612H 186v/186V Pos: standing >
You follow a vampire necromancer.
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going south.
< 645h/612H 185v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.
Gale Road
Obvious exits: -N -S -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 645h/612H 184v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 645h/612H 183v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/612H 186v/186V Pos: standing >
You quickly scan the area.
A black crow who is rather far off to your north.
An orc commoner who is in the distance to your north.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
An orc merchant who is not far off to your west.
An orc city guard who is not far off to your west.
An orc city guard who is not far off to your west.
< 645h/612H 186v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.
East Gates of Storm Port
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
There are Halfling tracks going east.
< 645h/612H 185v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/612H 186v/186V Pos: standing >
You quickly scan the area.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
An orc merchant who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
< 645h/612H 186v/186V Pos: standing >
Obvious exits:
East- Before the East Gates
West- (open gate) Squall Road and Gale Road Intersection
< 645h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 186v/186V Pos: standing >
< 644h/612H 186v/186V Pos: standing >
You follow a vampire necromancer.
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going west.
< 644h/612H 185v/186V Pos: standing >
You follow a vampire necromancer.
Gale Road
Obvious exits: -N -S -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
You quickly scan the area.
A black crow who is a brief walk away to your north.
An orc commoner who is rather far off to your north.
An orc merchant who is close by above you.
A duergar foreman who is close by above you.
< 644h/612H 184v/186V Pos: standing >
You follow a vampire necromancer.
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are some tracks heading north.
There are Halfling tracks going south.
< 644h/612H 183v/186V Pos: standing >
A vampire necromancer sneaks north.
You follow a vampire necromancer.
Gale Road
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are some tracks heading north.
< 644h/612H 183v/186V Pos: standing >
A vampire necromancer sneaks north.
You follow a vampire necromancer.
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A black crow hops through the streets, pecking at trash.
There are Halfling tracks going north.
< 644h/612H 183v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 185v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 186v/186V Pos: standing >
You follow a vampire necromancer.
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A female Orc wanders the city here, bitching at the males she passes.
An Orc city guard walks here, most likely abusing his power.
There are Halfling tracks going west.
There are Orc tracks going west.
You quickly scan the area.
A black crow who is close by to your north.
An orc commoner who is not far off to your north.
An orc merchant who is not far off to your north.
A black crow who is close by to your east.
An orc merchant who is close by to your west.
A young orc soldier who is not far off to your west.
A young orc soldier who is not far off to your west.
An orc city guard who is a brief walk away to your west.
< 644h/612H 185v/186V Pos: standing >
Obvious exits:
North- Soldier's Path
East- East End of North Storm Street and Gale Road
West- North Storm Street
< 644h/612H 185v/186V Pos: standing >
You follow a vampire necromancer.
Soldier's Path
Obvious exits: -N -E# -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A black crow hops through the streets, pecking at trash.
There are Halfling tracks going north.
< 644h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 185v/186V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc merchant who is close by to your north.
An orc female who is close by to your south.
An orc city guard who is close by to your south.
< 644h/612H 186v/186V Pos: standing >
The snow is coming down faster now.
< 644h/612H 186v/186V Pos: standing >
You giggle.
< 644h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 186v/186V Pos: standing >
A vampire necromancer opens the door.
You quickly scan the area.
An orc commoner who is close by to your north.
An orc merchant who is close by to your north.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
A troll patron who is close by to your east.
A troll patron who is close by to your east.
An orc female who is close by to your south.
An orc city guard who is close by to your south.
< 644h/612H 186v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.
Waiting Room of the Inn
Obvious exits: -W -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.
< 644h/612H 185v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.
Soldier's Path
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A black crow hops through the streets, pecking at trash.
< 644h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 186v/186V Pos: standing >
A vampire necromancer closes the door.
< 644h/612H 186v/186V Pos: standing >
You follow a vampire necromancer.
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A female Orc wanders the city here, bitching at the males she passes.
An Orc city guard walks here, most likely abusing his power.
There are Halfling tracks going west.
There are Orc tracks going west.
< 644h/612H 185v/186V Pos: standing >
< 644h/612H 185v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 186v/186V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
An orc commoner who is not far off to your north.
An orc merchant who is not far off to your north.
A black crow who is close by to your east.
An orc merchant who is close by to your west.
A young orc soldier who is not far off to your west.
A young orc soldier who is not far off to your west.
An orc city guard who is a brief walk away to your west.
< 644h/612H 186v/186V Pos: standing >
A vampire necromancer boggles at the concept.
You quickly scan the area.
A black crow who is close by to your north.
An orc commoner who is not far off to your north.
A black crow who is close by to your east.
An orc merchant who is close by to your west.
A young orc soldier who is not far off to your west.
A young orc soldier who is not far off to your west.
An orc city guard who is a brief walk away to your west.
< 644h/612H 186v/186V Pos: standing >
Obvious exits:
North- Soldier's Path
East- East End of North Storm Street and Gale Road
West- North Storm Street
< 644h/612H 186v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.
North Storm Street
Obvious exits: -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
An Orc merchant wanders the city, selling his wares.
There are Halfling tracks going west.
< 644h/612H 185v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.
North Storm Street
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A young Orc soldier wanders the city here, preparing for training.
A young Orc soldier wanders the city here, preparing for training.
There are Halfling tracks going west.
< 644h/612H 185v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.
West End of North Storm Street
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
An Orc city guard walks here, most likely abusing his power.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 186v/186V Pos: standing >
An orc city guard leaves north.
< 644h/612H 186v/186V Pos: standing >
You follow a vampire necromancer.
Tempest Avenue and North Storm Street Connector
Obvious exits: -N -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
An Orc commoner wanders the city here.
There are some tracks heading south.
< 644h/612H 185v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 185v/186V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
A sneaky shopkeeper who is not far off to your north.
The matron who is not far off to your south.
< 644h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 186v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.
A Dusty Path
Obvious exits: -N -E
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Orc tracks going north.
< 644h/612H 185v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 644h/612H 185v/186V Pos: standing >
< 644h/612H 185v/186V Pos: standing >
You follow a vampire necromancer.
A Dusty Path
Obvious exits: -S -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
An ugly mountain goat walks about the hill.
There are some tracks.
< 643h/612H 184v/186V Pos: standing >
You quickly scan the area.
A mountain goat who is close by above you.
< 643h/612H 184v/186V Pos: standing >
A mountain goat leaves up.
A vampire necromancer floats up.
You follow a vampire necromancer.
A Path up to the Plateau
Obvious exits: -W -D
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
An ugly mountain goat walks about the hill.
An ugly mountain goat walks about the hill.
< 643h/612H 184v/186V Pos: standing >
You feel your skin soften and return to normal.
< 643h/612H 184v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.
A Path up to the Plateau
Obvious exits: -N -E
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 643h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 186v/186V Pos: standing >
You feel your skin harden to stone.
You follow a vampire necromancer.
A Path up to the Plateau
Obvious exits: -E -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
An ugly mountain goat walks about the hill.
< 643h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 185v/186V Pos: standing >
You quickly scan the area.
You see nothing.
< 643h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 186v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.
A Path up to the Plateau
Obvious exits: -W -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Orc tracks going up.
< 643h/612H 184v/186V Pos: standing >
< 643h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 185v/186V Pos: standing >
A vampire necromancer floats up.
You follow a vampire necromancer.
Before a Small Monestary
Obvious exits: -N -W# -D
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 643h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 186v/186V Pos: standing >
A vampire necromancer opens the door.
You quickly scan the area.
You see nothing.
< 643h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 186v/186V Pos: standing >
You follow a vampire necromancer.
A Rocky Plateau
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A mountain goat stands here, chewing on some small plants.
A young warg scampers along the plateau.
There are Orc tracks going north.
< 643h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 186v/186V Pos: standing >
A young warg leaves west.
< 643h/612H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 186v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.
A Rocky Pasteau
Obvious exits: -N -E -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A mountain manta hides in the earth here.
A mountain manta hides in the earth here.
A venus fly trap grows from the earth here.
There are Halfling tracks going east.
< 643h/612H 184v/186V Pos: standing >
You follow a vampire necromancer.
The Summit
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a venus fly trap is lying here.
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A young warg scampers along the plateau.
A young warg scampers along the plateau.
A mountain manta hides in the earth here.
An Orc (medium) stands here.
You quickly scan the area.
A mountain manta who is close by to your west.
A venus fly trap who is close by to your west.
A mountain goat who is not far off to your west.
A mountain goat who is a brief walk away to your west.
< 643h/612H 182v/186V Pos: standing >
A vampire necromancer snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of an Orc, resulting in some strange noises and some blood.
A dark shroud encases an Orc as he charges into battle.
< 643h/612H 182v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 643h/612H 183v/186V Pos: standing >
A mountain manta enters from the west.
You think you noticed an opening in your victim defenses...
< 643h/612H 186v/186V Pos: standing >
You snap into visibility.
You do a fancy maneuver, tripping an Orc.
< 643h/612H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: An Orc sit EP: few wounds >
A vampire necromancer snaps into visibility.
A vampire necromancer strikes viciously at an Orc's wrist causing him to swing about madly.
A vampire necromancer attacks an Orc. [6 hits]
A vampire necromancer attempts to flee.
A vampire necromancer leaves west.
< 643h/612H 186v/186V Pos: standing >
<A vampire necromancer snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of an Orc, resulting in some strange noises, a lot of blood and a corpse.
An Orc's large two-handed sword was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.