The death of [38 Death Magus] Zi (Lich)

in An Alatorin Home

from the perspective of [56 Thief] Tilran AnGEr Of The Honoured (Halfling)

<floating about head>a dark ioun stone[13h 11m 31s]
<worn as a badge>    the mark of the saboteur of sight [superior] made by Daweava
<worn on head>       the dwarf-bone crown of the troglodytes (magic)
<worn on eyes>       the eyepatch of immortality with a strange dark bloodstone (magic) (glowing) [25%]             
<worn in ear>        a small copper colored earring [superior] (magic) [78%]             
<worn in ear>        a lightning earring [superior]
<worn on face>       the mask of draconic deviance [superior] (glowing)
<worn around neck>   a spiked torque of dwarven kind (magic)
<worn around neck>   a nearly imperceptible death shroud [superior] (magic) (glowing)
<worn on body>       Lobos' leather coat [superior] (magic)
<worn about body>    a cloak spun entirely of smoke (magic)
<worn as quiver>     a pantherhide quiver (magic) (glowing) (illuminating) [89%]             
<worn about waist>   a belt encrusted with black sapphires [superior] (invis) (magic)
<worn on belt buckle>a tarnished dematite quiver [superior]
<worn on arms>       the vambraces of the vampire lords (magic) (humming) [87%]             
<worn around wrist>  a bracelet of purple mist made by Krey [72%]             
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [61%]             
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger>     a ring of the valkyries of damage
<worn on finger>     a ring of destruction (magic) (glowing)
<primary weapon>     an otherworldly stiletto of soul-taking [73%]             
<secondary weapon>   Silence, the dagger of anguish [poor] with a strange black stone (magic) (illuminating) [87%]             
<worn on legs>       a pair of gold linked leggings [superior] [79%]             
<worn on feet>       boots of the traveler [poor] (magic)

  MM+MMM+++++++   
  M++MM+.M   ++   
  M+MMM+M+MMM+MM  
   MMMM+@+M MM+M  
      M+++M  M++  
 M     MMMM   M+  
  M     MMM   M   
   MMMM M++MMM    
The Commons
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going south.

< 806h/806H 183v/186V Pos: standing >
You follow a vampire necromancer.

 
   M+MMM++++++    
  M++MM+.M   ++   
  M+MMM+M+MMM+MM  
   MMMM+.+M MM+M  
      M+@+M  M++  
 M     MMMM   M+  
 MM     MMM   M+  
  MMMMM M++MMM    
   MMMM MM++^M    
The Commons
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going south.

< 806h/806H 183v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.

 
   ++MM+.M   +    
  M+MMM+M+MMM+M   
   MMMM+.+M MM+M  
      M+.+M  M++  
 M     M@MM   M+  
 MM     MMM   M+  
 MMMMMM M++MMM M  
  MMMMM MM++^M    
   MMMM  MM++M    
The Commons
Obvious exits: -N -E
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A common shield dwarf man of Alatorin walks through his city.
A dwarf walks through here, carrying a recently-killed boar over his shoulders.

< 806h/806H 183v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.

 
   +MM+.M   ++    
  +MMM+M+MMM+MM   
  MMMM+.+M MM+M+  
     M+.+M  M+++  
      MM@M   M++  
 M     MMM   M++  
 MMMMM M++MMM MM  
  MMMM MM++^M     
   MMM  MM++M     
The Commons
Obvious exits: -N -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A duergar dwarf walks through here, cautiously eyeing those he walks close to.

< 806h/806H 185v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.

 
   MMM+M+MMM+M    
  MMMM+.+M MM+M   
     M+.+M  M+++  
      MMMM   M++  
 M     M@M   M++  
 MMMMM M++MMM MM  
 MMMMM MM++^M  M  
  MMMM  MM++M     
   MMM  M^+MMM    
A Grand Arch
Obvious exits: -N -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A strong shield dwarf common man walks through Alatorin, curiously eyeing the surroundings.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
There are some tracks heading south.

< 806h/806H 184v/186V Pos: standing >
You follow a vampire necromancer.

 
   MMM+.+M MM+    
     M+.+M  M++   
      MMMM   M++  
 M     MMM   M++  
 MMMMM M@+MMM MM  
 MMMMM MM++^M  M  
 MMMMM  MM++M     
  MMMM  M^+MMMM   
   MMM  MMMMMM    
The Trade District
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.

< 806h/806H 184v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.

 
     M+.+M  M+    
      MMMM   M+   
 M     MMM   M++  
 MMMMM M++MMM MM  
 MMMMM M@++^M  M  
 MMMMM  MM++M     
 MMMMM  M^+MMMMM  
  MMMM  MMMMMM^   
   MMM     M++    
The Trade District
Obvious exits: -N -E
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
(Q)An Ambassador from the Domain of Lost Souls walks the streets here.
A mountain dwarf fruit vendor sits on a stool behind her stall.

< 806h/806H 185v/186V Pos: standing >
You quickly scan the area.
A wandering shield dwarf common man who is not far off to your north.
A tough Alatorin sentry who is not far off to your north.
A tough Alatorin sentry who is not far off to your north.
a duergar dwarf who is a brief walk away to your north.
You follow a vampire necromancer.

 
    M+.+M  M++    
     MMMM   M++   
      MMM   M+++  
 MMMM M++MMM MM+  
 MMMM MM@+^M  MM  
 MMMM  MM++M      
 MMMM  M^+MMMMM   
  MMM  MMMMMM^M   
   MM     M+++    
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.

< 806h/806H 184v/186V Pos: standing >
You nog.

< 806h/806H 184v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.

 
   M+.+M  M+++    
    MMMM   M+++   
     MMM   M++++  
 MMM M++MMM MM++  
 MMM MM+@^M  MMM  
 MMM  MM++M       
 MMM  M^++MMMM    
  MM  MMMMMM^M    
   M     M++.M    
The Trade District
Obvious exits: -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.

< 806h/806H 185v/186V Pos: standing >
You follow a vampire necromancer.

 
    MMMM   M++    
     MMM   M+++   
 MMM M++MMM MM++  
 MMM MM++^M  MMM  
 MMM  MM@+M       
 MMM  M^++MMMM    
 MMM  MMMM+M^M M  
  MM     M++.M    
         M^M.M    
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going south.

< 806h/806H 185v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.

 
     MMM   M++    
  MM M++MMM MM+   
 MMM MM++^M  MMM  
 MMM  MM.+M       
 MMM  M^@+MMMM    
 MMM  MMMM+M^M M  
 MMM     M++.M M  
         M^M.MM   
         MMMM+    
The Trade District
Obvious exits: -N -E -W
A sign reading 'Muntz's Goods' hangs from the building to the west.
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.

< 806h/806H 184v/186V Pos: standing >

< 806h/806H 185v/186V Pos: standing >
You quickly scan the area.
A shopping shield dwarf woman who is not far off to your east.
A gem dealer who is not far off to your east.
Muntz Bloodpore who is close by to your west.

< 806h/806H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A vampire necromancer sneaks east.
You follow a vampire necromancer.

 
    MMM   M+++    
  M M++MMM MM++   
 MM MM++^M  MMMM  
 MM  MM.+M     M  
 MM  M^+@MMMM  M  
 MM  MMMM+M^M MM  
 MM     M++.M MM  
        M^M.MMM   
        MMMM.M    
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going east.

< 806h/806H 185v/186V Pos: standing >
You follow a vampire necromancer.

 
   MMM   M++++    
   M++MMM MM+++   
 M MM++^M  MMMMM  
 M  MM.+M     M^  
 M  M^+.@MMM  MM  
 M  MMMM+M^M MMM  
 M     M++.M MMM  
       M^M.MMMM   
       MMMM.M^    
The Trade District
Obvious exits: -S -W
A velvet-covered table with a small sign posted on it sits here.
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A shield dwarf woman casually shops through the city.
A gnome stands behind a table, smiling over an array of jewels.

< 806h/806H 184v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.

 
   M++MMM MM++    
   MM++^M  MMMM   
 M  MM.+M     M^  
 M  M^+.MMMM  MM  
 M  MMMM@M^M MMM  
 M     M++.M MMM  
       M^M.MMMMM  
       MMMM.M^M   
          MMMM    
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.

< 806h/806H 185v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.

 
   MM++^M  MMM    
    MM.+M     M   
 M  M^+.MMMM  MM  
 M  MMMM+M^M MMM  
 M     M@+.M MMM  
       M^M.MMMMM  
       MMMM.M^MM  
          MMMMM   
             M    
The Trade District
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.

< 806h/806H 184v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.

 
   M++^M  MMMM    
   MM.+M     M^   
   M^+.MMMM  MMM  
   MMMM+M^M MMMM  
      M+@.M MMMM  
      M^M.MMMMMM  
      MMMM.M^MMM  
         MMMMMM   
            MM    
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going east.

< 806h/806H 183v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.

 
   ++^M  MMMMM    
  MM.+M     M^M   
  M^+.MMMM  MMM   
  MMMM+M^M MMMMM  
     M+.@M MMMMM  
     M^M.MMMMMMM  
     MMMM.M^MMM^  
        MMMMMMM   
           MMM    
The Trade District
Obvious exits: -N -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are some tracks heading north.
There are some tracks heading north.

< 806h/806H 183v/186V Pos: standing >
You quickly scan the area.
A shield dwarf who is close by to your south.
A halfling traveler who is not far off to your south.
A fisherman who is not far off to your south.

< 806h/806H 186v/186V Pos: standing >
A vampire necromancer sneaks north.
You follow a vampire necromancer.

A Staircase Between Alatorin Homes
Obvious exits: -S -U -D
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are some tracks.

< 806h/806H 185v/186V Pos: standing >

< 806h/806H 186v/186V Pos: standing >
A vampire necromancer floats down.
You follow a vampire necromancer.

Before a Lower Alatorin Home
Obvious exits: -N# -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.

< 806h/806H 184v/186V Pos: standing >
Before a Lower Alatorin Home
Obvious exits: -N# -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are some tracks heading north.

< 806h/806H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 806h/806H 186v/186V Pos: standing >
Saving Tilran.

< 806h/806H 186v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 186v/186V Pos: standing >
A vampire necromancer opens the door.

< 806h/806H 186v/186V Pos: standing >
A vampire necromancer sneaks north.
You follow a vampire necromancer.

An Alatorin Home
Obvious exits: -N -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A young dwarf, native to Alatorin plays with a toy warhammer.

< 806h/806H 184v/186V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 806h/806H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A vampire necromancer closes the door.

< 840h/840H 186v/186V Pos: standing >
You are carrying: (8/13)
a memory of the Obsidian Citadel [poor] (magic)
a disguise kit
[2] a slab of beef
the opaque white potion of regeneration
a vial of purple liquid (glowing)
a fiery red potion
a bottomless bag of the illithids (magic)

< 840h/840H 186v/186V Pos: standing >
You quickly scan the area.
A common man who is close by to your north.
A sleepy dwarf who is close by to your north.
A sleepy dwarf who is close by to your north.
A Lich who is close by to your west.
A vampire necromancer sneaks west.
You follow a vampire necromancer.

The Hearth Chamber
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of a dwarven woman is lying here.
A large stone hearth sits here, glowing with heat. (glowing)
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
*A Lich (medium) sits resting.
There are some tracks heading east.

< 840h/840H 184v/186V Pos: standing >
A vampire necromancer attempts to stab a Lich in the back, but a Lich's stone skin quickly absorbs the impact before fading away!
A vampire necromancer snaps into visibility.
A Lich is disrupted from meditation.
A Lich moans loudly in confusion as his contact with dark powers is disturbed.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into a Lich's spine!
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.

< 840h/840H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 840h/840H 185v/186V Pos: standing >
A vampire necromancer flourishes her dagger, intercepting a Lich's attack, and gracefully counters!
A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A Lich attacks a vampire necromancer. [0 hits]

< 840h/840H 186v/186V Pos: standing >
You think you noticed an opening in your victim defenses...
A vampire necromancer attempts to flee.
A vampire necromancer leaves east.
You follow a vampire necromancer.

An Alatorin Home
Obvious exits: -N -S# -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A young dwarf, native to Alatorin plays with a toy warhammer.

< 840h/840H 184v/186V Pos: standing >
Trip who?

< 840h/840H 184v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.

The Hearth Chamber
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of a dwarven woman is lying here.
A large stone hearth sits here, glowing with heat. (glowing)
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
*A Lich (medium) sits, floating here.

< 840h/840H 183v/186V Pos: standing >
A Lich clambers to his feet.
A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into a Lich's spine!
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.

< 840h/840H 184v/186V Pos: standing >
A Lich attempts to flee.
A Lich leaves east.

< 840h/840H 185v/186V Pos: standing >
You're already preparing for a sneak attack!

< 840h/840H 186v/186V Pos: standing >
Trip who?

< 840h/840H 186v/186V Pos: standing >
You're already preparing for a sneak attack!

< 840h/840H 186v/186V Pos: standing >
Trip who?
A vampire necromancer sneaks east.
You follow a vampire necromancer.

An Alatorin Home
Obvious exits: -N -S# -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
*A Lich (medium) stands, floating here.
A young dwarf, native to Alatorin plays with a toy warhammer.

< 840h/840H 184v/186V Pos: standing >
You quickly scan the area.
A common man who is close by to your north.
A sleepy dwarf who is close by to your north.
A sleepy dwarf who is close by to your north.
A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.

< 840h/840H 184v/186V Pos: standing >
You're already preparing for a sneak attack!

< 840h/840H 185v/186V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Lich.

< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP: excellent >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
A Lich snaps into visibility.
[Damage: 14 ] You slip beneath a Lich's guard dealing a vicious attack!
[Damage:  7 ] [Damage:  7 ] [Damage:  7 ] You score a CRITICAL HIT!!!!!
[Damage: 15 ] You attack a Lich. [4 hits]

< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP: excellent >
 You snap into visibility.
A Lich snaps into visibility.
[Damage: 52 ] You find weakness in a Lich's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Lich right in the face, causing them to temporarily black out.

< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP: excellent >
 A vampire necromancer attempts to flee.
A vampire necromancer leaves west.

< 840h/840H 186v/186V Pos: standing >
<A vampire necromancer enters from the west.

< 840h/840H 186v/186V Pos: standing >
<A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into a Lich's spine!
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.

< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP:  nasty wounds >
 A Lich snaps into visibility.
A vampire necromancer snaps into visibility.
A Lich attacks a vampire necromancer. [0 hits]

< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Lich snaps into visibility.
[Damage:  7 ] [Damage:  7 ] [Damage:  7 ] [Damage:  7 ] [Damage:  7 ] You attack a Lich. [5 hits]
A vampire necromancer attempts to flee.
A vampire necromancer leaves west.

< 840h/840H 186v/186V Pos: standing >
<A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
A vampire necromancer's barb of an ancient green wyrm with a strange black stone murmurs some strange incantations...
a vampire necromancer's concussion blast rips into a Lich, shattering his soul!
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.

< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Lich snaps into visibility.
[Damage:  7 ] [Damage:  7 ] [Damage:  6 ] You score a CRITICAL HIT!!!!!
[Damage: 14 ] [Damage:  7 ] A Lich is stunned!
[Damage:  8 ] A Lich is mortally wounded, and will die soon, if not aided.
You attack a Lich. [6 hits]

< 840h/840H 186v/186V Pos: standing >
<A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises, a lot of blood and a corpse.
A Lich's dragon-forged lance was completely destroyed by the massive blow!
A Lich's pair of flayed illithid hide leggings was completely destroyed by the massive blow!
A Lich's faded dragonscale quiver was completely destroyed by the massive blow!
A Lich's craftsman's pin of Dweefniggle's workshop [superior] was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.