<floating about head>a dark ioun stone[13h 11m 31s]
<worn as a badge> the mark of the saboteur of sight [superior] made by Daweava
<worn on head> the dwarf-bone crown of the troglodytes (magic)
<worn on eyes> the eyepatch of immortality with a strange dark bloodstone (magic) (glowing) [25%]
<worn in ear> a small copper colored earring [superior] (magic) [78%]
<worn in ear> a lightning earring [superior]
<worn on face> the mask of draconic deviance [superior] (glowing)
<worn around neck> a spiked torque of dwarven kind (magic)
<worn around neck> a nearly imperceptible death shroud [superior] (magic) (glowing)
<worn on body> Lobos' leather coat [superior] (magic)
<worn about body> a cloak spun entirely of smoke (magic)
<worn as quiver> a pantherhide quiver (magic) (glowing) (illuminating) [89%]
<worn about waist> a belt encrusted with black sapphires [superior] (invis) (magic)
<worn on belt buckle>a tarnished dematite quiver [superior]
<worn on arms> the vambraces of the vampire lords (magic) (humming) [87%]
<worn around wrist> a bracelet of purple mist made by Krey [72%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [61%]
<worn on hands> the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger> a ring of the valkyries of damage
<worn on finger> a ring of destruction (magic) (glowing)
<primary weapon> an otherworldly stiletto of soul-taking [73%]
<secondary weapon> Silence, the dagger of anguish [poor] with a strange black stone (magic) (illuminating) [87%]
<worn on legs> a pair of gold linked leggings [superior] [79%]
<worn on feet> boots of the traveler [poor] (magic)
MM+MMM+++++++
M++MM+.M ++
M+MMM+M+MMM+MM
MMMM+@+M MM+M
M+++M M++
M MMMM M+
M MMM M
MMMM M++MMM
The Commons
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going south.
< 806h/806H 183v/186V Pos: standing >
You follow a vampire necromancer.
M+MMM++++++
M++MM+.M ++
M+MMM+M+MMM+MM
MMMM+.+M MM+M
M+@+M M++
M MMMM M+
MM MMM M+
MMMMM M++MMM
MMMM MM++^M
The Commons
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going south.
< 806h/806H 183v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.
++MM+.M +
M+MMM+M+MMM+M
MMMM+.+M MM+M
M+.+M M++
M M@MM M+
MM MMM M+
MMMMMM M++MMM M
MMMMM MM++^M
MMMM MM++M
The Commons
Obvious exits: -N -E
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A common shield dwarf man of Alatorin walks through his city.
A dwarf walks through here, carrying a recently-killed boar over his shoulders.
< 806h/806H 183v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.
+MM+.M ++
+MMM+M+MMM+MM
MMMM+.+M MM+M+
M+.+M M+++
MM@M M++
M MMM M++
MMMMM M++MMM MM
MMMM MM++^M
MMM MM++M
The Commons
Obvious exits: -N -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A duergar dwarf walks through here, cautiously eyeing those he walks close to.
< 806h/806H 185v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.
MMM+M+MMM+M
MMMM+.+M MM+M
M+.+M M+++
MMMM M++
M M@M M++
MMMMM M++MMM MM
MMMMM MM++^M M
MMMM MM++M
MMM M^+MMM
A Grand Arch
Obvious exits: -N -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A strong shield dwarf common man walks through Alatorin, curiously eyeing the surroundings.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
There are some tracks heading south.
< 806h/806H 184v/186V Pos: standing >
You follow a vampire necromancer.
MMM+.+M MM+
M+.+M M++
MMMM M++
M MMM M++
MMMMM M@+MMM MM
MMMMM MM++^M M
MMMMM MM++M
MMMM M^+MMMM
MMM MMMMMM
The Trade District
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 806h/806H 184v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.
M+.+M M+
MMMM M+
M MMM M++
MMMMM M++MMM MM
MMMMM M@++^M M
MMMMM MM++M
MMMMM M^+MMMMM
MMMM MMMMMM^
MMM M++
The Trade District
Obvious exits: -N -E
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
(Q)An Ambassador from the Domain of Lost Souls walks the streets here.
A mountain dwarf fruit vendor sits on a stool behind her stall.
< 806h/806H 185v/186V Pos: standing >
You quickly scan the area.
A wandering shield dwarf common man who is not far off to your north.
A tough Alatorin sentry who is not far off to your north.
A tough Alatorin sentry who is not far off to your north.
a duergar dwarf who is a brief walk away to your north.
You follow a vampire necromancer.
M+.+M M++
MMMM M++
MMM M+++
MMMM M++MMM MM+
MMMM MM@+^M MM
MMMM MM++M
MMMM M^+MMMMM
MMM MMMMMM^M
MM M+++
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 806h/806H 184v/186V Pos: standing >
You nog.
< 806h/806H 184v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.
M+.+M M+++
MMMM M+++
MMM M++++
MMM M++MMM MM++
MMM MM+@^M MMM
MMM MM++M
MMM M^++MMMM
MM MMMMMM^M
M M++.M
The Trade District
Obvious exits: -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 806h/806H 185v/186V Pos: standing >
You follow a vampire necromancer.
MMMM M++
MMM M+++
MMM M++MMM MM++
MMM MM++^M MMM
MMM MM@+M
MMM M^++MMMM
MMM MMMM+M^M M
MM M++.M
M^M.M
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going south.
< 806h/806H 185v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.
MMM M++
MM M++MMM MM+
MMM MM++^M MMM
MMM MM.+M
MMM M^@+MMMM
MMM MMMM+M^M M
MMM M++.M M
M^M.MM
MMMM+
The Trade District
Obvious exits: -N -E -W
A sign reading 'Muntz's Goods' hangs from the building to the west.
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 806h/806H 184v/186V Pos: standing >
< 806h/806H 185v/186V Pos: standing >
You quickly scan the area.
A shopping shield dwarf woman who is not far off to your east.
A gem dealer who is not far off to your east.
Muntz Bloodpore who is close by to your west.
< 806h/806H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A vampire necromancer sneaks east.
You follow a vampire necromancer.
MMM M+++
M M++MMM MM++
MM MM++^M MMMM
MM MM.+M M
MM M^+@MMMM M
MM MMMM+M^M MM
MM M++.M MM
M^M.MMM
MMMM.M
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going east.
< 806h/806H 185v/186V Pos: standing >
You follow a vampire necromancer.
MMM M++++
M++MMM MM+++
M MM++^M MMMMM
M MM.+M M^
M M^+.@MMM MM
M MMMM+M^M MMM
M M++.M MMM
M^M.MMMM
MMMM.M^
The Trade District
Obvious exits: -S -W
A velvet-covered table with a small sign posted on it sits here.
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A shield dwarf woman casually shops through the city.
A gnome stands behind a table, smiling over an array of jewels.
< 806h/806H 184v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.
M++MMM MM++
MM++^M MMMM
M MM.+M M^
M M^+.MMMM MM
M MMMM@M^M MMM
M M++.M MMM
M^M.MMMMM
MMMM.M^M
MMMM
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 806h/806H 185v/186V Pos: standing >
A vampire necromancer sneaks south.
You follow a vampire necromancer.
MM++^M MMM
MM.+M M
M M^+.MMMM MM
M MMMM+M^M MMM
M M@+.M MMM
M^M.MMMMM
MMMM.M^MM
MMMMM
M
The Trade District
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 806h/806H 184v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.
M++^M MMMM
MM.+M M^
M^+.MMMM MMM
MMMM+M^M MMMM
M+@.M MMMM
M^M.MMMMMM
MMMM.M^MMM
MMMMMM
MM
The Trade District
Obvious exits: -N -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are Halfling tracks going east.
< 806h/806H 183v/186V Pos: standing >
A vampire necromancer sneaks east.
You follow a vampire necromancer.
++^M MMMMM
MM.+M M^M
M^+.MMMM MMM
MMMM+M^M MMMMM
M+.@M MMMMM
M^M.MMMMMMM
MMMM.M^MMM^
MMMMMMM
MMM
The Trade District
Obvious exits: -N -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are some tracks heading north.
There are some tracks heading north.
< 806h/806H 183v/186V Pos: standing >
You quickly scan the area.
A shield dwarf who is close by to your south.
A halfling traveler who is not far off to your south.
A fisherman who is not far off to your south.
< 806h/806H 186v/186V Pos: standing >
A vampire necromancer sneaks north.
You follow a vampire necromancer.
A Staircase Between Alatorin Homes
Obvious exits: -S -U -D
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are some tracks.
< 806h/806H 185v/186V Pos: standing >
< 806h/806H 186v/186V Pos: standing >
A vampire necromancer floats down.
You follow a vampire necromancer.
Before a Lower Alatorin Home
Obvious exits: -N# -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
< 806h/806H 184v/186V Pos: standing >
Before a Lower Alatorin Home
Obvious exits: -N# -U
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
There are some tracks heading north.
< 806h/806H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 806h/806H 186v/186V Pos: standing >
Saving Tilran.
< 806h/806H 186v/186V Pos: standing >
You quickly scan the area.
You see nothing.
< 806h/806H 186v/186V Pos: standing >
A vampire necromancer opens the door.
< 806h/806H 186v/186V Pos: standing >
A vampire necromancer sneaks north.
You follow a vampire necromancer.
An Alatorin Home
Obvious exits: -N -S -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A young dwarf, native to Alatorin plays with a toy warhammer.
< 806h/806H 184v/186V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 806h/806H 186v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A vampire necromancer closes the door.
< 840h/840H 186v/186V Pos: standing >
You are carrying: (8/13)
a memory of the Obsidian Citadel [poor] (magic)
a disguise kit
[2] a slab of beef
the opaque white potion of regeneration
a vial of purple liquid (glowing)
a fiery red potion
a bottomless bag of the illithids (magic)
< 840h/840H 186v/186V Pos: standing >
You quickly scan the area.
A common man who is close by to your north.
A sleepy dwarf who is close by to your north.
A sleepy dwarf who is close by to your north.
A Lich who is close by to your west.
A vampire necromancer sneaks west.
You follow a vampire necromancer.
The Hearth Chamber
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of a dwarven woman is lying here.
A large stone hearth sits here, glowing with heat. (glowing)
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
*A Lich (medium) sits resting.
There are some tracks heading east.
< 840h/840H 184v/186V Pos: standing >
A vampire necromancer attempts to stab a Lich in the back, but a Lich's stone skin quickly absorbs the impact before fading away!
A vampire necromancer snaps into visibility.
A Lich is disrupted from meditation.
A Lich moans loudly in confusion as his contact with dark powers is disturbed.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into a Lich's spine!
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
< 840h/840H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/840H 185v/186V Pos: standing >
A vampire necromancer flourishes her dagger, intercepting a Lich's attack, and gracefully counters!
A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A Lich attacks a vampire necromancer. [0 hits]
< 840h/840H 186v/186V Pos: standing >
You think you noticed an opening in your victim defenses...
A vampire necromancer attempts to flee.
A vampire necromancer leaves east.
You follow a vampire necromancer.
An Alatorin Home
Obvious exits: -N -S# -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
A young dwarf, native to Alatorin plays with a toy warhammer.
< 840h/840H 184v/186V Pos: standing >
Trip who?
< 840h/840H 184v/186V Pos: standing >
A vampire necromancer sneaks west.
You follow a vampire necromancer.
The Hearth Chamber
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of a dwarven woman is lying here.
A large stone hearth sits here, glowing with heat. (glowing)
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
*A Lich (medium) sits, floating here.
< 840h/840H 183v/186V Pos: standing >
A Lich clambers to his feet.
A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into a Lich's spine!
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
< 840h/840H 184v/186V Pos: standing >
A Lich attempts to flee.
A Lich leaves east.
< 840h/840H 185v/186V Pos: standing >
You're already preparing for a sneak attack!
< 840h/840H 186v/186V Pos: standing >
Trip who?
< 840h/840H 186v/186V Pos: standing >
You're already preparing for a sneak attack!
< 840h/840H 186v/186V Pos: standing >
Trip who?
A vampire necromancer sneaks east.
You follow a vampire necromancer.
An Alatorin Home
Obvious exits: -N -S# -W
*a vampire necromancer is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a vampire necromancer's head.
*A Lich (medium) stands, floating here.
A young dwarf, native to Alatorin plays with a toy warhammer.
< 840h/840H 184v/186V Pos: standing >
You quickly scan the area.
A common man who is close by to your north.
A sleepy dwarf who is close by to your north.
A sleepy dwarf who is close by to your north.
A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
< 840h/840H 184v/186V Pos: standing >
You're already preparing for a sneak attack!
< 840h/840H 185v/186V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Lich.
< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP: excellent >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
A Lich snaps into visibility.
[Damage: 14 ] You slip beneath a Lich's guard dealing a vicious attack!
[Damage: 7 ] [Damage: 7 ] [Damage: 7 ] You score a CRITICAL HIT!!!!!
[Damage: 15 ] You attack a Lich. [4 hits]
< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP: excellent >
You snap into visibility.
A Lich snaps into visibility.
[Damage: 52 ] You find weakness in a Lich's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Lich right in the face, causing them to temporarily black out.
< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP: excellent >
A vampire necromancer attempts to flee.
A vampire necromancer leaves west.
< 840h/840H 186v/186V Pos: standing >
<A vampire necromancer enters from the west.
< 840h/840H 186v/186V Pos: standing >
<A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into a Lich's spine!
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP: nasty wounds >
A Lich snaps into visibility.
A vampire necromancer snaps into visibility.
A Lich attacks a vampire necromancer. [0 hits]
< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Lich snaps into visibility.
[Damage: 7 ] [Damage: 7 ] [Damage: 7 ] [Damage: 7 ] [Damage: 7 ] You attack a Lich. [5 hits]
A vampire necromancer attempts to flee.
A vampire necromancer leaves west.
< 840h/840H 186v/186V Pos: standing >
<A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises and some blood.
A vampire necromancer's barb of an ancient green wyrm with a strange black stone murmurs some strange incantations...
a vampire necromancer's concussion blast rips into a Lich, shattering his soul!
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
< 840h/840H 186v/186V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Lich ass EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Lich snaps into visibility.
[Damage: 7 ] [Damage: 7 ] [Damage: 6 ] You score a CRITICAL HIT!!!!!
[Damage: 14 ] [Damage: 7 ] A Lich is stunned!
[Damage: 8 ] A Lich is mortally wounded, and will die soon, if not aided.
You attack a Lich. [6 hits]
< 840h/840H 186v/186V Pos: standing >
<A vampire necromancer snaps into visibility.
A Lich snaps into visibility.
A vampire necromancer places the barb of an ancient green wyrm with a strange black stone in the back of a Lich, resulting in some strange noises, a lot of blood and a corpse.
A Lich's dragon-forged lance was completely destroyed by the massive blow!
A Lich's pair of flayed illithid hide leggings was completely destroyed by the massive blow!
A Lich's faded dragonscale quiver was completely destroyed by the massive blow!
A Lich's craftsman's pin of Dweefniggle's workshop [superior] was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.