<worn as a badge> the mark of the saboteur of acid defense [superior] made by Daweava
<worn on head> the diamond crown of Winduin of agility (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a multi-phased fish bone earring of constitution (magic) (humming) [79%]
<worn in ear> a diorite cross wrapped in skin (magic)
<worn on face> the mask of deceptions of gas defense [superior] made by Daweava (magic) (humming)
<worn around neck> a gory string of cyclops eyes of intelligence (magic)
<worn around neck> a necklace of halfling ears of agility
<worn on body> a mysterious hooded white robe emitting black smoke [superior] (magic)
<worn about body> a long, flowing cape of hellfire of health (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a strip of studded black pudding
<worn on belt buckle>a pantherhide quiver of damage (magic) (glowing) (illuminating) [86%]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> the pauldrons of the tide of damage (glowing)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of precision (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> the sacred stone claws of Aan (magic)
<worn on finger> a shiny crimson ring [superior] (invis) (magic)
<worn on finger> a shiny crimson ring of health (invis) (magic)
<primary weapon> the barb of an ancient green wyrm with a strange black stone (magic) (glowing)
<secondary weapon> an otherworldly stiletto of soul-taking
<worn on legs> the leggings of a MaDMaN (magic)
<worn on feet> the boots of speed [superior] (magic)
Obvious exits: -N -E -S -W
< 805h/805H 192v/236V Pos: standing >
A dangerous lizardman hunter enters from the north.
A dangerous lizardman hunter suddenly attacks a gnome merchant!
A gnome merchant cunningly sidesteps 's attack.
A dangerous lizardman hunter misses a gnome merchant.
A gnome merchant snaps into visibility.
*.***.***M
^.^M**M**
^^.**M*.
.******M
***M***@ MM
***M*** M^
******** MM+
.******* M
M.******
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 192v/236V Pos: standing >
.^M**M**
^.**M*.
.******M
***M*** MM
***M***@ M^
******** MM+
*.******* M +
^M.******
^^**M*****M
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 191v/236V Pos: standing >
.**M*.
******M
***M*** MM
***M*** M^
*******@ MM+
*.******* M +
.^M.****** +
.^^**M*****M
.^.**M*****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 190v/236V Pos: standing >
^.**M*.
.******M
****M*** M
****M*** M
*******@* MM
**.******* M
*.^M.******
*.^^**M*****M
^.^.**M****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 189v/236V Pos: standing >
^^.**M*.
*.******M
*****M***
*****M***
*******@** M
***.******* M
**.^M.******
**.^^**M*****
*^.^.**M***
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 189v/236V Pos: standing >
.^.^M**M**
*^^.**M*.
**.******M
*****M***
*****M*@*
********** M
***.******* M
*.^M.******
*.^^**M****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 189v/236V Pos: standing >
*^*.***.***
*.^.^M**M**
**^^.**M*.
**.******M
*****M*@*
*****M***
********** M
**.*******
.^M.******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 188v/236V Pos: standing >
**.****.***
**^*.***.***M
**.^.^***M**
**^^.*MM*.
**.****@*M
*****M***
*****M***
*********
*.*******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 187v/236V Pos: standing >
.******M*MM
***.****.****
***^*.***.***M
**.^.^***M**
**^^.*M@*.
**.******M
*****M***
****M***
********
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
A burly lizardman warrior wanders around looking for a victim.(Red Aura)
< 805h/805H 186v/236V Pos: standing >
******M*MM*
**.****.*****
**^*.***.***M
*.^.^***M**
*^^.*MM@.
*.******M
****M*** M
***M***
*******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 190v/236V Pos: standing >
*****M*MM**
*.****.******
*^*.***.***M
.^.^***M**
^^.*MM*@
.******M
***M*** MM
**M*** M
****** M
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 189v/236V Pos: standing >
A dangerous lizardman hunter enters from the south.
.****.*****
^*.***.***M
.^.^***M**
^^.*MM*M
.******@
***M*** MM
***M*** M^
******* MM
******* M
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
< 805h/805H 190v/236V Pos: standing >
A dangerous lizardman hunter enters from the north.
< 805h/805H 191v/236V Pos: standing >
A dangerous lizardman hunter suddenly attacks YOU!
A dangerous lizardman hunter misses you.
You snap into visibility.
< 805h/805H 192v/236V Pos: standing >
< T: Athena TP: sta TC:excellent E: dangerous sta EP: excellent >
You attempt to flee...
*****M*MM**
*.****.******
*^*.***.***M
.^.^***M**
^^.*MM*@
.******M
***M*** MM
**M*** M
****** M
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
There are Halfling tracks going south.
You flee northward!
< 805h/805H 180v/236V Pos: standing >
.****.*****
^*.***.***M
.^.^***M**
^^.*MM*.
.******@
***M***M MM
***M*** M^
******* MM
******* M
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
A dangerous lizardman hunter patrols the patrols his territory.(Red Aura)
< 805h/805H 179v/236V Pos: standing >
You snap into visibility.
[Damage: 147 ] A dangerous lizardman hunter makes a strange sound as you place the barb of an ancient green wyrm with a strange black stone in his back.
[Damage: 132 ] A dangerous lizardman hunter makes a strange sound but is suddenly very silent as you place an otherworldly stiletto of soul-taking in his back.
A dangerous lizardman hunter is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a dangerous lizardman hunter.
< 805h/805H 180v/236V Pos: standing >
You get a small pile of coins from the corpse of a dangerous lizardman hunter.
There were: 1 platinum coin, 5 gold coins, 13 silver coins, 16 copper coins.
< 805h/805H 188v/236V Pos: standing >
Ok.
You put 5 platinum, 13 gold, 13 silver, and 16 copper coins into a bottomless bag of the illithids.
< 805h/805H 189v/236V Pos: standing >
Saving Athena.
< 805h/805H 190v/236V Pos: standing >
Looks like an exit.
You extend your sights northward.
*****M*MM**
*.****.******
*^*.***.***M
.^.^***M**
^^.*M*M.
.******@
***M*** MM
**M*** M
****** M
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 192v/236V Pos: standing >
Looks like an exit.
You extend your sights southward.
*.***.***M
^.^***M**
^^.*M*M.
.******@
***M*** MM
***M*** M^
******** MM+
.*******
M.****** M
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 194v/236V Pos: standing >
A gnome merchant stares at the sky.
< 805h/805H 196v/236V Pos: standing >
*****M*M***
*.****.******
*^*.***.***M
.^.^***M**
^^.*M*M@
.******
***M*** MM
**M*** M
****** M
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
There are Halfling tracks going south.
< 805h/805H 197v/236V Pos: standing >
Looks like an exit.
You extend your sights northward.
*M*********
*****MM*M****
**.****.*******
*^*.***.***M
.^.^***M**
^^.*M*M@
.******
**M*** M
*M***
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
A mountain goat stands here.
A mountain goat stands here.
A rock lizard stands here.
A lizardman witch doctor wanders through the room.(Red Aura)
< 805h/805H 199v/236V Pos: standing >
A gnome merchant flashes a wicked grin as the shadows slowly coalesce around them.
< 805h/805H 200v/236V Pos: standing >
Looks like an exit.
You extend your sights westward.
*****MM*M**
**.****.*****
**^*.***.***M
*.^.^***M**
*^^.*M*M@
*.******
****M*** M
***M***
*******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
A burly lizardman warrior wanders around looking for a victim.(Red Aura)
< 805h/805H 201v/236V Pos: standing >
.****.*****
^*.***.***M
.^.^***M**
^^.*M*MM
.******@
***M*** MM
***M*** M^
******* MM
*******
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
The corpse of a dangerous lizardman hunter is lying here.
< 805h/805H 204v/236V Pos: standing >
*.***.***M
^.^***M**
^^.*M*M.
.******M
***M***@ MM
***M*** M^
******** MM+
.*******
M.****** M
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 203v/236V Pos: standing >
.^***M**
^.*M*M.
.******
***M*** MM
***M***@ M^
******** MM+
*.******* +
^M.****** M
^^**M*****M
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
A gnome merchant sneaks in from the north.
< 805h/805H 202v/236V Pos: standing >
.*M*M.
******
***M*** MM
***M***M M^
*******@ MM+
*.******* +
.^M.****** M +
.^^**M*****M
.^.*M******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 202v/236V Pos: standing >
*****
**M*** M
***M*** M^
*******M MM+
*.*****@* +
.^^M****** M +
*.^^**M*****M +
^.^.*M*******
M.*********
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 201v/236V Pos: standing >
*M***
**M*** M
*******. MM+
*.*****.* +
.^^M***@** M +
*.^^**M*****M +
*^.^.*M*******+
*M.**********
*****M*****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 200v/236V Pos: standing >
**M***
***M***
********. MM
**.*****.*
*.^^M**@M** M
**.^^**M*****M
**^.^.*M*******
**M.*********
******M****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 199v/236V Pos: standing >
***M***
****M***
*********. M
***.*****.*
**.^^M*@M.** M
***.^^**M*****M
***^.^.*M******
***M.********
M******M***
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 199v/236V Pos: standing >
****M***
*****M***
**********.
****.*****.*
M**.^^M@M..**
.***.^^**M*****
.***^.^.*M*****
.***M.*******
.M******M**
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
A gnome merchant sneaks in from the east.
< 805h/805H 199v/236V Pos: standing >
*****M***
******M***
***********.
*****.*****.*
.M**.^^@....**
^.***.^^**M****
..***^.^.*M****
..***M.******
..M******M*
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
A long-legged stork steps slowly though the tall grass.
A gnome merchant sneaks in from the east.
< 805h/805H 198v/236V Pos: standing >
*****M***
**********.
*****.*****.*
.M**.^^M....**
^.***.^@**M****
..***^.^.*M****
^..***M.*******
...M******M**
.^..*******
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S
A gnome merchant sneaks in from the north.
< 805h/805H 198v/236V Pos: standing >
*********.
****.*****.*
.M**.^^M....**
^.***.^M**M****
..***^.@.*M****
^..***M.*******
^...M******M***
^.^..********
.^.^.******
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W
< 805h/805H 197v/236V Pos: standing >
******M***
************
.*****.*****.*
^..M**.^^M....**
^.^.***.^^**M****
^^..***^@M.*M****
M^^..***M.*******
MM^...M******M***
MM^.^..********
MM.^.^.******
MM^^....***
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
< 805h/805H 202v/236V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.(Red Aura)
< 805h/805H 201v/236V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.(Red Aura)
A gnome merchant sneaks in from the south.
< 805h/805H 201v/236V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
< 805h/805H 200v/236V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
< 805h/805H 199v/236V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
An orc anti-paladin roams through the swamp, searching for something.(holy)(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
< 805h/805H 198v/236V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
An orc anti-paladin roams through the swamp, searching for something.(holy)(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
An orc anti-paladin roams through the swamp, searching for something.(holy) (casting) (Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
< 805h/805H 197v/236V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
< 805h/805H 197v/236V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(holy)(Red Aura)
There are some tracks heading north.
There are some tracks heading north.
< 805h/805H 196v/236V Pos: standing >
A Swampy Trail
Obvious exits: -N -S
< 805h/805H 195v/236V Pos: standing >
A Swampy Trail
Obvious exits: -S -W
< 805h/805H 194v/236V Pos: standing >
You feel the hatred in your heart subside.
Alas, you cannot go that way. . . .
< 805h/805H 195v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 805h/805H 196v/236V Pos: standing >
Before a Weeping Willow Tree
Obvious exits: -E
A Duergar (medium) stands here.(Red Aura)
There are Duergar tracks going east.
< 805h/805H 196v/236V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 805h/805H 198v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 805h/805H 217v/236V Pos: standing >
You snap into visibility.
[Damage: 142 ] A Duergar makes a strange sound as you place the barb of an ancient green wyrm with a strange black stone in his back.
As you strike a Duergar, you are scratched by his thorny skin!
With a swift tug you wrench the weapon free, ramming it into a Duergar's spine!.
[Damage: 57 ] A Duergar makes a strange sound as you place the barb of an ancient green wyrm with a strange black stone in his back.
As you strike a Duergar, you are scratched by his thorny skin!
You score a CRITICAL HIT!!!
[Damage: 147 ] A Duergar makes a strange sound but is suddenly very silent as you place an otherworldly stiletto of soul-taking in his back.
A Duergar is dead! R.I.P.
You receive your share of experience.