< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
An orc anti-paladin starts casting a spell.
< 188h/188H 125v/125V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'paxtzuguai'
An orc anti-paladin's pupils rapidly dilate until almost no iris is visible.
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
Jink enters from the south.
A deadly nightmare trots in from the south.
< 188h/188H 125v/125V Pos: standing >
Bands of magic armor wrap around you!
You suddenly feel blessed!
You feel your skin harden to stone.
You feel your heart start to race REAL FAST!
You feel stronger.
You feel more agile.
You feel more dexterous.
Your skin gains the texture and toughness of bark.
You begin to heal faster.
You feel protective spirits watching over you.
Enjoy your blessings.
Znart's skin seems to turn to stone.
Znart starts to move with uncanny speed!
Znart's skin gains the texture and toughness of bark.
Znart is briefly surrounded by a purple aura.
Jink flies through the air, free as a bird!
Jink's skin seems to turn to stone.
Jink starts to move with uncanny speed!
Jink's skin gains the texture and toughness of bark.
Jink is briefly surrounded by a purple aura.
< 188h/188H 125v/125V Pos: standing >
Jink leaves south.
A deadly nightmare leaves south.
< 188h/188H 125v/125V Pos: standing >
Jink enters from the south.
A deadly nightmare trots in from the south.
< 188h/188H 125v/125V Pos: standing >
Jink leaves south.
A deadly nightmare leaves south.
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
An orc anti-paladin starts casting a spell.
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf gsufuh xabrae'
An orc anti-paladin points at an orcish guard.
An orcish guard glows visibly as a faint white halo surrounds him.
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
< 188h/188H 125v/125V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your east.
A female orc who is close by to your south.
Ixie who is close by to your south.
A dancing elven girl who is close by to your south.
< 188h/188H 125v/125V Pos: standing >
You quickly scan the area.
A female orc who is close by to your east.
A cowardly orcish girl who is close by to your east.
A dancing elven girl who is close by to your south.
< 188h/188H 125v/125V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
Running about town, this female orc is restocking her low supplies.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 188h/188H 124v/125V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[3] A small bandage rests upon the ground here.
An orcish warrior is here preparing for the next invasion.
< 188h/188H 123v/125V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish assassin is lying here.
The corpse of a female orc is lying here.
A small collar collects among the rubble on the ground.
A deadly nightmare stands here, red eyes glowing hotly. (minion)
Jink (Orc)(medium) sits in mid-air here, fighting someone.
< 188h/188H 122v/125V Pos: standing >
Someone anticipates Jink's attack and masterfully parries the incoming blow.
A Thri-Kreen snaps into visibility.
A Thri-Kreen's impressive crush strikes Jink hard.
< 188h/188H 122v/125V Pos: standing >
Someone suddenly attacks YOU!
A Dwarf snaps into visibility.
A Dwarf's fine crush strikes you.
< 178h/188H 122v/125V Pos: standing >
< T: Rexfu TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's impressive crush strikes Jink.
A Thri-Kreen misses Jink.
A Thri-Kreen's impressive whip strikes Jink very hard.
A Thri-Kreen's whip enshrouds Jink in a mist of blood.
A Thri-Kreen's crush enshrouds Jink in a mist of blood.
A Thri-Kreen's powerful crush critically injures Jink.
Snapping ribs can be heard as a Thri-Kreen caves in Jink's chest with a fearsome blow.
A deadly nightmare stops following Jink.
Jink is dead! R.I.P.
A look of horror and a silent scream are Jink's last actions in this world.
< 178h/188H 123v/125V Pos: standing >
< T: Rexfu TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
A Dwarf snaps into visibility.
A Dwarf blocks your lunge and then slams his shield into you.
You miss a Dwarf.
A Dwarf blocks your lunge and then slams his shield into you.
Sparks... flashing lights... you cannot concentrate!
You miss a Dwarf.
A Dwarf snaps into visibility.
A Dwarf's feeble crush grazes you.
A Dwarf's feeble crush grazes you.
You feel your skill in martial arts improving.
A Dwarf's weak crush wounds you.
A Dwarf's crush strikes you.
< 162h/188H 123v/125V Pos: standing >
< T: Rexfu TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
Um.. you don't see any such target here?
< 162h/188H 123v/125V Pos: standing >
< T: Rexfu TP: sta TC: small wounds E: someone sta EP: excellent >
A Dwarf snaps into visibility.
You are knocked to the ground by a Dwarf's skillful bash!
< 161h/188H 123v/125V Pos: sitting >
< T: Rexfu TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
Someone suddenly attacks YOU!
A Thri-Kreen snaps into visibility.
A Thri-Kreen's crush strikes you.
< 154h/188H 123v/125V Pos: sitting >
< T: Rexfu TP: sit TC: small wounds E: someone sta EP: excellent >
Someone blocks your futile lunge at him.
A Dwarf snaps into visibility.
A Dwarf snaps into visibility.
A Dwarf's crush wounds you.
A Dwarf's weak crush wounds you.
You feel your skin soften and return to normal.
A Dwarf's crush wounds you.
A Dwarf's impressive crush strikes you hard.
< 130h/188H 123v/125V Pos: sitting >
< T: Rexfu TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's powerful crush strikes you very hard.
OUCH! That really did HURT!
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's mighty whip causes you to grimace in pain.
OUCH! That really did HURT!
A Thri-Kreen misses you.
A Thri-Kreen's powerful whip enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Thri-Kreen's powerful crush grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's crushing blow to your head makes you see stars, then nothing.