The death of [56 Elaphidist] Marakel La Resistance (Drow Elf)

in Red Brick Road

from the perspective of [50 Thug] Drax AnGEr Of The Honoured (Human)

<worn as a badge>    the atlantan badge of strength [83%]             
<worn on head>       the enchanted mithril plumed helm of Shanat (humming)
<worn in ear>        an earring of congealed blood (illuminating)
<worn in ear>        an earring of congealed blood
<worn around neck>   a nearly imperceptible death shroud (glowing)
<worn around neck>   the necklace of Will Force [superior]
<worn on body>       a suit of heavy spiked siege armor
<worn about body>    a pitch-black bodycloak
<worn on back>       a big big bag for a little person
<worn as quiver>     a storm-crested quiver with a strange dark bloodstone [85%]             
<worn about waist>   the ceinture of giant strength
<worn on belt buckle>a sacrificial blood dagger of Kvasir
<worn on arms>       some black leather sleeves glowing with faerie fire (glowing)
<worn around wrist>  a steel wire (glowing)
<worn around wrist>  a bowman's adamantium wristband [superior]
<worn on hands>      some tricksters gloves
<worn on finger>     a ring of despair
<worn on finger>     an obsidian circle [superior]
<primary weapon>     the Soulsword (humming) [89%]             
<secondary weapon>   a mithril dagger
<worn on legs>       some misty green leg plates [superior]
<worn on feet>       the boots of the war giant Torg (humming)

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 164v/165V Pos: standing >
You follow Omm.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A male commoner stands here.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 163v/165V Pos: standing >

< 697h/697H 163v/165V Pos: standing >
You follow Omm.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 163v/165V Pos: standing >
You follow Omm.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A male commoner stands here.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 162v/165V Pos: standing >
You follow Omm.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 161v/165V Pos: standing >
You follow Omm.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 161v/165V Pos: standing >
You follow Omm.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 160v/165V Pos: standing >
You follow Omm.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 160v/165V Pos: standing >
You follow Omm.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 159v/165V Pos: standing >
You follow Omm.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 159v/165V Pos: standing >
You follow Omm.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 158v/165V Pos: standing >
Zentl stops using the Soulsword.
You follow Omm.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the east.
Zentl enters from the east.

< 697h/697H 159v/165V Pos: standing >
You follow Omm.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the east.
Zentl enters from the east.

< 697h/697H 159v/165V Pos: standing >
You follow Omm.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A tall psychomia treant ambles around the forest.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 159v/165V Pos: standing >
Zentl straps a gold tablet entitled "the Holy Code of Honor" to his arm.

< 697h/697H 160v/165V Pos: standing >

< 697h/697H 161v/165V Pos: standing >
You follow Omm.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 161v/165V Pos: standing >
You follow Omm.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 161v/165V Pos: standing >
You follow Omm.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Jevad enters from the east.
Zentl enters from the east.

< 697h/697H 161v/165V Pos: standing >
You follow Omm.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the east.
Zentl enters from the east.

< 697h/697H 161v/165V Pos: standing >
You follow Omm.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Jevad enters from the west.
Zentl enters from the west.

< 697h/697H 161v/165V Pos: standing >
You follow Omm.

Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 160v/165V Pos: standing >
You follow Omm.

 
   ****M+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++***   .  
 *^M..*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 159v/165V Pos: standing >
You follow Omm.

 
   ****.+^.*.*    
  *****M+^.^.     
 **^**.*+..^   *  
 *^..^^*+.^^  ..  
 +++++++@***   .  
 *^M..*.P....  .  
 **^^**.^D        
  ***...          
   *...           
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 159v/165V Pos: standing >
You follow Omm.

 
   ****.+^.M*     
  *****.+^.*.*    
 ******M+^.^.     
 **^**.*+..^   *  
 *^..^^*@.^^  ..  
 +++++++P***   .  
 *^M..*.+....  .  
  *^^**.^D        
   **...          
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
The corpse of a sightless bogwyrm is lying here.
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the south.
Zentl enters from the south.

< 697h/697H 159v/165V Pos: standing >
You follow Omm.

 
   ****.+^.*.*    
  *****M+^.^.     
 **^**.*+..^   *  
 *^..^^*P.^^  ..  
 +++++++@***   .  
 *^M..*.+....  .  
 **^^**.^D        
  ***...          
   *...           
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the north.
Zentl enters from the north.

< 697h/697H 159v/165V Pos: standing >
You follow Omm.

 
   ****M+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 +++++++P***   .  
 *^M..*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the north.
Zentl enters from the north.

< 697h/697H 158v/165V Pos: standing >
You follow Omm.

Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the north.
Zentl enters from the north.

< 697h/697H 157v/165V Pos: standing >
You follow Omm.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East -South -West
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Jevad enters from the north.
Zentl enters from the north.

< 697h/697H 156v/165V Pos: standing >
You follow Omm.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
*A powerful cyclone flies quickly about the room.
Jevad enters from the north.
Zentl enters from the north.

< 697h/697H 155v/165V Pos: standing >
You follow Omm.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West#
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
*A Drow Elf (medium) La Resistance sits in mid-air here, fighting Corae.
*A Revenant (medium) La Resistance stands in mid-air here, fighting Corae.
*Corae AnGEr Of The Honoured (Grey Elf)(small) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
An impenetrable globe of darkness floats near Corae's head.
Jevad enters from the north.
Zentl enters from the north.
An orog warrior snaps into visibility.
An orog warrior leaps at a Drow Elf only to realize he is down already.

< 697h/697H 155v/165V Pos: standing >
An orog warrior snaps into visibility.
A Drow Elf snaps into visibility.
An orog warrior's feeble crush grazes a Drow Elf.
An orog warrior's feeble pierce grazes a Drow Elf.
You follow Omm.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the north.
Zentl enters from the north.
You are already standing.

< 697h/697H 154v/165V Pos: standing >
Corae enters from the north.
You follow Omm.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West#
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the north.
Zentl enters from the north.
Corae enters from the north.

< 697h/697H 153v/165V Pos: standing >
You follow Omm.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West#
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Jevad enters from the north.
Zentl enters from the north.

< 697h/697H 153v/165V Pos: standing >
Jevad starts casting a spell.
You follow Omm.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West#
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Zentl enters from the south.
Backstab who?

< 697h/697H 152v/165V Pos: standing >
You follow Omm.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Zentl enters from the south.
Headbutt whom?

< 697h/697H 151v/165V Pos: standing >
You follow Omm.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West#
*Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
*an orog warrior sits in mid-air here, fighting a Drow Elf.
*A Drow Elf (medium) La Resistance sits in mid-air here.
Zentl enters from the south.
A Drow Elf snaps into visibility.
[Damage: 11 ] -=[Your pierce wounds a Drow Elf.]=-
You ignite into black flames as you hit a Drow Elf!

< 695h/697H 151v/165V Pos: standing >
< T: Drax TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 A Drow Elf snaps into visibility.
[Damage: 11 ] -=[Your impressive slash wounds a Drow Elf.]=-
You ignite into black flames as you hit a Drow Elf!
[Damage: 11 ] -=[Your impressive pierce wounds a Drow Elf.]=-
You ignite into black flames as you hit a Drow Elf!
[Damage: 11 ] -=[Your impressive slash wounds a Drow Elf.]=-
You ignite into black flames as you hit a Drow Elf!
A Drow Elf arches around your blow, and deals a brutal counterattack to YOU!
-=[A Drow Elf's decent punch wounds you.]=-
[Damage: 11 ] -=[Your impressive slash wounds a Drow Elf.]=-
You ignite into black flames as you hit a Drow Elf!

< 676h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Corae seems to focus for a moment, and her spell bursts through a Drow Elf's magical barrier!
Corae snaps into visibility.
A Drow Elf snaps into visibility.
Fire sears and bakes a Drow Elf!

< 676h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Omm snaps into visibility.
A Drow Elf avoids being bashed by Omm, who loses his balance and falls.

< 676h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Headbutt requires you to be able to reach his head!

< 676h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 A Drow Elf snaps into visibility.
-=[A Drow Elf's fine punch wounds you.]=-
-=[A Drow Elf's decent punch wounds you.]=-
-=[A Drow Elf's punch wounds you.]=-
-=[A Drow Elf's decent punch wounds you.]=-
-=[A Drow Elf's crude punch wounds you.]=-
An orog warrior snaps into visibility.
A Drow Elf snaps into visibility.
An orog warrior's fine crush wounds a Drow Elf.
An orog warrior's fine pierce wounds a Drow Elf.

< 621h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  small wounds >
 Zentl suddenly attacks a Drow Elf!
A Drow Elf snaps into visibility.
Zentl's impressive bludgeon strikes a Drow Elf.
Zentl ignites into black flames as he hits a Drow Elf!

< 621h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  few wounds >
 Corae starts casting an offensive spell.

< 621h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  few wounds >
 A Drow Elf snaps into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Drow Elf.]=-
You ignite into black flames as you hit a Drow Elf!
[Damage: 11 ] -=[Your impressive pierce strikes a Drow Elf.]=-
You ignite into black flames as you hit a Drow Elf!
[Damage: 10 ] -=[Your impressive slash wounds a Drow Elf.]=-
You ignite into black flames as you hit a Drow Elf!
[Damage: 12 ] -=[Your impressive slash strikes a Drow Elf.]=-
You ignite into black flames as you hit a Drow Elf!

< 613h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  few wounds >
 A Drow Elf's skin seems to turn to stone.

< 613h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  few wounds >
 Corae completes her spell...
Corae utters the words 'qpaahuq fussrz'
Corae's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Corae seems to focus for a moment, and her spell bursts through a Drow Elf's magical barrier!
A Drow Elf snaps into visibility.
A Drow Elf wavers under the impact of the lightning bolt sent by Corae.
Corae shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Drow Elf.
Twin bolts of writhing power slam into a Drow Elf's chest.
Ice crystals form around a Drow Elf as intense cold causes his body to freeze.
Twin bolts of writhing power slam into a Drow Elf's chest.

< 613h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  awful >
 Corae's spell flows around a Drow Elf, leaving him unharmed!

< 613h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  awful >
 A Drow Elf snaps into visibility.
-=[A Drow Elf's decent punch wounds you.]=-
A Drow Elf misses you.
-=[A Drow Elf's decent punch wounds you.]=-
-=[A Drow Elf's decent punch wounds you.]=-
-=[A Drow Elf's decent punch wounds you.]=-

< 571h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  awful >
 Jevad enters from the south.

< 571h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  awful >
 Sparkling magic surrounds Corae as she begins her chant.
Corae starts casting an offensive spell.
Corae snaps into visibility.

< 571h/697H 152v/165V Pos: standing >
< T: Drax TP: sta TC: small wounds E: A Drow Elf sit EP:  awful >
 An orog warrior snaps into visibility.
A Drow Elf snaps into visibility.
An orog warrior's feeble crush wounds a Drow Elf.
An orog warrior's feeble pierce wounds a Drow Elf.
A Drow Elf's leap knocks into you, sending you slightly off balance...

< 571h/697H 152v/165V Pos: sitting >
< T: Drax TP: sit TC: small wounds E: A Drow Elf sta EP:  awful >
 Corae snaps into visibility.
Corae completes her spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Corae hits a Drow Elf soundly.
Corae grins as their force missile bashes a Drow Elf into a pulpy mess.
A Drow Elf's cloak of demonic subterfuge was completely destroyed by the massive blow!
A Drow Elf's belt of lifted burdens was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.