<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a crown of despair
<worn on eyes> a pair of gnomish eyeglasses (magic)
<worn in ear> a tiny sapphire earring (glowing)
<worn in ear> an enchanted earring of charisma
<worn on face> veil of darkness [superior] (glowing)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn around neck> a string of duergar dwarf ears [85%]
<worn on body> a purple robe of stars
<worn about body> a dark-blue robe of stars and moons [poor] (magic) (humming)
<worn as quiver> a leather lifting harness [superior] (illuminating)
<worn about waist> a silken belt with a stylized iron buckle of Invisibility [poor] made by Kojo
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<attached to belt> a wand of black obsidian
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> sleeves of gold dragonskin (magic)
<worn around wrist> a carved diorite bracer (magic)
<worn around wrist> a twisted nether crystal bracelet (magic) (glowing) [85%]
<worn on hands> the cubes of protection (humming)
<worn on finger> the ring of celestial wonders (glowing) [87%]
<worn on finger> a ring pure nature
<held> an artifact of the under-realms (magic)
<held> a polished gray stone (magic)
<worn on legs> some bright blue leg plates
<worn on feet> a living breeze
A Chamber Filled with Furs
Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
< 679h/679H 54v/155V Pos: standing >
Pardon?
< 679h/679H 55v/155V Pos: standing >
< 679h/679H 56v/155V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -East
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
< 679h/679H 66v/155V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
< 679h/679H 67v/155V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
A slimy mold oozes across the cavern floor.
< 679h/679H 66v/155V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -West
A slimy mold oozes across the cavern floor.
< 679h/679H 66v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 679h/679H 67v/155V Pos: standing >
< 679h/679H 70v/155V Pos: standing >
Skill
1h bludgeon 40
1h piercing 40
2h bludgeon 40
bandage 40
carve 40
climb 40
concentration 40
craft 12
fishing 40
kick 40
meditate 82
mount 90
quick chant 100
retreat 40
salvage 48
scribe 60
sorcerous spell knowledge 77
swim 40
< 679h/679H 72v/155V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 679h/679H 72v/155V Pos: standing >
Kojo appears to be Grey Elf and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a crown of despair
<worn on eyes> a pair of gnomish eyeglasses (magic)
<worn in ear> a tiny sapphire earring (glowing)
<worn in ear> an enchanted earring of charisma
<worn on face> veil of darkness [superior] (glowing)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn around neck> a string of duergar dwarf ears [85%]
<worn on body> a purple robe of stars
<worn about body> a dark-blue robe of stars and moons [poor] (magic) (humming)
<worn as quiver> a leather lifting harness [superior] (illuminating)
<worn about waist> a silken belt with a stylized iron buckle of Invisibility [poor] made by Kojo
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<attached to belt> a wand of black obsidian
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> sleeves of gold dragonskin (magic)
<worn around wrist> a carved diorite bracer (magic)
<worn around wrist> a twisted nether crystal bracelet (magic) (glowing) [85%]
<worn on hands> the cubes of protection (humming)
<worn on finger> the ring of celestial wonders (glowing) [87%]
<worn on finger> a ring pure nature
<held> an artifact of the under-realms (magic)
<held> a polished gray stone (magic)
<worn on legs> some bright blue leg plates
<worn on feet> a living breeze
< 679h/679H 76v/155V Pos: standing >
You are carrying: (8/11)
a large leather backpack
a djinn totem
a marble hammer [poor] (magic)
a massive golden hammer [poor]
a greater orb of Magic (magic) (glowing)
a pair of silver arm protectors
a golden weave vest (glowing)
a chiseled elephant tusk
< 679h/679H 79v/155V Pos: standing >
You start chanting...
< 679h/679H 84v/155V Pos: standing >
Casting: identify ******
< 679h/679H 86v/155V Pos: standing >
Casting: identify ****
< 679h/679H 88v/155V Pos: standing >
Casting: identify **
< 679h/679H 91v/155V Pos: standing >
Casting: identify
< 679h/679H 93v/155V Pos: standing >
You complete your spell...
a pair of silver arm protectors weighs 0 pounds and is worth roughly 93 platinum, 8 gold, 8 silver, and 4 copper.
The following abilities are granted when using this item:
ULTRA
This item also affects your:
MANA by +25
A pair of silver arm protectors has an item value of 100.
< 679h/679H 94v/155V Pos: standing >
You can't use a pair of silver arm protectors.
< 679h/679H 99v/155V Pos: standing >
A slimy mold oozes west.
< 679h/679H 110v/155V Pos: standing >
< 679h/679H 111v/155V Pos: standing >
You are carrying: (8/11)
a large leather backpack
a djinn totem
a marble hammer [poor] (magic)
a massive golden hammer [poor]
a greater orb of Magic (magic) (glowing)
a pair of silver arm protectors
a golden weave vest (glowing)
a chiseled elephant tusk
< 679h/679H 113v/155V Pos: standing >
You start chanting...
< 679h/679H 119v/155V Pos: standing >
A slimy mold oozes in from the west.
< 679h/679H 120v/155V Pos: standing >
Casting: identify **
< 679h/679H 121v/155V Pos: standing >
Casting: identify *
< 679h/679H 122v/155V Pos: standing >
Casting: identify
< 679h/679H 123v/155V Pos: standing >
You complete your spell...
a golden weave vest weighs 0 pounds and is worth roughly 25 platinum, 5 gold, 4 silver, and 2 copper.
This item also affects your:
SV_SPELL by -4
STR_MAX by +4
A golden weave vest has an item value of 57.
< 679h/679H 124v/155V Pos: standing >
You start chanting...
< 679h/679H 141v/155V Pos: standing >
Casting: identify **
< 679h/679H 143v/155V Pos: standing >
Casting: identify *
< 679h/679H 144v/155V Pos: standing >
Casting: identify
< 679h/679H 145v/155V Pos: standing >
You complete your spell...
a chiseled elephant tusk weighs 0 pounds and is worth roughly 12 platinum, 9 gold, 2 silver, and 8 copper.
The item is two-handed.
You magically sense that the damage dice for this weapon are '3D4'
This item also affects your:
HITROLL by +4
DAMROLL by +4
A chiseled elephant tusk has an item value of 46.
< 679h/679H 146v/155V Pos: standing >
A slimy mold oozes in from the west.
< 679h/679H 147v/155V Pos: standing >
You are carrying: (8/11)
a large leather backpack
a djinn totem
a marble hammer [poor] (magic)
a massive golden hammer [poor]
a greater orb of Magic (magic) (glowing)
a pair of silver arm protectors
a golden weave vest (glowing)
a chiseled elephant tusk
< 679h/679H 151v/155V Pos: standing >
Marble has been taken and shaped into a strong hammer by a stonemason who
is an expert in the craft. The marble itself is white with streaks of light
and dark green running through it. Along the handle, zigzag lines that look
like lightning bolts have been carved. These allow for a greater grip, even
when the handle is coated with slick blood.
(magic)
A marble hammer [poor] is made of marble and appears to be excellently made.
A marble hammer [poor] has an item value of 79.
A marble hammer [poor] is a hammer.
< 679h/679H 154v/155V Pos: standing >
< 679h/679H 155v/155V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A Thri-Kreen who is close by to your north.
< 679h/679H 155v/155V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A Thri-Kreen who is close by to your north.
< 679h/679H 155v/155V Pos: standing >
Looks like an exit.
You extend your sights northward.
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a slimy mold is lying here.
A slimy mold oozes across the cavern floor.
A Thri-Kreen (medium) stands in mid-air here.(Red Aura)
< 679h/679H 155v/155V Pos: standing >
You feel your skin soften and return to normal.
< 679h/679H 155v/155V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 679h/679H 155v/155V Pos: standing >
You start chanting...
< 679h/679H 155v/155V Pos: standing >
You complete your spell...
You feel your skin harden to stone.
< 679h/679H 155v/155V Pos: standing >
You failed.
< 679h/679H 155v/155V Pos: standing >
A slimy mold oozes north.
< 679h/679H 155v/155V Pos: standing >
Within a Domed Cavern
Obvious exits: -North -West
A slimy mold oozes across the cavern floor.
< 679h/679H 155v/155V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a slimy mold is lying here.
A slimy mold oozes across the cavern floor.
A Thri-Kreen (medium) stands in mid-air here, fighting a duergar assassin.(Red Aura)
A duergar assassin stands here, fighting a Thri-Kreen.(Red Aura)
A Thri-Kreen misses a kick at a duergar assassin due to his small size.
< 679h/679H 154v/155V Pos: standing >
You start chanting...
You snap into visibility.
< 679h/679H 154v/155V Pos: standing >
A Thri-Kreen attacks a duergar assassin. [5 hits]
< 679h/679H 154v/155V Pos: standing >
A duergar assassin attacks a Thri-Kreen. [0 hits]
< 679h/679H 154v/155V Pos: standing >
Casting: prismatic ray
< 679h/679H 154v/155V Pos: standing >
You complete your spell...
[Damage: 60 ] You send a shimmering shaft of light streaking towards a Thri-Kreen!
You send a violet shaft of light streaking towards a Thri-Kreen!
You try to dispel a Thri-Kreen's magic.
and you have some success!
[Damage: 118 ] You send a red shaft of light streaking towards a Thri-Kreen!
< 679h/679H 154v/155V Pos: standing >
You start chanting...
You snap into visibility.
< 679h/679H 155v/155V Pos: standing >
You snap into visibility.
Casting: prismatic ray
< 679h/679H 155v/155V Pos: standing >
You complete your spell...
[Damage: 64 ] You send a shimmering shaft of light streaking towards a Thri-Kreen!
You send a azure shaft of light streaking towards a Thri-Kreen!
You send a yellow shaft of light streaking towards a Thri-Kreen!
< 679h/679H 155v/155V Pos: standing >
A Thri-Kreen attacks a duergar assassin. [6 hits]
< 679h/679H 155v/155V Pos: standing >
A duergar assassin attacks a Thri-Kreen. [0 hits]
< 679h/679H 155v/155V Pos: standing >
You start chanting...
You snap into visibility.
< 679h/679H 155v/155V Pos: standing >
You snap into visibility.
Casting: prismatic ray
< 679h/679H 155v/155V Pos: standing >
You complete your spell...
[Damage: 60 ] Your multicolored rays of light shatter a Thri-Kreen's existence into a million pieces.
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's enchanted feathered shawl was completely destroyed by the massive blow!
A Thri-Kreen's beautiful clay veil was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.