<worn on head> a human-made crystal skullcap from Bloodstone Keep
<worn in ear> a smallish golden earring [poor] (magic)
<worn in ear> a smallish golden earring [superior] (magic)
<worn around neck> a tarnished cured leather choker
<worn on body> a shabby alligator skin jerkin
<worn on back> a large leather backpack
<worn about waist> a miner's belt
<worn on arms> some dented leather sleeves
<worn around wrist> a bronze-colored bracer
<worn around wrist> a humming ivory bracer
<worn on hands> some sparkling cured leather mitts
<worn on finger> a ring with triangular emeralds [superior]
<worn on finger> a ring with triangular emeralds [superior]
<worn on legs> some pants of iron rings
<worn on feet> some old brown shoes [superior]
The Inn of the Shady Grove
Obvious exits: -E -S
A small collar collects among the rubble on the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 133h/133H 168v/168V Pos: standing >
You are carrying: (2/11)
a wedding ring
a spellbook
< 133h/133H 168v/168V Pos: standing >
You are using:
<worn on head> a human-made crystal skullcap from Bloodstone Keep
<worn in ear> a smallish golden earring [poor] (magic)
<worn in ear> a smallish golden earring [superior] (magic)
<worn around neck> a tarnished cured leather choker
<worn on body> a shabby alligator skin jerkin
<worn on back> a large leather backpack
<worn about waist> a miner's belt
<worn on arms> some dented leather sleeves
<worn around wrist> a bronze-colored bracer
<worn around wrist> a humming ivory bracer
<worn on hands> some sparkling cured leather mitts
<worn on finger> a ring with triangular emeralds [superior]
<worn on finger> a ring with triangular emeralds [superior]
<primary weapon> a large spiked club
<worn on legs> some pants of iron rings
<worn on feet> some old brown shoes [superior]
< 133h/133H 168v/168V Pos: standing >
[3] a vial of black death
a pair of soft leather boots
a quill
[2] a dark leather purse
a spellbook
a flawless ruby
a large leather backpack
< 133h/133H 168v/168V Pos: standing >
Character attributes for Tig
Level: 24 Race: Kobold Class: Necromancer
Age: 19 yrs / 2 mths Height: 42 inches Weight: 57 lbs Size: small
Actual (Base) Actual (Base)
Str: 82 ( 91) Pow: 81 ( 85)
Dex: 90 ( 81) Int: 125 (100)
Agi: 96 ( 80) Wis: 85 ( 80)
Con: 80 ( 84) Cha: 80 ( 80) Luc: 80 ( 80)
Equipped Items: 16 Carried weight: 26
Armor Points: -71 Reduces melee damage taken by 7.1%
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: average Damroll: average
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[slightly below average]
BRE[average] SPE[average]
Load carried: Paltry
< 133h/133H 168v/168V Pos: standing >
You sit down and relax.
< 133h/133H 168v/168V Pos: sitting >
You have memorized the following spells:
( 5th circle) 4 - teleport
( 4th circle) 1 - wither
5 - life leech
( 3rd circle) 4 - animate dead
2 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
( 1st circle) 4 - minor creation
4 - slashing darkness
You can memorize no more spells.
< 133h/133H 168v/168V Pos: sitting >
You clamber to your feet.
< 133h/133H 168v/168V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A small collar collects among the rubble on the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 133h/133H 168v/168V Pos: standing >
You quickly scan the area.
A female orc who is close by to your east.
A cowardly orcish girl who is close by to your east.
Ixie who is close by to your south.
A dancing elven girl who is close by to your south.
< 133h/133H 168v/168V Pos: standing >
< 133h/133H 168v/168V Pos: standing >
< 133h/133H 168v/168V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish street sweeper is here cleaning the streets from rubbish.
(Q)Ixie, the bartender, stands behind the counter ready to serve you. (casting)
A dancing elven girl dances along her way through the bar.
< 133h/133H 167v/168V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
Running about town, this female orc is restocking her low supplies.
Crawling about, this baby orc is crying loudly.
< 133h/133H 166v/168V Pos: standing >
You quickly scan the area.
A cute kitten who is close by to your east.
A baby orc who is not far off to your east.
An orcish elite who is not far off to your east.
A large warhorse who is not far off to your east.
A female orc who is not far off to your east.
An old orcish woman who is not far off to your east.
An orcish guard who is a brief walk away to your east.
Meinar, the old baker who is a brief walk away to your east.
An orcish street sweeper who is close by above you.
Ixie who is close by above you.
A dancing elven girl who is close by above you.
< 133h/133H 167v/168V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
A cute kitten rolls on the ground here playing with a ball of yarn.
< 133h/133H 167v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
[2] A small collar collects among the rubble on the ground.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
(Q)An old orcish woman cries over the loss of her spouse.
< 133h/133H 166v/168V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your north.
The grinning bobcat who is not far off to your north.
An orcish elite who is not far off to your north.
An orcish guard who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish warrior who is rather far off to your north.
An orcish elite who is rather far off to your north.
A stray dog who is rather far off to your north.
A black skunk who is in the distance to your north.
A cute kitten who is in the distance to your north.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish guard who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish merchant who is close by to your south.
A baby orc who is a brief walk away to your south.
An orcish elite who is rather far off to your south.
A large warhorse who is rather far off to your south.
An orcish guard who is in the distance to your south.
A female orc who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
A cute kitten who is close by to your west.
A female orc who is not far off to your west.
A baby orc who is not far off to your west.
< 133h/133H 167v/168V Pos: standing >
< 133h/133H 167v/168V Pos: standing >
A female orc leaves east.
< 133h/133H 168v/168V Pos: standing >
An orcish merchant enters from the north.
< 133h/133H 168v/168V Pos: standing >
A baby orc leaves east.
The Path of the Damned
Obvious exits: -N -E -S
An orcish street sweeper is here cleaning the city from rubbish.
< 133h/133H 167v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orc guard of the Black Order is here watching your every action.
< 133h/133H 166v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Crawling about, this baby orc is crying loudly.
< 133h/133H 165v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orc guard of the Black Order is here watching your every action.
< 133h/133H 164v/168V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
An orcish elite sits atop a large warhorse.
Running about town, this female orc is restocking her low supplies.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 133h/133H 163v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/133H 163v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/133H 164v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/133H 164v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/133H 164v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/133H 164v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/133H 165v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/133H 165v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/133H 165v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/133H 165v/168V Pos: standing >
Ok.
< 133h/133H 166v/168V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
An orcish thief watches his next victim closely.
< 133h/133H 165v/168V Pos: standing >
Ok.
< 133h/133H 165v/168V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
Crawling about, this baby orc is crying loudly.
< 133h/133H 166v/168V Pos: standing >
A Small Pathway
Obvious exits: -N -S
< 133h/133H 165v/168V Pos: standing >
***^^^*^M
*^*^^^^**
^.^^@..**
^...+..^*
....+...*
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 133h/133H 165v/168V Pos: standing >
*^*^^^^**
^.^^+..**
^...@..^*
....+...*
.^..+M...
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 133h/133H 164v/168V Pos: standing >
^.^^+..**
^...+..^*
....@...*
.^..+M...
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 133h/133H 164v/168V Pos: standing >
^...+..^*
....+...*
.^..@M...
^*..+....
^**M+.M.M
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 133h/133H 164v/168V Pos: standing >
....+...*
.^..+M...
^*..@....
^**M+.M.M
****+*...
A repaired Cobblestone Path
Obvious exits: -N -E -S -W
< 133h/133H 163v/168V Pos: standing >
.^..+M...
^*..+....
^**M@.M.M
****+*...
*^^*+*^^.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 133h/133H 162v/168V Pos: standing >
^*..+....
^**M+.M.M
****@*...
*^^*+*^^.
**^*+^^*.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 133h/133H 162v/168V Pos: standing >
^**M+.M.M
****+*...
*^^*@*^^.
**^*+^^*.
+++.++**.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 133h/133H 161v/168V Pos: standing >
****+*...
*^^*+*^^.
**^*@^^*.
+++.++**.
.**M*+**.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 133h/133H 161v/168V Pos: standing >
Inside the Western Gate
Obvious exits: -N -S -W -U
a tree branch lies here broken from a tree.
A village guard is here watching the gates.
A village guard is here watching the gates.
< 133h/133H 160v/168V Pos: standing >
A Wooden Ladder Below the Watch Tower
Obvious exits: -U -D
< 133h/133H 159v/168V Pos: standing >
Inside the Western Gate
Obvious exits: -N -S -W -U
a tree branch lies here broken from a tree.
A village guard is here watching the gates.
A village guard is here watching the gates.
< 133h/133H 160v/168V Pos: standing >
Now where did that chicken go?
< 133h/133H 161v/168V Pos: standing >
A Wooden Ladder Below the Watch Tower
Obvious exits: -U -D
< 133h/133H 159v/168V Pos: standing >
You sit down and relax.
< 133h/133H 160v/168V Pos: sitting >
You have memorized the following spells:
( 5th circle) 4 - teleport
( 4th circle) 1 - wither
5 - life leech
( 3rd circle) 4 - animate dead
2 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
( 1st circle) 4 - minor creation
4 - slashing darkness
You can memorize no more spells.
< 133h/133H 161v/168V Pos: sitting >
< 133h/133H 168v/168V Pos: sitting >
You clamber to your feet.
< 133h/133H 168v/168V Pos: standing >
Score information for Tig
Level: 24 Race: Kobold Class: Necromancer Sex: Male
Hit points: 133(133) Moves: 168(168)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 40 platinum 70 gold 830 silver 1255 copper
Playing time: 0 days / 8 hours/ 11 minutes
Received data: 0.0079 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: 74%
74%
Status: Standing.
Epic points(total): 2(2)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 5
Detecting: Magic
Enchantments: Ultravision
Bartender Quests Remaining: 4
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 238
Active Spells:
--------------
well-rested bonus (119 minutes)
Auctions Disabled (less than a minute remaining)
< 133h/133H 168v/168V Pos: standing >
You sit down and relax.
< 133h/133H 168v/168V Pos: sitting >
You have memorized the following spells:
( 5th circle) 4 - teleport
( 4th circle) 1 - wither
5 - life leech
( 3rd circle) 4 - animate dead
2 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
( 1st circle) 4 - minor creation
4 - slashing darkness
You can memorize no more spells.
< 133h/133H 168v/168V Pos: sitting >
You purge 'teleport' from your thoughts.
< 133h/133H 168v/168V Pos: sitting >
You are memorizing levitate, which will take about 14 seconds.
< 133h/133H 168v/168V Pos: sitting >
You start meditating...
< 133h/133H 168v/168V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.
< 133h/133H 168v/168V Pos: sitting >
You clamber to your feet.
< 133h/133H 168v/168V Pos: standing >
The snow is coming down faster now.
< 133h/133H 168v/168V Pos: standing >
You start chanting...
< 133h/133H 168v/168V Pos: standing >
You complete your spell...
You float up in the air!
< 133h/133H 168v/168V Pos: standing >
You sit down and relax.
< 133h/133H 168v/168V Pos: sitting >
You have memorized the following spells:
( 5th circle) 3 - teleport
( 4th circle) 1 - wither
5 - life leech
( 3rd circle) 4 - animate dead
2 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
( 1st circle) 4 - minor creation
4 - slashing darkness
And you are currently memorizing the following spells:
14 seconds: ( 5th) levitate
You can memorize no more spells.
You continue your study.
< 133h/133H 168v/168V Pos: sitting >
You start meditating...
< 133h/133H 168v/168V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.
< 133h/133H 168v/168V Pos: sitting >
You clamber to your feet.
< 133h/133H 168v/168V Pos: standing >
A Wooden Ladder Below the Watch Tower
Obvious exits: -U -D
< 133h/133H 168v/168V Pos: standing >
Inside the Western Gate
Obvious exits: -N -S -W -U
a tree branch lies here broken from a tree.
A village protector watches over his designated area.
A village guard is here watching the gates.
A village guard is here watching the gates.
< 133h/133H 166v/168V Pos: standing >
Western Road Along the Fence
Obvious exits: -N -S
[2] a large stick lays discarded here.
< 133h/133H 165v/168V Pos: standing >
Western Road Along the Fence
Obvious exits: -N -S
An adult orc wanders around.
A common male orc shuffles down the path.
An immature leucrotta wanders around looking for scraps of food.
< 133h/133H 164v/168V Pos: standing >
An immature leucrotta leaves north.
Western Road Along the Fence
Obvious exits: -N -S
[2] a large stick lays discarded here.
An immature leucrotta wanders around looking for scraps of food.
< 133h/133H 164v/168V Pos: standing >
An immature leucrotta suddenly attacks YOU!
An immature leucrotta misses you.
Sorry, you aren't allowed to do that in combat.
< 133h/133H 164v/168V Pos: standing >
< T: Tig TP: sta TC:excellent E: immature sta EP: excellent >
A village protector enters from the north.
< 133h/133H 164v/168V Pos: standing >
< T: Tig TP: sta TC:excellent E: immature sta EP: excellent >
You start chanting...
< 133h/133H 164v/168V Pos: standing >
< T: Tig TP: sta TC:excellent E: immature sta EP: excellent >
You complete your spell...
You chill an immature leucrotta.
< 133h/133H 164v/168V Pos: standing >
< T: Tig TP: sta TC:excellent E: immature sta EP: few wounds >
You dodge an immature leucrotta's vicious attack.
An immature leucrotta misses you.
You dodge a bash from an immature leucrotta, who loses its balance and falls.
< 133h/133H 164v/168V Pos: standing >
< T: Tig TP: sta TC:excellent E: immature kne EP: few wounds >
Consider killing who?
< 133h/133H 164v/168V Pos: standing >
< T: Tig TP: sta TC:excellent E: immature kne EP: few wounds >
You start chanting...
< 133h/133H 164v/168V Pos: standing >
< T: Tig TP: sta TC:excellent E: immature kne EP: few wounds >
You complete your spell...
You chill an immature leucrotta.
An immature leucrotta is mortally wounded, and will die soon, if not aided.
The chilling cold causes an immature leucrotta to stammer, apparently weakened.
Your crude crush hits an immature leucrotta.
An immature leucrotta is mortally wounded, and will die soon, if not aided.
< 133h/133H 164v/168V Pos: standing >
<You start chanting...
< 133h/133H 164v/168V Pos: standing >
<A village protector watches the battle in amusement.
< 133h/133H 164v/168V Pos: standing >
<You complete your spell...
You chill an immature leucrotta. Remember to put flowers on its grave.
An immature leucrotta is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an immature leucrotta's gurgling and choking signals its demise.
< 133h/133H 164v/168V Pos: standing >
the corpse of an immature leucrotta appears to be empty.
< 133h/133H 164v/168V Pos: standing >
Saving Tig.
< 133h/133H 164v/168V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 133h/133H 164v/168V Pos: standing >
You sit down and relax.
< 133h/133H 165v/168V Pos: sitting >
You have memorized the following spells:
( 5th circle) 3 - teleport
1 - levitate
( 4th circle) 1 - wither
5 - life leech
( 3rd circle) 4 - animate dead
2 - embalm
1 - sense follower
( 2nd circle) 4 - chill touch
( 1st circle) 4 - minor creation
4 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 2nd) chill touch
18 seconds: ( 2nd) chill touch
27 seconds: ( 2nd) chill touch
You can memorize no more spells.
You continue your study.
< 133h/133H 165v/168V Pos: sitting >
You start meditating...
< 133h/133H 166v/168V Pos: sitting >
A vampire warlock snaps into visibility.
You abandon your studies.
Out of nowhere, a vampire warlock stabs you in the back.
Your consciousness begins to fade in and out as your mortality slips away.....