The death of [51 Necrolyte] Ariz La Resistance (Kobold)

in The Inn of Clowns

from the perspective of [56 Water Magus] Soldon AnGEr Of The Honoured (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] with a strange dark bloodstone (magic)
<worn on head>       Soldon's Ship Captain hat bearing the soul of Soldon
<worn in ear>        the earring of a MaDMaN of agility (magic) [81%]             
<worn in ear>        the living essence of Dranum [superior] (magic) [89%]             
<worn on face>       the mask of stone form (humming)
<worn around neck>   a cloak of dragons of health (magic) (glowing) [53%]             
<worn around neck>   a gory string of cyclops eyes (magic) [82%]             
<worn on body>       the armor of the elements [superior] (glowing)
<worn about body>    the cloak of woven time (magic) (glowing) [65%]             
<worn as quiver>     the quiver of holding of power (magic)
<worn about waist>   a darkmail belt of the Ranger [superior] made by Daweava (magic) [61%]             
<worn on belt buckle>the tome of Strahd (magic) (glowing) [32%]             
<attached to belt>   a thick book labled 'A Woman's Pleasure' [73%]             
<worn on arms>       the sleeves of a MaDMaN of Invisibility [superior] made by Naz (magic) [83%]             
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[65h 48m 52s]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing) [79%]             
<worn on hands>      the cubes of protection of intelligence (humming)
<worn on finger>     the ring of the mind flayer (magic) (glowing) [83%]             
<worn on finger>     a band of parting prevented [superior] (magic) (glowing) [59%]             
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven of constitution (magic) [70%]             
<worn on feet>       the boots of speed [superior] (magic) [73%]             

You snap into visibility.
Casting: disintegrate *

< 729h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  few wounds >
 You snap into visibility.
Casting: disintegrate 

< 732h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  few wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a hooded executioner!
[Damage: 95 ] You smile happily as your disintegration ray hits a hooded executioner!

< 733h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 A water elemental attacks a hooded executioner. [0 hits]

< 733h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 You start chanting...

< 735h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 A hooded executioner deflects a water elemental's blow and strikes back at it!
A water elemental attacks a hooded executioner. [0 hits]

< 737h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 [Damage:  1 ] A hooded executioner ignites into black flames as he hits you!
A hooded executioner attacks you. [1 hits]

< 734h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 Casting: dread wave 

< 735h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 You complete your spell...
You send a dark, bitterly cold wave which slowly covers a hooded executioner making him freeze and choke.

< 736h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 [Damage: 57 ] A dark blue, bitterly icy wave flows over a hooded executioner.

< 736h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 You start chanting...

< 738h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 Casting: dread wave 
A water elemental attacks a hooded executioner. [0 hits]

< 741h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 You complete your spell...
You send a dark, bitterly cold wave which slowly covers a hooded executioner making him freeze and choke.
Your spell augments the dread waves covering your victim!

< 741h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 You start chanting...

< 743h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 A water elemental attacks a hooded executioner. [1 hits]

< 744h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner sta EP:  nasty wounds >
 [Damage:  1 ] A hooded executioner ignites into black flames as he hits you!
[Damage:  1 ] A hooded executioner ignites into black flames as he hits you!
You dodge a bash from a hooded executioner, who loses his balance and falls.
A hooded executioner attacks you. [2 hits]

< 740h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP:  nasty wounds >
 Casting: dread wave 

< 741h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP:  nasty wounds >
 You complete your spell...
You send a dark, bitterly cold wave which slowly covers a hooded executioner making him freeze and choke.
Your spell augments the dread waves covering your victim!

< 742h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP:  nasty wounds >
 [Damage: 106 ] A dark blue, bitterly icy wave flows over a hooded executioner.

< 742h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP: pretty hurt >
 You attack a hooded executioner. [0 hits]

< 744h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP: pretty hurt >
 You start chanting...

< 744h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP: pretty hurt >
 A water elemental attacks a hooded executioner. [2 hits]

< 746h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP: pretty hurt >
 Casting: dread wave 

< 747h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP: pretty hurt >
 You complete your spell...
You send a dark, bitterly cold wave which slowly covers a hooded executioner making him freeze and choke.
Your spell augments the dread waves covering your victim!

< 748h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP: pretty hurt >
 A water elemental attacks a hooded executioner. [0 hits]

< 749h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP: pretty hurt >
 A hooded executioner attacks you. [0 hits]

< 750h/770H 251v/251V Pos: standing >
< T: Soldon TP: sta TC:few scratches E: executioner kne EP: pretty hurt >
 [Damage: 111 ] A dark blue, bitterly icy wave flows over a hooded executioner.
You attack a hooded executioner. [0 hits]
Ok.
You are rescued by a water elemental, you are confused, but grateful!

< 754h/770H 251v/251V Pos: standing >
A water elemental attacks a hooded executioner. [2 hits]

< 756h/770H 251v/251V Pos: standing >
A water elemental attacks a hooded executioner. [0 hits]

< 759h/770H 251v/251V Pos: standing >
A hooded executioner attacks a water elemental. [0 hits]

< 760h/770H 251v/251V Pos: standing >
A hooded executioner rises to his feet.

< 763h/770H 251v/251V Pos: standing >
[Damage: 98 ] A dark blue, bitterly icy wave freezes a hooded executioner to death!
A hooded executioner is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a hooded executioner's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.

< 765h/770H 251v/251V Pos: standing >
You sit down and relax.

< 766h/770H 251v/251V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  2 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - group stone skin
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
( 7th circle)  1 - haste
               2 - dimension door
               1 - ice storm
               2 - water to life
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               2 - conjure elemental
               3 - wall of stone
( 4th circle)  5 - wall of force
               1 - reveal true name
( 3rd circle)  2 - strength
               6 - dispel magic
               1 - acidimmolate
               1 - agility
( 2nd circle)  1 - sleep
               5 - mirror image
( 1st circle)  6 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) conjure elemental
    3 seconds:  ( 8th) disintegrate
    4 seconds:  ( 6th) stone skin
    6 seconds:  ( 8th) disintegrate
    8 seconds:  ( 8th) disintegrate
    9 seconds:  ( 8th) disintegrate
   11 seconds:  (10th) dread wave
   13 seconds:  (10th) dread wave
   15 seconds:  (10th) dread wave
   16 seconds:  (10th) dread wave

You can memorize 5 2nd and 3 4th circle spell(s).
You continue your study.

< 766h/770H 251v/251V Pos: sitting >

< 767h/770H 251v/251V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 767h/770H 251v/251V Pos: sitting >
You have finished memorizing conjure elemental.

< 768h/770H 251v/251V Pos: sitting >
You have finished memorizing disintegrate.

< 770h/770H 251v/251V Pos: sitting >
You have finished memorizing stone skin.

< 770h/770H 251v/251V Pos: sitting >
You have finished memorizing disintegrate.

< 770h/770H 251v/251V Pos: sitting >
You stop meditating.
Ye roll up yer sleeves, and examine the dead...
The corpse of a hooded executioner is made of flesh and appears to be of average quality.
The corpse of a hooded executioner has an item value of 1.
It appears to be the corpse of a hooded executioner.
a huge black axe [superior]
a tar black executioner's hood
a necklace of human ears [poor]
a few coins
a gleaming gold mask from Bloodstone Keep
[4] a vial of black death

< 770h/770H 251v/251V Pos: sitting >
You have finished memorizing disintegrate.

< 770h/770H 251v/251V Pos: sitting >
You have finished memorizing disintegrate.

< 770h/770H 251v/251V Pos: sitting >
You have finished memorizing dread wave.

< 770h/770H 251v/251V Pos: sitting >
You have finished memorizing dread wave.

< 770h/770H 251v/251V Pos: sitting >
You have finished memorizing dread wave.

< 770h/770H 251v/251V Pos: sitting >
You have finished memorizing dread wave.
Your studies are complete.

< 770h/770H 251v/251V Pos: sitting >
You clamber to your feet.

< 770h/770H 251v/251V Pos: standing >

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your west.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
A wino who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
A citizen of Bloodstone who is a brief walk away to your west.
The black crow who is a brief walk away to your west.
Anele who is a brief walk away to your west.
The baron's servant who is rather far off to your west.
A black squirrel who is rather far off to your west.

< 770h/770H 251v/251V Pos: standing >
The Inn of Clowns
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a hooded executioner is lying here.
A greyish stone wall is here to the west. (Illusion) (magic)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
An insane woman is lying here, incapacitated.
Stephan looks at you contently.

< 770h/770H 251v/251V Pos: standing >
You start chanting...

< 770h/770H 251v/251V Pos: standing >
Casting: conjure elemental *

< 770h/770H 251v/251V Pos: standing >
Casting: conjure elemental 

< 770h/770H 251v/251V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental sulkily says 'Your wish is my command, master!'
A water elemental starts following you.

< 770h/770H 251v/251V Pos: standing >
A water elemental is now a member of your group.
A water elemental is now a member of your group.
A water elemental is now a member of your group.
Srot already grouped by you.

< 770h/770H 251v/251V Pos: standing >

< 770h/770H 251v/251V Pos: standing >
The Inn of Clowns
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a hooded executioner is lying here.
A greyish stone wall is here to the west. (Illusion) (magic)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
An insane woman is lying here, incapacitated.
Stephan looks at you contently.

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your west.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
The black crow who is not far off to your west.
A wino who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
A citizen of Bloodstone who is a brief walk away to your west.
Anele who is a brief walk away to your west.

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
A common woman who is not far off to your west.
The black crow who is not far off to your west.
A wino who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
A citizen of Bloodstone who is a brief walk away to your west.
Anele who is a brief walk away to your west.
The baron's servant who is rather far off to your west.
A black squirrel who is rather far off to your west.

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
A common woman who is not far off to your west.
The black crow who is not far off to your west.
A wino who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
Anele who is a brief walk away to your west.
The baron's servant who is rather far off to your west.
A black squirrel who is rather far off to your west.

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
A common woman who is not far off to your west.
The black crow who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
A citizen of Bloodstone who is a brief walk away to your west.
Anele who is a brief walk away to your west.
The baron's servant who is rather far off to your west.
A black squirrel who is rather far off to your west.

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
A common woman who is not far off to your west.
The black crow who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
A citizen of Bloodstone who is a brief walk away to your west.
Anele who is a brief walk away to your west.
The baron's servant who is rather far off to your west.
A black squirrel who is rather far off to your west.

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
A citizen of Bloodstone who is not far off to your west.
A common woman who is not far off to your west.
The black crow who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
Anele who is a brief walk away to your west.
The baron's servant who is rather far off to your west.
A black squirrel who is rather far off to your west.

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
A citizen of Bloodstone who is not far off to your west.
A common woman who is not far off to your west.
The black crow who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
Anele who is a brief walk away to your west.
The baron's servant who is rather far off to your west.
A black squirrel who is rather far off to your west.

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
A citizen of Bloodstone who is not far off to your west.
A common woman who is not far off to your west.
The black crow who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
The baron's servant who is rather far off to your west.
A black squirrel who is rather far off to your west.

< 770h/770H 251v/251V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your west.
A watcher of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A watcher of the keep who is close by to your west.
The baron's servant who is close by to your west.
A hooded executioner who is close by to your west.
A citizen of Bloodstone who is not far off to your west.
A common woman who is not far off to your west.
The black crow who is not far off to your west.
A drunken regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
Anele who is a brief walk away to your west.
The baron's servant who is rather far off to your west.
A black squirrel who is rather far off to your west.

< 770h/770H 251v/251V Pos: standing >

< 770h/770H 251v/251V Pos: standing >
A black rift in space opens next to you, and a Kobold steps out of it grinning.

< 770h/770H 251v/251V Pos: standing >
The Inn of Clowns
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a hooded executioner is lying here.
A greyish stone wall is here to the west. (Illusion) (magic)
A Kobold (small) La Resistance stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
An insane woman is lying here, incapacitated.
Stephan looks at you contently.

< 770h/770H 251v/251V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 770h/770H 251v/251V Pos: standing >
Ok.
A water elemental suddenly attacks a Kobold!
A water elemental suddenly attacks a Kobold!
A water elemental suddenly attacks a Kobold!

< 770h/770H 251v/251V Pos: standing >
A Kobold attacks a water elemental. [2 hits]

< 770h/770H 251v/251V Pos: standing >
A water elemental attacks a Kobold. [1 hits]
A water elemental attacks a Kobold. [0 hits]
A water elemental attacks a Kobold. [1 hits]

< 770h/770H 251v/251V Pos: standing >
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall...
A Kobold tries to flee, but can't make it out of here!

< 770h/770H 251v/251V Pos: standing >
Ok.
A Kobold avoids being bashed by a water elemental, who loses its balance and falls.
A Kobold avoids being bashed by a water elemental, who loses its balance and falls.
A Kobold avoids being bashed by a water elemental, who loses its balance and falls.

< 770h/770H 251v/251V Pos: standing >
A Kobold attacks a water elemental. [4 hits]
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall...
A Kobold tries to flee, but can't make it out of here!

< 770h/770H 251v/251V Pos: standing >
A water elemental attacks a Kobold. [0 hits]
A water elemental attacks a Kobold. [0 hits]
A water elemental attacks a Kobold. [0 hits]

< 770h/770H 251v/251V Pos: standing >
A Kobold attacks a water elemental. [4 hits]

< 770h/770H 251v/251V Pos: standing >
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall...
A Kobold tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.

< 770h/770H 251v/251V Pos: standing >
You complete your spell...
You send a dark, bitterly cold wave which slowly covers a Kobold making him freeze and choke.

< 770h/770H 251v/251V Pos: standing >
You snap into visibility.
[Damage: 65 ] A dark blue, bitterly icy wave flows over a Kobold.

< 770h/770H 251v/251V Pos: standing >
A Kobold starts casting an offensive spell.
You start chanting...

< 770h/770H 251v/251V Pos: standing >
A water elemental attacks a Kobold. [0 hits]
A water elemental attacks a Kobold. [0 hits]
A water elemental attacks a Kobold. [0 hits]

< 770h/770H 251v/251V Pos: standing >
You complete your spell...
You send a dark, bitterly cold wave which slowly covers a Kobold making him freeze and choke.
Your spell augments the dread waves covering your victim!

< 770h/770H 251v/251V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
A Kobold drains a water elemental - what a waste of energy!
A Kobold attacks a water elemental. [3 hits]

< 770h/770H 251v/251V Pos: standing >
You start chanting...
You snap into visibility.

< 770h/770H 251v/251V Pos: standing >
You complete your spell...
You send a dark, bitterly cold wave which slowly covers a Kobold making him freeze and choke.
Your spell augments the dread waves covering your victim!
A Kobold starts casting an offensive spell.

< 770h/770H 251v/251V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You resist the effects of a Kobold's spell!
You start chanting...
You snap into visibility.

< 770h/770H 251v/251V Pos: standing >
A water elemental rises to its feet.

< 770h/770H 251v/251V Pos: standing >
[Damage: 105 ] A dark blue, bitterly icy wave flows over a Kobold.

< 770h/770H 251v/251V Pos: standing >
You complete your spell...
You send a dark, bitterly cold wave which slowly covers a Kobold making him freeze and choke.
Your spell augments the dread waves covering your victim!

< 770h/770H 251v/251V Pos: standing >
A water elemental rises to its feet.
A water elemental attacks a Kobold. [0 hits]
A water elemental attacks a Kobold. [0 hits]
A water elemental rises to its feet.
A water elemental attacks a Kobold. [0 hits]

< 770h/770H 251v/251V Pos: standing >
A Kobold attacks a water elemental. [1 hits]

< 770h/770H 251v/251V Pos: standing >
You don't have that spell memorized.

< 770h/770H 251v/251V Pos: standing >
You start chanting...
You snap into visibility.

< 770h/770H 251v/251V Pos: standing >
A Kobold starts casting an offensive spell called 'negative concussion blast'.

< 770h/770H 251v/251V Pos: standing >
[Damage: 79 ] A dark blue, bitterly icy wave flows over a Kobold.
Casting: disintegrate 
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
You resist the effects of a Kobold's spell!
A water elemental attacks a Kobold. [0 hits]
A water elemental attacks a Kobold. [1 hits]
A Kobold attacks a water elemental. [4 hits]
A water elemental attacks a Kobold. [1 hits]

< 770h/770H 251v/251V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 98 ] You smile happily as your disintegration ray hits a Kobold!

< 770h/770H 251v/251V Pos: standing >
A Kobold starts casting an offensive spell called 'negative concussion blast'.

< 770h/770H 251v/251V Pos: standing >
You see nothing special about him.
This Kobold has quite a few wounds.
He's small in size.
He appears to be casting.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's encased in a shimmering globe!

<worn as a badge>    an emblem of Shanatar royalty of constitution (magic) [70%]             
<worn on head>       a sun halo [poor] (magic) (glowing)
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn in ear>        a misshaped obsidian earring [85%]             
<worn in ear>        a soldier's ruby earring
<worn around neck>   a cloak of dragons (magic) (glowing) [58%]             
<worn around neck>   some kharma mind beads (magic) [83%]             
<worn on body>       the armor of a MaDMaN (magic) [88%]             
<worn about body>    a long flowing robe of the damned [poor] (magic) [77%]             
<worn on back>       a large leather backpack
<worn as quiver>     a frost-rimed sapphire quiver
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt>   a black leather bound spellbook (humming)
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing) [53%]             
<held as shield>     a light limestone tower shield
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of dracolich teeth [poor] with a strange green stone (magic) (glowing) [67%]             
<worn on hands>      the gloves of magic fingertips [poor] (magic)
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<primary weapon>     a mithril dagger (magic)
<worn on legs>       a pleated red and blue kilt
<worn on feet>       the winged boots of angelic movement of endurance (magic)

< 770h/770H 251v/251V Pos: standing >
You start chanting...
You snap into visibility.

< 770h/770H 251v/251V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
You resist the effects of a Kobold's spell!

< 770h/770H 251v/251V Pos: standing >
You snap into visibility.
Casting: disintegrate 
A Kobold starts casting an offensive spell called 'negative concussion blast'.

< 770h/770H 251v/251V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 93 ] You smile happily as your disintegration ray hits a Kobold!

< 770h/770H 251v/251V Pos: standing >
A water elemental attacks a Kobold. [1 hits]
A water elemental attacks a Kobold. [2 hits]
A water elemental attacks a Kobold. [2 hits]
Ok.
A Kobold is knocked to the ground by a water elemental's mighty bash!
A Kobold avoids being bashed by a water elemental, who loses its balance and falls.
A Kobold avoids being bashed by a water elemental, who loses its balance and falls.

< 770h/770H 251v/251V Pos: standing >
A Kobold stops invoking abruptly!

< 770h/770H 251v/251V Pos: standing >
You snap into visibility.
[Damage: 111 ] A dark blue, bitterly icy wave flows over a Kobold.

< 770h/770H 251v/251V Pos: standing >
A Kobold attacks a water elemental. [0 hits]

< 770h/770H 251v/251V Pos: standing >
A water elemental attacks a Kobold. [1 hits]
A water elemental attacks a Kobold. [0 hits]
A water elemental attacks a Kobold. [1 hits]

< 770h/770H 251v/251V Pos: standing >
You start chanting...
You snap into visibility.

< 770h/770H 251v/251V Pos: standing >
[Damage: 62 ] A dark blue, bitterly icy wave flows over a Kobold.

< 770h/770H 251v/251V Pos: standing >
Casting: disintegrate 

< 770h/770H 251v/251V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 97 ] You smile happily as your disintegration ray hits a Kobold!
A Kobold is mortally wounded, and will die soon, if not aided.

< 770h/770H 251v/251V Pos: standing >
You start chanting...
You snap into visibility.

< 770h/770H 251v/251V Pos: standing >
You snap into visibility.
Casting: disintegrate 

< 770h/770H 251v/251V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 111 ] You disintegrate a Kobold into small bits!
A Kobold's sun halo [poor] was disintegrated by the negative energy!
A Kobold's kharma mind beads was disintegrated by the negative energy!
A Kobold is dead! R.I.P.
You receive your share of experience.