The death of [31 Paladin] Vaxith (Grey Elf)

in A Large Lizardman Home

from the perspective of [54 Swordsman] Arihz La Resistance (Minotaur)

<worn as a badge>    an emblem of Shanatar royalty (magic) [69%]             
<worn on horns>      a pair of horns embossed with a red dragon (magic) (glowing) [70%]             
<worn on eyes>       the warvisor of the death knight (magic)
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic) [79%]             
<worn in ear>        an earring of congealed blood
<worn on face>       mask of the flayed mind [poor] (invis) (magic) [56%]             
<worn in nose>       a bloodstained spiked nose ring of precision [57%]             
<worn around neck>   a glowing necklace of power [superior] (glowing)
<worn around neck>   a necklace of giant strength of strength (magic) (glowing)
<worn on body>       a ghostly suit of armor (invis) (glowing)
<worn about body>    the cloak of the battledancer [poor]
<worn on back>       a large leather backpack [29%]             
<worn on tail>       a small brass bell dangling on a golden chain [poor] (magic)
<worn as quiver>     a tarnished dematite quiver [superior] [61%]             
<worn about waist>   a strip of studded black pudding [72%]             
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [82%]             
<attached to belt>   a rugged adventurers satchel (magic) [77%]             
<attached to belt>   the bag of impossibilities [73%]             
<worn on arms>       the vambraces of the vampire lords (magic) (humming) [73%]             
<worn around wrist>  the bracer of the whirlwinds of endurance (glowing) (humming) [65%]             
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [65%]             
<worn on hands>      a pair of gauntlets formed of dust [superior] [67%]             
<worn on finger>     a thick and jagged onyx ring [89%]             
<worn on finger>     a band of eldrich fire (magic) (glowing) [84%]             
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[64h 21m 18s]
<secondary weapon>   the mystic axe of the dragonkind (magic) (humming)[147h 13m 0s]
<worn on legs>       a pair of blued steel greaves (magic) [89%]             


< 1863h/1863H 219v/222V Pos: standing >
You follow Laz.

A Sharp Turn
   The caves make a sharp turn from the south to the east here.  To the south
the cave is quite level but to the east there is a sharp slope downward.
Moisture clings to the rough stone, making it less painful to brush against but
by no means providing any comfort.  It is only slightly cooler here than in the
jungle above, but certainly just as humid and uncomfortable.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 218v/222V Pos: standing >
You quickly scan the area.
An albino salamander who is close by to your south.
A lizardman huntress who is not far off to your south.
A lizardman guard who is not far off to your south.

< 1863h/1863H 221v/222V Pos: standing >
You follow Laz.

A Sloping Cave
   A steep, well-traveled incline here leads into other caverns.  It is clear
that there must be a network of caverns hidden here inside the mountains,
though how many lizardmen might be hidden here is a mystery.  Rough stone lines
the walls but the steep floor has been worn smooth by the passage of many feet.
Water clings to the walls, though it is cooler than the jungle these caves are
hidden from, the humidity is thick and cloying, leaving moisture on the cool
stone walls as a sign of its presence.  The cave climbs up slightly to the west
and drops steeply downward to the east.
Obvious exits: -West -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
Laz floats down.
You follow Laz.

An Intersection of Caves
   Several different caves meet here.  A large cavern can be seen through a
narrow opening to the east and a smaller cave continues to the south.  Yet
another different cave climbs almost straight upward from here with a slight
angle to the west.  The well-worn cave floor and broken stalactites are clear
signs that the lizardmen also make these caves their home.
Obvious exits: -East -South -Up
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.

< 1863h/1863H 222v/222V Pos: standing >
You quickly scan the area.
The lizardman painter who is close by to your east.
A lizardman warrior who is not far off to your east.
A lizardman warrior who is not far off to your east.
A lizardman child who is not far off to your east.
A lizardman child who is not far off to your east.
A lizardman child who is not far off to your east.
A lizardman woman who is not far off to your east.
A lizardman priestess who is not far off to your east.

< 1863h/1863H 222v/222V Pos: standing >
You follow Laz.

A Twisting Cave
   Heading generally north and south, the jagged walls make it almost
impossible to see what is in either direction.  It is warm here, not as warm as
the jungle perhaps, but easily as humid.  Close inspection of the cave floor
shows that a number of feet pass by here regularly.  Another small cave can be
seen to the east, an opening into a cavern of some sort is to the south and the
cave continues to the north.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
Laz sneaks south.
You follow Laz.

The Roof of a Narrow Cavern
   The ceiling is only ten feet or so above here, extending further to the
south.  The floor of the cavern drops at a steep angle as it continues to the
south.  Moisture hangs in the air, clinging to the walls of the cavern and even
the cave that leads off to the north.  Broken remains of the stalactites that
once hung from the ceiling lie cast about, showing that someone has gone
through a great deal of effort to remove all the stalactites in the area.
Obvious exits: -North -Down
Puddles of fresh blood cover the ground.
The corpse of the lizardman engineer is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1863h/1863H 222v/222V Pos: standing >
You follow Laz.

A Twisting Cave
   Heading generally north and south, the jagged walls make it almost
impossible to see what is in either direction.  It is warm here, not as warm as
the jungle perhaps, but easily as humid.  Close inspection of the cave floor
shows that a number of feet pass by here regularly.  Another small cave can be
seen to the east, an opening into a cavern of some sort is to the south and the
cave continues to the north.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1863h/1863H 221v/222V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 1863h/1863H 221v/222V Pos: standing >

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1863h/1863H 221v/222V Pos: standing >
You follow Laz.

A Lizardman Home
   The furniture here, though crude, is a clear sign that intelligent creatures
live here.  The lizardmen that live in these caves and caverns are clearly far
more intelligent than most such creatures one can encounter, yet they remain
hidden here in the caves, venturing out into the jungle only at night.  This
room is clearly a family dwelling of some type, enough bedding lies along the
southern wall to indicate that quite a large group of lizardmen must live here.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of a young child is lying here.
The corpse of a teen-age lizardman is lying here.
The corpse of a lizardman child is lying here.
The corpse of an old lizardman woman is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1863h/1863H 222v/222V Pos: standing >
You follow Laz.

A Twisting Cave
   Heading generally north and south, the jagged walls make it almost
impossible to see what is in either direction.  It is warm here, not as warm as
the jungle perhaps, but easily as humid.  Close inspection of the cave floor
shows that a number of feet pass by here regularly.  Another small cave can be
seen to the east, an opening into a cavern of some sort is to the south and the
cave continues to the north.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
You see nothing.
You follow Laz.

The Roof of a Narrow Cavern
   The ceiling is only ten feet or so above here, extending further to the
south.  The floor of the cavern drops at a steep angle as it continues to the
south.  Moisture hangs in the air, clinging to the walls of the cavern and even
the cave that leads off to the north.  Broken remains of the stalactites that
once hung from the ceiling lie cast about, showing that someone has gone
through a great deal of effort to remove all the stalactites in the area.
Obvious exits: -North -Down
Puddles of fresh blood cover the ground.
The corpse of the lizardman engineer is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
Laz floats down.
You follow Laz.

Climbing a Narrow Cavern
   A stalactite-free ceiling is high above, it is clear that someone has gone
through a great deal of trouble to remove all the stalactites, though why this
was done remains a mystery.  The floor of the cavern rises sharply upwards
toward the limits of the ceiling, unfortunately the rough stone of the walls
makes small twists and turns, blocking the upper and lower parts of the cavern
from view.
A bright light fills this area.
Obvious exits: -Up -Down
The corpse of a lizardman hunter is lying here.
The corpse of a piercer is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
Laz floats down.
You follow Laz.

Climbing a Narrow Cavern
   A stalactite-free ceiling is high above, it is clear that someone has gone
through a great deal of trouble to remove all the stalactites, though why this
was done remains a mystery.  The floor of the cavern rises sharply upwards
toward the limits of the ceiling, unfortunately the rough stone of the walls
makes small twists and turns, blocking the upper and lower parts of the cavern
from view.
Obvious exits: -Up -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You follow Laz.

Climbing a Narrow Cavern
   A stalactite-free ceiling is high above, it is clear that someone has gone
through a great deal of trouble to remove all the stalactites, though why this
was done remains a mystery.  The floor of the cavern rises sharply upwards
toward the limits of the ceiling, unfortunately the rough stone of the walls
makes small twists and turns, blocking the upper part of the cavern from view.
Obvious exits: -Up -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 219v/222V Pos: standing >
Laz floats down.
You follow Laz.

A Narrow Cavern
   Darkness has swallowed this narrow cavern, eliminating all but the roughest
of details.  Even bright lights can't penetrate the gloom and allow one to more
fully examine the walls here.  Rough, sharp stone makes walking both difficult
and treacherous as the cavern slopes sharply upward.  Sounds can be heard from
both above and to the southeast, but they are muffled and indistinct, stone
walls and the sounds of constantly dripping water overcome all but the loudest
sounds.
Obvious exits: -South -Up
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1863h/1863H 222v/222V Pos: standing >
Laz sneaks south.
You follow Laz.

A Narrow Cavern
   Darkness has swallowed this narrow cavern, eliminating all but the roughest
of details.  Even bright lights can't penetrate the gloom and allow one to more
fully examine the walls here.  Rough, sharp stone make walking both difficult
and treacherous as the cavern slopes sharply upward.  Sounds can be heard from
both above and to the southeast, but they are muffled and indistinct, stone
walls and the sounds of constantly dripping water overcome all but the loudest
sounds.
Obvious exits: -North -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
An albino salamander who is not far off to your west.
An albino salamander who is a brief walk away to your west.
An albino eel who is a brief walk away to your west.
An albino piranha who is a brief walk away to your west.
An albino piranha who is rather far off to your west.

< 1863h/1863H 221v/222V Pos: standing >
You follow Laz.

Beside an Underground Lake
   Eerie purple light cast by the mosses and algae over the lake barely
illuminates this area, leaving the walls to the back hidden mostly in shadows.
Stalactites from the low ceiling here have been broken off and turned into
crude benches along the shore of the lake to the west.  Small hooks, bits of
torn netting, and thin fishing lines have been abandoned here, mostly useless
and broken.  Several fresh, wet footprints near the shoreline indicate that
someone, or something, still fishes here, and that they may be nearby
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
An albino salamander who is close by to your west.
An albino eel who is not far off to your west.
An albino piranha who is not far off to your west.
An albino piranha who is not far off to your west.
An albino piranha who is a brief walk away to your west.

< 1863h/1863H 222v/222V Pos: standing >
You follow Laz.

Near an Underground Lake
   The rocky shoreline within the cavern bends west and south here around a
natural stone pillar that stands at the corner of the lake to the southwest.
The eerie purple light from the floating mosses and algae in the lake barely
illuminates this area.  Abandoned fishing gear and clear signs of recent
travelers are easy to see even in the dim light, others have certainly been
here, and quite recently.
Obvious exits: -South -West
The corpse of a fisherman is lying here.
[2] A carefully woven net has been left behind.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
You follow Laz.

Beside an Underground Lake
   Eerie purple light cast by the mosses and algae over the lake barely
illuminates this area, leaving the walls to the back hidden mostly in shadows.
Stalactites from the low ceiling here have been broken off and turned into
crude benches along the shore of the lake to the west.  Small hooks, bits of
torn netting, and thin fishing lines have been abandoned here, mostly useless
and broken.  Several fresh, wet footprints near the shoreline indicate that
someone, or something, still fishes here, and that they may be nearby
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
An albino salamander who is close by to your west.
An albino salamander who is not far off to your west.
An albino eel who is not far off to your west.
An albino piranha who is not far off to your west.
An albino piranha who is not far off to your west.
An albino piranha who is a brief walk away to your west.

< 1863h/1863H 220v/222V Pos: standing >
You follow Laz.

On an Underground Lake
   A rocky shore nearby marks the ends of the underground lake, and gives clear
signs of intelligent life.  Stalactites have been broken away from the lower
ceiling at the shore-line and several well-worn resting spots can be seen.
Intelligent creatures of some sort must fish or hunt here, feeding on the pale
fish that populate this strange place.  Phosphorescent moss and algae light the
cavern with an eerie purple light, but the light is faint and helps create
shadows that might be mis-leading.
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An albino salamander moves about cautiously.

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
An albino piranha who is close by to your south.
An albino salamander who is close by to your west.
An albino eel who is close by to your west.
An albino piranha who is close by to your west.
An albino piranha who is close by to your west.
An albino piranha who is not far off to your west.

< 1863h/1863H 221v/222V Pos: standing >
You follow Laz.

Beside an Underground Lake
   Eerie purple light cast by the mosses and algae over the lake barely
illuminates this area, leaving the walls to the back hidden mostly in shadows.
Stalactites from the low ceiling here have been broken off and turned into
crude benches along the shore of the lake to the west.  Small hooks, bits of
torn netting, and thin fishing lines have been abandoned here, mostly useless
and broken.  Several fresh, wet footprints near the shoreline indicate that
someone, or something, still fishes here, and that they may be nearby
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.

< 1863h/1863H 219v/222V Pos: standing >
You quickly scan the area.
An albino salamander who is close by to your west.
An albino eel who is not far off to your west.
An albino piranha who is not far off to your west.
An albino piranha who is not far off to your west.
An albino salamander who is a brief walk away to your west.
An albino piranha who is a brief walk away to your west.

< 1863h/1863H 219v/222V Pos: standing >
You follow Laz.

Near an Underground Lake
   The rocky shoreline within the cavern bends west and south here around a
natural stone pillar that stands at the corner of the lake to the southwest.
The eerie purple light from the floating mosses and algae in the lake barely
illuminates this area.  Abandoned fishing gear and clear signs of recent
travelers are easy to see even in the dim light, others have certainly been
here, and quite recently.
Obvious exits: -South -West
The corpse of a fisherman is lying here.
[2] A carefully woven net has been left behind.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 219v/222V Pos: standing >
Laz sneaks west.
You follow Laz.

Beside an Underground Lake
   Well-worn by the passage of many feet, this shore has been crossed many
times.  Old nets have been left here to rot, holed and useless it must have
been easier to create new nets than to fix those that were abandoned.  The
ceiling is lower here than out over the lake to the south, but the stalactites
have been broken away making it easy for even the largest barbarian to stand
upright.  Several of the broken stalactites have been made into crude benches
that fishermen must clearly relax on while casting their nets.
A bright light fills this area.
Obvious exits: -East -South
The corpse of a fisherman is lying here.
A carefully woven net has been left behind.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 219v/222V Pos: standing >
You quickly scan the area.
An albino salamander who is close by to your south.
An albino piranha who is not far off to your south.

< 1863h/1863H 220v/222V Pos: standing >
You follow Laz.

Near an Underground Lake
   The rocky shoreline within the cavern bends west and south here around a
natural stone pillar that stands at the corner of the lake to the southwest.
The eerie purple light from the floating mosses and algae in the lake barely
illuminates this area.  Abandoned fishing gear and clear signs of recent
travelers are easy to see even in the dim light, others have certainly been
here, and quite recently.
Obvious exits: -South -West
The corpse of a fisherman is lying here.
[2] A carefully woven net has been left behind.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
Laz sneaks south.
You follow Laz.

Beside an Underground Lake
   Eerie purple light cast by the mosses and algae over the lake barely
illuminates this area, leaving the walls to the back hidden mostly in shadows.
Stalactites from the low ceiling here have been broken off and turned into
crude benches along the shore of the lake to the west.  Small hooks, bits of
torn netting, and thin fishing lines have been abandoned here, mostly useless
and broken.  Several fresh, wet footprints near the shoreline indicate that
someone, or something, still fishes here, and that they may be nearby
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
An albino piranha who is close by to your west.
An albino salamander who is close by to your west.
An albino piranha who is not far off to your west.
An albino piranha who is not far off to your west.
An albino eel who is a brief walk away to your west.
An albino salamander who is a brief walk away to your west.
An albino piranha who is a brief walk away to your west.

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
An albino piranha who is close by to your west.
An albino piranha who is not far off to your west.
An albino piranha who is not far off to your west.
An albino salamander who is a brief walk away to your west.
An albino piranha who is a brief walk away to your west.
You follow Laz.

A Narrow Cavern
   Darkness has swallowed this narrow cavern, eliminating all but the roughest
of details.  Even bright lights can't penetrate the gloom and allow one to more
fully examine the walls here.  Rough, sharp stone make walking both difficult
and treacherous as the cavern slopes sharply upward.  Sounds can be heard from
both above and to the southeast, but they are muffled and indistinct, stone
walls and the sounds of constantly dripping water overcome all but the loudest
sounds.
Obvious exits: -North -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
An albino piranha who is not far off to your west.
An albino salamander who is not far off to your west.
An albino piranha who is a brief walk away to your west.
An albino piranha who is a brief walk away to your west.
An albino eel who is rather far off to your west.
An albino salamander who is rather far off to your west.
You follow Laz.

A Narrow Cavern
   Darkness has swallowed this narrow cavern, eliminating all but the roughest
of details.  Even bright lights can't penetrate the gloom and allow one to more
fully examine the walls here.  Rough, sharp stone makes walking both difficult
and treacherous as the cavern slopes sharply upward.  Sounds can be heard from
both above and to the southeast, but they are muffled and indistinct, stone
walls and the sounds of constantly dripping water overcome all but the loudest
sounds.
Obvious exits: -South -Up
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
Laz floats up.
You follow Laz.

Climbing a Narrow Cavern
   A stalactite-free ceiling is high above, it is clear that someone has gone
through a great deal of trouble to remove all the stalactites, though why this
was done remains a mystery.  The floor of the cavern rises sharply upwards
toward the limits of the ceiling, unfortunately the rough stone of the walls
makes small twists and turns, blocking the upper part of the cavern from view.
Obvious exits: -Up -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You follow Laz.

Climbing a Narrow Cavern
   A stalactite-free ceiling is high above, it is clear that someone has gone
through a great deal of trouble to remove all the stalactites, though why this
was done remains a mystery.  The floor of the cavern rises sharply upwards
toward the limits of the ceiling, unfortunately the rough stone of the walls
makes small twists and turns, blocking the upper and lower parts of the cavern
from view.
Obvious exits: -Up -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
You see nothing.
Laz floats up.
You follow Laz.

Climbing a Narrow Cavern
   A stalactite-free ceiling is high above, it is clear that someone has gone
through a great deal of trouble to remove all the stalactites, though why this
was done remains a mystery.  The floor of the cavern rises sharply upwards
toward the limits of the ceiling, unfortunately the rough stone of the walls
makes small twists and turns, blocking the upper and lower parts of the cavern
from view.
A bright light fills this area.
Obvious exits: -Up -Down
The corpse of a lizardman hunter is lying here.
The corpse of a piercer is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 219v/222V Pos: standing >
You follow Laz.

The Roof of a Narrow Cavern
   The ceiling is only ten feet or so above here, extending further to the
south.  The floor of the cavern drops at a steep angle as it continues to the
south.  Moisture hangs in the air, clinging to the walls of the cavern and even
the cave that leads off to the north.  Broken remains of the stalactites that
once hung from the ceiling lie cast about, showing that someone has gone
through a great deal of effort to remove all the stalactites in the area.
Obvious exits: -North -Down
The corpse of the lizardman engineer is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 219v/222V Pos: standing >
Laz sneaks north.
You follow Laz.

A Twisting Cave
   Heading generally north and south, the jagged walls make it almost
impossible to see what is in either direction.  It is warm here, not as warm as
the jungle perhaps, but easily as humid.  Close inspection of the cave floor
shows that a number of feet pass by here regularly.  Another small cave can be
seen to the east, an opening into a cavern of some sort is to the south and the
cave continues to the north.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 219v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1863h/1863H 220v/222V Pos: standing >
You quickly scan the area.
You see nothing.
You follow Laz.

A Lizardman Home
   The furniture here, though crude, is a clear sign that intelligent creatures
live here.  The lizardmen that live in these caves and caverns are clearly far
more intelligent than most such creatures one can encounter, yet they remain
hidden here in the caves, venturing out into the jungle only at night.  This
room is clearly a family dwelling of some type, enough bedding lies along the
southern wall to indicate that quite a large group of lizardmen must live here.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of a young child is lying here.
The corpse of a teen-age lizardman is lying here.
The corpse of a lizardman child is lying here.
The corpse of an old lizardman woman is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
You follow Laz.

A Twisting Cave
   Heading generally north and south, the jagged walls make it almost
impossible to see what is in either direction.  It is warm here, not as warm as
the jungle perhaps, but easily as humid.  Close inspection of the cave floor
shows that a number of feet pass by here regularly.  Another small cave can be
seen to the east, an opening into a cavern of some sort is to the south and the
cave continues to the north.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.

< 1863h/1863H 220v/222V Pos: standing >
Laz sneaks north.
You follow Laz.

An Intersection of Caves
   Several different caves meet here.  A large cavern can be seen through a
narrow opening to the east and a smaller cave continues to the south.  Yet
another different cave climbs almost straight upward from here with a slight
angle to the west.  The well-worn cave floor and broken stalactites are clear
signs that the lizardmen also make these caves their home.
Obvious exits: -East -South -Up
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 219v/222V Pos: standing >
You quickly scan the area.
An albino salamander who is close by to your east.
The lizardman painter who is close by to your east.
A lizardman warrior who is not far off to your east.
A lizardman child who is not far off to your east.
A lizardman child who is not far off to your east.
A lizardman child who is not far off to your east.
A lizardman woman who is not far off to your east.
A lizardman priestess who is not far off to your east.

< 1863h/1863H 220v/222V Pos: standing >
You follow Laz.

A Painted Cavern
   Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers.  Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors.  Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle.  It is clear that the artist has great skill and knowledge of just
which blends of colors to use.  Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An albino salamander moves about cautiously.
(Q)A young lizardman is painting the walls.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
A young fisherman who is close by to your north.
An elderly fisherman who is close by to your north.
A sturdy fisherman who is close by to your north.
A sturdy fisherman who is close by to your north.
A lizardman warrior who is close by to your east.
A lizardman warrior who is close by to your east.
A lizardman child who is close by to your east.
A lizardman child who is close by to your east.
A lizardman child who is close by to your east.
A lizardman woman who is close by to your east.

< 1863h/1863H 221v/222V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A young fisherman who is close by to your north.
An elderly fisherman who is close by to your north.
A sturdy fisherman who is close by to your north.
A sturdy fisherman who is close by to your north.
A lizardman warrior who is close by to your east.
A lizardman child who is close by to your east.
A lizardman child who is close by to your east.
A lizardman woman who is close by to your east.

< 1863h/1863H 221v/222V Pos: standing >
Laz sneaks west.
You follow Laz.

An Intersection of Caves
   Several different caves meet here.  A large cavern can be seen through a
narrow opening to the east and a smaller cave continues to the south.  Yet
another different cave climbs almost straight upward from here with a slight
angle to the west.  The well-worn cave floor and broken stalactites are clear
signs that the lizardmen also make these caves their home.
Obvious exits: -East -South -Up
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 222v/222V Pos: standing >
You don't see them here.
You follow Laz.

A Painted Cavern
   Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers.  Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors.  Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle.  It is clear that the artist has great skill and knowledge of just
which blends of colors to use.  Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An albino salamander moves about cautiously.
(Q)A young lizardman is painting the walls.(Red Aura)

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.

< 1863h/1863H 221v/222V Pos: standing >
You don't see them here.
You follow Laz.

A Large Lizardman Home
   Several lizardman fishermen must live here, carefully woven nets hang from
pegs an the walls and even the ceiling.  Posts in the center of the room have
been erected, extending up to the high ceiling in this cave.  It appears that
the posts serve more as a place to hang more nets and fishing gear rather than
in any supporting role for the ceiling, in fact one of the posts is leaning at
an odd angle, standing only because it is wedged between the ceiling and the
floor.  Blankets lie in a variety of different spots on the floor marking the
sleeping spots of the lizardmen that live here.
A bright light fills this area.
Obvious exits: -South
Fresh blood covers everything in the area.
The corpse of a young fisherman is lying here.
[2] The corpse of a lizardman guard is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A Grey Elf (medium) stands in mid-air here, fighting an elderly fisherman.(Gold Aura)
An elderly fisherman stands here, fighting a Grey Elf.(Red Aura)
A sturdy fisherman stands here.(Red Aura)
A sturdy fisherman stands here.(Red Aura)

< 1863h/1863H 220v/222V Pos: standing >
You charge wildly into a Grey Elf!
You snap into visibility.
[Damage: 27 ] Your charge impales a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!

< 1863h/1863H 190v/222V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Laz starts casting an offensive spell.
Laz snaps into visibility.

< 1863h/1863H 190v/222V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Grey Elf seems to be blinded!
A Grey Elf begins to dry and wilt.

< 1863h/1863H 190v/222V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 An elderly fisherman dodges a Grey Elf's attack.
A Grey Elf misses an elderly fisherman.
A Grey Elf misses an elderly fisherman.
An elderly fisherman dodges a Grey Elf's attack.

< 1863h/1863H 190v/222V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 An elderly fisherman's punch enshrouds a Grey Elf in a mist of blood.
An elderly fisherman ignites into black flames as he hits a Grey Elf!
An elderly fisherman misses a Grey Elf.

< 1863h/1863H 190v/222V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Grey Elf sta EP:  awful >
 You snap into visibility.
[Damage: 42 ] -=[Your powerful slash critically injures a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
As you strike a Grey Elf, the power of your ancestors fill you with RAGE!
[Damage: 38 ] You beautifully slash a Grey Elf into two parts - both dead.
A Grey Elf's prismatic halo of light was completely destroyed by the massive blow!
A Grey Elf's wolf hide sleeves was completely destroyed by the massive blow!
A Grey Elf's light pair of winged sandals [superior] was completely destroyed by the massive blow!
A Grey Elf's monocle of damnation was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.