<worn as a badge> a Bloodstone miner's badge made by Tkul
<worn on head> a ram horned helm of demonic allegiance (magic) (humming) [55%]
<worn on eyes> the monocle of damnation (glowing)
<worn in ear> an orb of metorite (glowing)
<worn in ear> a zanthium ear stud [poor] (magic)
<worn on face> a mask of dragonscale of agility (magic)
<worn around neck> a collar of dark flames
<worn around neck> a collar of dark flames
<worn on body> Lobos' leather coat of dexterity (magic)
<worn about body> an earthen cloak of lordly might of strength
<worn as quiver> the frost giant's axe of constitution (magic)
<worn about waist> a belt of fresh blood [superior] [86%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone (magic) [81%]
<worn around wrist> the bangle of the Dreamer (magic) [88%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> some mithril ringlets of endurance (magic)
<primary weapon> the barb of an ancient green wyrm (magic) (glowing)
<secondary weapon> a blood dagger of Tezcatlipoca of regeneration (magic)
<worn on legs> greaves of avoidance
<worn on feet> a pair of dusty boots of constitution (glowing)
An impenetrable globe of darkness floats near a Grey Elf's head.
Kieta is stocking the shelves of her store.
< 880h/880H 221v/221V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A young cleric who is not far off to your west.
A human merchant who is not far off to your west.
A stray dog who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
The town crier who is not far off to your west.
A homeless peasant who is rather far off to your west.
A large rat who is rather far off to your west.
A stray cat who is in the distance to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.
< 880h/880H 221v/221V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
The corpse of a Gnome is lying here.
[7] A slab of beef is here.
A spellbook rests upon the gloomy ground here.
A small chitinous scale has been left here.
*A Grey Elf (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Grey Elf's head.
Kieta is stocking the shelves of her store.
< 880h/880H 221v/221V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A young cleric who is not far off to your west.
A human merchant who is not far off to your west.
A stray dog who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
The town crier who is not far off to your west.
A homeless peasant who is rather far off to your west.
A large rat who is rather far off to your west.
A stray cat who is in the distance to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.
< 880h/880H 221v/221V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A young cleric who is not far off to your west.
A human merchant who is not far off to your west.
A stray dog who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
The town crier who is not far off to your west.
A homeless peasant who is rather far off to your west.
A stray cat who is in the distance to your west.
A militia guard who is in the distance to your west.
< 880h/880H 221v/221V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A young cleric who is not far off to your west.
A human merchant who is not far off to your west.
A stray dog who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
The town crier who is not far off to your west.
A homeless peasant who is rather far off to your west.
A large rat who is rather far off to your west.
A stray cat who is in the distance to your west.
A militia guard who is in the distance to your west.
< 880h/880H 221v/221V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
The corpse of a Gnome is lying here.
[7] A slab of beef is here.
A spellbook rests upon the gloomy ground here.
A small chitinous scale has been left here.
You sense a lifeform nearby.
Kieta is stocking the shelves of her store.
< 880h/880H 221v/221V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A young cleric who is not far off to your west.
A human merchant who is not far off to your west.
A stray dog who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
The town crier who is not far off to your west.
A homeless peasant who is rather far off to your west.
A large rat who is rather far off to your west.
A stray cat who is in the distance to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.
< 880h/880H 221v/221V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
< 880h/880H 220v/221V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A young cleric who is close by to your west.
A human merchant who is close by to your west.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A homeless peasant who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 880h/880H 220v/221V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
The corpse of a Gnome is lying here.
[7] A slab of beef is here.
A spellbook rests upon the gloomy ground here.
A small chitinous scale has been left here.
Kieta is stocking the shelves of her store.
< 880h/880H 219v/221V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A goat trots through the mountain pass.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 880h/880H 220v/221V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 880h/880H 219v/221V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A militia guard who is a brief walk away to your north.
A street sweeper who is close by to your east.
A street sweeper who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 880h/880H 219v/221V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
< 880h/880H 220v/221V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 880h/880H 219v/221V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.
< 880h/880H 219v/221V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 880h/880H 220v/221V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
An old lady who is close by to your south.
A street sweeper who is not far off to your west.
< 880h/880H 220v/221V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A Grey Elf sneaks in from the west.
< 880h/880H 219v/221V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is in the distance to your east.
A large rat who is in the distance to your east.
A street sweeper who is a brief walk away to your west.
< 880h/880H 219v/221V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 880h/880H 220v/221V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is not far off to your north.
A Human who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is rather far off to your east.
A large rat who is rather far off to your east.
A street sweeper who is rather far off to your west.
< 880h/880H 220v/221V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 880h/880H 219v/221V Pos: standing >
< 880h/880H 221v/221V Pos: standing >
< 880h/880H 221v/221V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
*A Grey Elf (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Grey Elf's head.
< 880h/880H 221v/221V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 880h/880H 220v/221V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young cleric is standing here, smiling at you warmly.
< 880h/880H 219v/221V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A stray tomcat is darting after rodents, here.
There are some tracks heading west.
There are Minotaur tracks going south.
< 880h/880H 218v/221V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A Human (medium) AnGEr Of The Honoured stands in mid-air here.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 880h/880H 217v/221V Pos: standing >
You attempt to stab a Human in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage: 1 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in his back.
[Damage: 68 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of regeneration in his back.
< 880h/880H 218v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human sta EP: small wounds >
-=[a Human attacks you.]=- [0 hits]
A Grey Elf snaps into visibility.
A Grey Elf dances an amazing maneuver in battle, and trips up a Human!
< 880h/880H 219v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human ass EP: small wounds >
You are no longer aggressive to monsters.
< 880h/880H 219v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human ass EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 880h/880H 219v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human ass EP: small wounds >
You attempt to flee...
A Bend in the Wall Road
Obvious exits: -N -S -W
A stray tomcat is darting after rodents, here.
There are some tracks heading west.
There are Minotaur tracks going south.
You flee southward!
< 880h/880H 204v/221V Pos: standing >
Saving Kaak.
< 880h/880H 204v/221V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) stands in mid-air here, fighting a Human.
An impenetrable globe of darkness floats near a Grey Elf's head.
A Human (medium) AnGEr Of The Honoured is lying in mid-air here.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 880h/880H 203v/221V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
[Damage: 24 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in his back.
You twist the blade and watch as a a Human writhes in agony.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of regeneration in his back.
< 880h/880H 204v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human ass EP: small wounds >
A Grey Elf attacks a Human. [1 hits]
You are no longer aggressive to monsters.
< 880h/880H 205v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human ass EP: few wounds >
You attempt to flee...
A Bend in the Wall Road
Obvious exits: -N -S -W
A stray tomcat is darting after rodents, here.
You flee southward!
< 880h/880H 193v/221V Pos: standing >
Saving Kaak.
< 880h/880H 193v/221V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
*A Grey Elf (medium) stands in mid-air here, fighting a Human.
An impenetrable globe of darkness floats near a Grey Elf's head.
A Human (medium) AnGEr Of The Honoured is lying in mid-air here.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 880h/880H 192v/221V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 18 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of regeneration in his back.
< 880h/880H 192v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human ass EP: few wounds >
You brandish your offhand dagger, intercepting a Human's blow, and countering his attack!
[Damage: 29 ] [Damage: 33 ] -=[a Human attacks you.]=- [0 hits]
< 880h/880H 193v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human ass EP: few wounds >
Sarn, the banker suddenly attacks a Grey Elf!
A Grey Elf snaps into visibility.
Sarn, the banker shivers as he hits a Grey Elf.
< 880h/880H 193v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human ass EP: few wounds >
You are no longer aggressive to monsters.
< 880h/880H 193v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human ass EP: few wounds >
You attempt to flee...
A Bend in the Wall Road
Obvious exits: -N -S -W
A stray tomcat is darting after rodents, here.
There are Minotaur tracks going west.
There are Minotaur tracks going south.
You flee southward!
< 880h/880H 181v/221V Pos: standing >
Saving Kaak.
< 880h/880H 181v/221V Pos: standing >
A Human enters from the north.
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
*A Grey Elf (medium) stands in mid-air here, fighting someone who has already left.
An impenetrable globe of darkness floats near a Grey Elf's head.
Sarn, the banker stands here, fighting a Grey Elf.
< 880h/880H 180v/221V Pos: standing >
Backstab who?
< 880h/880H 181v/221V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A stray tomcat is darting after rodents, here.
There are Human tracks going south.
There are some tracks heading south.
< 880h/880H 185v/221V Pos: standing >
Backstab who?
< 880h/880H 186v/221V Pos: standing >
Backstab who?
< 880h/880H 188v/221V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
Sarn, the banker who is close by to your north.
A stray cat who is close by to your south.
A young cleric who is close by to your south.
A militia guard who is not far off to your south.
A street sweeper who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A Human who is rather far off to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
< 880h/880H 189v/221V Pos: standing >
< 880h/880H 191v/221V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A stray tomcat is darting after rodents, here.
A young cleric is standing here, smiling at you warmly.
There are Human tracks going south.
< 880h/880H 192v/221V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 880h/880H 192v/221V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
There are some tracks heading south.
< 880h/880H 192v/221V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
< 880h/880H 192v/221V Pos: standing >
Backstab who?
< 880h/880H 193v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 880h/880H 194v/221V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A street sweeper who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A young cleric who is a brief walk away to your north.
A stray cat who is rather far off to your north.
A Grey Elf who is in the distance to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A stray cat who is close by to your west.
A Human who is not far off to your west.
A stray cat who is not far off to your west.
< 880h/880H 195v/221V Pos: standing >
< 880h/880H 197v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 880h/880H 199v/221V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are Human tracks going west.
< 880h/880H 198v/221V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
A stray tomcat is darting after rodents, here.
There are Human tracks going south.
< 880h/880H 198v/221V Pos: standing >
Backstab who?
< 880h/880H 199v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 880h/880H 200v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 880h/880H 201v/221V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
< 880h/880H 201v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 880h/880H 202v/221V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A young man in leather armor seems to be patrolling the area.
< 880h/880H 202v/221V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
< 880h/880H 202v/221V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U
A Human (medium) AnGEr Of The Honoured stands in mid-air here.
< 880h/880H 202v/221V Pos: standing >
A Human sings a song to protect him from the world.
A Human's flesh melds with conjured rocks, turning it to stone.
You attempt to stab a Human in the back, but their stone skin quickly absorbs the impact before fading away!
You score a CRITICAL HIT!!!
[Damage: 1 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in his back.
You twist the blade and watch as a a Human writhes in agony.
[Damage: 68 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of regeneration in his back.
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 60 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of regeneration in his back.
< 880h/880H 203v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 880h/880H 204v/221V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human sta EP: pretty hurt >
-=[a Human attacks you.]=- [0 hits]
A Human attempts to flee.
A Human leaves north.
< 880h/880H 204v/221V Pos: standing >
Keats Street
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
There are Human tracks going north.
There are Human tracks going north.
< 880h/880H 205v/221V Pos: standing >
Backstab who?
< 880h/880H 206v/221V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
There are some tracks heading north.
< 880h/880H 208v/221V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
< 880h/880H 208v/221V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
There are some tracks heading north.
< 880h/880H 208v/221V Pos: standing >
Backstab who?
< 880h/880H 209v/221V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
There are some tracks heading north.
< 880h/880H 209v/221V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Puddles of fresh blood cover the ground.
A Human (medium) AnGEr Of The Honoured stands in mid-air here.
A goat trots through the mountain pass.
< 880h/880H 209v/221V Pos: standing >
[Damage: 73 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in his back.
[Damage: 67 ] A Human makes a strange sound but is suddenly very silent as you place a blood dagger of Tezcatlipoca of regeneration in his back.
A Human's angelic ruby leg plates was completely destroyed by the massive blow!
A Human's frost-rimed sapphire quiver was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.