<worn on eyes> an unique platinum visor
<worn in ear> a lightning earring [superior]
<worn on face> the mask of vitality [poor] (magic) (glowing)
<worn on body> a frayed black robe [poor] [81%]
<worn about body> the transparent cloak of the Tri-Lords [superior] (magic)
<worn on back> a large leather backpack
<worn on spider body>the drider robe of the shadow spinner (magic)
<worn about waist> a scarlet silk sash
<worn on belt buckle>a thick tome of legendary lores (magic)
<worn on arms> some sleeves of stretched drow-skin [poor]
<held as shield> a small round wooden shield
<worn around wrist> a sapphire and gold bracelet
<worn around wrist> a bracelet made from leaves of nightshade [poor]
Someone dodges Fr's attack.
A Grey Elf snaps into visibility.
Fr's impressive slash strikes a Grey Elf.
Fr misses a Grey Elf.
A Grey Elf dodges Fr's attack.
Grutam starts casting an offensive spell.
< 857h/861H 249v/249V Pos: standing >
An awful burning rain continues to fall from the sky.
A Grey Elf snaps into visibility.
A Grey Elf's sleeves of woven leaves was corroded by acid.
A Barbarian's huge double-bladed axe called 'Skull Splitter' [poor] was corroded by acid.
A Barbarian parries Noz's lunge at him.
A Barbarian parries Noz's lunge at him.
You failed.
< 857h/861H 249v/249V Pos: standing >
Ariz completes his spell...
Ariz utters the words 'izoahuzz qaijudigguai bragh'
Ariz's concussion blast rips into a Human, shattering his soul!
Null completes his spell...
Null utters the words 'garbzzsg wuggurz babragruoz'
A Grey Elf snaps into visibility.
A bolt of force sent by Null hits a Grey Elf soundly.
Null seems to focus for a moment, and his spell bursts through a Grey Elf's magical barrier!
A Grey Elf snaps into visibility.
A bolt of force sent by Null hits a Grey Elf soundly.
Null seems to focus for a moment, and his spell bursts through a Grey Elf's magical barrier!
A Grey Elf snaps into visibility.
A bolt of force sent by Null hits a Grey Elf soundly.
A bolt of force sent by Null hits a Grey Elf soundly.
A LARGE air elemental's impressive slash grazes Null.
A LARGE air elemental's impressive slash grazes Null.
A LARGE air elemental's impressive slash grazes Null.
A LARGE air elemental's impressive slash grazes Null.
A LARGE air elemental's impressive slash grazes Null.
A LARGE air elemental turns to focus its attack on Grutam!
< 859h/861H 249v/249V Pos: standing >
Ariz suddenly clutches their head, as if trying to shrug off some unknown malady.
Ariz's eyes briefly cloud over as his body is painfully ripped apart from within.
A Human misses Laz.
A Human's crude punch grazes Laz.
A Human suffers from contact with the aura about Laz.
Laz dodges a Human's attack.
Ariz dodges a Human's attack.
A Human's fine bludgeon wounds Ariz.
< 859h/861H 249v/249V Pos: standing >
A Githzerai parries Ariz's lunge at him.
< 860h/861H 249v/249V Pos: standing >
A LARGE water elemental's fine crush wounds Grutam.
A LARGE water elemental's crush wounds Grutam.
A LARGE water elemental clambers to its feet.
Ariz starts casting an offensive spell.
The Shadow Dragons Lair
The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
The corpse of the shadow dragon is lying here.
A Grey Elf (medium) Aids - AnGEr Of The Honoured stands in mid-air here, fighting a banshee.
A banshee stands in mid-air here, fighting a Grey Elf.
Golim enters from the east.
< 861h/861H 248v/249V Pos: standing >
A Githzerai enters from the east.
You start chanting...
< 861h/861H 248v/249V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 861h/861H 248v/249V Pos: standing >
The sky lights up with brilliant lightning flashes!
A Human enters from the east.
< 861h/861H 248v/249V Pos: standing >
Casting: solbeeps missile barrage
A Human attempts to flee.
A Human leaves west.
< 861h/861H 248v/249V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 861h/861H 248v/249V Pos: standing >
You complete your spell...
[Damage: 53 ] Your missile of force hits a Grey Elf soundly.
[Damage: 51 ] Your missile of force hits a Grey Elf soundly.
Your pure arcane focus causes your spell to burst through a Grey Elf's magical resistance!
[Damage: 27 ] Your missile of force hits a Grey Elf soundly.
Your spell flows around a Grey Elf, leaving him unharmed!
< 861h/861H 248v/249V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 861h/861H 248v/249V Pos: standing >
A banshee dodges a Grey Elf's attack.
A banshee dodges a Grey Elf's attack.
< 861h/861H 248v/249V Pos: standing >
The air chills and the odor of death and decay assault your senses.
A banshee misses a Grey Elf.
A Grey Elf dodges a banshee's attack.
A banshee starts casting an offensive spell called 'corrosive blast'.
< 861h/861H 248v/249V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves north.
A Human enters from the west.
< 861h/861H 249v/249V Pos: standing >
A Human leaves east.
< 861h/861H 249v/249V Pos: standing >
A banshee stops invoking abruptly!
You failed.
< 861h/861H 249v/249V Pos: standing >
You failed.
< 861h/861H 249v/249V Pos: standing >
You failed.
< 861h/861H 249v/249V Pos: standing >
A Human enters from the east.
A Human drags the corpse of Merkus the death knight along behind him.
The blood-red glow surrounding you fades away.
You are no longer being guarded by Fr.
Inside The Death Knight's Abode
Inside the deathknights abode, the waves of black, evil power can
almost be seen emitting from the deathknight. The room is covered with
the spoils of the deathknight, all sorts of items, mostly all rusted
and worn from age. The whole room is pitch-black, the only thing that
can be seen is two glowing red eyes. A evil hiss seems to fill the
room as the deathknight stands to rid you of your life.
Obvious exits: -North# -South
A Grey Elf (medium) Aids - AnGEr Of The Honoured stands in mid-air here.
Golim enters from the south.
< 861h/861H 248v/249V Pos: standing >
You start chanting...
< 861h/861H 248v/249V Pos: standing >
< 858h/861H 249v/249V Pos: standing >
A Grey Elf starts casting a spell.
< 859h/861H 249v/249V Pos: standing >
Casting: solbeeps missile barrage
< 856h/861H 249v/249V Pos: standing >
You complete your spell...
[Damage: 49 ] Your missile of force hits a Grey Elf soundly.
[Damage: 48 ] Your missile of force hits a Grey Elf soundly.
Your pure arcane focus causes your spell to burst through a Grey Elf's magical resistance!
[Damage: 31 ] Your missile of force hits a Grey Elf soundly.
Your spell flows around a Grey Elf, leaving him unharmed!
A Githzerai enters from the south.
< 855h/861H 249v/249V Pos: standing >
Golim starts casting an offensive spell.
< 856h/861H 249v/249V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'wuffaf uwaoz'
A spitting image of a Grey Elf suddenly rises from the ground!
A spitting image of a Grey Elf suddenly rises from the ground!
A spitting image of a Grey Elf suddenly rises from the ground!
A spitting image of a Grey Elf suddenly rises from the ground!
< 853h/861H 249v/249V Pos: standing >
< 852h/861H 249v/249V Pos: standing >
You start chanting...
< 853h/861H 249v/249V Pos: standing >
Golim completes his spell...
Golim utters the words 'paffue xurhuio'
A Grey Elf dries up completely and crumbles.
A Grey Elf's wire rimmed spectacles melted corroded by the acid.
A Grey Elf's black leather belt bearing the insignia of Jera melted corroded by the acid.
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
You abort your spell before it's done!
A Grey Elf stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 65 epic points.
A look of horror and a silent scream are a Grey Elf's last actions in this world.
A Githzerai leaves south.
< 853h/861H 249v/249V Pos: standing >
< 851h/861H 249v/249V Pos: standing >
< 851h/861H 249v/249V Pos: standing >
< 849h/861H 249v/249V Pos: standing >
< 850h/861H 249v/249V Pos: standing >
< 848h/861H 249v/249V Pos: standing >
< 847h/861H 249v/249V Pos: standing >
Golim gets an oblong pink stone from the corpse of Orthyn.
Golim gets a golden wristband with obsidian spikes from the corpse of Orthyn.
Golim gets a lesser cloak of wizardry from the corpse of Orthyn.
Golim gets a jeweled shield from the corpse of Orthyn.
Golim gets some durethium armplates from the corpse of Orthyn.
Golim gets the gloves of the adept from the corpse of Orthyn.
Golim gets a pair of finely woven elven leggings from the corpse of Orthyn.
Golim gets a sundress of purity and youth from the corpse of Orthyn.
Golim gets a glowing necklace of crystal spheres from the corpse of Orthyn.
Golim gets a beautiful medallion from the corpse of Orthyn.
Golim gets a dragon scale from the corpse of Orthyn.
Golim gets a bunch of stuff from the corpse of Orthyn.
< 847h/861H 249v/249V Pos: standing >
< 845h/861H 249v/249V Pos: standing >
You failed.
< 846h/861H 249v/249V Pos: standing >
Inside The Death Knight's Abode
Obvious exits: -North# -South
The corpse of a Grey Elf is lying here.
Golim La Resistance (Orc)(medium) stands in mid-air here.
< 846h/861H 249v/249V Pos: standing >
< 844h/861H 249v/249V Pos: standing >
The Shadow Dragons Lair
The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
A Human (medium) AnGEr Of The Honoured stands in mid-air here.
A brightly glowing torch floats near a Human's head. (illuminating)
A Human (medium) Magister Militum of The Empire stands in mid-air here.
There is a banshee here howling her sad song.
< 845h/861H 247v/249V Pos: standing >
A banshee suddenly attacks a Human!
A banshee misses a Human.
< 847h/861H 247v/249V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.
Null enters from the east.
< 848h/861H 247v/249V Pos: standing >
Null starts casting an offensive spell called 'bigbys crushing hand'.
You start chanting...
< 848h/861H 247v/249V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 850h/861H 247v/249V Pos: standing >
Casting: solbeeps missile barrage
< 851h/861H 247v/249V Pos: standing >
A Human leaves south.
< 852h/861H 247v/249V Pos: standing >
You complete your spell...
[Damage: 84 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Human.
[Damage: 43 ] Your missile of force hits a Human soundly.
[Damage: 38 ] Your missile of force hits a Human soundly.
[Damage: 45 ] Your missile of force hits a Human soundly.
< 853h/861H 247v/249V Pos: standing >
Null completes his spell...
Null utters the words 'buoblg qfjgpuio paie'
A Human is encircled by a huge fist sent by Null, which begins to crush his body.
< 854h/861H 247v/249V Pos: standing >
A Human misses a banshee.
A Human's crude punch grazes a banshee.
A Human misses a banshee.
< 855h/861H 248v/249V Pos: standing >
A banshee misses a Human.
A banshee's weak punch strikes a Human very hard.
A banshee starts casting a spell called 'lesser mending'.
You don't have that spell memorized.
< 856h/861H 249v/249V Pos: standing >
You don't have that spell memorized.
< 857h/861H 249v/249V Pos: standing >
You don't have that spell memorized.
< 858h/861H 249v/249V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!
< 859h/861H 249v/249V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!
< 860h/861H 249v/249V Pos: standing >
Null starts casting an offensive spell called 'bigbys crushing hand'.
You don't have that spell memorized.
< 860h/861H 249v/249V Pos: standing >
A banshee completes her spell...
A banshee utters the words 'rzggzf wunsoeuio'
A banshee is surrounded by a flashing green aura!
A Human attempts to flee.
A Human leaves south.
< 861h/861H 249v/249V Pos: standing >
Null stops invoking abruptly!
< 861h/861H 249v/249V Pos: standing >
You failed.
< 861h/861H 249v/249V Pos: standing >
The Entrance to The Unholy Chambers of The Death Knight
This small closed off room is looks like it has not seen a living
being in centuries. The floor is littered with the ruins of tapistrys
and paintings, and other odd knick-knacks. The heavy breathing of
a very large creature can be heard echoing off the walls.
Obvious exits: -North -South
A Human (medium) AnGEr Of The Honoured stands in mid-air here.
A brightly glowing torch floats near a Human's head. (illuminating)
< 861h/861H 248v/249V Pos: standing >
You start chanting...
< 861h/861H 248v/249V Pos: standing >
< 861h/861H 248v/249V Pos: standing >
A Human leaves south.
< 861h/861H 248v/249V Pos: standing >
< 861h/861H 248v/249V Pos: standing >
< 861h/861H 248v/249V Pos: standing >
You abort your spell before it's done!
Ariz enters from the south.
< 861h/861H 248v/249V Pos: standing >
< 861h/861H 248v/249V Pos: standing >
A Githzerai enters from the south.
< 861h/861H 248v/249V Pos: standing >
Ariz leaves north.
You failed.
< 861h/861H 248v/249V Pos: standing >
A Open Area in a Large Formal Hallway
This area seems to open up from the almost confined space of the
hallway, to the very open spaces of a semi-foyer. There is a large
ornate door to the north, made out of some unknown metal. This area
has the same formal appearance as the rest of the hallways in the keep.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A Human (medium) Magister Militum of The Empire stands in mid-air here.
< 861h/861H 247v/249V Pos: standing >
You start chanting...
< 861h/861H 247v/249V Pos: standing >
A Human leaves north.
< 861h/861H 248v/249V Pos: standing >
You abort your spell before it's done!
< 861h/861H 249v/249V Pos: standing >
A Githzerai enters from the north.
< 861h/861H 249v/249V Pos: standing >
You failed.
< 861h/861H 249v/249V Pos: standing >
The Entrance to The Unholy Chambers of The Death Knight
This small closed off room is looks like it has not seen a living
being in centuries. The floor is littered with the ruins of tapistrys
and paintings, and other odd knick-knacks. The heavy breathing of
a very large creature can be heard echoing off the walls.
Obvious exits: -North -South
Fresh blood splatters cover the area.
< 861h/861H 248v/249V Pos: standing >
You failed.
< 861h/861H 248v/249V Pos: standing >
A Open Area in a Large Formal Hallway
This area seems to open up from the almost confined space of the
hallway, to the very open spaces of a semi-foyer. There is a large
ornate door to the north, made out of some unknown metal. This area
has the same formal appearance as the rest of the hallways in the keep.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
< 861h/861H 247v/249V Pos: standing >
You failed.
< 861h/861H 247v/249V Pos: standing >
A Bend in a Large Formal Hallway
The hallway bends here, taking a sharp turn around to the east. This
hallway has the look of almost being royal. The walls are adorned with
beautiful artifacts from lands unknown. Gold is inlaid into almost all
surfaces, and where it is not inlaid there are paintings and tapistrys,
now piles of dyed thread barely hanging from the walls, and many other items
that you have no clue what are, from them being so worn from age.
Obvious exits: -East -South
A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here.
< 861h/861H 248v/249V Pos: standing >
You start chanting...
< 861h/861H 248v/249V Pos: standing >
Casting: bigbys crushing hand
< 861h/861H 248v/249V Pos: standing >
You complete your spell...
The sphere circling a Githzerai's body darts in front of your assault!
< 861h/861H 248v/249V Pos: standing >
The ground rumbles deeply nearby...
A Githzerai attempts to flee.
A Githzerai leaves east.
< 861h/861H 248v/249V Pos: standing >
You failed.
< 861h/861H 249v/249V Pos: standing >
You failed.
< 861h/861H 249v/249V Pos: standing >
Saving Mara.
< 861h/861H 249v/249V Pos: standing >
A Open Area in a Large Formal Hallway
This area seems to open up from the almost confined space of the
hallway, to the very open spaces of a semi-foyer. There is a large
ornate door to the north, made out of some unknown metal. This area
has the same formal appearance as the rest of the hallways in the keep.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Null La Resistance (Minotaur)(huge) stands in mid-air here.
< 861h/861H 248v/249V Pos: standing >
You failed.
< 861h/861H 248v/249V Pos: standing >
A Human enters from the north.
The Entrance to The Unholy Chambers of The Death Knight
This small closed off room is looks like it has not seen a living
being in centuries. The floor is littered with the ruins of tapistrys
and paintings, and other odd knick-knacks. The heavy breathing of
a very large creature can be heard echoing off the walls.
Obvious exits: -North -South
Fresh blood splatters cover the area.
Null enters from the south.
< 861h/861H 247v/249V Pos: standing >
The Shadow Dragons Lair
The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
Golim La Resistance (Orc)(medium) stands in mid-air here, fighting a banshee.
A banshee stands in mid-air here, fighting Golim. (casting)
Null enters from the south.
< 861h/861H 246v/249V Pos: standing >
The Shadow Dragons Lair
The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
The corpse of a Barbarian is lying here.
The corpse of a Grey Elf is lying here.
[6] A steel bastard sword lies discarded here.
Lordoss La Resistance (Minotaur)(large) stands in mid-air here.
Fr La Resistance (Minotaur)(huge) stands in mid-air here.
Grutam La Resistance (Minotaur)(huge) stands in mid-air here.
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Null enters from the west.
< 861h/861H 245v/249V Pos: standing >
< 861h/861H 246v/249V Pos: standing >
You are surrounded by a blood-red glow.
< 861h/861H 246v/249V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.
You feel a slight gust of hot air.
< 861h/861H 248v/249V Pos: standing >
The Shadow Dragons Lair
The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
Ariz La Resistance (Kobold)(small) stands in mid-air here, fighting a banshee.
Golim La Resistance (Orc)(medium) stands in mid-air here, fighting a banshee.
A banshee stands in mid-air here, fighting Golim.
Lordoss enters from the east.
Null enters from the east.
Grutam enters from the east.
Fr enters from the east.
< 861h/861H 248v/249V Pos: standing >
Golim's crude bludgeon grazes a banshee.
Golim misses a banshee.
Golim's fine bludgeon wounds a banshee.
A banshee misses Golim.
A banshee misses Golim.
< 861h/861H 248v/249V Pos: standing >
The blood-red glow surrounding you fades away.
Inside The Death Knight's Abode
Inside the deathknights abode, the waves of black, evil power can
almost be seen emitting from the deathknight. The room is covered with
the spoils of the deathknight, all sorts of items, mostly all rusted
and worn from age. The whole room is pitch-black, the only thing that
can be seen is two glowing red eyes. A evil hiss seems to fill the
room as the deathknight stands to rid you of your life.
Obvious exits: -North# -South
The corpse of a Grey Elf is lying here.
Lordoss enters from the south.
Null enters from the south.
Grutam enters from the south.
Fr enters from the south.
< 861h/861H 247v/249V Pos: standing >
< 861h/861H 247v/249V Pos: standing >
Lordoss says 'hide'
< 858h/861H 248v/249V Pos: standing >
The Shadow Dragons Lair
The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Golim La Resistance (Orc)(medium) stands in mid-air here, fighting a banshee.
A banshee stands in mid-air here, fighting Golim.
Lordoss enters from the north.
Null enters from the north.
Grutam enters from the north.
Fr enters from the north.
You follow Laz.
The Entrance to The Unholy Chambers of The Death Knight
This small closed off room is looks like it has not seen a living
being in centuries. The floor is littered with the ruins of tapistrys
and paintings, and other odd knick-knacks. The heavy breathing of
a very large creature can be heard echoing off the walls.
Obvious exits: -North -South
Fresh blood splatters cover the area.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Lordoss enters from the north.
Null enters from the north.
Grutam enters from the north.
Fr enters from the north.
< 858h/861H 245v/249V Pos: standing >
A Open Area in a Large Formal Hallway
This area seems to open up from the almost confined space of the
hallway, to the very open spaces of a semi-foyer. There is a large
ornate door to the north, made out of some unknown metal. This area
has the same formal appearance as the rest of the hallways in the keep.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here.
Lordoss enters from the north.
Null enters from the north.
Grutam enters from the north.
Fr enters from the north.
< 859h/861H 245v/249V Pos: standing >
You sit down and relax.
< 859h/861H 245v/249V Pos: sitting >
A Githzerai leaves west.
You have memorized the following spells:
(10th circle) 3 - chain lightning
1 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
2 - chaos volley
1 - electrical execution
( 8th circle) 1 - fly
2 - immolate
3 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
4 - bigbys clenched fist
( 6th circle) 5 - teleport
2 - fireball
( 5th circle) 8 - dimension door
( 4th circle) 1 - farsee
4 - ray of enfeeblement
4 - dispel magic
( 3rd circle) 3 - agility
( 2nd circle) 4 - sleep
4 - strength
( 1st circle) 4 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: (12th) chaotic ripple
9 seconds: (11th) solbeeps missile barrage
13 seconds: (11th) solbeeps missile barrage
18 seconds: (11th) solbeeps missile barrage
22 seconds: (11th) solbeeps missile barrage
27 seconds: (10th) bigbys crushing hand
You can memorize 3 2nd and 7 3rd circle spell(s).
You continue your study.
< 860h/861H 245v/249V Pos: sitting >
The powers of the dark ignore you...
< 860h/861H 246v/249V Pos: sitting >
You start meditating...
< 861h/861H 247v/249V Pos: sitting >
Lordoss says 'hide'
< 861h/861H 249v/249V Pos: sitting >
You have finished memorizing chaotic ripple.
< 861h/861H 249v/249V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
< 861h/861H 249v/249V Pos: sitting >
Null leaves west.
< 861h/861H 249v/249V Pos: sitting >
You stop meditating.
A Open Area in a Large Formal Hallway
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Fr La Resistance (Minotaur)(huge) stands in mid-air here.
Grutam La Resistance (Minotaur)(huge) stands in mid-air here.
Lordoss La Resistance (Minotaur)(large) stands in mid-air here.
< 861h/861H 249v/249V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 861h/861H 249v/249V Pos: standing >
Fr leaves west.
< 861h/861H 249v/249V Pos: standing >
You quickly scan the area.
Golim who is not far off to your north.
Ariz who is not far off to your north.
Noz who is not far off to your north.
A winged hellhound who is not far off to your north.
A banshee who is not far off to your north.
Fr who is close by to your west.
< 861h/861H 249v/249V Pos: standing >
Fr enters from the west.
< 861h/861H 249v/249V Pos: standing >
Fr leaves north.
< 861h/861H 249v/249V Pos: standing >
< 861h/861H 249v/249V Pos: standing >
A Bend in a Large Formal Hallway
The hallway bends here, taking a sharp turn around to the east. This
hallway has the look of almost being royal. The walls are adorned with
beautiful artifacts from lands unknown. Gold is inlaid into almost all
surfaces, and where it is not inlaid there are paintings and tapistrys,
now piles of dyed thread barely hanging from the walls, and many other items
that you have no clue what are, from them being so worn from age.
Obvious exits: -East -South
Lordoss enters from the east.
Grutam enters from the east.
< 861h/861H 248v/249V Pos: standing >
Grutam starts casting an offensive spell called 'ice storm'.
< 861h/861H 248v/249V Pos: standing >
Obvious exits:
East- A Open Area in a Large Formal Hallway
South- A Large Formal Hallway
< 861h/861H 248v/249V Pos: standing >
Golim stops following you.
< 861h/861H 248v/249V Pos: standing >
A Large Formal Hallway
This hallway has the look of almost being royal. The walls are adorned
with beautiful artifacts from lands unknown. Gold is inlaid into almost
all surfaces, and where it is not inlaid there are paintings and tapistrys,
now piles of dyed thread barely hanging from the walls, and many other items
that you have no clue what are, from them being so worn from age.
Obvious exits: -North -South
Lordoss enters from the north.
< 861h/861H 247v/249V Pos: standing >
A Entrance Hallway in The Keep
This hallway leads off into a large, formal hallway to the north. The
gleam of inlaid gold can even be seen from here. A large foyer is off
to the east, the gleam of inlaid gold on the floor and walls can be
seen from even here, but is not quite as brilliant as the hallway to the
north. A small lounge is to the west. The hallway itself is quite elaborate,
and must of meant to dazzle the people who used to come here, for it has
many, now ruined from time, paintings, and tapistrys on the walls.
Obvious exits: -North -East -West
Null La Resistance (Minotaur)(huge) stands in mid-air here.
Lordoss enters from the north.
< 861h/861H 247v/249V Pos: standing >
Null leaves west.
Alas, you cannot go that way. . . .
< 861h/861H 247v/249V Pos: standing >
You feel a blast of cold!
< 861h/861H 248v/249V Pos: standing >
A Small Lounge in The Keep
This lounge sits off to the side of a very large, open entrance hallway.
The lounge has two couches, now tattered and frayed from age, off at
opposite sides of the room, and a few chairs here and there. There is a
small shelf of books, that have mostly turned to mush from lack of use.
Obvious exits: -East
Null La Resistance (Minotaur)(huge) stands in mid-air here. (casting)
Laz La Resistance (Orc)(medium) stands in mid-air here, fighting a Githzerai.
A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here, fighting Laz.
Lordoss enters from the east.
A Githzerai's face turns pale as Lordoss slams his head into his face.
< 861h/861H 248v/249V Pos: standing >
Null completes his spell...
Null utters the words 'buoblg qrunsoqpze yugh'
Null's fist beats the life out of a Githzerai, blood pours from his body!
< 861h/861H 248v/249V Pos: standing >
A Githzerai parries Lordoss's lunge at him.
A Githzerai parries Lordoss's lunge at him.
< 861h/861H 248v/249V Pos: standing >
You start chanting...
< 861h/861H 248v/249V Pos: standing >
Laz misses a Githzerai.
Laz's feeble bludgeon grazes a Githzerai.
< 861h/861H 248v/249V Pos: standing >
A Githzerai's attack glances off of Laz's stone hide!
A Githzerai's crush grazes Laz.
A Githzerai's weak crush grazes Laz.
A Githzerai suffers from contact with the aura about Laz.
A Githzerai misses Laz.
A Githzerai's crush grazes Laz.
A Githzerai suffers from contact with the aura about Laz.
Null starts casting an offensive spell.
< 861h/861H 248v/249V Pos: standing >
Casting: chaotic ripple
< 861h/861H 248v/249V Pos: standing >
Laz starts casting an offensive spell.
< 861h/861H 248v/249V Pos: standing >
You complete your spell...
[Damage: 139 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Githzerai.
[Damage: 48 ] Twin bolts of writhing power slam into a Githzerai's chest.
< 861h/861H 248v/249V Pos: standing >
The world speeds up around you.
< 861h/861H 248v/249V Pos: standing >
A Githzerai is dead! R.I.P.
You receive your share of experience.