The death of [52 Necrolyte] Hamz AnGEr Of The Honoured (Gnome)

in On the Merchant Dock

from the perspective of [47 Diabolis] Qisil (Kobold)

<worn on head>       a misshaped dragonscale hat
<worn in ear>        an earring of meditation (glowing)
<worn in ear>        an earring of nimbleness (glowing)
<worn on face>       a carved bone mask
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a long, supple silk-threaded robe
<worn about body>    a cloak of Erebus
<worn on back>       a large leather backpack
<worn as quiver>     a misshaped marble quiver from The Forest City of Aravne
<worn about waist>   a belt bearing the symbol of Baphomet [superior]
<worn on belt buckle>a black leather tome with an embossed dracolich
<attached to belt>   a mystical tome covered in demon-skin
<worn on arms>       a pair of leather sleeves
<held as shield>     a buckler
<worn around wrist>  a glistening bracelet [87%]             
<worn around wrist>  a mirrored bracelet (glowing)
<worn on finger>     a ring of the weretor [superior] (glowing)
<worn on finger>     a ring of Sekhmet [superior]
<held>               an iron shovel
<worn on legs>       some polished blasbain leggings
<worn on feet>       the mage boots of the maelstrom of endurance


< 513h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 Vub leaves south.

< 513h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome misses you.
A Gnome misses you.
You miss a Gnome.
Vub enters from the south.

< 513h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell called 'negative concussion blast'.

< 513h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 You do not see that here.

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 You do not see that here.

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 A Gnome starts casting an offensive spell called 'negative concussion blast'.

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 You do not see that here.

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 You miss a Gnome.

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'negative concussion blast'
A Gnome's concussion blast rips into Vub, shattering his soul!

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 Along the Beach
Obvious exits: -East -South -West
A thin steel dagger lays here.
A small post has some words scribbled on it.
Vub La Resistance (Githyanki)(medium) stands in mid-air here. (casting) 
A Gnome (small) AnGEr Of The Honoured stands in mid-air here, fighting YOU!
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 A Gnome starts casting an offensive spell called 'energy drain'.
You start chanting...

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
A Gnome's spell flows around Vub, leaving him unharmed!

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You feel your skill in sorcerous spell knowledge improving.

< 416h/468H 109v/114V Pos: standing >
< T: Qisil TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome attempts to flee.
A Gnome leaves south.
A blue dracolich leaves south.

< 416h/468H 109v/114V Pos: standing >
You abort your spell before it's done!
You do not see that here.

< 416h/468H 109v/114V Pos: standing >
Vub's face flushes white for a moment.
A Gnome enters from the south.
A blue dracolich enters from the south.

< 416h/468H 109v/114V Pos: standing >
A Gnome starts casting an offensive spell called 'energy drain'.
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
A pelican squaks loudly.

< 416h/468H 108v/114V Pos: standing >
You do not see that here.

< 416h/468H 108v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West
A thin steel dagger lays here.
A small post has some words scribbled on it.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Gnome (small) AnGEr Of The Honoured stands in mid-air here.
Vub La Resistance (Githyanki)(medium) stands in mid-air here. (casting) 

< 416h/468H 108v/114V Pos: standing >
A Gnome starts casting an offensive spell.

< 416h/468H 109v/114V Pos: standing >
You start chanting...

< 416h/468H 109v/114V Pos: standing >
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.
A Gnome completes his spell...
A Gnome utters the words 'energy drain'
A Gnome's spell flows around Vub, leaving him unharmed!
Vub dodges a Gnome's attack.

< 416h/468H 109v/114V Pos: standing >
You complete your spell...
[Damage: 77 ] Your concussion blast rips into a Gnome, shattering his soul!
A Gnome starts casting an offensive spell.

< 416h/468H 111v/114V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'energy drain'
A Gnome's spell flows around Vub, leaving him unharmed!

< 416h/468H 111v/114V Pos: standing >
You do not see that here.

< 416h/468H 112v/114V Pos: standing >
You start chanting...

< 417h/468H 112v/114V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves south.
A blue dracolich leaves south.

< 417h/468H 112v/114V Pos: standing >
Vub's face flushes white for a moment.

< 417h/468H 113v/114V Pos: standing >
You abort your spell before it's done!
Vub leaves south.

< 417h/468H 113v/114V Pos: standing >
You failed.

< 417h/468H 114v/114V Pos: standing >
You do not see that here.

< 417h/468H 114v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Vub La Resistance (Githyanki)(medium) stands in mid-air here. (casting) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Gnome (small) AnGEr Of The Honoured stands in mid-air here.
A pelican squaks loudly.

< 417h/468H 113v/114V Pos: standing >
A Gnome leaves north.
A blue dracolich leaves north.

< 417h/468H 113v/114V Pos: standing >
Vub's face flushes white for a moment.
You failed.

< 417h/468H 113v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West
A thin steel dagger lays here.
A small post has some words scribbled on it.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Gnome (small) AnGEr Of The Honoured stands in mid-air here.

< 417h/468H 112v/114V Pos: standing >
You do not see that here.

< 417h/468H 112v/114V Pos: standing >
You start chanting...

< 418h/468H 112v/114V Pos: standing >
A Gnome gives an order to his followers.
A blue dracolich leaves south.

< 418h/468H 113v/114V Pos: standing >
You complete your spell...
[Damage: 80 ] Your concussion blast rips into a Gnome, shattering his soul!
A Gnome leaves south.

< 418h/468H 114v/114V Pos: standing >
You failed.

< 418h/468H 114v/114V Pos: standing >
You do not see that here.

< 418h/468H 114v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
A Gnome (small) AnGEr Of The Honoured stands in mid-air here. (casting) 
A blue dracolich stands in mid-air here, fighting someone who has already left. (minion) 
A pelican squaks loudly.
Vub enters from the south.

< 418h/468H 113v/114V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'heal undead'

< 418h/468H 113v/114V Pos: standing >
The sun hangs low on the southern sky.

< 418h/468H 113v/114V Pos: standing >
A Gnome fills with BloodLust
You start chanting...
You feel your skill in quick chant improving.

< 418h/468H 113v/114V Pos: standing >
A Gnome leaves south.

< 418h/468H 113v/114V Pos: standing >
A Gnome enters from the south.

< 418h/468H 113v/114V Pos: standing >
A Gnome suddenly attacks Vub!

< 419h/468H 114v/114V Pos: standing >
You complete your spell...
[Damage: 85 ] Your concussion blast rips into a Gnome, shattering his soul!

< 419h/468H 114v/114V Pos: standing >
A blue dracolich's fine claw strikes Vub.
A blue dracolich's impressive claw strikes Vub.

< 419h/468H 114v/114V Pos: standing >
You do not see that here.

< 419h/468H 114v/114V Pos: standing >
You don't have that spell memorized.

< 419h/468H 114v/114V Pos: standing >
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.

< 419h/468H 114v/114V Pos: standing >
You don't have that spell memorized.

< 419h/468H 114v/114V Pos: standing >
You do not see that here.

< 419h/468H 114v/114V Pos: standing >
Along the Beach
Obvious exits: -North -South
A Gnome (small) AnGEr Of The Honoured stands in mid-air here, fighting Vub.
Vub La Resistance (Githyanki)(medium) stands in mid-air here, fighting a blue dracolich. (casting) 
A blue dracolich stands in mid-air here, fighting Vub. (minion) 
A pelican squaks loudly.

< 419h/468H 114v/114V Pos: standing >
You see nothing special about him.
This Gnome has quite a few wounds.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!

<worn as a badge>    a badge of promise (glowing)
<worn on head>       the troll fez of true clarity
<worn on eyes>       a foggy visor
<worn in ear>        a long gemstone earring [poor] (glowing)
<worn in ear>        a tiny orb of obsidian
<worn on face>       a magical maple leaf
<worn around neck>   a necklace of flowing mist [poor]
<worn around neck>   a serpentine medallion [superior] (glowing) [83%]             
<worn on body>       a long flowing black robe [86%]             
<worn about body>    the robe of Lost Souls
<worn on back>       a large leather backpack
<worn about waist>   a belt of fresh blood [78%]             
<worn on belt buckle>an enchanted spellbook
<worn on arms>       some platinum linked sleeves of life
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl
<worn on finger>     a ring of sandstone [superior]
<held>               the writhing soul of a demon lord (humming)
<worn on legs>       some bright blue leg plates
<worn on feet>       some boots of enchantment [superior] (glowing) [81%]             

< 420h/468H 114v/114V Pos: standing >
A blue dracolich's claw strikes Vub.

< 420h/468H 114v/114V Pos: standing >
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.
A Gnome misses Vub.
Vub misses a blue dracolich.
A blue dracolich dodges Vub's attack.
Vub misses a blue dracolich.

< 420h/468H 114v/114V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves south.

< 420h/468H 114v/114V Pos: standing >
You do not see that here.
Vub attempts to flee.
Vub tries to flee, but can't make it out of here!

< 420h/468H 114v/114V Pos: standing >
Vub attempts to flee.
Vub leaves north.

< 420h/468H 114v/114V Pos: standing >
Vub enters from the north.

< 420h/468H 114v/114V Pos: standing >
You sit down.
Vub leaves south.

< 420h/468H 114v/114V Pos: sitting >
Pardon?

< 420h/468H 114v/114V Pos: sitting >
The powers of the dark ignore you...

< 420h/468H 114v/114V Pos: sitting >
A Gnome crawls in from the south.

< 420h/468H 114v/114V Pos: sitting >
A Gnome crawls north.
A blue dracolich leaves north.

< 420h/468H 114v/114V Pos: sitting >
You do not see that here.

< 420h/468H 114v/114V Pos: sitting >
You clamber to your feet.

< 421h/468H 114v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South

< 421h/468H 113v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West#
The corpse of a drunk sailor is lying here.

< 421h/468H 112v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East

< 421h/468H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 421h/468H 111v/114V Pos: standing >
You sit down.

< 421h/468H 112v/114V Pos: sitting >
You wiggle to find the most comfortable position.

< 421h/468H 112v/114V Pos: sitting >
The powers of the dark ignore you...

< 421h/468H 113v/114V Pos: sitting >
You do not see that here.

< 421h/468H 113v/114V Pos: sitting >
You do not see that here.

< 422h/468H 114v/114V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - dimension door
               1 - create golem
( 8th circle)  1 - detect invisibility
               1 - haste
( 7th circle)  6 - protect undead
( 6th circle)  2 - cone of cold
               5 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               3 - unmaking
               2 - life leech
( 3rd circle)  5 - dispel magic
               4 - embalm
( 2nd circle)  6 - sleep
               4 - protection from living
( 1st circle)  6 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  (10th) vampiric trance
   14 seconds:  ( 9th) energy drain
   21 seconds:  ( 9th) energy drain
   28 seconds:  ( 8th) negative concussion blast
   35 seconds:  ( 8th) negative concussion blast
   41 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.
You continue your study.

< 422h/468H 114v/114V Pos: sitting >
Along the Beach
Obvious exits: -North -East

< 423h/468H 114v/114V Pos: sitting >
You do not see that here.

< 423h/468H 114v/114V Pos: sitting >
You are already resting.

< 423h/468H 114v/114V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - dimension door
               1 - create golem
( 8th circle)  1 - detect invisibility
               1 - haste
( 7th circle)  6 - protect undead
( 6th circle)  2 - cone of cold
               5 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               3 - unmaking
               2 - life leech
( 3rd circle)  5 - dispel magic
               4 - embalm
( 2nd circle)  6 - sleep
               4 - protection from living
( 1st circle)  6 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  (10th) vampiric trance
    9 seconds:  ( 9th) energy drain
   16 seconds:  ( 9th) energy drain
   23 seconds:  ( 8th) negative concussion blast
   30 seconds:  ( 8th) negative concussion blast
   36 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.

< 423h/468H 114v/114V Pos: sitting >
You do not see that here.

< 423h/468H 114v/114V Pos: sitting >

< 424h/468H 114v/114V Pos: sitting >
You have finished memorizing vampiric trance.
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 424h/468H 114v/114V Pos: sitting >
You do not see that here.

< 424h/468H 114v/114V Pos: sitting >
Along the Beach
Obvious exits: -North -East

< 425h/468H 114v/114V Pos: sitting >
You do not see that here.

< 425h/468H 114v/114V Pos: sitting >
You have finished memorizing energy drain.

< 426h/468H 114v/114V Pos: sitting >
Along the Beach
Obvious exits: -North -East

< 426h/468H 114v/114V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - raise lich
               1 - vampiric trance
( 9th circle)  1 - energy drain
               1 - dimension door
               1 - create golem
( 8th circle)  1 - detect invisibility
               1 - haste
( 7th circle)  6 - protect undead
( 6th circle)  2 - cone of cold
               5 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               3 - unmaking
               2 - life leech
( 3rd circle)  5 - dispel magic
               4 - embalm
( 2nd circle)  6 - sleep
               4 - protection from living
( 1st circle)  6 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) energy drain
   10 seconds:  ( 8th) negative concussion blast
   17 seconds:  ( 8th) negative concussion blast
   24 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.

< 427h/468H 114v/114V Pos: sitting >
You start meditating...

< 427h/468H 114v/114V Pos: sitting >
You have finished memorizing energy drain.

< 428h/468H 114v/114V Pos: sitting >
You have finished memorizing negative concussion blast.

< 429h/468H 114v/114V Pos: sitting >
A Gnome enters from the north.
A blue dracolich enters from the north.

< 429h/468H 114v/114V Pos: sitting >
A Gnome leaves east.
A blue dracolich leaves east.

< 429h/468H 114v/114V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 430h/468H 114v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West#
The corpse of a drunk sailor is lying here.

< 430h/468H 113v/114V Pos: standing >
You sit down and relax.

< 430h/468H 113v/114V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - raise lich
               1 - vampiric trance
( 9th circle)  2 - energy drain
               1 - dimension door
               1 - create golem
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - negative concussion blast
( 7th circle)  6 - protect undead
( 6th circle)  2 - cone of cold
               5 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               3 - unmaking
               2 - life leech
( 3rd circle)  5 - dispel magic
               4 - embalm
( 2nd circle)  6 - sleep
               4 - protection from living
( 1st circle)  6 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) negative concussion blast
   13 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.
You continue your study.

< 430h/468H 113v/114V Pos: sitting >
You start meditating...

< 430h/468H 113v/114V Pos: sitting >
You have finished memorizing negative concussion blast.

< 431h/468H 114v/114V Pos: sitting >
A Gnome enters from the south.

< 432h/468H 114v/114V Pos: sitting >
A Gnome leaves north.

< 432h/468H 114v/114V Pos: sitting >
Fr enters from the south.

< 432h/468H 114v/114V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.
A Gnome enters from the north.

< 433h/468H 114v/114V Pos: sitting >
A Gnome starts casting a spell called 'raise lich'.
You clamber to your feet.

< 433h/468H 114v/114V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'raise lich'
You see the corpse of a drunk sailor take a deep breath, and suddenly come to life again.
The lich of a drunk sailor now follows a Gnome.

< 433h/468H 114v/114V Pos: standing >
Fr suddenly attacks a Gnome!
Fr's crude slash grazes a Gnome.

< 433h/468H 114v/114V Pos: standing >
You start chanting...

< 433h/468H 114v/114V Pos: standing >
Casting: energy drain *
A Gnome attempts to flee.
A Gnome leaves south.
The lich of a drunk sailor leaves south.

< 433h/468H 114v/114V Pos: standing >
You abort your spell before it's done!
You failed.

< 434h/468H 114v/114V Pos: standing >
Fr leaves south.
Along the Beach
Obvious exits: -North -South -West#

< 434h/468H 114v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
Fr La Resistance (Minotaur)(large) stands in mid-air here.

< 434h/468H 113v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/468H 113v/114V Pos: standing >
Fr leaves east.

< 435h/468H 113v/114V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Fr La Resistance (Minotaur)(large) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.

< 435h/468H 112v/114V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East

< 435h/468H 111v/114V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Fr La Resistance (Minotaur)(large) stands in mid-air here.

< 435h/468H 110v/114V Pos: standing >
Fr leaves east.
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Vaporous haze and fog seems to tug at your mind here. (glowing)
The Ketch PsiChotic floats here.
The Clipper OMG!! floats here.
The Ketch . . floats here.
The Clipper ZLut floats here.
Fr La Resistance (Minotaur)(large) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
*The lich of a drunk sailor stands here. (minion) 
A Gnome (small) AnGEr Of The Honoured sits in mid-air here, fighting Noz.
Vub La Resistance (Githyanki)(medium) stands in mid-air here, fighting a blue dracolich.
Azar La Resistance (Orc)(medium) sits in mid-air here, fighting a Gnome.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.
An impenetrable globe of darkness floats near Noz's head.
A blue dracolich stands in mid-air here, fighting Vub. (minion) 
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Cerifs disembarks from the Ketch . ..

< 435h/468H 110v/114V Pos: standing >
Azar's weak bludgeon grazes a Gnome.
Azar's weak pierce grazes a Gnome.
Azar's weak pierce grazes a Gnome.
Laz starts casting an offensive spell.
Vub attempts to flee.
Vub leaves west.

< 435h/468H 110v/114V Pos: standing >
Fr suddenly attacks a Gnome!
Fr's crude slash grazes a Gnome.
As Fr strikes a Gnome, the power of Fr's ancestors fill them with RAGE!

< 435h/468H 110v/114V Pos: standing >
Vub enters from the west.

< 435h/468H 111v/114V Pos: standing >
Cerifs starts casting an offensive spell called 'electrical execution'.

< 435h/468H 111v/114V Pos: standing >
Noz's feeble slash grazes a Gnome.
Noz's feeble slash grazes a Gnome.
Noz's slash grazes a Gnome.
You start chanting...

< 435h/468H 111v/114V Pos: standing >
A Gnome fills with BloodLust
Laz completes his spell...
Laz utters the word 'gurunsoqz'
A Gnome is suddenly at a slight loss for words.

< 435h/468H 112v/114V Pos: standing >
You are surrounded by a blue glow.

< 435h/468H 112v/114V Pos: standing >
You complete your spell...
[Damage: 89 ] You drain a Gnome of some of his energy.
Cerifs completes his spell...
Cerifs utters the words 'zrzqhfuqar znzjudihuai'
A Gnome is engulfed by a shower of arcing electricity sent by Cerifs.
Noz parries a Gnome's lunge at him.

< 501h/468H 113v/114V Pos: standing >
Laz starts casting a spell.

< 501h/468H 113v/114V Pos: standing >
Cerifs's crush grazes a Gnome.
Cerifs's feeble slash grazes a Gnome.
Cerifs's crude slash grazes a Gnome.
Cerifs's feeble crush grazes a Gnome.
Cerifs's feeble crush grazes a Gnome.
Cerifs's feeble crush grazes a Gnome.
Cerifs's crush grazes a Gnome.
Cerifs's feeble crush grazes a Gnome.
Cerifs's feeble crush grazes a Gnome.
Cerifs's feeble slash grazes a Gnome.

< 501h/468H 114v/114V Pos: standing >
You start chanting...

< 501h/468H 114v/114V Pos: standing >
Cerifs starts casting an offensive spell.

< 501h/468H 114v/114V Pos: standing >
The lich of a drunk sailor suddenly attacks Noz!
The lich of a drunk sailor snaps into visibility.
The lich of a drunk sailor's punch grazes Noz.

< 501h/468H 114v/114V Pos: standing >
Fr grins slightly as their slash drops a Gnome's defenses!
Fr's powerful slash strikes a Gnome.
Fr's impressive slash wounds a Gnome.
Fr's slash wounds a Gnome.
Fr's impressive slash wounds a Gnome.
Fr's impressive slash wounds a Gnome.
Fr's slash wounds a Gnome.
Azar's fine bludgeon grazes a Gnome.
Azar's pierce grazes a Gnome.
Azar's decent pierce grazes a Gnome.

< 501h/468H 114v/114V Pos: standing >
You complete your spell...
[Damage: 90 ] You drain a Gnome of some of his energy.
A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.

< 514h/468H 114v/114V Pos: standing >
Electrical arcs continue to blacken and pincushion a Gnome.

< 514h/468H 114v/114V Pos: standing >
Laz completes his spell...
Laz utters the word 'yafbueeaiqz'
Laz sends forth a strange energy into the room.
Cerifs completes his spell...
Cerifs utters the words 'electrical execution'
A Gnome is engulfed by a shower of arcing electricity sent by Cerifs.

< 514h/468H 114v/114V Pos: standing >
Noz's decent slash wounds a Gnome.
Noz's crude slash wounds a Gnome.
Noz's crude slash wounds a Gnome.
Noz's slash wounds a Gnome.

< 514h/468H 114v/114V Pos: standing >
You start chanting...

< 514h/468H 114v/114V Pos: standing >
Noz parries a Gnome's lunge at him.

< 514h/468H 114v/114V Pos: standing >
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.

< 514h/468H 114v/114V Pos: standing >
You complete your spell...
[Damage: 92 ] Your concussion blast rips into a Gnome, shattering his soul!
Cerifs's fine crush strikes a Gnome.
Cerifs's decent slash strikes a Gnome.
Cerifs's fine slash strikes a Gnome hard.
Cerifs's crush strikes a Gnome hard.
Cerifs's impressive crush seriously wounds a Gnome.
Cerifs's fine crush seriously wounds a Gnome.
Cerifs's fine crush seriously wounds a Gnome.
Cerifs's fine crush seriously wounds a Gnome.
Cerifs's impressive slash causes a Gnome to grimace in pain.
Cerifs's fine crush causes a Gnome to grimace in pain.
Cerifs's decent slash hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.

< 514h/468H 114v/114V Pos: standing >
Laz starts casting an offensive spell.

< 514h/468H 114v/114V Pos: standing >
A Gnome's body smokes as him body is consumed by the electric arcs.
A Gnome's necklace of flowing mist [poor] exploded spreading charges of electrical energy!
A Gnome's yellow ring of chrysoberyl exploded spreading charges of electrical energy!
A Gnome's tiny orb of obsidian exploded spreading charges of electrical energy!
The lich of a drunk sailor stops following a Gnome.
A blue dracolich stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!