<worn as a badge> a craftsman's pin of Dweefniggle's workshop [superior] [75%]
<worn on head> the turban of power (magic) [56%]
<worn on eyes> the eyes of a basilisk
<worn in ear> a polished scale of Tiamat (magic) (glowing)
<worn in ear> a runed medallion earring (magic)
<worn on face> the mask of the plague
<worn around neck> a necklace of undead beholder eyes (magic) [80%]
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> the cloak of styx (magic) (glowing)
<worn about body> the living oceanic cloak (magic) (glowing)
<worn on back> a black leather backpack
<worn as quiver> a faded dragonscale quiver (magic)
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>a blodzul soul ring (magic) (glowing)
<attached to belt> a weathered cast net
<worn on arms> a pair of dragon-hide sleeves [superior]
<held as shield> the shield of Hope
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> an ancient durithalite bracelet (magic) (glowing)
<worn on finger> a ring of endless light (magic) (illuminating)
<worn on finger> a bone band of infinite power (magic) (humming)
<held> a glowing white rod [superior] (magic)
<worn on legs> a pair of flayed illithid hide leggings (glowing)
<worn on feet> the cubes of protection (humming)
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 670h/670H 205v/205V Pos: standing >
You stop using a weathered cast net.
< 670h/670H 205v/205V Pos: standing >
You get a slab of beef from a weathered cast net.
< 670h/670H 205v/205V Pos: standing >
You feel sated already.
< 670h/670H 205v/205V Pos: standing >
Ok.
< 670h/670H 205v/205V Pos: standing >
You attach a weathered cast net to your belt.
< 670h/670H 205v/205V Pos: standing >
< 670h/670H 205v/205V Pos: standing >
Score information for Zi
Level: 48 Race: Lich Class: Necromancer Sorcerer Sex: Male
Hit points: 670(670) Moves: 205(205)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 56568 platinum 1865 gold 34 silver 16 copper
Playing time: 7 days / 15 hours/ 33 minutes
Received data: 0.0046 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: none
Send data: 0.0001 MB this session.
Status: Standing.
Fireshielded
Epic points(total): 1252(770)
Epic Bonus: Movement Regen Bonus (1.68%)
Frags: +3.20 Deaths: 6
Detecting: Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing
Bartender Quests Remaining: 4
Combat Pulse: 16 Spell Pulse: 0.55
Leaderboard Points: 798
Active Spells:
--------------
Auctions Disabled (2 minutes)
rested bonus (120 minutes)
farsee (94 minutes)
fly (94 minutes)
protection from acid (2 minutes)
protection from gas (2 minutes)
hawkvision (8 minutes)
barkskin (23 minutes)
spirit armor (35 minutes)
vitalize undead (9 minutes)
globe of darkness (5 minutes)
improved invisibility (16 minutes)
fireshield (less than a minute remaining)
vitality (5 minutes)
armor (15 minutes)
protection from lightning (26 minutes)
agility (46 minutes)
strength (46 minutes)
detect magic (46 minutes)
detect invisibility (46 minutes)
protection from cold (46 minutes)
protection from living (46 minutes)
aura sight (34 minutes)
flesh armor (23 minutes)
haste (14 minutes)
climb (10 minutes)
globe of invulnerability (8 minutes)
stone skin (9 minutes)
< 670h/670H 205v/205V Pos: standing >
You start chanting...
The magic gathers, then fades away.
< 670h/670H 205v/205V Pos: standing >
You start chanting...
The magic gathers, then fades away.
< 670h/670H 205v/205V Pos: standing >
You sit down and relax.
< 670h/670H 205v/205V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 7 of 7
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 4 of 4
10th circle: 3 of 3
< 670h/670H 205v/205V Pos: sitting >
You clamber to your feet.
< 670h/670H 205v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 670h/670H 204v/205V Pos: standing >
You start chanting...
< 670h/670H 204v/205V Pos: standing >
Casting: protect undead *
< 670h/670H 204v/205V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 670h/670H 204v/205V Pos: standing >
You start chanting...
< 670h/670H 205v/205V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 670h/670H 205v/205V Pos: standing >
You sit down and relax.
< 670h/670H 205v/205V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 7 of 7
6th circle: 7 of 7
7th circle: 4 of 6 ( 3 seconds)
8th circle: 5 of 5
9th circle: 4 of 4
10th circle: 3 of 3
You begin to invoke evil and assimilate the powers of darkness.
< 670h/670H 205v/205V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 670h/670H 205v/205V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 670h/670H 205v/205V Pos: sitting >
You clamber to your feet.
< 670h/670H 205v/205V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 13% complete.
You have 9:01 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 0%
You have 0:00 left.
< 670h/670H 205v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 670h/670H 205v/205V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your south.
A peasant commoner who is close by to your south.
A peasant commoner who is close by to your south.
A tiny infant who is close by above you.
< 670h/670H 205v/205V Pos: standing >
The burning flames around your body die down and fade.
< 670h/670H 205v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 670h/670H 203v/205V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A small villager who is close by to your north.
A peasant commoner who is close by to your north.
A wandering adventurer who is close by to your east.
A Duergar who is close by to your east.
A village commoner who is close by to your east.
A traveling merchant who is not far off to your east.
A young villager who is not far off to your east.
A small villager who is not far off to your east.
A wandering adventurer who is not far off to your east.
< 670h/670H 203v/205V Pos: standing >
A peasant commoner enters from the north.
< 670h/670H 203v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 670h/670H 201v/205V Pos: standing >
A peasant commoner enters from the south.
< 670h/670H 201v/205V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 670h/670H 202v/205V Pos: standing >
You complete your spell...
You are surrounded by an aura of burning flames!
< 670h/670H 204v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 670h/670H 203v/205V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A wandering merchant who is close by to your north.
A small villager who is close by to your north.
A wandering adventurer who is close by to your east.
A Duergar who is close by to your east.
A pudgy commoner who is close by to your east.
A village commoner who is close by to your east.
A traveling merchant who is not far off to your east.
A young villager who is not far off to your east.
A small villager who is not far off to your east.
A wandering adventurer who is not far off to your east.
< 670h/670H 203v/205V Pos: standing >
A village commoner enters from the east.
< 670h/670H 203v/205V Pos: standing >
< 670h/670H 203v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 670h/670H 201v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 670h/670H 203v/205V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A small villager who is close by to your north.
A wandering merchant who is not far off to your east.
A traveling merchant who is not far off to your east.
A young villager who is not far off to your east.
< 670h/670H 203v/205V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A wandering merchant who is close by to your north.
A small villager who is close by to your north.
A wandering adventurer who is close by to your east.
A wandering merchant who is not far off to your east.
A Duergar who is not far off to your east.
A traveling merchant who is not far off to your east.
A young villager who is not far off to your east.
A small villager who is not far off to your east.
A wandering adventurer who is not far off to your east.
< 670h/670H 203v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a pudgy commoner is lying here.
A drow-made granite nose ring lies here on the ground.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 670h/670H 201v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A Duergar (medium) stands here, fighting a traveling merchant.(Red Aura)
A traveling merchant stands here, fighting a Duergar.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 670h/670H 199v/205V Pos: standing >
You start chanting...
You snap into visibility.
< 670h/670H 201v/205V Pos: standing >
You complete your spell...
A Duergar won't be seeing much in the near future...
A Duergar seems to be blinded!
< 670h/670H 203v/205V Pos: standing >
You start chanting...
< 670h/670H 205v/205V Pos: standing >
You complete your spell...
Your fiery blast strikes a Duergar full on!
[Damage: 43 ] A Duergar dodges your futile attack.
A Duergar parries your futile lunge at him.
< 722h/670H 205v/205V Pos: standing >
< T: merchant TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
A traveling merchant's fine punch strikes a Duergar.
A traveling merchant misses a kick at a Duergar due to his small size.
< 722h/670H 205v/205V Pos: standing >
< T: merchant TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
A Duergar's fine slash wounds a traveling merchant.
A Duergar's fine slash strikes a traveling merchant.
< 722h/670H 205v/205V Pos: standing >
< T: merchant TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
You start chanting...
< 722h/670H 205v/205V Pos: standing >
< T: merchant TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 722h/670H 205v/205V Pos: standing >
You abort your spell before it's done!
< 722h/670H 205v/205V Pos: standing >
You failed.
< 722h/670H 205v/205V Pos: standing >
You failed.
< 722h/670H 205v/205V Pos: standing >
You failed.
< 722h/670H 205v/205V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a muscular villager is lying here.
The corpse of a pudgy commoner is lying here.
A fine piece of thick raw leather lies here in the dirt.
A Duergar (medium) stands here.(Red Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
< 722h/670H 203v/205V Pos: standing >
You start chanting...
< 722h/670H 203v/205V Pos: standing >
[Damage: 23 ] Flames smother a Duergar, searing and baking him.
< 750h/670H 203v/205V Pos: standing >
You complete your spell...
[Damage: 163 ] Your giant fist of force causes a Duergar to stagger in agony!
A Duergar leaves south.
< 946h/670H 203v/205V Pos: standing >
A Duergar enters from the south.
< 946h/670H 203v/205V Pos: standing >
A traveling merchant enters from the south.
< 946h/670H 204v/205V Pos: standing >
A dark shroud encases a Duergar as he charges into battle.
A Duergar is knocked to the ground by a traveling merchant's mighty bash!
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 946h/670H 205v/205V Pos: standing >
You complete your spell...
[Damage: 168 ] Your mighty fist smashes into a Duergar's body, killing him instantly!
A Duergar's superior iron breastplate was completely destroyed by the massive blow!
A Duergar's pair of light rothe-hide boots was completely destroyed by the massive blow!
A Duergar's dirty eyepatch [superior] was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.