The death of [56 Air Magus] Orthyn AnGEr Of The Honoured (Grey Elf)

in Rugged Hills of the Hearth Valley

from the perspective of [56 Elementalist] Lurt La Resistance (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the spiked crown of mental resistance
<worn on eyes>       the eyes of a basilisk
<worn in ear>        the earring of a MaDMaN of endurance (magic)
<worn in ear>        the earring of a MaDMaN of endurance (magic)
<worn on face>       a mask of hades of intelligence (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    the mantle of the Dark (magic)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a quiver smeared with blood [72%]             
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>the black heart of Morklar [superior] (magic)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] made by Amsun (illuminating)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      a virulent case of herpes simplex
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a wisp of deadly mist
<held>               the Totem of Mastery (magic) (glowing)[221h 29m 3s]
<worn on legs>       a winged warskirt
<worn on feet>       the cubes of protection (humming)

A human merchant who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A militia guard who is in the distance to your south.
A militia guard who is in the distance to your south.

< 937h/937H 265v/268V Pos: standing >
Azar sneaks north.

< 937h/937H 268v/268V Pos: standing >
 
 M^**^  
 M^@**  
 ^**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*Azar La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 937h/937H 266v/268V Pos: standing >
 
 ^**^.  
 ^P@*.  
 **^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 937h/937H 264v/268V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your south.
A Town Guardian who is rather far off to your south.

< 937h/937H 264v/268V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Azar.
 
 M^**^  
 M^@P*  
 ^**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Azar sneaks in from the east.

< 937h/937H 265v/268V Pos: standing >
You quickly scan the area.
A smelly dwarf who is not far off to your south.
A Town Guardian who is a brief walk away to your south.
A Town Guardian who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
An elite guard who is rather far off to your south.
A controller who is rather far off to your south.
A tharnadian illusionist who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A militia guard who is in the distance to your south.
A human merchant who is in the distance to your south.
A militia guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
A militia guard who is almost out of sight to your south.
A militia guard who is almost out of sight to your south.

< 937h/937H 267v/268V Pos: standing >
You quickly scan the area.
A smelly dwarf who is not far off to your south.
A Town Guardian who is a brief walk away to your south.
A Town Guardian who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
An elite guard who is rather far off to your south.
A controller who is rather far off to your south.
A tharnadian illusionist who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A human merchant who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
A militia guard who is almost out of sight to your south.

< 937h/937H 268v/268V Pos: standing >
 
 ^**^.  
 ^P@*.  
 **^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.

< 937h/937H 266v/268V Pos: standing >
 
 **^.^  
 *P@..  
 *^*.^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 937h/937H 264v/268V Pos: standing >
 
 **P..  
 *^@.^  
 M****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.

< 937h/937H 262v/268V Pos: standing >
 
    MMM......^.     
   MMM^..M^.....    
  MMMM^*..M^.....   
 MMMM^**^.^MM....+  
 MMMM^***..^M^...+  
   M^**^*@^^.M^..+  
    *******....M.+  
     *M+**^**.^.^+  
      ^M+++++++++   
     *P+*^*.****    
    M^******...     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Azar sneaks in from the west.

< 937h/937H 261v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 937h/937H 263v/268V Pos: standing >
 
    MM......^..     
   MM^..M^.....*    
  MMM^*..M^.....+   
 MMM^**^.^MM....M.  
 MMM^***..^M^...+.  
  M^**^*P@^.M^..+.  
   *******....M.+.  
    *M+**^**.^.^+.  
     ^M++++++++++   
    *M+*^*.****.    
    ^******....     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 937h/937H 264v/268V Pos: standing >
 
 *.P^.  
 **@..  
 **^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 937h/937H 264v/268V Pos: standing >
 
    M^*..M^....     
   M^**^.^MM....    
  MM^***..^M^...+   
  M^**^*.^^.M^..+.  
   *******....M.+.  
    *M+**@**.^.^+.  
     ^MP+++++++++.  
    *M+*^*.****.+.  
   M^******....^+   
   MM^***^..^MM.    
    MM*^*..^M^.     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 937h/937H 264v/268V Pos: standing >
 
    ^**^.^MM...     
   M^***..^M^...    
  M^**^*.^^.M^..+   
   *******....M.+.  
    *M+**P**.^.^+.  
     ^M++@+++++++.  
    *M+*^*.****.+.  
   M^******....^M.  
  MMM^***^..^MM.+   
   MMM*^*..^M^..    
    M^^**..^M..     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 937h/937H 266v/268V Pos: standing >
 
 ++P++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Azar sneaks in from the north.

< 937h/937H 265v/268V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your west.
A Town Guardian who is rather far off to your west.

< 937h/937H 265v/268V Pos: standing >
 
 *^P.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 937h/937H 266v/268V Pos: standing >
You quickly scan the area.
An air elemental who is a brief walk away to your north.
An air elemental who is a brief walk away to your north.
An air elemental who is a brief walk away to your north.
A Human who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your north.
A highwayman who is almost out of sight to your east.

< 937h/937H 266v/268V Pos: standing >
 
 +*^*.  
 **@P*  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 937h/937H 264v/268V Pos: standing >
 
    M^***..^M^.     
   M^**^*.^^.M^.    
    *******....M.   
     *M+**^**.^.^+  
      ^M+++P++++++  
     *M+*@*.****.M  
    M^******....^+  
  MMMM^***^..^MM.+  
  MMMMM*^*..^M^..   
   MMM^^**..^M..    
    MMM^**.^M^^     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 937h/937H 263v/268V Pos: standing >
You quickly scan the area.
A highwayman who is almost out of sight to your east.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 937h/937H 265v/268V Pos: standing >
 
 +*P*.  
 **@*P  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 937h/937H 266v/268V Pos: standing >
 
 *^*.*  
 *P@P.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 937h/937H 264v/268V Pos: standing >
A Grey Elf sneaks in from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
 
    ******....M     
    *M+**^**.^.^    
     ^M++++++++++   
    *M+*^*.****.M.  
   M^******....^+.  
 MMMM^***@..^MM.+.  
 MMMMM*^*..^M^..+.  
 MMMM^^**..^M...+M  
   MMM^**.^M^^...   
   MMM^**M^M.^..    
    MM^^**^M^..     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Azar sneaks in from the north.

< 937h/937H 262v/268V Pos: standing >
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 937h/937H 268v/268V Pos: standing >
A Human suddenly attacks YOU!
-=[A Human's crude slash grazes you.]=-
[Damage:  1 ] A Human ignites into black flames as he hits you!
A Human slips beneath your guard, dealing you a vicious attack!
-=[A Human's slash grazes you.]=-
[Damage:  1 ] A Human ignites into black flames as he hits you!
-=[A Human's slash grazes you.]=-
[Damage:  1 ] A Human ignites into black flames as he hits you!

< 931h/937H 268v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP: few scratches >
 A Grey Elf gives an order to his followers.
An air elemental snaps into visibility.
Your forefathers manifest themselves in an attempt to protect you!
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
Your forefathers manifest themselves in an attempt to protect you!
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
Your forefathers manifest themselves in an attempt to protect you!
You dodge a bash from an air elemental, who loses its balance and falls.
 
    ******....M     
    *M+**^**.^.^    
     ^M+++++++++M   
    *M+*^*.****.+.  
   M^******....^+.  
 MMMM^***@..^MM.+.  
 MMMMM*^*..^M^..+.  
 MMMM^^**..^M...+M  
   MMM^**.^M^^...   
   MMM^**M^M.^..    
    MM^^**^M^..     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
An air elemental crouches in mid-air here, fighting YOU! (minion) 
An air elemental crouches in mid-air here, fighting YOU! (minion) 
An air elemental crouches in mid-air here, fighting YOU! (minion) 
A Human (medium) Magister Militum of The Empire stands, floating here, fighting YOU!(Gold Aura)
A Grey Elf (medium) Aids - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
*Azar La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 931h/937H 268v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP: few scratches >
 Azar snaps into visibility.
Azar tries to tackle a Human and misses completely, making a nice dent in his forehead and the ground!

< 932h/937H 268v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP: few scratches >
 You attempt to flee...
 
 *****  
 **@P.  
 *^*..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
You flee westward!

< 933h/937H 239v/268V Pos: standing >
Saving Lurt.

< 933h/937H 240v/268V Pos: standing >
 
    ******....M     
    *M+**^**.^.^    
     ^M++++++++M+   
    *M+*^*.****.+.  
   M^******....^+.  
 MMMM^***@..^MM.+.  
 MMMMM*^*..^M^..+.  
 MMMM^^**..^M...+M  
   MMM^**.^M^^...   
   MMM^**M^M.^..    
    MM^^**^M^..     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
An air elemental crouches in mid-air here. (minion) 
An air elemental crouches in mid-air here. (minion) 
An air elemental crouches in mid-air here. (minion) 
A Human (medium) Magister Militum of The Empire stands, floating here.(Gold Aura)
A Grey Elf (medium) Aids - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
*Azar La Resistance (Orc)(medium) crouches in mid-air here, fighting a Human.(Red Aura)

< 934h/937H 245v/268V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 937h/937H 257v/268V Pos: standing >
A Grey Elf looks at you.

< 937h/937H 259v/268V Pos: standing >
A Grey Elf looks at Azar.
A Human suddenly attacks YOU!
-=[A Human's crude slash grazes you.]=-
[Damage:  1 ] A Human ignites into black flames as he hits you!
-=[A Human's crude slash grazes you.]=-
[Damage:  1 ] A Human ignites into black flames as he hits you!

< 933h/937H 261v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 933h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP: few scratches >
 You complete your spell...
You point at a Human.
The sphere circling a Human's body darts in front of your assault!
A Human dodges Azar's attack.
Azar snaps into visibility.

< 933h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP: few scratches >
 You start chanting...

< 934h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
Azar snaps into visibility.
Azar is engulfed by a shower of arcing electricity sent by a Grey Elf.
Azar snaps into visibility.
A Grey Elf's crude punch grazes Azar.
A Grey Elf misses Azar.

< 935h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP: few scratches >
 You complete your spell...
You point at a Human.
Your icy spell makes a Human writhe in agony!
[Damage: 269 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 936h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 936h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 You start chanting...

< 937h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
-=[A Human's slash grazes you.]=-
[Damage:  1 ] A Human ignites into black flames as he hits you!
-=[A Human's crude slash grazes you.]=-
[Damage:  1 ] A Human ignites into black flames as he hits you!
You dodge a Human's vicious attack.
-=[A Human's crude slash grazes you.]=-
[Damage:  1 ] A Human ignites into black flames as he hits you!
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.

< 931h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Human parries Azar's lunge at him.
Azar snaps into visibility.

< 931h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
Azar is engulfed by a shower of arcing electricity sent by a Grey Elf.

< 931h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 Azar snaps into visibility.
Electrical arcs continue to blacken and pincushion Azar.
Casting: arieks shattering iceball *

< 931h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Human looks at Azar.

< 932h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 You complete your spell...
You point at a Human.
Your icy spell makes a Human writhe in agony!
[Damage: 267 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Grey Elf gives an order to his followers.
Azar avoids being bashed by an air elemental, who loses its balance and falls.
Azar avoids being bashed by an air elemental, who loses its balance and falls.

< 933h/937H 263v/268V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 An air elemental fades from your mortal viewing...
An air elemental rises to its feet.
Azar rises to his feet.
A Human attempts to flee.
A Human sneaks west.

< 933h/937H 263v/268V Pos: standing >
Azar parries a Grey Elf's lunge at him.
Azar dodges a Grey Elf's attack.
Azar snaps into visibility.
You failed.

< 934h/937H 263v/268V Pos: standing >
Electrical arcs continue to blacken and pincushion Azar.
You failed.

< 934h/937H 263v/268V Pos: standing >
Azar snaps into visibility.
Electrical arcs continue to blacken and pincushion Azar.
You failed.

< 934h/937H 263v/268V Pos: standing >
Azar tackles a Grey Elf square in the chest knocking the wind out of him!

< 936h/937H 268v/268V Pos: standing >
Azar snaps into visibility.
Azar's feeble bludgeon grazes a Grey Elf.
Azar's rod of Dispator summons the power of hellfire at a Grey Elf.
The sphere circling a Grey Elf's body darts in front of Azar's assault!
The sphere circling a Grey Elf's body darts in front of Azar's assault!
The sphere circling a Grey Elf's body darts in front of Azar's assault!
The sphere circling a Grey Elf's body darts in front of Azar's assault!
Azar's spell flows around a Grey Elf, leaving him unharmed!
Azar's spell flows around a Grey Elf, leaving him unharmed!
Azar calls down a roaring flamestrike at a Grey Elf who starts to melt!
Azar's feeble pierce grazes a Grey Elf.
Azar's feeble pierce grazes a Grey Elf.
Azar's bludgeon grazes a Grey Elf.
Azar's bludgeon grazes a Grey Elf.
Azar's feeble bludgeon grazes a Grey Elf.

< 937h/937H 268v/268V Pos: standing >
You start chanting...

< 937h/937H 268v/268V Pos: standing >
Azar snaps into visibility.
Electrical arcs continue to blacken and pincushion Azar.

< 937h/937H 268v/268V Pos: standing >
Electrical arcs continue to blacken and pincushion Azar.

< 937h/937H 268v/268V Pos: standing >
You complete your spell...
You point at a Grey Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 94 ] A Grey Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 937h/937H 268v/268V Pos: standing >
A Grey Elf misses Azar.
Azar snaps into visibility.
You start chanting...

< 937h/937H 268v/268V Pos: standing >
Azar snaps into visibility.
Electrical arcs continue to blacken and pincushion Azar.

< 937h/937H 268v/268V Pos: standing >
Electrical arcs continue to blacken and pincushion Azar.
You complete your spell...
You point at a Grey Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 93 ] A Grey Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 937h/937H 268v/268V Pos: standing >
Azar snaps into visibility.
Azar's feeble bludgeon grazes a Grey Elf.
Azar's pierce grazes a Grey Elf.
Azar's pierce grazes a Grey Elf.
Azar's feeble bludgeon grazes a Grey Elf.
Azar's feeble bludgeon grazes a Grey Elf.
Azar's feeble bludgeon grazes a Grey Elf.

< 937h/937H 268v/268V Pos: standing >
You start chanting...

< 937h/937H 268v/268V Pos: standing >
You complete your spell...
You point at a Grey Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 94 ] A Grey Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 937h/937H 268v/268V Pos: standing >
Azar snaps into visibility.
Electrical arcs continue to blacken and pincushion Azar.

< 937h/937H 268v/268V Pos: standing >
Electrical arcs continue to blacken and pincushion Azar.

< 937h/937H 268v/268V Pos: standing >
You start chanting...

< 937h/937H 268v/268V Pos: standing >
Azar deflects a Grey Elf's blow and strikes back at him!
Azar snaps into visibility.
Azar's feeble bludgeon grazes a Grey Elf.

< 937h/937H 268v/268V Pos: standing >
An air elemental fades from your mortal viewing...
You complete your spell...
You point at a Grey Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 93 ] A Grey Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 937h/937H 268v/268V Pos: standing >
An air elemental suddenly attacks Azar!
An air elemental snaps into visibility.
Azar snaps into visibility.
An air elemental's feeble crush grazes Azar.

< 937h/937H 268v/268V Pos: standing >
Electrical arcs continue to blacken and pincushion Azar.
Azar snaps into visibility.
Azar's fine bludgeon strikes a Grey Elf.
Azar's fine pierce strikes a Grey Elf.
Azar's fine pierce strikes a Grey Elf.
Azar's fine bludgeon strikes a Grey Elf hard.
Azar's rod of Dispator summons the power of hellfire at a Grey Elf.
Azar's spell flows around a Grey Elf, leaving him unharmed!
Azar calls down a roaring flamestrike at a Grey Elf who starts to melt!
Azar's spell flows around a Grey Elf, leaving him unharmed!
Azar's spell flows around a Grey Elf, leaving him unharmed!
Azar's spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf's cloak of dragons is burned by the light!
Azar calls down a roaring flamestrike at a Grey Elf who starts to melt!
Azar's bludgeon seriously wounds a Grey Elf.

< 937h/937H 268v/268V Pos: standing >
The arcs of electricity surrounding Azar ground out!
You don't have that spell memorized.

< 937h/937H 268v/268V Pos: standing >
You start chanting...

< 937h/937H 268v/268V Pos: standing >
An air elemental fades from your mortal viewing...

< 937h/937H 268v/268V Pos: standing >
An air elemental suddenly attacks Azar!
An air elemental snaps into visibility.
Azar snaps into visibility.
An air elemental's feeble crush grazes Azar.

< 937h/937H 268v/268V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 937h/937H 268v/268V Pos: standing >
A Grey Elf clambers to his feet.

< 937h/937H 268v/268V Pos: standing >
Azar snaps into visibility.
Electrical arcs continue to blacken and pincushion Azar.
You complete your spell...
You point at a Grey Elf.
[Damage: 122 ] The corrosive blast leaves nothing of a Grey Elf, but a melted husk.
A Grey Elf's sleeves of sorcery [superior] melted corroded by the acid.
A Grey Elf's yellow ring of chrysoberyl melted corroded by the acid.
A Grey Elf's pair of boots emitting dust melted corroded by the acid.
A Grey Elf's exquisite silk sash [superior] melted corroded by the acid.
An air elemental stops following a Grey Elf.
An air elemental stops following a Grey Elf.
An air elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.