<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> the dirty cloth turban
<worn on eyes> the blindfold of sight (magic)
<worn in ear> a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear> the living essence of Dranum (magic)
<worn on face> a mask of the lazy (magic)
<worn around neck> the necklace of the icecrag royalty [poor] (magic)
<worn around neck> a mithril amulet of the magi [superior]
<worn on body> a warsuit of jade wyrmscale (glowing) [63%]
<worn about body> the frost-covered cloak of the north wind
<worn about waist> a darkmail belt of sight [superior] made by Daweava (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt> the story of Jugger the golem [superior] (magic)
<worn on arms> some gnomish sleeves of ingenuity [poor]
<worn around wrist> a bracelet of wizardry (magic) (glowing)
<worn around wrist> a bracelet of finger bones [poor]
<worn on hands> the enchanted gloves of oblivion (humming)
<worn on finger> a golden ring of beauty [superior] (magic) (glowing)
<worn on finger> a bone band (magic) (humming)
<primary weapon> the orb of destruction (magic)
<held> a gem of reflection [poor] (magic)
<worn on legs> some stitched leggings of the Knights of the Raven (magic)
<worn on feet> a pair of clawed demon-hide moccasins
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 964h/964H 249v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the east.
An aboleth enters from the east.
< 964h/964H 249v/255V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
The old hound dog who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
The old hound dog who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
The old hound dog who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 964h/964H 251v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
Daisy enters from the west.
An aboleth enters from the west.
< 964h/964H 251v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Daisy enters from the west.
An aboleth enters from the west.
< 964h/964H 250v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Daisy enters from the west.
An aboleth enters from the west.
< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
The old hound dog who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 964h/964H 250v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Daisy enters from the west.
An aboleth enters from the west.
< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 964h/964H 252v/255V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from below.
An aboleth enters from below.
< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
< 964h/964H 252v/255V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
< 964h/964H 252v/255V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
< 964h/964H 252v/255V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
< 964h/964H 252v/255V Pos: standing >
Xzyo stops following you.
Xzyo is no longer in your group.
Room #12
Obvious exits: -S
A length of cord lies here, its strands twisted about.
A Human (medium) stands here.
Daisy enters from the south.
An aboleth enters from the south.
< 964h/964H 254v/255V Pos: standing >
Ok.
An aboleth snaps into visibility.
A dark shroud encases an aboleth as it charges into battle.
A Human is knocked to the ground by an aboleth's mighty bash!
< 964h/964H 254v/255V Pos: standing >
A Human attacks an aboleth. [0 hits]
< 964h/964H 254v/255V Pos: standing >
Now where did that chicken go?
< 964h/964H 254v/255V Pos: standing >
A Human is slashed into two by a master stroke performed by an aboleth.
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1402.
You feel the bloodlust in your heart as you hear the death cry of a Human.
< 964h/964H 254v/255V Pos: standing >
Room #12
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A length of cord lies here, its strands twisted about.
The aboleth master of the treasures rests here. (minion) (Red Aura)
*A gorgeous barbarian woman named Daisy stands here. (minion)
< 964h/964H 254v/255V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Sxtchat is made of flesh and appears to be of average quality.
The corpse of Sxtchat has an item value of 1.
It appears to be the corpse of Sxtchat.
[5] a small bandage
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 964h/964H 254v/255V Pos: standing >
Room #12
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A length of cord lies here, its strands twisted about.
The aboleth master of the treasures rests here. (minion) (Red Aura)
*A gorgeous barbarian woman named Daisy stands here. (minion)
< 964h/964H 254v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 964h/964H 254v/255V Pos: standing >
Saving Xzyo.
< 964h/964H 254v/255V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Alarm bells sound, signalling an invasion!
Daisy enters from the north.
An aboleth enters from the north.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 964h/964H 254v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the east.
An aboleth enters from the east.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.
< 964h/964H 254v/255V Pos: standing >
Pardon?
< 964h/964H 254v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Daisy enters from the east.
An aboleth enters from the east.
< 964h/964H 254v/255V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.
< 964h/964H 254v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the east.
An aboleth enters from the east.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.
< 964h/964H 253v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Daisy enters from the east.
An aboleth enters from the east.
< 964h/964H 252v/255V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.
< 964h/964H 252v/255V Pos: standing >
Ok.
< 964h/964H 255v/255V Pos: standing >
Ok.
< 964h/964H 255v/255V Pos: standing >
An aboleth's form shimmers and then fades from sight..
< 964h/964H 255v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S
*The aboleth master of the treasures rests here. (minion) (Red Aura)
*A gorgeous barbarian woman named Daisy stands here. (minion)
< 964h/964H 255v/255V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.
< 964h/964H 255v/255V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.
< 964h/964H 255v/255V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.
< 964h/964H 255v/255V Pos: standing >
You appears to be Orc and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He is surrounded by a blue glow.
<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> the dirty cloth turban
<worn on eyes> the blindfold of sight (magic)
<worn in ear> a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear> the living essence of Dranum (magic)
<worn on face> a mask of the lazy (magic)
<worn around neck> the necklace of the icecrag royalty [poor] (magic)
<worn around neck> a mithril amulet of the magi [superior]
<worn on body> a warsuit of jade wyrmscale (glowing) [63%]
<worn about body> the frost-covered cloak of the north wind
<worn about waist> a darkmail belt of sight [superior] made by Daweava (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt> the story of Jugger the golem [superior] (magic)
<worn on arms> some gnomish sleeves of ingenuity [poor]
<worn around wrist> a bracelet of wizardry (magic) (glowing)
<worn around wrist> a bracelet of finger bones [poor]
<worn on hands> the enchanted gloves of oblivion (humming)
<worn on finger> a golden ring of beauty [superior] (magic) (glowing)
<worn on finger> a bone band (magic) (humming)
<primary weapon> the orb of destruction (magic)
<held> a gem of reflection [poor] (magic)
<worn on legs> some stitched leggings of the Knights of the Raven (magic)
<worn on feet> a pair of clawed demon-hide moccasins
< 964h/964H 255v/255V Pos: standing >
Aboleths are eel-like creatures of immense size and power. They are three-eyed,
aquatic beasts with several tentacles and four mucus-producing glands on their
soft underside.
An aboleth appears to be Githyanki and is in excellent condition.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its body is surrounded in a a green mist!
Its hands glow blood red!
It's encased in a shimmering globe!
It's surrounded by a diffuse globe of light!
It has little gills in its neck!
It is surrounded by a blue glow.
Through your advanced training, you glean they are a level 60 Psionicist Anti-Paladin.
<wielding twohanded> a two-handed sword
< 964h/964H 255v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S
*The aboleth master of the treasures rests here. (minion) (Red Aura)
*A gorgeous barbarian woman named Daisy stands here. (minion)
< 964h/964H 255v/255V Pos: standing >
You sit down and relax.
< 964h/964H 255v/255V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - prismatic cube
1 - group globe of invulnerability
(10th circle) 1 - farsee
4 - group stone skin
( 9th circle) 1 - relocate
1 - fly
2 - gate
1 - prismatic ray
( 8th circle) 1 - detect invisibility
4 - prismatic spray
1 - improved invisibility
( 7th circle) 1 - haste
3 - dimension door
2 - wall of ice
( 6th circle) 3 - teleport
4 - stone skin
( 5th circle) 2 - identify
1 - slowness
5 - contain being
( 4th circle) 5 - ray of enfeeblement
4 - wall of force
( 3rd circle) 1 - strength
3 - dispel magic
5 - acidimmolate
1 - agility
( 2nd circle) 1 - burning hands
4 - sleep
6 - mirror image
( 1st circle) 4 - minor creation
7 - magic missile
1 - detect magic
You can memorize 1 12th circle spell(s).
< 964h/964H 255v/255V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 964h/964H 255v/255V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 964h/964H 255v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
Daisy enters from the west.
An aboleth enters from the west.
< 964h/964H 254v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
Daisy enters from the west.
An aboleth enters from the west.
< 964h/964H 253v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Daisy enters from the west.
An aboleth enters from the west.
< 964h/964H 252v/255V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Alarm bells sound, signalling an invasion!
Daisy enters from the west.
An aboleth enters from the west.
< 964h/964H 251v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 964h/964H 251v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Alarm bells sound, signalling an invasion!
Daisy enters from above.
An aboleth enters from above.
< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 964h/964H 252v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 964h/964H 252v/255V Pos: standing >
Saving Xzyo.
< 964h/964H 253v/255V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Daisy enters from the west.
An aboleth enters from the west.
< 964h/964H 252v/255V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Daisy enters from above.
An aboleth enters from above.
< 964h/964H 252v/255V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
The old hound dog who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
The old hound dog who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 964h/964H 254v/255V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Daisy enters from the south.
An aboleth enters from the south.
< 964h/964H 253v/255V Pos: standing >
A Githzerai enters from the east.
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
Daisy enters from the south.
An aboleth enters from the south.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
The Harvester who is not far off above you.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.
< 964h/964H 253v/255V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
< 964h/964H 254v/255V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
< 964h/964H 254v/255V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Githzerai (medium) stands here.(Red Aura)
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!
Daisy enters from the north.
An aboleth enters from the north.
< 964h/964H 254v/255V Pos: standing >
Ok.
An aboleth snaps into visibility.
A dark shroud encases an aboleth as it charges into battle.
A Githzerai is knocked to the ground by an aboleth's mighty bash!
An aboleth dives at a Githzerai skewering her with its two-handed sword.
A Githzerai's hard leather cloak was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.