The death of [47 Decay Priest] Reez (Orc)

in A Narrow Passage

from the perspective of [47 Decay Priest] Reez (Orc)

<worn as a badge>    a masterly crafted obsidian badge [84%]             
<worn on head>       a braided elfskin headband [poor] (magic) (humming)
<worn in ear>        a strip of Tiamat's flesh made by Rethax (invis) (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh of evil protection [poor] made by Rethax (invis) (magic) (glowing)
<worn on face>       a stone mask
<worn around neck>   a token of allegiance to Thrym [poor]
<worn around neck>   Lolth's pestilent pendant
<worn on body>       a suit of durethium chainmail [poor]
<worn about waist>   a belt of scales (magic)
<worn on belt buckle>the dark heart of a githyanki (glowing)
<worn on arms>       some humming dragonscale arm plates from Bahamut's Palace
<worn around wrist>  a bracelet made from leaves of nightshade [52%]             
<worn around wrist>  a finely woven crystal bracelet (magic)
<primary weapon>     a strange warhammer [superior]
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       boots of endurance

   ....oooo.    
  ..Moooo..MM   
 ..ooMoo...MM   
 Mooooo...MM    
 ooMM..@MMM     
 .....MMMM      
 ,..MMMMM       
  MMMMM         
   MMM          

< 778h/778H 216v/216V Pos: standing >
   .M..oooo.    
  ...oooo..MM   
 ..ooMoo...MM   
 Mooooo...MM    
 ooMM..@MMM     
 .....MMMM      
 ,..MMMMM       
  MMMMM         
   MMM          

< 778h/778H 216v/216V Pos: standing >
   .M..oooo.    
  ...oooo..MM   
 ..ooMoo...MM   
 Mooooo...MM    
 ooMM..@MMM     
 ..M..MMMM      
 ,..MMMMM       
  MMMMM         
   MMM          

< 778h/778H 216v/216V Pos: standing >

< 778h/778H 216v/216V Pos: standing >

< 778h/778H 216v/216V Pos: standing >
You start chanting...

< 778h/778H 216v/216V Pos: standing >
Casting: shadow gate *****

< 778h/778H 216v/216V Pos: standing >
Casting: shadow gate ****

< 778h/778H 216v/216V Pos: standing >
   M...oooo.    
  ...oooo..MM   
 ..ooMoo...MM   
 Mooooo...MM    
 ooMM..@MMM     
 ..M..MMMM      
 ,..MMMMM       
  MMMMM         
   MMM          

< 778h/778H 216v/216V Pos: standing >
Casting: shadow gate ***

< 778h/778H 216v/216V Pos: standing >
Casting: shadow gate **

< 778h/778H 216v/216V Pos: standing >
   M...oooo.    
  ...oooo..MM   
 ..ooMoo...MM   
 Mooooo...MM    
 oMoM..@MMM     
 ..M..MMMM      
 ,..MMMMM       
  MMMMM         
   MMM          

< 778h/778H 216v/216V Pos: standing >
Casting: shadow gate *

< 778h/778H 216v/216V Pos: standing >
Casting: shadow gate 

< 778h/778H 216v/216V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 778h/778H 216v/216V Pos: standing >
   M...oooo.    
  ...oooo..MM   
 ..ooMoo...MM   
 Mooooo...MM    
 oMo.M.@MMM     
 ..M..MMMM      
 ,..MMMMM       
  MMMMM         
   MMM          

< 778h/778H 216v/216V Pos: standing >
   ....oooo.    
  .M.oooo..MM   
 ..ooMoo...MM   
 Mooooo...MM    
 oMo.M.@MMM     
 ..M..MMMM      
 ,..MMMMM       
  MMMMM         
   MMM          

< 778h/778H 216v/216V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   MMoo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A pitch-black gate stands like a pillar here. (magic)
Washur La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washur's head.

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   MMoo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 778h/778H 216v/216V Pos: standing >
You start chanting...

< 778h/778H 216v/216V Pos: standing >
Casting: dispel magic 

< 778h/778H 216v/216V Pos: standing >
You complete your spell...
A pitch-black gate dissolves in a swirl of colors and is gone.

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   MMoo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   M.oo@.o.M,   
  MMM.ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   M.oo@.o.M,   
  MMM.ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
Washur La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washur's head.

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   MMoo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
You start chanting...

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   M.Mo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   M,....o.M,   
   M.Mo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
Casting: vitality *

< 778h/778H 216v/216V Pos: standing >
You complete your spell...
You vitalize Washur.

< 778h/778H 216v/216V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your west.

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   M,....o.M,   
   M.Mo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   M.Mo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
You draw a 6th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  ,MM....MM     
  M,M.oo..MM    
   ,M....o.M,   
   M.Mo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  ,MM....MM     
  M,M.oo..MM    
   ,M....o.M,   
   M.Mo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,M  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
You start chanting...

< 778h/778H 216v/216V Pos: standing >
Casting: sap nature 

< 778h/778H 216v/216V Pos: standing >
You complete your spell...
You sap energy from your surroundings.

< 778h/778H 216v/216V Pos: standing >

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   M.Mo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,,M  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   M.Mo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,M,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >

< 778h/778H 216v/216V Pos: standing >
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   MMoo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,M,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >
Washur leaves up.

< 778h/778H 216v/216V Pos: standing >
You draw a 6th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 778h/778H 216v/216V Pos: standing >
    MMM,,M,M    
  MMM....MM     
  ,,M.oo..MM    
   ,M....o.M,   
   MMoo@.o.M,   
  MM..ooo..MM   
   MM..oo.M,M,  
    MMM..MMM    
       ,,M      

< 778h/778H 216v/216V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: A Soaring Mushroom Cavern
</map>
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down

< 778h/778H 215v/216V Pos: standing >
No-one by that name here...

< 778h/778H 216v/216V Pos: standing >
No-one by that name here...

< 778h/778H 216v/216V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: An Outpost on the Road to the Khildarak Stronghold
</map>
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South

< 778h/778H 214v/216V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: The Great Road of the Khildarak Stronghold
</map>
The Great Road of the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
The road turns abruptly to and continues to the east and north. To
the west is a guard outpost manned at all hours.
Obvious exits: -North -East -West

< 778h/778H 212v/216V Pos: standing >
Obvious exits:
    North- Nearing the Khildarak Stronghold
     East- The Great Road of the Khildarak Stronghold
     West- An Outpost on the Road to the Khildarak Stronghold

< 778h/778H 216v/216V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: The Great Road of the Khildarak Stronghold
</map>

<map>
Zone: the Mushroom Caverns.
Room: The Great Road of the Khildarak Stronghold
</map>
The Great Road of the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
The tunnel sloaps slightly upwards as it leads towards the Strongold.
Obvious exits: -East -West
A large, horrid looking drider is standing here.(Red Aura)

< 778h/778H 214v/216V Pos: standing >
A drider suddenly attacks YOU!
A drider misses you.

< 778h/778H 214v/216V Pos: standing >
< T: Reez TP: sta TC:excellent E: drider sta EP: excellent >
 You feel your skill in 1h bludgeon improving.
[Damage:  3 ] Your crush wounds a drider.
[Damage:  2 ] Your crude crush grazes a drider.
A drider misses you.
A drider misses you.
A drider's impressive punch wounds you.
You dodge a bash from a drider, who loses its balance and falls.
You start chanting...

< 759h/778H 214v/216V Pos: standing >
< T: Reez TP: sta TC:few scratches E: drider kne EP: few scratches >
 Casting: horrid wilting **

< 759h/778H 214v/216V Pos: standing >
< T: Reez TP: sta TC:few scratches E: drider kne EP: few scratches >
 Casting: horrid wilting *

< 759h/778H 214v/216V Pos: standing >
< T: Reez TP: sta TC:few scratches E: drider kne EP: few scratches >
 Casting: horrid wilting 

< 759h/778H 214v/216V Pos: standing >
< T: Reez TP: sta TC:few scratches E: drider kne EP: few scratches >
 You complete your spell...
[Damage: 153 ] A drider begins to dry and wilt.

< 759h/778H 214v/216V Pos: standing >
< T: Reez TP: sta TC:few scratches E: drider kne EP:  nasty wounds >
 [Damage:  3 ] Your decent crush strikes a drider.
[Damage:  4 ] Your crush strikes a drider.
[Damage:  3 ] Your decent crush strikes a drider.

< 759h/778H 214v/216V Pos: standing >
< T: Reez TP: sta TC:few scratches E: drider kne EP: pretty hurt >
 You start chanting...

< 759h/778H 214v/216V Pos: standing >
< T: Reez TP: sta TC:few scratches E: drider kne EP: pretty hurt >
 Casting: horrid wilting 

< 759h/778H 214v/216V Pos: standing >
< T: Reez TP: sta TC:few scratches E: drider kne EP: pretty hurt >
 You complete your spell...
A drider seems to be blinded!
[Damage: 150 ] You suck all the water from a drider.
A drider is dead! R.I.P.
You receive your share of experience.
The last gasps of a drider cause a sickening chill to run up your spine.

< 759h/778H 214v/216V Pos: standing >
Autosaving...
Saving Reez.

< 759h/778H 214v/216V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a drider is made of flesh and appears to be of average quality.
The corpse of a drider has an item value of 1.
It appears to be the corpse of a drider.
a small pile of coins

< 759h/778H 214v/216V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: The Great Road of the Khildarak Stronghold
</map>
The Great Road of the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
The road turns abruptly to and continues to the east and north. To
the west is a guard outpost manned at all hours.
Obvious exits: -North -East -West

< 759h/778H 213v/216V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: An Outpost on the Road to the Khildarak Stronghold
</map>
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South

< 759h/778H 214v/216V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: A Soaring Mushroom Cavern
</map>
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down

< 760h/778H 212v/216V Pos: standing >
Obvious exits:
    North- An Outpost on the Road to the Khildarak Stronghold
     Down- A Shaft Beneath a Soaring Mushroom Cavern

< 760h/778H 214v/216V Pos: standing >
You draw a 9th circle of energy from your surroundings.

<map>
Zone: the Mushroom Caverns.
Room: An Outpost on the Road to the Khildarak Stronghold
</map>
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South

< 760h/778H 214v/216V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: Nearing the Khildarak Stronghold
</map>
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West

< 760h/778H 212v/216V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: Below the Khildarak Stronghold
</map>

<map>
Zone: the Mushroom Caverns.
Room: Below the Khildarak Stronghold
</map>
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up
You sense a lifeform nearby.
A Thri-Kreen (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A Thri-Kreen sneaks up.

< 761h/778H 214v/216V Pos: standing >

< 761h/778H 214v/216V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Crack In The Cliff Face
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Crack In The Cliff Face
</map>
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -North -Down
You sense a lifeform nearby.
A Thri-Kreen (medium) AnGEr Of The Honoured crouches in mid-air here, fighting a sneaky duergar sentry.(Gold Aura)
A sneaky duergar sentry stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
A Dwarf snaps into visibility.
You are knocked to the ground by a Dwarf's skillful bash!

< 757h/778H 212v/216V Pos: sitting >
< T: Reez TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's slash strikes you.

< 731h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's slash strikes you.
You block a Dwarf's lunge at you.
You block a Dwarf's lunge at you.
A Dwarf's mighty slash strikes you.

< 649h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Thri-Kreen's impressive slash wounds a sneaky duergar sentry.
A Thri-Kreen's pierce wounds a sneaky duergar sentry.
A Thri-Kreen's impressive pierce wounds a sneaky duergar sentry.
A Thri-Kreen's powerful pierce wounds a sneaky duergar sentry.
A Thri-Kreen strikes viciously at a sneaky duergar sentry's wrist causing him to swing about madly.
A Thri-Kreen's pierce wounds a sneaky duergar sentry.

< 649h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: small wounds E: someone sta EP: excellent >
 A Thri-Kreen easily blocks a sneaky duergar sentry's lunge at him.
A sneaky duergar sentry suddenly appears a bit confused!
A sneaky duergar sentry's crude punch grazes a Thri-Kreen.
A sneaky duergar sentry is burned severely as he hits a Thri-Kreen!
A sneaky duergar sentry's crude punch grazes a Thri-Kreen.
A sneaky duergar sentry is burned severely as he hits a Thri-Kreen!
A sneaky duergar sentry settles to his knees.

< 649h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: small wounds E: someone sta EP: excellent >
 A sneaky duergar sentry rises to his feet.

< 649h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone anticipates your attack and masterfully parries your blow.
A Dwarf snaps into visibility.

< 649h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's impressive slash strikes you.
A Dwarf's impressive slash strikes you.
A Dwarf's powerful slash strikes you.
A Dwarf's mighty slash strikes you hard.
A Thri-Kreen's impressive slash wounds a sneaky duergar sentry.
A Thri-Kreen's impressive pierce wounds a sneaky duergar sentry.
A Thri-Kreen's pierce wounds a sneaky duergar sentry.

< 527h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A sneaky duergar sentry's crude punch grazes a Thri-Kreen.
A sneaky duergar sentry is burned severely as he hits a Thri-Kreen!
A sneaky duergar sentry's crude punch grazes a Thri-Kreen.
A sneaky duergar sentry is burned severely as he hits a Thri-Kreen!
A Thri-Kreen blocks a sneaky duergar sentry's lunge at him.
A sneaky duergar sentry's crude punch grazes a Thri-Kreen.
A sneaky duergar sentry is burned severely as he hits a Thri-Kreen!
A Thri-Kreen's eyes roll as a sneaky duergar sentry plants a foot in his face.
A sneaky duergar sentry is burned severely as he hits a Thri-Kreen!

< 527h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: few wounds E: someone sta EP: excellent >
 
< 527h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: few wounds E: someone sta EP: excellent >
 A Thri-Kreen rises to his feet.

< 527h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: few wounds E: someone sta EP: excellent >
 A Thri-Kreen turns to focus his attack on you!

< 527h/778H 213v/216V Pos: sitting >
< T: Reez TP: sit TC: few wounds E: someone sta EP: excellent >
 You clamber to your feet.

< 527h/778H 213v/216V Pos: standing >
< T: Reez TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...

<map>
Zone: Khildarak Stronghold.
Room: A Narrow Passage
</map>
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North -South
You flee northward!

< 527h/778H 182v/216V Pos: standing >
You can't use the GCC channel!

< 527h/778H 182v/216V Pos: standing >

< 527h/778H 183v/216V Pos: standing >
You are already standing.

< 527h/778H 184v/216V Pos: standing >
Saving Reez.

< 527h/778H 185v/216V Pos: standing >
Pardon?

< 527h/778H 186v/216V Pos: standing >
Alas, you cannot go that way. . . .
A Dwarf snaps into visibility.
You are knocked to the ground by a Dwarf's skillful bash!

< 523h/778H 189v/216V Pos: sitting >
< T: Reez TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 You miss someone.
Someone anticipates your attack and masterfully parries your blow.
A Dwarf snaps into visibility.
A Dwarf snaps into visibility.
A Dwarf's powerful slash strikes you.
A Dwarf's powerful slash strikes you.
A Dwarf's powerful slash strikes you.
A Dwarf's impressive slash strikes you.

< 421h/778H 190v/216V Pos: sitting >
< T: Reez TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A sneaky duergar sentry suddenly attacks a Thri-Kreen!
A sneaky duergar sentry suddenly appears a bit confused!
A sneaky duergar sentry's punch grazes a Thri-Kreen.
A sneaky duergar sentry is burned severely as he hits a Thri-Kreen!

< 421h/778H 190v/216V Pos: sitting >
< T: Reez TP: sit TC: few wounds E: someone sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's powerful slash strikes you.
You block a Dwarf's lunge at you.
A Dwarf's powerful slash strikes you.
You block a Dwarf's lunge at you.

< 368h/778H 190v/216V Pos: sitting >
< T: Reez TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 You miss someone.
A Dwarf snaps into visibility.
A Dwarf's slash strikes you.

< 341h/778H 190v/216V Pos: sitting >
< T: Reez TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 
< 341h/778H 190v/216V Pos: sitting >
< T: Reez TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Thri-Kreen turns to focus his attack on you!

< 341h/778H 190v/216V Pos: sitting >
< T: Reez TP: sit TC: nasty wounds E: someone sta EP: excellent >
 
< 341h/778H 190v/216V Pos: sitting >
< T: Reez TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's pierce hits you on the torso making him grimace in pain.
A Thri-Kreen's impressive pierce strikes you.
A Thri-Kreen's impressive pierce strikes you.
A Thri-Kreen's slash strikes you hard.
A Thri-Kreen's impressive slash strikes you hard.
A Thri-Kreen's impressive slash strikes you very hard.
A Thri-Kreen's impressive bludgeon strikes you very hard.
A Thri-Kreen's bludgeon strikes you very hard.
A Thri-Kreen's impressive bludgeon seriously wounds you.
A Thri-Kreen's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's impressive bludgeon seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen surprises you with a blow to the back, leaving you momentarily confused.
A Thri-Kreen's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.
Your well-polished mithril body shield [superior] was completely destroyed by the massive blow!
Your cloak of Eldros [poor] was completely destroyed by the massive blow!
Your foggy visor [superior] was completely destroyed by the massive blow!