The death of [56 Swordsman] Omm AnGEr Of The Honoured (Thri-Kreen)

in Before the Ramparts that Lead to the South Gates of Shady Grove

from the perspective of [56 Reaper] Kesk La Resistance (Kobold)

<worn as a badge>    a ball of crackling energy (magic) (glowing)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[81h 24m 41s]
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a polished scale of Tiamat of gas defense [superior] made by Krey (invis) (magic) (glowing) [62%]             
<worn on face>       a virulent case of herpes simplex [superior] [86%]             
<worn around neck>   the pendant of the aboleth [poor] (magic) [72%]             
<worn around neck>   a polished mithril gorget of Hammerhelm (magic) [64%]             
<worn on body>       a mysterious hooded white robe emitting black smoke [superior] (magic) [78%]             
<worn about body>    an ethereal symbiote of the inner planes (invis) (magic) (humming) [53%]             
<worn on back>       a large leather backpack [43%]             
<worn on tail>       a legendary platinum tail protector [41%]             
<worn as quiver>     a snakeskin quiver made by Daweava (glowing)
<worn about waist>   a segmented endurium belt (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames [poor] [80%]             
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<worn around wrist>  a satanic bracelet (magic)
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn on hands>      the cubes of protection (humming) [77%]             
<worn on finger>     a bone band (magic) (humming) [89%]             
<worn on finger>     a seal of fire dragons (magic) (glowing)
<primary weapon>     the orb of the sea (magic) (glowing)[75h 29m 23s]
<held>               the staff of blue flames (magic) (glowing)[60h 41m 41s]
<worn on legs>       some stitched leggings of the Knights of the Raven (magic)
<worn on feet>       the cubes of protection (humming) [70%]             

 
   MMMMMMMM***    
  MMMMMM*****..   
 MMMM*****...M..  
 MM****.........  
 ^***...@.......  
 .......P......M  
 ++++..++++++..+  
  ..M....M.....   
   ...M.......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1086h/1015H 150v/170V Pos: standing >
 
   MMMMMMM***.    
  MMMMM*****...   
 MMM*****...M...  
 M****.........^  
 ***...P@.......  
 .............M.  
 +++..++++++..+.  
  .M....M......   
   ..M.......^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1086h/1015H 149v/170V Pos: standing >
 
   MMMMMM***..    
  MMMM*****....   
 MM*****...M...^  
 ****.........^M  
 **....P@......*  
 ............M..  
 ++..++++++..+.+  
  M....M.......   
   .M.......^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1086h/1015H 148v/170V Pos: standing >
 
   MMMMM***...    
  MMM*****.....   
 M*****...M...^^  
 ***.........^M*  
 *.....P@.....**  
 ...........M..*  
 +..++++++..+.++  
  ....M........   
   M.......^.^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1086h/1015H 148v/170V Pos: standing >
 
   MMMM***....    
  MM*****.....^   
 *****...M...^^*  
 **.........^M**  
 ......P@....**^  
 ..........M..**  
 ..++++++..+.+++  
  ...M.........   
   .......^.^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1086h/1015H 147v/170V Pos: standing >
 
   MMM***.....    
  M*****.....^*   
 ****...M...^^**  
 *.........^M***  
 ......P@...**^^  
 .........M..**^  
 .++++++..+.++++  
  ..M.........*   
   ......^.^..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1086h/1015H 146v/170V Pos: standing >
 
   MM***.....^    
  *****.....^*.   
 ***...M...^^**.  
 .........^M****  
 ......P@..**^^*  
 ........M..**^*  
 ++++++..+.++++.  
  .M.........**   
   .....^.^...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1086h/1015H 145v/170V Pos: standing >
 
   MMM****....    
  MMM***.....^.   
 M*****.....^*..  
 ***...M...^^**.  
 .......@.^M****  
 .......P..**^^*  
 ........M..**^*  
  +++++..+.++++   
   M.........*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1086h/1015H 144v/170V Pos: standing >
 
   MM****.....    
  MM***.....^..   
 *****.....^*..+  
 **...M...^^**.+  
 ......P@^M****+  
 .........**^^*+  
 .......M..**^*+  
  ++++..+.++++.   
   .........**    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1086h/1015H 145v/170V Pos: standing >
 
   MMM****.M..    
  MMM****......   
 MMM***.....^..+  
 *****.....^*..+  
 **...M.@.^^**.+  
 .......P^M****+  
 .........**^^*+  
  ......M..**^*   
   +++..+.++++    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1086h/1015H 144v/170V Pos: standing >
 
   M^MM****^.^    
  MMMM****.M...   
 MMMM****......+  
 MMM***.....^..+  
 *****..@..^*..+  
 **...M.P.^^**.+  
 ........^M****+  
  ........**^^*   
   .....M..**^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1086h/1015H 143v/170V Pos: standing >
Noz gets a slab of beef from his ermineskin backpack.
 
   MMMMM****^*    
  MM^MM****^.^^   
 MMMMM****.M...+  
 MMMM****......+  
 MMM***.@...^..+  
 *****..P..^*..+  
 **...M...^^**.+  
  .......^M****   
   .......**^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1086h/1015H 142v/170V Pos: standing >
 
   MMMM****^*^    
  M^MM****^.^^+   
 MMMM****.M...+.  
 MMM****......+.  
 MM***.P@..^..+.  
 ****.....^*M.+.  
 *...M...^^**.+.  
  ......^M****+   
   ......**^^*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1086h/1015H 141v/170V Pos: standing >
 
   MMM****^*^^    
  ^MM****^.^^+.   
 MMM****.M...+..  
 MM****......+..  
 M***..P@.^..+..  
 ***.....^*M.+..  
 ...M...^^**.+..  
  .....^M****+*   
   .....**^^*+    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1086h/1015H 140v/170V Pos: standing >
 
   MM****^*^^^    
  MM****^.^^+..   
 MM****.M...+..^  
 M****......+...  
 ***...P@^..+...  
 **.....^*M.+...  
 ..M...^^**.+..M  
  ....^M****+*.   
   ....**^^*+*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1085h/1015H 140v/170V Pos: standing >
 
   M****^*^^^^    
  M****^.^^+..*   
 M****.M...+..^*  
 ****......+...*  
 **....P@..+....  
 *.....^*M.+....  
 .M...^^**.+..M.  
  ...^M****+*..   
   ...**^^*+*^    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1085h/1015H 139v/170V Pos: standing >
 
   ****^*^^^^*    
  ****^.^^+..**   
 ****.M...+..^**  
 ***......+...**  
 *.....P@.+....*  
 .....^*M.+.....  
 M...^^**.+..M..  
  ..^M****+*...   
   ..**^^*+*^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1085h/1015H 138v/170V Pos: standing >
 
   M*****^^^*^    
  M****^*^^^^**   
 M****^.^^+..***  
 ****.M...+..^**  
 ***....@.+...**  
 *.....^P.+....*  
 .....^*M.+.....  
  ...^^**.+..M.   
   .^M****+*..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1085h/1015H 137v/170V Pos: standing >
 
   *****^^^*^M    
  ****^*^^^^**M   
 ****^.^^+..***M  
 ***.M...+..^***  
 **....P@+...***  
 .....^..+....**  
 ....^*M.+......  
  ..^^**.+..M..   
   ^M****+*...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1085h/1015H 136v/170V Pos: standing >
 
   MM*******MM    
  M*****^^^*^MM   
 M****^*^^^^**MM  
 ****^.^^+..***M  
 ***.M..@+..^***  
 **.....P+...***  
 .....^..+....**  
  ...^*M.+.....   
   .^^**.+..M.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1085h/1015H 135v/170V Pos: standing >
 
   M*******MMM    
  *****^^^*^MMM   
 ****^*^^^^**MMM  
 ***^.^^+..***MM  
 **.M..P@..^****  
 *......+...****  
 ....^..+....***  
  ..^*M.+......   
   ^^**.+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Grua enters from the west.
Noz enters from the west.
Washur enters from the west.

< 1085h/1015H 139v/170V Pos: standing >
You quickly scan the area.
A wandering soul who is a brief walk away to your north.
A Dwarf who is rather far off to your north.
A Thri-Kreen who is rather far off to your north.
A female leucrotta who is rather far off to your west.

< 1085h/1015H 142v/170V Pos: standing >
You quickly scan the area.
A wandering soul who is a brief walk away to your north.
A Dwarf who is rather far off to your north.
A Thri-Kreen who is rather far off to your north.
A female leucrotta who is rather far off to your west.

< 1085h/1015H 143v/170V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMM.   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***^.^^@..***MM  
 **.M...P..^****  
 *......+...****  
  ...^..+....**   
   .^*M.+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1085h/1015H 143v/170V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1085h/1015H 149v/170V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.

< 1085h/1015H 149v/170V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#
The corpse of an orcish elite is lying here.
*A Dwarf (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A Thri-Kreen (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
Grua enters from the south.
Noz enters from the south.
Washur enters from the south.
Washur snaps into visibility.
A Thri-Kreen is knocked to the ground by Washur's skillful bash!

< 1085h/1015H 150v/170V Pos: standing >
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Dwarf snaps into visibility.
A Dwarf is knocked to the ground by Noz's mighty bash!
Alas, you cannot go that way. . . .

< 1085h/1015H 151v/170V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 1085h/1015H 154v/170V Pos: standing >
You start chanting...
You snap into visibility.

< 1085h/1015H 168v/170V Pos: standing >
Noz snaps into visibility.
A Dwarf snaps into visibility.
Noz's feeble crush grazes a Dwarf.
A Dwarf blocks Noz's lunge at him.
Noz's feeble crush grazes a Dwarf.
Noz's feeble crush grazes a Dwarf.
Washur parries a Thri-Kreen's lunge at him.
A Thri-Kreen's feeble pierce grazes Washur.
Washur dodges a Thri-Kreen's attack.
A Thri-Kreen's feeble pierce grazes Washur.
Washur dodges a Thri-Kreen's attack.
Washur parries a Thri-Kreen's lunge at him.
Washur parries a Thri-Kreen's lunge at him.
Grua suddenly attacks a Thri-Kreen!
Grua snaps into visibility.
Grua suddenly appears a bit confused!
Grua's crude slash grazes a Thri-Kreen.

< 1085h/1015H 170v/170V Pos: standing >
Noz dodges a Dwarf's attack.
Noz parries a Dwarf's lunge at him.
A Dwarf snaps into visibility.
Noz snaps into visibility.

< 1085h/1015H 170v/170V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 125 ] You drain a Thri-Kreen of some of his energy.
Washur's weak crush grazes a Thri-Kreen.
Washur's weak crush grazes a Thri-Kreen.
Washur knee's a Thri-Kreen's stomach, knocking the wind out of him.
Washur's crush grazes a Thri-Kreen.
Washur's crush grazes a Thri-Kreen.

< 1085h/1015H 170v/170V Pos: standing >
You start chanting...
You snap into visibility.

< 1084h/1015H 170v/170V Pos: standing >
You complete your spell...
[Damage: 126 ] You drain a Thri-Kreen of some of his energy.

< 1084h/1015H 170v/170V Pos: standing >
You start chanting...
You snap into visibility.

< 1084h/1015H 170v/170V Pos: standing >
You complete your spell...
[Damage: 127 ] You drain a Thri-Kreen of some of his energy.
A Dwarf blocks Noz's lunge at him.
A Dwarf blocks Noz's lunge at him.
Noz snaps into visibility.
A Dwarf snaps into visibility.
Noz's feeble crush grazes a Dwarf.
Noz's feeble crush grazes a Dwarf.

< 1084h/1015H 170v/170V Pos: standing >
A Thri-Kreen suddenly appears a bit confused!
Washur's body quivers as a Thri-Kreen's hit strikes deep!
A Thri-Kreen's feeble slash grazes Washur.
The aura of displacement around Washur absorbs most of the assault!
A Thri-Kreen's feeble pierce grazes Washur.
Washur parries a Thri-Kreen's lunge at him.
A Thri-Kreen's feeble pierce grazes Washur.
Washur dodges a Thri-Kreen's attack.
Washur parries a Thri-Kreen's lunge at him.
Washur parries a Thri-Kreen's lunge at him.
Noz starts casting an offensive spell called 'wither'.
Noz snaps into visibility.
A Dwarf clambers to his feet.

< 1084h/1015H 170v/170V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves south.

< 1084h/1015H 170v/170V Pos: standing >
Grua snaps into visibility.
Grua's impressive slash strikes a Thri-Kreen.
A Thri-Kreen blocks Grua's lunge at him.
Grua's impressive slash strikes a Thri-Kreen.
A Thri-Kreen's crown of burning flames was damaged from the massive blow!
Grua's impressive slash strikes a Thri-Kreen.
A Thri-Kreen's shield of the earthwyrm blocks Grua's attack.
Grua's impressive pierce strikes a Thri-Kreen.
Grua's impressive pierce strikes a Thri-Kreen.
Grua's impressive pierce strikes a Thri-Kreen.
Grua's impressive pierce strikes a Thri-Kreen.
Grua's impressive crush strikes a Thri-Kreen.
Grua's impressive slash strikes a Thri-Kreen.
Grua's Soulsword glows suddenly!
Grua points at a Thri-Kreen.
A translucent field flashes around a Thri-Kreen's body upon contact with Grua's assault, deflecting it back at him!
Grua's entire body spasms uncontrollably as his soul is viciously attacked by Grua.
Grua's pierce strikes a Thri-Kreen.
A Thri-Kreen blocks Grua's lunge at him.
A Thri-Kreen's shield of the earthwyrm blocks Grua's attack.
A Thri-Kreen's shield of the earthwyrm blocks Grua's attack.

< 1084h/1015H 170v/170V Pos: standing >
You start chanting...
You snap into visibility.

< 1084h/1015H 170v/170V Pos: standing >
Noz stops chanting abruptly!
Washur's impressive crush strikes a Thri-Kreen.
Washur's impressive crush strikes a Thri-Kreen.
Washur's impressive crush strikes a Thri-Kreen.
Washur's fine crush strikes a Thri-Kreen.
Grua snaps into visibility.
A Thri-Kreen avoids being bashed by Grua, who loses his balance and falls.
A Dwarf enters from the south.

< 1084h/1015H 170v/170V Pos: standing >
A wandering soul enters from the south.
You complete your spell...
A Thri-Kreen's a mirrored ioun stone flashes brilliantly and suddenly darts in front of the spell, deflecting it to Noz!
A Thri-Kreen drains Noz - what a waste of energy!
A dark shroud encases Noz as he charges into battle.
The green cloud encasing Washur suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a Thri-Kreen who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.
A Dwarf leaves south.

< 1165h/1015H 183v/170V Pos: standing >
A Thri-Kreen clambers to his feet.

< 1165h/1015H 183v/170V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!

< 1165h/1015H 183v/170V Pos: standing >
You start chanting...
You snap into visibility.

< 1165h/1015H 183v/170V Pos: standing >
A Thri-Kreen's skin seems to turn to stone.
A Thri-Kreen is knocked to the ground by Washur's skillful bash!

< 1165h/1015H 183v/170V Pos: standing >
You complete your spell...
[Damage: 95 ] You drain a Thri-Kreen of some of his energy.

< 1177h/1015H 195v/170V Pos: standing >
A Thri-Kreen's slash grazes Washur.
A Thri-Kreen's feeble pierce grazes Washur.
A Thri-Kreen's feeble pierce grazes Washur.
The aura of displacement around Washur absorbs most of the assault!
A Thri-Kreen's feeble pierce grazes Washur.
Washur parries a Thri-Kreen's lunge at him.
A Thri-Kreen's feeble slash grazes Washur.
Washur parries a Thri-Kreen's lunge at him.
Noz snaps into visibility.
A Thri-Kreen avoids being bashed by Noz, who loses his balance and falls.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1177h/1015H 195v/170V Pos: standing >
You complete your spell...
[Damage: 98 ] Your concussion blast rips into a Thri-Kreen, shattering his soul!
A Thri-Kreen blocks Noz's lunge at him.
A Thri-Kreen blocks Noz's lunge at him.
Noz snaps into visibility.

< 1184h/1015H 195v/170V Pos: standing >
A Thri-Kreen's shield of the earthwyrm blocks Grua's attack.
Grua misses a Thri-Kreen.
Grua snaps into visibility.
Grua's decent slash strikes a Thri-Kreen hard.
Grua's slash strikes a Thri-Kreen.
A Thri-Kreen's shield of the earthwyrm blocks Grua's attack.
Grua's crude pierce strikes a Thri-Kreen.
Grua's weak pierce strikes a Thri-Kreen.
A Thri-Kreen's shield of the earthwyrm blocks Grua's attack.

< 1184h/1015H 195v/170V Pos: standing >
Washur's crush strikes a Thri-Kreen.
A Thri-Kreen's shield of the earthwyrm blocks Washur's attack.
Washur's weak crush strikes a Thri-Kreen.
Washur's weak crush strikes a Thri-Kreen hard.
You start chanting...
You snap into visibility.

< 1184h/1015H 195v/170V Pos: standing >
You complete your spell...
[Damage: 95 ] Your blast shatters a Thri-Kreen into a million pieces!
A Thri-Kreen's sacred stone claws of Aan was disintegrated by the negative energy!
A Thri-Kreen's spiked circles of bloodletting of strength was disintegrated by the negative energy!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.