The death of [25 Necromancer] Qruc (Githzerai)

in On the Field of Endolin

from the perspective of [25 Necromancer] Qruc (Githzerai)

<worn on head>       an evil looking helm
<worn on body>       a glittering glass robe
<worn about body>    a bloody clay mantle
<worn on back>       a large leather backpack
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<attached to belt>   a glowing quill (glowing)

Obvious exits: -North -East -West

< 133h/132H 38v/122V Pos: standing >
The Southern Walk of Tentro
   The southern walk of Tentro is a very boring place.  There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained.  There are many large
cracks and pieces of the pavement that have been removed completely.  The wall
casts its long shadow over this stret the majority of the time.  Small tufts
of grass grow near the structure to the north.  One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West

< 133h/132H 37v/122V Pos: standing >
Tentro's Southern Walkway
   The southern road continues here as it travels along the city wall.  The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months.  There are some tall tufts of weeds
that grow near to the wall.  Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun.  The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant.  One may travel
west or east from this point.
Obvious exits: -East -West
A common citizen walks through the streets here.

< 133h/132H 37v/122V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
   Green Plum Avenue meets two other streets at this intersection:  The
southern walk of Tentro and All Saints Boulevard.  This large square formed by
the converging streets is a popular place for people to hang out in.  There
are many benches one may rest and converse on.  Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro.  Many strange smells
come from a nearby food vendor.  Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall.  That ancient wall has been long
gone and the nice intersection remains.  One may travel in any direction.
Obvious exits: -North -East -South -West
A large dog wanders around here, looking for food.
A common citizen walks through the streets here.

< 133h/132H 36v/122V Pos: standing >
The Beginning of All Saints Boulevard
   All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God.  The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope.  The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests.  There are many nice shade trees and benches that
make this place very nice to walk around in.  One may travel east or west.
Obvious exits: -East -West

< 133h/132H 35v/122V Pos: standing >
Along All Saints Boulevard
   The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris.  The large tent flap is fastened open to allow customers in
at any time of the day.  Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established.  One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East -South -West

< 133h/132H 37v/122V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East# -South -West

< 133h/132H 36v/122V Pos: standing >
Ok.

< 133h/132H 42v/122V Pos: standing >
Near the Eastern Wall of Tentro
   This large grassy field is a wild and untamed place.  The laws of nature
apply here, where the strong survive and the weak get devoured.  What lies
beyond the protective walls of Tentro can be deemed as unsafe.  The prairie
grasses that grow here are untouched by both man and iron plow.  The wild
nature of this field prevents any farming from taking place, its just too
risky.  The field stretches off into the distance, a hill dominating the
horizon.  One may travel back into Tentro through the gate to the west.  One
may travel to the east or north on the plain.
Obvious exits: -North -East -West

< 133h/132H 42v/122V Pos: standing >
Ok.

< 133h/132H 44v/122V Pos: standing >
On the Grassy Plain Outside of Tentro
   The wall of Tentro rises high to the east preventing any invading forces
from gaining any ground within the city itself.  The plain here is a wild and
untamed place, filled with uncertainty and danger for those not ready to battle
nature itself.  The grasses here grow long as they have never been touched by
sickle or plow.  There are many small game trails twisting and turning across
the plain, fading as they near the horizon.  The wall to the west appears to
be constructed of solid stone, an impressive structure to build so close to the
frontier.  One may travel to the east or south from this point.
Obvious exits: -East -South

< 133h/132H 43v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 133h/132H 44v/122V Pos: standing >
The Edge of a Great Wide Plain
   A large and spacious field opens up before you here.  The field is long and
very wide.  There are many tufts of lush green grass that can be seen even at
a very great distance.  The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north.  One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
A small rabbit bounds over the prairie here.
A large and very shaggy buffalo grazes on the prairie.
A killer mosquito flies through the air here.

< 133h/132H 42v/122V Pos: standing >
Upon the Field of Endolin
   The Field of Endolin is a very lush and healthy prairie.  The sod here has
grown solid with a tough looking grass.  The grass is a dark green and very
strong.  There are many trails leading off further onto the field.  There are
some buffalo chips lying on the ground.  It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter.  There are
miles of prairie stretching out to the north.  One may travel in any direction.
Obvious exits: -North -East -South -West
A starving looking black wolf prowls the prairie here.

< 133h/132H 41v/122V Pos: standing >
A killer mosquito enters from the north.

< 133h/132H 41v/122V Pos: standing >
You could do it with a needle!

< 133h/132H 44v/122V Pos: standing >
In Some Wet Grass on the Vast Prairie
   The field here is very lush and green.  The grasses show a hint of dryness
as the field has not had a heavy rain in several months.  There are many small
game trails running across the prairie.  There is a fair amount of wildlife in
this area of the realm as many small critters can be seen scurrying through the
tall grasses.  The grass here is wet as something has used this part of the
field to relieve itself.  One may travel north or west.
Obvious exits: -North -West
A sparrow hops about the ground here.
A filthy vulture flies above you.
A golden prairie dog sits here looking at your queerly.

< 133h/132H 44v/122V Pos: standing >
The Endless Fields of Grass
   The plain stretches far and wide.  The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it.  It seems
that this part of the world has been without water for a few weeks.  There are
many signs of animals here on the plain as one can see many game trails.  The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips.  One may travel in any direction.
Obvious exits: -North -East -South -West
A small bandage rests upon the ground here.
A small rabbit bounds over the prairie here.
A wild horse stands here ready to go for a run.
A young buffalo runs gaily through the prairie.
A golden prairie dog sits here looking at your queerly.
A large and very shaggy buffalo grazes on the prairie.

< 133h/132H 42v/122V Pos: standing >
A large buffalo leaves north.

< 133h/132H 43v/122V Pos: standing >
On The Grassy Range
   This natural field is inhabited by many different species of animals.  The
grasses that grow here are both hearty and resilient, surviving both harsh
winters and intense heat.  The animals that live here eat the grasses almost
exclusively, for little else grows here.  One may travel for miles without ever
seeing another non-animal.  The Field of Endolin is just that vast.  One may
travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A filthy vulture flies above you.

< 133h/132H 41v/122V Pos: standing >
A filthy vulture leaves west.

< 133h/132H 45v/122V Pos: standing >
Are you mad!?

< 133h/132H 47v/122V Pos: standing >
A wild horse trots in from the north.

< 133h/132H 48v/122V Pos: standing >
A large buffalo leaves south.

		Score information for Qruc

Level: 25   Race: Githzerai   Class: Necromancer Sex: Male
Hit points: 133(132)  Moves: 49(122)
Coins carried:    2 platinum    21 gold    57 silver    79 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 37 minutes
Received data: 0.4959 MB this session.
Send data:     0.0302 MB this session.
Compression ratio: 79%
79%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Enchantments:    Ultravision Fly Armor Haste
Bartender Quests Remaining: 4
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points:  251 

Active Spells:
--------------
accelerated healing (33 minutes)
dexterity (52 minutes)
agility (52 minutes)
strength (52 minutes)
haste (1 minute)
fly (113 minutes)
enhance armor (16 minutes)
barkskin (16 minutes)
spirit armor (52 minutes)
bless (21 minutes)


< 133h/132H 49v/122V Pos: standing >
On The Grassy Range
Obvious exits: -North -East -South -West
A wild horse stands here ready to go for a run.

< 133h/132H 52v/122V Pos: standing >
You have memorized the following spells:
( 5th circle)  5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               5 - slashing darkness

You can memorize no more spells.

< 133h/132H 53v/122V Pos: standing >
You must sit down before meditating!

< 133h/132H 53v/122V Pos: standing >
A prairie dog enters from the north.

< 133h/132H 54v/122V Pos: standing >
On the Prairie Fields
   The history of the Field of Endolin has been long and boring.  Most often
this region of the world is only passed through in great war campaigns or in
hastily planned retreats.  The many miles of prairie are filled with many
different kinds of animals, the largest being the large and stupid buffalo.
The ground is littered with many prairie dog holes, their homes in the ground.
There are rumors of strange activities on this field, but they make little
sense seeing as how no group has civilized even a corner of this region.  One
may travel in any direction.
Obvious exits: -North -East -South -West
A young buffalo runs gaily through the prairie.

< 133h/132H 53v/122V Pos: standing >
A young buffalo leaves north.

< 133h/132H 55v/122V Pos: standing >
On the Field of Endolin
   The Field of Endolin is a place of legend, a place of mystery and a place
of wonderment.  There has been speculation that this prairie had some kind of
mystical power or dangerous secret.  Many travelers have come to this prairie
in search of a dangerous secret or a glorious treasure hoard.  The adventurers
always left the fertile plains frustrated and bored out of their minds.  There
is little to do on such a great expanse of grass and prairie dogs.  Others that
have come here are amazed by the natural beauty and purity of the place.  One
may travel in any direction.
Obvious exits: -North -East -South -West
A young buffalo runs gaily through the prairie.
A large and hairy female buffalo grazes here.
A small rabbit bounds over the prairie here.

< 133h/132H 55v/122V Pos: standing >
[Damage:  2 ] Your fine punch grazes a young buffalo.

< 133h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: young sta EP: few scratches >
 A young buffalo misses you.
A young buffalo misses you.
A young buffalo's kick hits you in your side.
You start chanting...

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a young buffalo!
[Damage: 35 ] [Damage: 35 ] The shadowy hand slashes a young buffalo viciously.

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  few wounds >
 You start chanting...

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  few wounds >
 A small rabbit leaves north.
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a young buffalo!
[Damage: 23 ] [Damage: 23 ] The shadowy hand slashes a young buffalo viciously.

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  few wounds >
 A young buffalo misses you.
A young buffalo misses you.
You start chanting...

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  few wounds >
 A small rabbit enters from the east.

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a young buffalo!
[Damage: 22 ] [Damage: 22 ] The shadowy hand slashes a young buffalo viciously.

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  nasty wounds >
 A large buffalo enters from the east.

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  nasty wounds >
 You start chanting...

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a young buffalo!
[Damage: 25 ] [Damage: 25 ] The shadowy hand slashes a young buffalo viciously.

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  awful >
 A large buffalo enters from the west.

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  awful >
 A young buffalo misses you.
You start chanting...

< 124h/132H 56v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: young sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a young buffalo!
[Damage: 50 ] A young buffalo is stunned!
[Damage: 50 ] The shadowy hand tears away the remaining life of a young buffalo.
A young buffalo is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Animal(s) for boon # 1455.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a young buffalo's gurgling and choking signals his demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 124h/132H 56v/122V Pos: standing >
the corpse of a young buffalo appears to be empty.

< 124h/132H 56v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 23 hours.
The corpse of a young buffalo is made of flesh and appears to be of average quality.
The corpse of a young buffalo has an item value of 1.
It appears to be the corpse of a young buffalo.
some beautiful cured leather moccasins

< 124h/132H 56v/122V Pos: standing >
You are at the half-way point towards this next level!

< 124h/132H 56v/122V Pos: standing >
You get some beautiful cured leather moccasins from the corpse of a young buffalo.

< 127h/132H 57v/122V Pos: standing >
A prairie dog enters from the south.

< 132h/132H 63v/122V Pos: standing >

This item is from the zone: Heaven.
'some beautiful cured leather moccasins'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 4
This item will also affect your LUCK positively.
Some beautiful cured leather moccasins has an item value of 80.
Some beautiful cured leather moccasins is made of cured leather and appears to be of average quality.
Some beautiful cured leather moccasins has an item value of 80.

< 132h/132H 63v/122V Pos: standing >
The day has begun.

< 132h/132H 68v/122V Pos: standing >
You sit down and relax.

< 132h/132H 68v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness
   29 seconds:  ( 1st) slashing darkness
   36 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 132h/132H 68v/122V Pos: sitting >
You start meditating...

< 132h/132H 69v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 80v/122V Pos: sitting >
A large buffalo leaves north.

< 132h/132H 84v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 90v/122V Pos: sitting >
A female buffalo leaves east.

< 132h/132H 93v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 101v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 112v/122V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 132h/132H 122v/122V Pos: sitting >
You clamber to your feet.

< 132h/132H 122v/122V Pos: standing >
A small rabbit leaves south.

< 132h/132H 122v/122V Pos: standing >
On the Field of Endolin
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a young buffalo is lying here.
A golden prairie dog sits here looking at your queerly.
A large and very shaggy buffalo grazes on the prairie.

< 132h/132H 122v/122V Pos: standing >
A prairie dog leaves south.

< 132h/132H 122v/122V Pos: standing >
Are you mad!?

< 132h/132H 122v/122V Pos: standing >
A prairie dog enters from the south.

< 132h/132H 122v/122V Pos: standing >
   This buffalo has lived its entire life in relative safety grazing on the
lush grasses of the prairie.  Its thick and shaggy coat of hair keeps it both
warm in the winter and insulates against the heat during the summer.  It has
a set of long horns that come to a very sharp point.  Its eyes show how stupid
of an animal this is.
A large buffalo appears to be Animal and is in excellent condition.
He's small in size.


< 132h/132H 122v/122V Pos: standing >
You miss a large buffalo.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP: excellent >
 A female buffalo enters from the east.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP: excellent >
 A large buffalo's fine bite strikes you hard.
OUCH!  That really did HURT!
A large buffalo misses you.
You withstand a bash from a large buffalo, who bounces back and falls.
You start chanting...

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo kne EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large buffalo!
[Damage: 22 ] [Damage: 22 ] The shadowy hand slashes a large buffalo viciously.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo kne EP:  small wounds >
 You start chanting...

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo kne EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large buffalo!
[Damage: 31 ] [Damage: 31 ] The shadowy hand slashes a large buffalo viciously.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo kne EP:  few wounds >
 You start chanting...

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo kne EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large buffalo!
[Damage: 31 ] [Damage: 31 ] The shadowy hand slashes a large buffalo viciously.
You miss a large buffalo.
[Damage:  1 ] Your punch grazes a large buffalo.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo kne EP:  nasty wounds >
 You start chanting...

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo kne EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large buffalo!
[Damage: 20 ] [Damage: 20 ] The shadowy hand slashes a large buffalo viciously.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo kne EP:  nasty wounds >
 A prairie dog enters from the north.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo kne EP:  nasty wounds >
 A large buffalo rises to his feet.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  nasty wounds >
 A large buffalo misses you.
You dodge a large buffalo's vicious attack.
A large buffalo misses you with his clumsy kick at your chest.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  nasty wounds >
 A large buffalo dodges your futile attack.
A large buffalo dodges your futile attack.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  nasty wounds >
 You start chanting...

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large buffalo!
[Damage: 26 ] [Damage: 26 ] The shadowy hand slashes a large buffalo viciously.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP: pretty hurt >
 You don't have that spell memorized.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP: pretty hurt >
 A large buffalo's fine bite strikes you hard.
OUCH!  That really did HURT!

< 104h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP: pretty hurt >
 You start chanting...

< 104h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP: pretty hurt >
 You complete your spell...
[Damage: 54 ] You reach out and touch a large buffalo, leeching some of his's lifeforce.

< 125h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: buffalo sta EP:  awful >
 You start chanting...

< 125h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: buffalo sta EP:  awful >
 A large buffalo misses you.
A large buffalo misses you.
You dodge a large buffalo's feeble leg sweep.

< 125h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: buffalo sta EP:  awful >
 You complete your spell...
[Damage: 51 ] A large buffalo apparently has no more life to leech!
A large buffalo is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Animal(s) for boon # 1455.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large buffalo's gurgling and choking signals his demise.

< 132h/132H 122v/122V Pos: standing >
A prairie dog leaves east.
the corpse of a large buffalo appears to be empty.

< 132h/132H 122v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 9 hours.
The corpse of a large buffalo is made of flesh and appears to be of average quality.
The corpse of a large buffalo has an item value of 1.
It appears to be the corpse of a large buffalo.
Nothing.

< 132h/132H 122v/122V Pos: standing >
You are at the half-way point towards this next level!

< 132h/132H 122v/122V Pos: standing >
You sit down and relax.

< 132h/132H 122v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness
   29 seconds:  ( 1st) slashing darkness
   36 seconds:  ( 1st) slashing darkness
   50 seconds:  ( 4th) life leech
   65 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 132h/132H 122v/122V Pos: sitting >
You start meditating...

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 122v/122V Pos: sitting >
The world speeds up around you.

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 132h/132H 122v/122V Pos: sitting >
You clamber to your feet.

< 132h/132H 122v/122V Pos: standing >
A prairie dog leaves east.

< 132h/132H 122v/122V Pos: standing >
A large buffalo enters from the east.

< 132h/132H 122v/122V Pos: standing >
On the Field of Endolin
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a large buffalo is lying here.
The corpse of a young buffalo is lying here.
A large and very shaggy buffalo grazes on the prairie.
A large and hairy female buffalo grazes here.

< 132h/132H 122v/122V Pos: standing >
A field mouse enters from the north.

< 132h/132H 122v/122V Pos: standing >
You miss a large buffalo.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP: excellent >
 You dodge a large buffalo's vicious attack.
A large buffalo misses you.
You start chanting...

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP: excellent >
 Casting: slashing darkness 

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large buffalo!
[Damage: 32 ] [Damage: 32 ] The shadowy hand slashes a large buffalo viciously.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  small wounds >
 You start chanting...

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  small wounds >
 A large buffalo's fine bite strikes you hard.
A large buffalo misses you.
A large buffalo's sweep catches you in the side and you almost stumble.

< 113h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  small wounds >
 Autosaving...
Casting: life leech 

< 113h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  small wounds >
 You complete your spell...
[Damage: 55 ] You reach out and touch a large buffalo, leeching some of his's lifeforce.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  few wounds >
 You start chanting...

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large buffalo!
[Damage: 22 ] [Damage: 22 ] The shadowy hand slashes a large buffalo viciously.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  few wounds >
 A female buffalo leaves west.
A large buffalo misses you.
A large buffalo misses you.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  few wounds >
 You start chanting...

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  few wounds >
 A field mouse leaves west.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  few wounds >
 Casting: life leech *

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  few wounds >
 Casting: life leech 

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  few wounds >
 You complete your spell...
[Damage: 45 ] You reach out and touch a large buffalo, leeching some of his's lifeforce.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  nasty wounds >
 You start chanting...

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  nasty wounds >
 A large buffalo misses you.
A large buffalo's fine bite strikes you hard.
OUCH!  That really did HURT!

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large buffalo!
[Damage: 23 ] [Damage: 23 ] The shadowy hand slashes a large buffalo viciously.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP: pretty hurt >
 [Damage:  2 ] Your punch wounds a large buffalo.

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP: pretty hurt >
 You start chanting...

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP: pretty hurt >
 Casting: life leech 

< 118h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP: pretty hurt >
 You complete your spell...
[Damage: 41 ] You reach out and touch a large buffalo, leeching some of his's lifeforce.

< 132h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC:excellent E: buffalo sta EP:  awful >
 A large buffalo's fine bite strikes you hard.
A large buffalo misses you.
A large buffalo's kick crashes into your chest.

< 107h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  awful >
 You start chanting...

< 107h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  awful >
 Casting: slashing darkness 

< 107h/132H 122v/122V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: buffalo sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large buffalo!
[Damage: 22 ] [Damage: 22 ] The shadowy hand tears away the remaining life of a large buffalo.
A large buffalo is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Animal(s) for boon # 1455.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large buffalo's gurgling and choking signals his demise.

< 107h/132H 122v/122V Pos: standing >
the corpse of a large buffalo appears to be empty.

< 107h/132H 122v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 16 hours.
The corpse of a large buffalo is made of flesh and appears to be of average quality.
The corpse of a large buffalo has an item value of 1.
It appears to be the corpse of a large buffalo.
Nothing.

< 107h/132H 122v/122V Pos: standing >
You are at the half-way point towards this next level!

< 107h/132H 122v/122V Pos: standing >
You stop using a large leather backpack.

< 112h/132H 122v/122V Pos: standing >
Ok.
You put 2 platinum, 21 gold, 57 silver, and 79 copper coins into a large leather backpack.

< 112h/132H 122v/122V Pos: standing >
You strap a large leather backpack on your back.

< 113h/132H 122v/122V Pos: standing >
You sit down and relax.

< 116h/132H 122v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - heal undead
( 4th circle)  3 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 4th) life leech
   29 seconds:  ( 1st) slashing darkness
   43 seconds:  ( 4th) life leech
   50 seconds:  ( 1st) slashing darkness
   65 seconds:  ( 4th) life leech
   72 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 117h/132H 122v/122V Pos: sitting >
You start meditating...

< 117h/132H 122v/122V Pos: sitting >
A field mouse enters from the west.

< 128h/132H 122v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 122v/122V Pos: sitting >
A prairie dog enters from the north.

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 132h/132H 122v/122V Pos: sitting >
A field mouse leaves north.

< 132h/132H 122v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               2 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) slashing darkness
   15 seconds:  ( 4th) life leech
   22 seconds:  ( 1st) slashing darkness
   37 seconds:  ( 4th) life leech
   44 seconds:  ( 1st) slashing darkness

You can memorize no more spells.

< 132h/132H 122v/122V Pos: sitting >
You are already meditating.

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing slashing darkness.

< 132h/132H 122v/122V Pos: sitting >
A prairie dog leaves east.

< 132h/132H 122v/122V Pos: sitting >
A killer mosquito enters from the north.

< 132h/132H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 132h/132H 122v/122V Pos: sitting >
A black wolf enters from the south.

< 132h/132H 122v/122V Pos: sitting >
A Troll enters from the north.

< 132h/132H 122v/122V Pos: sitting >
A prairie dog enters from the east.

< 132h/132H 122v/122V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 132h/132H 122v/122V Pos: standing >
Everything is blurry after a Troll's head came crashing into your skull.
YIKES!  Another hit like that, and you've had it!!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.
Being knocked unconscious strictly limits what you can do.

< 51h/132H 122v/122V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 51h/132H 122v/122V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 53h/132H 122v/122V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 58h/132H 122v/122V Pos: on your ass >