The death of [31 Controller] Railyn (Drow Elf)

in A worn, creaky staircase

from the perspective of [51 Mentalist] Vofli AnGEr Of The Honoured (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty made by Om (magic) [86%]             
<worn on head>       a circlet of enchantment of charisma (magic)
<worn on eyes>       eyes of the tanar'ri [poor] (magic) [83%]             
<worn in ear>        a polished scale of Tiamat of life sensing [poor] made by Krey (invis) (magic) (glowing)
<worn in ear>        a polished scale of Tiamat [superior] made by Krey (invis) (magic) (glowing) [83%]             
<worn on face>       the face of an illithid lord [superior]
<worn around neck>   a collar of the pyrobeast
<worn around neck>   a cloak of dragons made by Daweava (magic) (glowing)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the frost-covered cloak of the north wind [superior] (invis)
<worn as quiver>     a glowing stone of sight [superior] made by Om (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming)
<attached to belt>   a tome of wizardry [80%]             
<attached to belt>   a tome of wizardry [52%]             
<worn on arms>       some stylish dragonscale arm plates
<held as shield>     a well-polished mithril body shield of negativity [poor] made by Amsun (illuminating) [75%]             
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [89%]             
<worn around wrist>  a bracelet of rainbows (glowing)
<worn on hands>      a virulent case of herpes simplex [poor] made by Om [76%]             
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a thick black ring of acid defense [superior] made by Om (magic) (glowing)
<held>               A red staff of fluxing energy [superior] (magic) (glowing) (humming)
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       the cubes of protection of charisma (humming) [88%]             

Obvious exits: -W
Arlik stands here, waiting to help you.

< 457h/463H 47v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 457h/463H 47v/134V Pos: standing >

< 457h/463H 48v/134V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  1 - farsee
               2 - group stone skin
               1 - elemental aura
( 9th circle)  1 - relocate
               2 - gate
               2 - prismatic ray
( 8th circle)  1 - detect invisibility
               2 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - cone of cold
               1 - haste
               2 - dimension door
               2 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               6 - contain being
( 4th circle)  4 - lightning bolt
               4 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               2 - dispel magic
               1 - mage flame
               5 - acidimmolate
               1 - agility
( 2nd circle)  6 - burning hands
               4 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

You can memorize no more spells.

< 458h/463H 50v/134V Pos: standing >
Arlik's Reception Room
Obvious exits: -W
Arlik stands here, waiting to help you.

< 458h/463H 51v/134V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (very good)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (good)
  *Kobold Settlement                             (evil)
   The High Moor Forest                          (good)
   The Stone Tomb of Kelek                       (slightly evil)
  *Orrak                                         (good)
  *Pits of Cerberus                              (pure good)
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (pure good)
   Nizari                                        (pure good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
  *Tower of High Sorcery                         (pure good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly good)
   The Elemental Groves                          (slightly good)
   Temple of Flames                              (good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
  *The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly evil)
  *The Outcasts Tower                            (good)
   Fort Boyard                                   (good)
  *Crystalspyre Mountains                        (very good)
   The Prisons of Carthapia                      (slightly good)
  *Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          (very good)
   The Fields Between                            (extremely good)
  *The Githyanki Fortress                        (very good)
  *Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (very good)
   The Lair of the Swamp Troll King              (good)
   Zalkapfaan, City of the Headless Horde        (good)
  *New Cave city                                 (slightly good)
  *Ice Tower                                     (good)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (evil)
   IceCrag Castle                                (very good)
   Prison of Fort Boyard                         (slightly good)
  *The Ancient Halls of Ironstar                 (good)
  *The Jade Empire                               (very good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (good)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (slightly good)
  *Lair of the Gibberling King                   (very evil)
  *Plane of Air                                  (extremely good)
  *The Kingdom of Torg                           (good)
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
  *Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly evil)
  *The Trakkia Mountains                         (pure good)
  *The Ethereal Plane                            (slightly good)
  *The Caverns of Armageddon                     (evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (very good)
  *Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly good)
  *Jotunheim                                     (good)
  *The Transparent Tower                         (slightly good)
  *Krethik Keep                                  (slightly good)
   Temple of the Earth                           (evil)
  *Sea Kingdom                                   (very evil)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly good)
  *The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (very evil)
  *The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (evil)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (evil)
   The Tempest Court                             (slightly good)
   Pit of Dragons                                (very evil)
   Ny'Neth                                       (extremely good)
   Lost Temple of Tikitzopl                      (very good)
   The Scorched Valley                           (evil)
   The Realm of Barovia                          (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
  *Tiamat                                        (good)
   The Fortress of Dreams                        (slightly good)
  *Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (good)
   The Charcoal Palace                           (very good)
   Vecna's Tomb                                  (very good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (good)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (good)

* = already completed this boot.

< 458h/463H 53v/134V Pos: standing >
You feel a slight gust of hot air.

< 461h/463H 68v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 462h/463H 70v/134V Pos: standing >

< 463h/463H 75v/134V Pos: standing >
Arlik's Reception Room
Obvious exits: -W
Arlik stands here, waiting to help you.

< 463h/463H 75v/134V Pos: standing >

< 463h/463H 79v/134V Pos: standing >
Arlik's Reception Room
Obvious exits: -W
Arlik stands here, waiting to help you.

< 463h/463H 80v/134V Pos: standing >

< 463h/463H 80v/134V Pos: standing >
Entrance to Arlik's Inn
Obvious exits: -N -E -S

< 463h/463H 80v/134V Pos: standing >

< 463h/463H 81v/134V Pos: standing >
 
   *..^M****    
  ++++++**.**   
 ^*...*+**M^^*  
 .*^^**+***.^M  
 ******@**++++  
 ******^******  
 **********...  
  *******..^.   
   *......^.    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 463h/463H 81v/134V Pos: standing >
You start chanting...

< 463h/463H 82v/134V Pos: standing >
Casting: prismatic cube **

< 463h/463H 83v/134V Pos: standing >
Casting: prismatic cube *

< 463h/463H 84v/134V Pos: standing >
Casting: prismatic cube 

< 463h/463H 85v/134V Pos: standing >
You complete your spell...

< 463h/463H 85v/134V Pos: standing >
You start chanting...
You snap into visibility.

< 463h/463H 88v/134V Pos: standing >

< 463h/463H 89v/134V Pos: standing >
Casting: dispel magic 

< 463h/463H 89v/134V Pos: standing >
You complete your spell...
A prismatic wall crumbles to dust and blows away.

< 463h/463H 90v/134V Pos: standing >
 
   ..^M*****    
  +++++**.*M*   
 *...*+**M^^**  
 *^^**+***.^M*  
 *****+@*+++++  
 *****^*******  
 *********....  
  ******..^..   
   ......^.^    
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 463h/463H 90v/134V Pos: standing >

< 463h/463H 91v/134V Pos: standing >
You sit down and relax.

< 463h/463H 91v/134V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               2 - group stone skin
               1 - elemental aura
( 9th circle)  1 - relocate
               2 - gate
               2 - prismatic ray
( 8th circle)  1 - detect invisibility
               2 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - cone of cold
               1 - haste
               2 - dimension door
               2 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               6 - contain being
( 4th circle)  4 - lightning bolt
               4 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               1 - dispel magic
               1 - mage flame
               5 - acidimmolate
               1 - agility
( 2nd circle)  6 - burning hands
               4 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  (11th) prismatic cube
    7 seconds:  ( 3rd) dispel magic

You can memorize no more spells.
You continue your study.

< 463h/463H 91v/134V Pos: sitting >
You start meditating...

< 463h/463H 92v/134V Pos: sitting >
Beams of light appear from nowhere, and Rhak explodes into energy!
A thin white line suddenly cuts through the air before you, revealing a hole of pure LIGHT.
You feel static begin to build throughout the room as an electrical charge seems to descend upon you!

< 463h/463H 97v/134V Pos: sitting >
You have finished memorizing prismatic cube.

< 463h/463H 98v/134V Pos: sitting >
You have finished memorizing dispel magic.
Your studies are complete.

< 463h/463H 102v/134V Pos: sitting >
You clamber to your feet.

< 463h/463H 104v/134V Pos: standing >
 
   ..^*M****    
  +++++**.*M*   
 *...*+**M^^**  
 *^^**+***.^M*  
 *****+@*+++++  
 *****^*******  
 *********....  
  ******..^..   
   ......^.^    
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
*Rhak MooLord - AnGEr Of The Honoured (Minotaur)(huge) stands in mid-air here.(Gold Aura)

< 463h/463H 105v/134V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number		          Mob Name		
   400003                a lesser conjured being       
----------------------------------------------------------------------------
   24450                 a winter wolf                       
----------------------------------------------------------------------------
   3813                  the water weird                     
----------------------------------------------------------------------------
   24420                 a jinni noble                       
----------------------------------------------------------------------------
   24430                 a powerful jann                     
----------------------------------------------------------------------------
   23230                 a powerful triton                   
----------------------------------------------------------------------------
   23210                 a water elemental                   
----------------------------------------------------------------------------
   131600                an invisible stalker                
----------------------------------------------------------------------------
   1131                  an air sylph                        
----------------------------------------------------------------------------
   131604                a slyph                       
----------------------------------------------------------------------------
   131603                a slyph                    
----------------------------------------------------------------------------
   131602                an aerial servant                   
----------------------------------------------------------------------------
   131650                a djinni mage         
----------------------------------------------------------------------------
   131608                a HUGE air elemental                
----------------------------------------------------------------------------
   131605                a living tempest                    
----------------------------------------------------------------------------
   131649                a djinni warrior        
----------------------------------------------------------------------------
   131612                a negitave energy elemental         
----------------------------------------------------------------------------
   131632                Lilia                             
----------------------------------------------------------------------------
   131622                an air mephit                       
----------------------------------------------------------------------------
   131640                a snobby air elemental              
----------------------------------------------------------------------------
   131647                Da'jilia                   
----------------------------------------------------------------------------
   131646                Verves                              
----------------------------------------------------------------------------
   44123                 a huge earth elemental              
----------------------------------------------------------------------------
   22949                 an earth mephit emissary   
----------------------------------------------------------------------------
   22948                 a lava golem                  
----------------------------------------------------------------------------
   22953                 a magma golem                 
----------------------------------------------------------------------------
   71043                 a water elemental playing the banjo
----------------------------------------------------------------------------
   78509                 a rogue void elemental  
----------------------------------------------------------------------------
   88323                 a fire minion                       
----------------------------------------------------------------------------
   88324                 a fire minion                       
----------------------------------------------------------------------------
   25420                 an efreeti scout                    
----------------------------------------------------------------------------
   88301                 a huge fire elemental         
----------------------------------------------------------------------------
   88300                 a large fire elemental        
----------------------------------------------------------------------------
   88320                 an amorphous flame               
----------------------------------------------------------------------------
   88317                 a servant                           
----------------------------------------------------------------------------
   88308                 a magma guard           
----------------------------------------------------------------------------
   88329                 a huge fire minion guard   
----------------------------------------------------------------------------

< 463h/463H 108v/134V Pos: standing >
 
   ..^*****M    
  +++++M*.***   
 *...*+**M^^**  
 *^^**+***.^M*  
 *****+@*+++++  
 *****^*******  
 *********....  
  ******..^..   
   ......^.^    
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
*Rhak MooLord - AnGEr Of The Honoured (Minotaur)(huge) stands in mid-air here.(Gold Aura)

< 463h/463H 108v/134V Pos: standing >
Rhak starts following you.

< 463h/463H 109v/134V Pos: standing >
Rhak stops using the flaming axe of the Illithid lords.

< 463h/463H 109v/134V Pos: standing >
Rhak wields a vorpal sword named 'Shimmer' [poor].

< 463h/463H 110v/134V Pos: standing >
Rhak's vorpal sword named 'Shimmer' [poor] flares with energy for a moment.
Rhak briefly reveals a red aura!
Rhak puts the flaming axe of the Illithid lords into a portable hole.

< 463h/463H 110v/134V Pos: standing >
Rhak has just given you his consent.

< 463h/463H 110v/134V Pos: standing >
Rhak is now guarding you!

< 463h/463H 111v/134V Pos: standing >
Rhak is now a member of your group.

< 463h/463H 111v/134V Pos: standing >
 
   ..^*****M    
  +++++M*.***   
 *...*+**M^^**  
 *^^**+***.^M*  
 *****+@*+++++  
 *****^*******  
 *********....  
  ******..^..   
   ......^.^    
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
*Rhak MooLord - AnGEr Of The Honoured (Minotaur)(huge) stands in mid-air here.(Gold Aura)

< 463h/463H 111v/134V Pos: standing >
 
   *M.^*****    
  ++++++M*.**   
 ^*...*+**M^^*  
 .*^^**+***.^M  
 ******@P*++++  
 ******^******  
 **********...  
  *******..^.   
   *......^.    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
A wall of shifting color is here to the west. (magic)
A wall of shifting color is here to the south. (magic)
A wall of shifting color is here to the north. (magic)
Rhak sneaks in from the east.

< 463h/463H 110v/134V Pos: standing >
You start chanting...

< 463h/463H 113v/134V Pos: standing >
Casting: dispel magic 

< 463h/463H 114v/134V Pos: standing >
You complete your spell...
A prismatic wall crumbles to dust and blows away.

< 463h/463H 115v/134V Pos: standing >

< 463h/463H 115v/134V Pos: standing >
Entrance to Arlik's Inn
Obvious exits: -N -E -S

< 463h/463H 115v/134V Pos: standing >
You start chanting...

< 463h/463H 115v/134V Pos: standing >
Rhak's vorpal sword named 'Shimmer' [poor] sparkles with energy for a moment.
Rhak becomes a BLUR of speed!

< 463h/463H 116v/134V Pos: standing >
Casting: wall of ice ***

< 463h/463H 117v/134V Pos: standing >
Casting: wall of ice **

< 463h/463H 118v/134V Pos: standing >
Casting: wall of ice *

< 463h/463H 119v/134V Pos: standing >
Casting: wall of ice 

< 463h/463H 120v/134V Pos: standing >
You complete your spell...

< 463h/463H 120v/134V Pos: standing >
Entrance to Arlik's Inn
Obvious exits: -N -E -S
A huge block of solid ice is here to the north. (magic)
*Rhak MooLord - AnGEr Of The Honoured (Minotaur)(huge) stands in mid-air here.(Gold Aura)

< 463h/463H 125v/134V Pos: standing >
You quickly scan the area.
Arlik  who is close by to your east.

< 463h/463H 125v/134V Pos: standing >
Rhak wall off inn

< 463h/463H 126v/134V Pos: standing >
Arlik's Reception Room
Obvious exits: -W
Arlik stands here, waiting to help you.

< 463h/463H 125v/134V Pos: standing >
Entrance to Arlik's Inn
Obvious exits: -N -E -S
A huge block of solid ice is here to the north. (magic)

< 463h/463H 126v/134V Pos: standing >
You start chanting...

< 463h/463H 127v/134V Pos: standing >
Casting: wall of ice ***

< 463h/463H 128v/134V Pos: standing >
Casting: wall of ice **

< 463h/463H 129v/134V Pos: standing >
Casting: wall of ice *

< 463h/463H 130v/134V Pos: standing >
Casting: wall of ice 

< 463h/463H 131v/134V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Rhak.

< 463h/463H 131v/134V Pos: standing >
You complete your spell...

< 463h/463H 132v/134V Pos: standing >
You sit down and relax.

< 463h/463H 134v/134V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  1 - farsee
               2 - group stone skin
               1 - elemental aura
( 9th circle)  1 - relocate
               2 - gate
               2 - prismatic ray
( 8th circle)  1 - detect invisibility
               2 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - cone of cold
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               6 - contain being
( 4th circle)  4 - lightning bolt
               4 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               1 - dispel magic
               1 - mage flame
               5 - acidimmolate
               1 - agility
( 2nd circle)  6 - burning hands
               4 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) dispel magic
    6 seconds:  ( 7th) wall of ice
   10 seconds:  ( 7th) wall of ice

You can memorize no more spells.
You continue your study.
Rhak charge

< 463h/463H 134v/134V Pos: sitting >
You start meditating...

< 463h/463H 134v/134V Pos: sitting >
You have finished memorizing dispel magic.

< 463h/463H 134v/134V Pos: sitting >
You have finished memorizing wall of ice.

< 463h/463H 134v/134V Pos: sitting >
You stop meditating.
You err inn is sw

< 463h/463H 134v/134V Pos: sitting >
You hold other inn

< 463h/463H 134v/134V Pos: sitting >
Entrance to Arlik's Inn
Obvious exits: -N -E -S
A huge block of solid ice is here to the east. (magic)
A huge block of solid ice is here to the north. (magic)
*Rhak MooLord - AnGEr Of The Honoured (Minotaur)(huge) stands in mid-air here.(Gold Aura)

< 463h/463H 134v/134V Pos: sitting >
You have finished memorizing wall of ice.
Your studies are complete.

< 463h/463H 134v/134V Pos: sitting >
You clamber to your feet.

< 463h/463H 134v/134V Pos: standing >
First Floor, Guest Rooms and Lounge
Obvious exits: -N -E# -S# -W -U

< 463h/463H 133v/134V Pos: standing >
You quickly scan the area.
A young man who is close by above you.

< 463h/463H 133v/134V Pos: standing >

< 463h/463H 133v/134V Pos: standing >
Crowded Room, before the Tavern
Obvious exits: -E -S
Rhak sneaks in from the east.

< 463h/463H 132v/134V Pos: standing >
You quickly scan the area.
A young warrior who is close by to your south.

< 463h/463H 132v/134V Pos: standing >

< 463h/463H 132v/134V Pos: standing >
Underneath Arlik's Inn
Obvious exits: -N -W -U
A young warrior is here, practicing.

< 463h/463H 132v/134V Pos: standing >
You quickly scan the area.
A Tavern Patron who is close by to your west.
A young female shaman who is close by above you.
A young man who is close by above you.
A Receptionist  who is close by above you.

< 463h/463H 132v/134V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Noise-Filled Inn
Obvious exits: -D
A young female shaman is here, chanting.(Gold Aura)
A young man is here, laughing and drinking.(Red Aura)
A Receptionist is here, waiting to bring you to your room.(Gold Aura)

< 463h/463H 134v/134V Pos: standing >
A Tavern Patron enters from the west.

< 463h/463H 134v/134V Pos: standing >
You start chanting...

< 463h/463H 134v/134V Pos: standing >
Casting: wall of ice ***

< 463h/463H 134v/134V Pos: standing >
Casting: wall of ice **

< 463h/463H 134v/134V Pos: standing >
Casting: wall of ice *

< 463h/463H 134v/134V Pos: standing >
Casting: wall of ice 

< 463h/463H 134v/134V Pos: standing >
You complete your spell...

< 463h/463H 134v/134V Pos: standing >
Crowded Room, before the Tavern
Obvious exits: -E -S
Rhak sneaks in from the south.

< 463h/463H 133v/134V Pos: standing >
You start chanting...

< 463h/463H 133v/134V Pos: standing >
Casting: wall of ice ***

< 463h/463H 133v/134V Pos: standing >
Casting: wall of ice **

< 463h/463H 133v/134V Pos: standing >
Casting: wall of ice *

< 463h/463H 133v/134V Pos: standing >
Casting: wall of ice 

< 463h/463H 133v/134V Pos: standing >
You complete your spell...

< 463h/463H 133v/134V Pos: standing >
Crowded Room, before the Tavern
Obvious exits: -E -S
A huge block of solid ice is here to the south. (magic)
*Rhak MooLord - AnGEr Of The Honoured (Minotaur)(huge) stands in mid-air here.(Gold Aura)

< 463h/463H 133v/134V Pos: standing >
First Floor, Guest Rooms and Lounge
Obvious exits: -N -E# -S# -W -U
Rhak sneaks in from the west.

< 463h/463H 132v/134V Pos: standing >
The door seems to be closed.

< 463h/463H 132v/134V Pos: standing >
You quickly scan the area.
A thri-kreen taskmaster who is close by above you.
A thri-kreen taskmaster who is close by above you.
A Drow Elf who is close by above you.
A young man who is close by above you.

< 463h/463H 132v/134V Pos: standing >
Rhak opens the door.

< 463h/463H 133v/134V Pos: standing >
The aid of nature leaves you.
A worn, creaky staircase
Obvious exits: -S -D
A thri-kreen taskmaster cracks his whip. (minion) 
A thri-kreen taskmaster cracks his whip. (minion) 
A Drow Elf (medium) stands, floating here.(Red Aura)
A young man is lying here, incapacitated.(Red Aura)

< 463h/463H 132v/134V Pos: standing >
You start chanting...
You snap into visibility.

< 463h/463H 133v/134V Pos: standing >
A Drow Elf nails a young man in the groin, the pain killing him.
A young man is dead! R.I.P.
A Drow Elf suddenly reaches out and makes a magical gesture about a young man...
shards of crystallized magic begin to form a square dome around a young man.
With a final gesture, a Drow Elf points at a young man who is consumed by the magical dome, and disappears from sight.

You feel the bloodlust in your heart as you hear the death cry of a young man.

< 463h/463H 133v/134V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Rhak.
Casting: acidimmolate 
Rhak charges through the room and crashes into a Drow Elf! You hear the sound of breaking bones!
Rhak snaps into visibility.
Rhak charges wildly into a Drow Elf!

< 463h/463H 134v/134V Pos: standing >
A thri-kreen taskmaster chitters 'Today is a good day to die!'
You complete your spell...
Your bubbling spray of goo strikes a Drow Elf full on!
[Damage: 46 ] 
< 463h/463H 134v/134V Pos: standing >
< T: Rhak TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 A thri-kreen taskmaster chitters 'Today is a good day to die!'
You miss a Drow Elf.
You miss a Drow Elf.
You snap into visibility.
You start chanting...

< 463h/463H 134v/134V Pos: standing >
< T: Rhak TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 Rhak snaps into visibility.
A Drow Elf is slashed into two by a master stroke performed by Rhak.
A Drow Elf's sun bleached bone vest was completely destroyed by the massive blow!
A Drow Elf's wide ring of bronze was completely destroyed by the massive blow!
A Drow Elf's shiny golden earring of the ancients [poor] was completely destroyed by the massive blow!
A Drow Elf's crucifix marbled earring [superior] was completely destroyed by the massive blow!
A thri-kreen taskmaster stops following a Drow Elf.
A thri-kreen taskmaster stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.