The death of [17 Mercenary] Mekonis (Human)

in Along Newhaven Way Before a Great City

from the perspective of [47 Magician] Qaaa (Kobold)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a patched granite hat
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on back>       a large leather backpack
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some drow-made emerald sleeves from Newhaven
<held as shield>     a crude obsidian shield
<worn around wrist>  a misshaped bone bracelet
<worn on hands>      a pair of thick hydra-hide gloves [poor]


< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing insects.

< 483h/483H 122v/122V Pos: sitting >
You receive a vision from elsewhere.
A Well Traveled Path
Obvious exits: -South
A massive stone wall embedded with eyes is here to the south. (magic)
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A Human (medium) stands here (Newbie).

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing hammer.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing hammer.

< 483h/483H 122v/122V Pos: sitting >

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing hammer.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing farsee.

< 483h/483H 122v/122V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - mass invisibility
               2 - dream travel
( 8th circle)  1 - fly
( 7th circle)  4 - hammer
( 6th circle)  1 - stunning visions
               3 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
( 4th circle)  2 - sleep
               2 - farsee
               1 - levitate
               2 - insects
( 3rd circle)  1 - blindness
               3 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
               1 - dispel magic
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 2nd) dispel magic
    8 seconds:  ( 8th) shadow shield
   14 seconds:  ( 7th) hammer
   21 seconds:  ( 7th) hammer
   28 seconds:  ( 9th) detect illusion
   34 seconds:  ( 6th) watching wall
   38 seconds:  ( 2nd) dispel magic
   43 seconds:  ( 4th) insects
   50 seconds:  (10th) clone form
   56 seconds:  ( 5th) shadow travel
   61 seconds:  ( 5th) shadow travel
   69 seconds:  (10th) obscuring mist
   76 seconds:  ( 8th) vanish
   83 seconds:  ( 8th) mask
   89 seconds:  ( 6th) watching wall
   95 seconds:  ( 6th) watching wall
  102 seconds:  ( 8th) vanish

You can memorize no more spells.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing dispel magic.

< 483h/483H 122v/122V Pos: sitting >
You start meditating...

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing shadow shield.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing hammer.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing hammer.

< 483h/483H 122v/122V Pos: sitting >

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing detect illusion.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing watching wall.

< 483h/483H 122v/122V Pos: sitting >
You stop meditating.
Zone Name: Abandoned Elven Homestead.    
Average mob level in zone: 25
 
< 483h/483H 122v/122V Pos: sitting >
A reddish colored squirrel enters from the west.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing dispel magic.

< 483h/483H 122v/122V Pos: sitting >

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing insects.
You clamber to your feet.
You abandon your studies.

< 483h/483H 122v/122V Pos: standing >
You start chanting...

< 483h/483H 122v/122V Pos: standing >

< 483h/483H 122v/122V Pos: standing >
You complete your spell...
Your vision feels enhanced!

< 483h/483H 122v/122V Pos: standing >

< 483h/483H 122v/122V Pos: standing >
Autosaving...

< 483h/483H 122v/122V Pos: standing >
A reddish colored squirrel enters from the east.

< 483h/483H 122v/122V Pos: standing >

< 483h/483H 122v/122V Pos: standing >
You are not using it.

< 483h/483H 122v/122V Pos: standing >
a large leather backpack appears to be empty.

< 483h/483H 122v/122V Pos: standing >
You sit down and relax.

< 483h/483H 122v/122V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - mass invisibility
               2 - dream travel
( 8th circle)  1 - fly
               1 - shadow shield
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               3 - reflection
               1 - watching wall
( 5th circle)  1 - illusionary wall
               4 - boulder
( 4th circle)  2 - sleep
               2 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  1 - blindness
               3 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
               3 - dispel magic
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  (10th) clone form
   13 seconds:  ( 5th) shadow travel
   18 seconds:  ( 5th) shadow travel
   26 seconds:  (10th) obscuring mist
   33 seconds:  ( 8th) vanish
   40 seconds:  ( 8th) mask
   46 seconds:  ( 6th) watching wall
   52 seconds:  ( 6th) watching wall
   59 seconds:  ( 8th) vanish
   67 seconds:  ( 9th) detect illusion

You can memorize no more spells.
You continue your study.

< 483h/483H 122v/122V Pos: sitting >
You start meditating...

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing clone form.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing shadow travel.

< 483h/483H 122v/122V Pos: sitting >

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing shadow travel.

< 483h/483H 122v/122V Pos: sitting >
A red-breasted tree-hugger enters from the west.

< 483h/483H 122v/122V Pos: sitting >

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing obscuring mist.

< 483h/483H 122v/122V Pos: sitting >
You stop meditating.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing vanish.

< 483h/483H 122v/122V Pos: sitting >

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing mask.

< 483h/483H 122v/122V Pos: sitting >
You start meditating...

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing watching wall.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing watching wall.

< 483h/483H 122v/122V Pos: sitting >
A reddish colored squirrel leaves west.

< 483h/483H 122v/122V Pos: sitting >

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing vanish.

< 483h/483H 122v/122V Pos: sitting >
A reddish colored squirrel leaves east.

< 483h/483H 122v/122V Pos: sitting >
You have finished memorizing detect illusion.
Your studies are complete.

< 483h/483H 122v/122V Pos: sitting >
You clamber to your feet.

< 483h/483H 122v/122V Pos: standing >

< 483h/483H 122v/122V Pos: standing >
You start chanting...

< 483h/483H 122v/122V Pos: standing >
You complete your spell...
You completely vanish.

< 483h/483H 122v/122V Pos: standing >

<map>
Zone: Abandoned Elven Homestead..
Room: A Tranquil Forest
</map>

<map>
Zone: Abandoned Elven Homestead..
Room: A Tranquil Forest
</map>
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A red-tailed butterfly floats here apon the winds.

< 483h/483H 118v/122V Pos: standing >

< 483h/483H 118v/122V Pos: standing >

<map>
Zone: Abandoned Elven Homestead..
Room: Just Inside the Archway
</map>
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South

< 483h/483H 114v/122V Pos: standing >

<map>
Zone: Abandoned Elven Homestead..
Room: Upon the Tree-line
</map>

<map>
Zone: Abandoned Elven Homestead..
Room: Upon the Tree-line
</map>
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 483h/483H 110v/122V Pos: standing >

<map>
Zone: Abandoned Elven Homestead..
Room: Broken Path Headed Toward a Grove of Trees
</map>
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South

< 483h/483H 106v/122V Pos: standing >

<map>
Zone: Abandoned Elven Homestead..
Room: Rolling Plains
</map>

<map>
Zone: Abandoned Elven Homestead..
Room: Rolling Plains
</map>
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
An unnatural darkness fills this area.
Obvious exits: -North -East -South
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 483h/483H 102v/122V Pos: standing >
 ..MM**+^^  
 MMM ^^M..  
 .^^ @^+.M  
 ^^...^+.M  
 +++++++MM  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 98v/122V Pos: standing >
 ..MM**M^^  
 MMM ^^+..  
 .^^ @^+.M  
 ^^...^+.M  
 M++++++MM  
 MMM ^^+..  
 .^^ .^+.M  
 ^^..@^+.M  
 M++++++MM  
 ...^^^+M^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 95v/122V Pos: standing >
 .^^ .^+.M  
 ^^...^+.M  
 M+++@++MM  
 ...^^^+M^  
 .^^.^^MM^  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 483h/483H 93v/122V Pos: standing >
 ^^...^+.M  
 M++++++MM  
 ...^@^+M^  
 .^^.^^MM^  
 MM.^.^+M^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 90v/122V Pos: standing >
 M++++++MM  
 ...^^^+M^  
 .^^.@^MM^  
 MM.^.^+M^  
 DMM^^.+M^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 84v/122V Pos: standing >
 M++++++MM  
 ...^^^MM^  
 .^^.@^+M^  
 MM.^.^+M^  
 DMM^^.+M^  
 ...^^^MM^  
 .^^.^^+M^  
 MM.^@^+M^  
 DMM^^.+M^  
 ^^M^^^+MM  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 80v/122V Pos: standing >
 ...^^^MM^  
 .^^.^^+M^  
 MM.^@^+M^  
 DMM^^.+M^  
 ^^M^^^+MM  
 .^^.^^+M^  
 MM.^.^+M^  
 DMM^@.+M^  
 ^^M^^^+MM  
 ^..M^^+^M  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The corpse of a human soldier is lying here.

< 483h/483H 75v/122V Pos: standing >
 .^^.^^+M^  
 MM.^.^+M^  
 DMM^@.+M^  
 ^^M^^^+MM  
 ^..M^^+^M  

< 483h/483H 76v/122V Pos: standing >
 .^^.^^+M^  
 MM.^.^+M^  
 DMM^@.+M^  
 ^^M^^^+MM  
 ^..M^^+^M  

< 483h/483H 76v/122V Pos: standing >
 .^^.^^+M^  
 MM.^.^+M^  
 DMM^@.+M^  
 ^^M^^^+MM  
 ^..M^^+^M  

< 483h/483H 77v/122V Pos: standing >
 .^^.^^+M^  
 MM.^.^+M^  
 DMM^@.+M^  
 ^^M^^^+MM  
 ^..M^^+^M  

< 483h/483H 77v/122V Pos: standing >
 .^^.^^+M^  
 MM.^.^+M^  
 DMM^@.+M^  
 ^^M^^^+MM  
 ^..M^^+^M  

< 483h/483H 78v/122V Pos: standing >
 MM.^.^+M^  
 DMM^^.+M^  
 ^^M^@^+MM  
 ^..M^^+^M  
 ..^M^^M^M  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 72v/122V Pos: standing >
 DMM^^.+M^  
 ^^M^^^+MM  
 ^..M@^+^M  
 ..^M^^M^M  
 .^..M^+^M  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 66v/122V Pos: standing >
 DMM^^.+M^  
 ^^M^^^+MM  
 ^..M@^M^M  
 ..^M^^+^M  
 .^..M^+^M  

< 483h/483H 67v/122V Pos: standing >
 ^^M^^^+MM  
 ^..M^^M^M  
 ..^M@^+^M  
 .^..M^+^M  
 ...^^^+^^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 61v/122V Pos: standing >
 ^M^^^+MM^  
 ..M^^M^M^  
 .^M^@+^M^  
 ^..M^+^M^  
 ..^^^+^^M  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 56v/122V Pos: standing >
 ..M^^M^M^  
 .^M^^+^M^  
 ^..M@+^M^  
 ..^^^+^^M  
 ++M+++..^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 50v/122V Pos: standing >
 ..M^^+^M^  
 .^M^^+^M^  
 ^..M@+^M^  
 ..^^^+^^M  
 ++M+++..^  

< 483h/483H 50v/122V Pos: standing >
 ..M^^+^M^  
 .^M^^+^M^  
 ^..M@+^M^  
 ..^^^+^^M  
 ++MM++..^  

< 483h/483H 51v/122V Pos: standing >
 .^M^^+^M^  
 ^..M^+^M^  
 ..^^@+^^M  
 ++MM++..^  
 ....^^^.^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 45v/122V Pos: standing >
 ..^M^^+^M  
 .^..M^+^M  
 ...^@^+^^  
 +++MM++..  
 .....^^^.  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 39v/122V Pos: standing >
 *..^M^^+^  
 ..^..M^+^  
 ^...@^^+^  
 ++++MM++.  
 M.....^^^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 34v/122V Pos: standing >
 **..^M^^+  
 *..^..M^+  
 .^..@^^^+  
 .++++MM++  
 +M.....^^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 29v/122V Pos: standing >
 ***..^M^^  
 **..^..M^  
 *.^.@.^^^  
 ..++++MM+  
 ++M.....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 483h/483H 25v/122V Pos: standing >
 ***..^M^^  
 **..^..M^  
 *.^.@.^^^  
 ..++++M+M  
 ++M.....^  

< 483h/483H 26v/122V Pos: standing >
 ***..^M^^  
 **..^..M^  
 *.^.@.^^^  
 ..++++M+M  
 M+M.....^  

< 483h/483H 27v/122V Pos: standing >

< 483h/483H 27v/122V Pos: standing >
 ***..^M^^  
 **..^..M^  
 *.^.@.^^^  
 ..M+++M+M  
 M++.....^  

< 483h/483H 27v/122V Pos: standing >
 ***..^M^^  
 **..^..M^  
 *.^.@.^^^  
 ..M+++M++  
 +M+.....^  

< 483h/483H 29v/122V Pos: standing >
You put 6 items into a large leather backpack.

< 483h/483H 29v/122V Pos: standing >
 ***..^M^^  
 **..^..M^  
 *.^.@.^^^  
 ..+M++M++  
 +M+.....^  

< 483h/483H 30v/122V Pos: standing >
You strap a large leather backpack on your back.

< 483h/483H 31v/122V Pos: standing >
 ***..^M^^  
 **..^..M^  
 *.^.@.^^^  
 ..+M++M++  
 +M+.....^  
 ****..^M^  
 ***..^..M  
 **.^@..^^  
 *..+M++M+  
 .+M+.....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South

< 483h/483H 29v/122V Pos: standing >
 ****..^M^  
 ***..^..M  
 **.^@..^^  
 *..+M++M+  
 .++M.....  

< 483h/483H 29v/122V Pos: standing >
 ****..^M^  
 ***..^..M  
 **.^@..^^  
 *..++M+M+  
 .++M.....  

< 483h/483H 30v/122V Pos: standing >
 ****..^M^  
 ***..^..M  
 **.^@..^^  
 *..M+M+M+  
 .+++.....  
 ***..^..M  
 **.^...^^  
 *..M@M+M+  
 .+++.....  
 .M.....^^  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 483h/483H 30v/122V Pos: standing >
 ****..^..  
 ***.^...^  
 **..@+M+M  
 *.+++....  
 ..M.....^  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.

< 483h/483H 30v/122V Pos: standing >

<map>
Zone: Newhaven.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   Six sets of flagpoles have been meticulously spaced and embedded
along each side of the cobblestone path leading up to a massive gate.
Each pole supports either a large banner emblazoned with Newhaven's
crest or a white scale and balance.  The roadway has been formed from
tiny dark brown stones and has been mortared tightly together.  The
area is very picturesque.  The lush green landscape of the area
is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any
debris.
Obvious exits: -North -South

< 483h/483H 29v/122V Pos: standing >

<map>
Zone: Newhaven.
Room: A Well Traveled Path
</map>

<map>
Zone: Newhaven.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A Human (medium) stands here (Newbie).

< 483h/483H 27v/122V Pos: standing >
A elegant gate suddenly glows brightly!
A Human slowly fades out of existence.

< 483h/483H 29v/122V Pos: standing >

<map>
Zone: Newhaven.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   Six sets of flagpoles have been meticulously spaced and embedded
along each side of the cobblestone path leading up to a massive gate.
Each pole supports either a large banner emblazoned with Newhaven's
crest or a white scale and balance.  The roadway has been formed from
tiny dark brown stones and has been mortared tightly together.  The
area is very picturesque.  The lush green landscape of the area
is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any
debris.
Obvious exits: -North -South

< 483h/483H 27v/122V Pos: standing >
You start chanting...

< 483h/483H 27v/122V Pos: standing >
Casting: watching wall **

< 483h/483H 28v/122V Pos: standing >
You complete your spell...

< 483h/483H 31v/122V Pos: standing >

< 483h/483H 33v/122V Pos: standing >
You start chanting...

< 483h/483H 34v/122V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

<map>
Zone: Newhaven.
Room: A Well Traveled Path
</map>

< 483h/483H 35v/122V Pos: standing >

<map>
Zone: Newhaven.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
Qaaa enters from the south.
Qaaa enters from the south.
Qaaa enters from the south.
Qaaa enters from the south.

< 483h/483H 34v/122V Pos: standing >
Ok.
Qaaa leaves south.
Qaaa leaves south.
Qaaa leaves south.
Qaaa leaves south.

< 483h/483H 40v/122V Pos: standing >

<map>
Zone: Newhaven.
Room: Along Newhaven Way Before a Great City
</map>
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a warder is lying here.
A Human (medium) stands here (Newbie).

< 483h/483H 43v/122V Pos: standing >
You start chanting...
You snap into visibility.

< 483h/483H 47v/122V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects's weak sting wounds a Human.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects's sting wounds a Human.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects's crude sting wounds a Human.

< 483h/483H 48v/122V Pos: standing >
You start chanting...

< 483h/483H 49v/122V Pos: standing >
You complete your spell...
[Damage: 106 ] Your massive hammer causes a Human to double over in pain!

< 483h/483H 51v/122V Pos: standing >
A swarm of insects's crude sting strikes a Human very hard.
A swarm of insects's fine sting seriously wounds a Human.
A Human parries a swarm of insects's lunge at him.
A swarm of insects's crude sting seriously wounds a Human.
A swarm of insects's crude sting seriously wounds a Human.
A swarm of insects's weak sting seriously wounds a Human.
A swarm of insects's weak sting seriously wounds a Human.
A swarm of insects's weak sting enshrouds a Human in a mist of blood.
A swarm of insects's crude sting causes a Human to grimace in pain.
A Human is mortally wounded, and will die soon, if not aided.

< 483h/483H 52v/122V Pos: standing >
You start chanting...

< 483h/483H 52v/122V Pos: standing >
You complete your spell...
[Damage: 109 ] Your illusional hammer smashes into a Human's body, killing him instantly!
A Human's fanged bark scimitar was completely destroyed by the massive blow!
A Human's thick leather gloves was completely destroyed by the massive blow!
A Human's pair of blacksteel boots was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.