The death of [21 Druid] Kira (Human)

in Rapture Way and Bliss Boulevard

from the perspective of [56 Elementalist] Lurt La Resistance (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the spiked crown of mental resistance
<worn on eyes>       eyes of the zombie lord
<worn in ear>        the earring of a MaDMaN (magic) [86%]             
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       a mask of hades (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver made by Rethax
<worn around neck>   a spectral holy symbol of Berronar Truesilver of acid defense [poor] made by Rethax [88%]             
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    the mantle of the Dark (magic)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a spiked silver quiver [85%]             
<worn about waist>   a shiny black belt (magic)
<worn on belt buckle>the black heart of Morklar [superior] (magic)
<attached to belt>   a weathered cast net
<worn on arms>       some platinum linked sleeves of life (magic)[131h 17m 1s]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     a dagger called 'Stealth' [poor] (magic)
<held>               a carved femur of a stupid barb [poor] (magic) (glowing) (illuminating) [84%]             
<worn on legs>       a winged warskirt
<worn on feet>       the cubes of protection (humming)

 ++++M++++++  
  ^^..^..**   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 135v/295V Pos: standing >
 
  ^^.^.....   
 M^^^^.^....  
 MM^^.^....*  
 MM^^.@M..**  
 MM^^.^...**  
 MM^^....***  
  ++++M++++   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 133v/295V Pos: standing >
 
  ^.^......   
 ^^^^.^....+  
 M^^.^....*M  
 M^^..@..**+  
 M^^.^...**+  
 M^^....***+  
  +++M+++++   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A huge boar charges through here, squeeling viciously.(Red Aura)

< 932h/932H 132v/295V Pos: standing >
 
  ^.^....^.   
 ^^.^......+  
 ^^^^.^....+  
 M^^.^@...*M  
 M^^..M..**+  
 M^^.^...**+  
  ^^....***   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 131v/295V Pos: standing >
 
  .^^...D^.   
 ^^.m....^.+  
 ^^.^......+  
 ^^^^.@....+  
 M^^.^....*M  
 M^^..M..**+  
  ^^.^...**   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 130v/295V Pos: standing >
 
  .^..^....   
 ^.^^...D^.+  
 ^^.m....^.+  
 ^^.^.@....+  
 ^^^^.^....M  
 M^^.^....*+  
  ^^..M..**   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 129v/295V Pos: standing >
 
  ^^...M...   
 ..^..^....M  
 ^.^^...D^.+  
 ^^.m.@..^.+  
 ^^.^......+  
 ^^^^.^....M  
  ^^.^....*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 128v/295V Pos: standing >
 
  ^........   
 ^^^...M...M  
 ..^..^....M  
 ^.^^.@.D^.+  
 ^^.m....^.+  
 ^^.^......+  
  ^^^.^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 127v/295V Pos: standing >
 
  ^........   
 ^^........+  
 ^^^...M...M  
 ..^..@....M  
 ^.^^...D^.+  
 ^^.m....^.+  
  ^.^......   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 125v/295V Pos: standing >
 
  ........M   
 ^........+.  
 ^^...M...M.  
 .^..^@...+.  
 .^^...D^.+.  
 ^.^....^.+.  
  .^......+   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 124v/295V Pos: standing >
 
  .......M.   
 ........+..  
 ^...M...M..  
 ^..^.@..+..  
 ^^...D^.+..  
 .^....^.+..  
  ^......+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 123v/295V Pos: standing >
 
  ......M..   
 .......M...  
 ...M...M..M  
 ..^..@.+...  
 ^...D^.+..M  
 ^....^.+...  
  ......+..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 122v/295V Pos: standing >
 
  ...M..+..   
 .......M...  
 .......M...  
 ...M.@.M..M  
 ..^....+...  
 ^...D^.+..M  
  ....^.+..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 121v/295V Pos: standing >
 
  ..**..+..   
 ....M..+...  
 .......M...  
 .....@.M...  
 ...M...M..M  
 ..^....+...  
  ...D^.+..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 120v/295V Pos: standing >
 
  .****.+++   
 ...**..+...  
 ....M..M...  
 .....@.+...  
 .......M...  
 ...M...M..M  
  .^....+..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 119v/295V Pos: standing >
 
  .*****..+   
 ..****.+++.  
 ...**..+...  
 ....M@.M...  
 .......M...  
 .......+...  
  ..M...M..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 117v/295V Pos: standing >
 
  *****..++   
 .****.+++..  
 ..**..+....  
 ...M.@M....  
 ......M....  
 ......+....  
  .M...M..M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 118v/295V Pos: standing >
 
  ******.^.   
 .*****..+++  
 .****.+++..  
 ..**.@+....  
 ...M..M....  
 ......+....  
  .....+...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 932h/932H 117v/295V Pos: standing >
 
  *****.^..   
 *****..++++  
 ****.+++...  
 .**..@.....  
 ..M..M.....  
 .....+.....  
  ....M....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 932h/932H 116v/295V Pos: standing >
 
  ******..^   
 ******.^...  
 *****..++++  
 ****.@++...  
 .**..+.....  
 ..M..M.....  
  ....+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 932h/932H 116v/295V Pos: standing >
 
  *****..^.   
 *****.^...^  
 ****..+++++  
 ***.+@+....  
 **..+.....^  
 .M..M.....^  
  ...+.....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 932h/932H 116v/295V Pos: standing >
 
  ****..^..   
 ****.^...^^  
 ***..++++++  
 **.++@.....  
 *..M.....^^  
 M..M.....^.  
  ..+.....^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 932h/932H 115v/295V Pos: standing >
 
  *****..^M   
 *****..^..M  
 ****.^...^^  
 ***..@+++++  
 **.+++.....  
 *..M.....^^  
  ..M.....^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 932h/932H 115v/295V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S

< 932h/932H 115v/295V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 932h/932H 114v/295V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 115v/295V Pos: standing >
There is no gae here.

< 932h/932H 123v/295V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S

< 932h/932H 127v/295V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
[2] The corpse of a warder is lying here.
The corpse of a warder is lying here.

< 932h/932H 128v/295V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 129v/295V Pos: standing >
You quickly scan the area.
Esliae Ji'Zaman who is close by to your east.
Bevelin Tisvin who is close by to your east.
LeSair I'villianda who is close by to your east.
The cat who is not far off to your east.
The citizen who is not far off to your east.
A girl who is not far off to your east.
The citizen who is not far off to your east.
The lawkeeper who is close by to your west.
The stable hand who is close by to your west.
A warder who is close by to your west.
The assistant who is not far off to your west.
Artos Chistori, Avenger of Newhaven who is not far off to your west.

< 932h/932H 129v/295V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
[2] The corpse of a warder is lying here.
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.

< 932h/932H 137v/295V Pos: standing >
You quickly scan the area.
The cat who is close by to your east.
The citizen who is close by to your east.
A girl who is close by to your east.
The citizen who is close by to your east.
The lawkeeper who is not far off to your west.
The stable hand who is not far off to your west.
A warder who is not far off to your west.
The assistant who is a brief walk away to your west.
Artos Chistori, Avenger of Newhaven who is a brief walk away to your west.

< 932h/932H 138v/295V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A large furry cat is resting here.
A citizen of Newhaven stands here.
A small girl is playing here.
A citizen of Newhaven stands here.

< 932h/932H 139v/295V Pos: standing >
You quickly scan the area.
Esliae Ji'Zaman who is close by to your west.
Bevelin Tisvin who is close by to your west.
LeSair I'villianda who is close by to your west.
The lawkeeper who is a brief walk away to your west.
The stable hand who is a brief walk away to your west.
A warder who is a brief walk away to your west.
The assistant who is rather far off to your west.
Artos Chistori, Avenger of Newhaven who is rather far off to your west.

< 932h/932H 140v/295V Pos: standing >
The cat leaves west.

< 932h/932H 143v/295V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 932h/932H 143v/295V Pos: standing >
You quickly scan the area.
A grand knight who is rather far off to your north.
The citizen who is close by to your west.
A girl who is close by to your west.
The citizen who is close by to your west.
The cat who is not far off to your west.
Esliae Ji'Zaman who is not far off to your west.
Bevelin Tisvin who is not far off to your west.
LeSair I'villianda who is not far off to your west.
The lawkeeper who is rather far off to your west.
The stable hand who is rather far off to your west.
A warder who is rather far off to your west.
The assistant who is in the distance to your west.
Artos Chistori, Avenger of Newhaven who is in the distance to your west.
The armorer who is close by above you.
The lieutenant who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.
Beltorian Stromtorlin who is close by above you.

< 932h/932H 144v/295V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
The corpse of the boy is lying here.
The corpse of the citizen is lying here.

< 932h/932H 144v/295V Pos: standing >
You quickly scan the area.
A grand knight who is a brief walk away to your north.

< 932h/932H 145v/295V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W

< 932h/932H 152v/295V Pos: standing >
You quickly scan the area.
A grand knight who is not far off to your north.

< 932h/932H 153v/295V Pos: standing >
Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W

< 932h/932H 154v/295V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your north.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The court petitioner who is rather far off to your west.
A court scribe who is rather far off to your west.

< 932h/932H 156v/295V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A grand knight of Newhaven strolls along here.

< 932h/932H 157v/295V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 159v/295V Pos: standing >
On Paradise Lane
Obvious exits: -N -S

< 932h/932H 160v/295V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your south.

< 932h/932H 162v/295V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U

< 932h/932H 163v/295V Pos: standing >
You quickly scan the area.
A grand knight who is not far off to your south.
The citizen who is not far off to your west.
A girl who is not far off to your west.
The boy who is not far off to your west.
The citizen who is not far off to your west.
A warder who is rather far off to your west.
The stronghold knight who is close by above you.
The member who is close by above you.
The member who is close by above you.
The member who is close by above you.
Riverlan Stromtorlin who is close by above you.

< 932h/932H 164v/295V Pos: standing >
On Refuge Street
Obvious exits: -E -W
The corpse of a Human is lying here.

< 932h/932H 169v/295V Pos: standing >
You quickly scan the area.
The citizen who is close by to your west.
A girl who is close by to your west.
The boy who is close by to your west.
The citizen who is close by to your west.
A warder who is a brief walk away to your west.

< 932h/932H 170v/295V Pos: standing >
On Refuge Street
Obvious exits: -E -W
A citizen of Newhaven stands here.
A small girl is playing here.
A small boy is running about here.
A citizen of Newhaven is walking here.(Gold Aura)

< 932h/932H 171v/295V Pos: standing >
On Refuge Street
Obvious exits: -E -W
The corpse of a Human is lying here.

< 932h/932H 172v/295V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Kira is made of flesh and appears to be of average quality.
The corpse of Kira has an item value of 1.
It appears to be the corpse of Kira.
Nothing.

< 932h/932H 177v/295V Pos: standing >
On Refuge Street
Obvious exits: -E -W
A citizen of Newhaven stands here.
A small girl is playing here.
A small boy is running about here.
A citizen of Newhaven is walking here.(Gold Aura)

< 932h/932H 177v/295V Pos: standing >
On Refuge Street
Obvious exits: -E -W
The corpse of a warder is lying here.
A Warder of Newhaven strolls along here.

< 932h/932H 178v/295V Pos: standing >
You quickly scan the area.
The citizen who is close by to your east.
A girl who is close by to your east.
The boy who is close by to your east.
The citizen who is close by to your east.

< 932h/932H 179v/295V Pos: standing >
Rapture Way and Refuge Street
Obvious exits: -E -S -U

< 932h/932H 183v/295V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.
The citizen who is not far off to your east.
A girl who is not far off to your east.
The boy who is not far off to your east.
The citizen who is not far off to your east.
The lawkeeper who is close by to your south.
A grand knight who is not far off to your south.
The equerry who is not far off to your south.
A Human who is in the distance to your south.
The stronghold knight who is close by above you.
A knight commander who is close by above you.

< 932h/932H 183v/295V Pos: standing >
On Rapture Way
Obvious exits: -N -S
The corpse of the page is lying here.
A lawkeeper of Newhaven stands here.

< 932h/932H 191v/295V Pos: standing >
On Rapture Way
Obvious exits: -N -S
A grand knight of Newhaven strolls along here.
The Newhaven equerry is here reviewing todays work.

< 932h/932H 198v/295V Pos: standing >
You do not see that here.

< 932h/932H 202v/295V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S

< 932h/932H 202v/295V Pos: standing >
A grand knight enters from the north.

< 932h/932H 203v/295V Pos: standing >
You do not see that here.

< 932h/932H 206v/295V Pos: standing >
You quickly scan the area.
The equerry who is close by to your north.
The lawkeeper who is not far off to your north.
The court petitioner who is not far off to your east.
A court scribe who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.
A Human who is a brief walk away to your south.

< 932h/932H 208v/295V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S

< 932h/932H 213v/295V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a warder is lying here.

< 932h/932H 216v/295V Pos: standing >
You do not see that here.

< 932h/932H 219v/295V Pos: standing >
You quickly scan the area.
A grand knight who is not far off to your north.
The equerry who is a brief walk away to your north.
The lawkeeper who is rather far off to your north.
A Human who is close by to your south.

< 932h/932H 222v/295V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A Human (medium) sits resting.

< 932h/932H 228v/295V Pos: standing >
You see nothing special about him.
This Human has quite a few wounds.
He's medium in size.
His skin has a barklike texture..

<worn on head>       a bark and leaf cap
<worn in ear>        a misshaped marble earring
<worn around neck>   a light blue scarf
<worn on body>       a superior bark chestplate
<worn about body>    a hard leather cloak
<worn about waist>   a blood-stained softwood girth
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a map of Tharnadia (illuminating)
<worn on arms>       a pair of bark sleeves
<held as shield>     a spiked leather buckler
<primary weapon>     a flaming sabre (magic) (glowing)
<worn on legs>       some dented clay leggings
<worn on feet>       a pair of bark lined boots

< 932h/932H 230v/295V Pos: standing >
You start chanting...
You snap into visibility.

< 932h/932H 240v/295V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 204 ] Your iceball shatters any hopes a Human had of living a long and happy life.
A Human's blood-stained softwood girth freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.