The death of [21 Warrior] Azhi (Ogre)

in Rugged Hillside of the Northern Wilds

from the perspective of [56 Thief] Tilran AnGEr Of The Honoured (Halfling)

<worn as a badge>    the atlantan badge of strength [superior]
<worn on head>       a prismatic halo of light (glowing) (humming)
<worn on eyes>       a sparkling dragonscale eyepatch
<worn in ear>        a crystalized angel tear [superior] (glowing)
<worn in ear>        a bone pick [superior]
<worn on face>       an expression of pure madness (glowing)
<worn around neck>   an amulet of petrified dragon eyes [64%]             
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       a mithril breastplate with a golden cross [poor] (glowing)
<worn about body>    a black silken cloak [superior] [82%]             
<worn as quiver>     a silken backsheath of flight [78%]             
<worn about waist>   a thin black belt of accuracy
<worn on belt buckle>a small pickaxe with a small hilt (glowing)
<attached to belt>   a metal flask marked "wandering woods" (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       a pair of troll-hide sleeves
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn around wrist>  a lightbringer bracelet of Pelor
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a silver ring [superior]
<worn on finger>     the glorious ring of the Underdark (glowing)
<primary weapon>     a blood dagger of Tezcatlipoca
<secondary weapon>   the stiletto of vanquishing [poor]
<worn on legs>       some flexible leggings of hellfire (glowing)
<worn on feet>       the boots of a MaDMaN (glowing)

<worn on finger>     a bent ring [superior]
<primary weapon>     a flaming two-handed sword [superior] [88%]             
<secondary weapon>   a thin polished steel long sword (illuminating)
<worn on feet>       a pair of rough wormskin boots

< 800h/800H 128v/235V Pos: standing >

< 800h/800H 140v/235V Pos: standing >
You think you noticed an opening in your victim defenses...

< 800h/800H 143v/235V Pos: standing >
You snap into visibility.
You stealthily position yourself behind an Ogre, circling him.

< 800h/800H 144v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre ass EP:  few wounds >
 An Ogre clambers to his feet.

< 800h/800H 145v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 35 ] [Damage: 34 ] An Ogre deflects your blow and strikes back at YOU!
[Damage: 34 ] You slip beneath an Ogre's guard dealing a vicious attack!
[Damage: 37 ] [Damage: 41 ] You attack an Ogre. [4 hits]

< 800h/800H 145v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.
An Ogre attempts to flee.
An Ogre leaves north.

< 800h/800H 145v/235V Pos: standing >
Your victim has escaped!

< 800h/800H 145v/235V Pos: standing >

< 800h/800H 145v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 800h/800H 147v/235V Pos: standing >
Slay whom?

< 800h/800H 148v/235V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 800h/800H 148v/235V Pos: standing >
Autosaving...
Slay whom?

< 800h/800H 148v/235V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
An Ogre (huge) stands in mid-air here.(Red Aura)

< 800h/800H 149v/235V Pos: standing >
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 38 ] 
< 800h/800H 150v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 800h/800H 151v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 An Ogre attempts to flee.
An Ogre leaves east.

< 800h/800H 151v/235V Pos: standing >
Strike at whom?

< 800h/800H 151v/235V Pos: standing >
Circle whom?

< 800h/800H 151v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 800h/800H 151v/235V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
There are Ogre tracks going west.

< 800h/800H 150v/235V Pos: standing >
Slay whom?

< 800h/800H 150v/235V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W

< 800h/800H 154v/235V Pos: standing >
Slay whom?

< 800h/800H 155v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 800h/800H 156v/235V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 800h/800H 156v/235V Pos: standing >
Slay whom?

< 800h/800H 157v/235V Pos: standing >
The High-Arched Foyer before The Hall of La Resistance
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
There are some tracks heading south.

< 800h/800H 157v/235V Pos: standing >
Slay whom?

< 800h/800H 158v/235V Pos: standing >
A Rocky Clearing at the Base of the Faang Mountains
Obvious exits: -E# -W
A few drops of fresh blood are scattered around the area.
The guildhall of La Resistance is here.

< 800h/800H 161v/235V Pos: standing >
Slay whom?

< 800h/800H 162v/235V Pos: standing >
A Rocky Trail Into the Faang Mountain Cluster
Obvious exits: -E -W
Fresh blood splatters cover the area.
A tribal guard stands here protecting the town.(Red Aura)
A tribal guard stands here protecting the town.(Red Aura)
A tribal guard stands here protecting the town.(Red Aura)
A tribal guard stands here protecting the town.(Red Aura)
There are Halfling tracks going west.
There are Ogre tracks going west.
There are some tracks heading east.

< 800h/800H 166v/235V Pos: standing >
 
    ^^.MMM^^^.    
   ^^^.MMMM^^.^   
    ^^M+MMM^^^^.  
    ^^.+^MMM^^^^  
     ^..@^MMMMMM  
       ^^^MMMMM^  
 M    ^^^^^MMMMM  
        ^^^^MMM   
         ^^M^M    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 800h/800H 164v/235V Pos: standing >
You quickly scan the area.
A tribal guard who is close by to your east.
A tribal guard who is close by to your east.
A tribal guard who is close by to your east.
A tribal guard who is close by to your east.

< 800h/800H 165v/235V Pos: standing >
 
     ^^.MMM^^^    
    ^^^MMMMM^^.   
     ^^.+MMM^^^^  
     ^^.+^MMM^^^  
      ^.@.^MMMMM  
        ^^^MMMMM  
  M    ^^^^^MMMM  
         ^^^^MM   
          ^^M^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 800h/800H 168v/235V Pos: standing >
 
      ^^.MMM^^    
     ^^^MMMMM^^   
      ^^.+MMM^^^  
      ^^.+^MMM^^  
       ^@..^MMMM  
         ^^^MMMM  
   M    ^^^^^MMM  
          ^^^^M   
           ^^M    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
There are some tracks heading north.
There are some tracks heading south.
There are some tracks heading west.

< 800h/800H 168v/235V Pos: standing >
 
      ^..MMM^^    
      ^^.MMM^^^   
     ^^^MMMMM^^.  
      ^^.+MMM^^^  
      ^^@+^MMM^^  
       ^...^MMMM  
         ^^^MMMM  
   M    ^^^^^MM   
          ^^^^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
There are some tracks heading north.

< 800h/800H 167v/235V Pos: standing >
 
     ^^.MMMM^^    
      ^..MMM^^^   
      ^^.MMM^^^.  
     ^^^MMMMM^^.  
      ^^@+MMM^^^  
      ^^.+^MMM^^  
       ^...^MMMM  
         ^^^MMM   
   M    ^^^^^M    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 800h/800H 166v/235V Pos: standing >
 
    ^^..MMM^^.    
     ^^.MMMM^^.   
      ^..MMM^^^.  
      ^^.MMM^^^.  
     ^^^@MMMM^^.  
      ^^.+MMM^^^  
      ^^.+^MMM^^  
       ^...^MMM   
         ^^^MM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A wild ettercap scours the countryside looking for trapped prey.(Red Aura)
There are Halfling tracks going north.
There are some tracks heading north.

< 800h/800H 166v/235V Pos: standing >
 
     ..MMMM^^.    
    ^^..MMM^^.^   
     ^^.MMMM^^.^  
      ^..MMM^^^.  
      ^^@MMM^^^.  
     ^^^MMMMM^^.  
      ^^.+MMM^^^  
      ^^.+^MMM^   
       ^...^MM    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
There are Ogre tracks going north.

< 800h/800H 165v/235V Pos: standing >
 
     ^.MMMM^^^    
     ..MMMM^^.^   
    ^^..MMM^^.^^  
     ^^.MMMM^^.^  
      ^.@MMM^^^.  
      ^^.MMM^^^.  
     ^^^MMMMM^^.  
      ^^.+MMM^^   
      ^^.+^MMM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
There are Ogre tracks going west.

< 800h/800H 164v/235V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 800h/800H 165v/235V Pos: standing >
 
      ^.MMMM^^    
      ..MMMM^^.   
 *   ^^..MMM^^.^  
      ^^.MMMM^^.  
       ^@.MMM^^^  
       ^^.MMM^^^  
      ^^^MMMMM^^  
       ^^.+MMM^   
       ^^.+^MM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
There are some tracks heading north.

< 800h/800H 165v/235V Pos: standing >
 
     ^^.MMMM^^    
  *   ^.MMMM^^^   
 *    ..MMMM^^.^  
 *   ^^..MMM^^.^  
      ^^@MMMM^^.  
       ^..MMM^^^  
       ^^.MMM^^^  
      ^^^MMMMM^   
       ^^.+MMM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 800h/800H 165v/235V Pos: standing >
 
   **.^.MMMMM^    
  *  ^^.MMMM^^^   
 **   ^.MMMM^^^.  
 *    ..MMMM^^.^  
 *   ^^.@MMM^^.^  
      ^^.MMMM^^.  
       ^..MMM^^^  
       ^^.MMM^^   
      ^^^MMMMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are Ogre tracks going west.

< 800h/800H 164v/235V Pos: standing >
 
   ***.^.MMMMM    
  **  ^^.MMMM^^   
 ***   ^.MMMM^^^  
 **    ..MMMM^^.  
 **   ^^@.MMM^^.  
 *     ^^.MMMM^^  
        ^..MMM^^  
        ^^.MMM^   
       ^^^MMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are Ogre tracks going north.

< 800h/800H 163v/235V Pos: standing >
 
   *.+.+M^MMMM    
  ****.^.MMMMM^   
 ***  ^^.MMMM^^^  
 ***   ^.MMMM^^^  
 **    .@MMMM^^.  
 **   ^^..MMM^^.  
 *     ^^.MMMM^^  
        ^..MMM^   
        ^^.MMM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are Ogre tracks going north.

< 800h/800H 163v/235V Pos: standing >
 
   *+*.^P^MMMM    
  **.+.+M^MMMM^   
 *****.^.MMMMM^^  
 ***  ^^.MMMM^^^  
 ***   ^@MMMM^^^  
 **    ..MMMM^^.  
 **   ^^..MMM^^.  
       ^^.MMMM^   
        ^..MMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
There are Ogre tracks going north.

< 800h/800H 163v/235V Pos: standing >
 
   *.**^^^^MMM    
  **+*.^P^MMMM^   
 .**.+.+M^MMMM^^  
 *****.^.MMMMM^^  
 ***  ^^@MMMM^^^  
 ***   ^.MMMM^^^  
 **    ..MMMM^^.  
  *   ^^..MMM^^   
       ^^.MMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 800h/800H 162v/235V Pos: standing >
 
   *+*...^^^MM    
  **.**^^^^MMMM   
 .**+*.^P^MMMM^^  
 .**.+.+M^MMMM^^  
 *****.^@MMMMM^^  
 ***  ^^.MMMM^^^  
 ***   ^.MMMM^^^  
  *    ..MMMM^^   
      ^^..MMM^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 800h/800H 162v/235V Pos: standing >
 
   *+*.MM^.^MM    
  **+*...^^^MMM   
 .**.**^^^^MMMM^  
 .**+*.^P^MMMM^^  
 .**.+.+@^MMMM^^  
 *****.^.MMMMM^^  
 ***  ^^.MMMM^^^  
  **   ^.MMMM^^   
       ..MMMM^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
(Q)Agnut the shaman stands here, communing with his essence.(Red Aura)
There are some tracks heading north.
There are some tracks heading north.

< 800h/800H 161v/235V Pos: standing >
You quickly scan the area.
An Ogre who is close by to your north.
An immature leucrotta who is rather far off to your north.

< 800h/800H 162v/235V Pos: standing >
 
   *+*.^.^^.^M    
  **+*.MM^.^MMM   
 ***+*...^^^MMM^  
 .**.**^^^^MMMM^  
 .**+*.^@^MMMM^^  
 .**.+.+M^MMMM^^  
 *****.^.MMMMM^^  
  **  ^^.MMMM^^   
   *   ^.MMMM^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
An Ogre (huge) is sprawled out, resting.(Red Aura)

< 800h/800H 162v/235V Pos: standing >
 
   *....^..^.^    
  **+*.^.^^.^MM   
 ***+*.MM^.^MMMM  
 ***+*...^^^MMM^  
 .**.**^@^^MMMM^  
 .**+*.^P^MMMM^^  
 .**.+.+M^MMMM^^  
  ****.^.MMMMM^   
   *  ^^.MMMM^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 800h/800H 161v/235V Pos: standing >
Slay whom?

< 800h/800H 162v/235V Pos: standing >
You EVILS - Ogre at least

< 800h/800H 162v/235V Pos: standing >
 
   *+*.^.^^.^M    
  **+*.MM^.^MMM   
 ***+*...^^^MMM^  
 .**.**^^^^MMMM^  
 .**+*.^@^MMMM^^  
 .**.+.+M^MMMM^^  
 *****.^.MMMMM^^  
  **  ^^.MMMM^^   
   *   ^.MMMM^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
An Ogre (huge) is sprawled out, resting.(Red Aura)
There are Halfling tracks going north.

< 800h/800H 163v/235V Pos: standing >
You snap into visibility.
[Damage: 25 ] 
< 800h/800H 164v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre ass EP: pretty hurt >
 Looking panicked, an Ogre scrambles madly to his feet!

< 800h/800H 165v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 An Ogre attempts to flee.
An Ogre leaves west.

< 800h/800H 165v/235V Pos: standing >
Strike at whom?

< 800h/800H 165v/235V Pos: standing >
Circle whom?

< 800h/800H 165v/235V Pos: standing >
You quickly scan the area.
An immature leucrotta who is a brief walk away to your north.
Agnut the shaman who is close by to your south.

< 800h/800H 165v/235V Pos: standing >
 
   +*.^.^^.^MM    
  *+*.MM^.^MMMM   
 **+*...^^^MMM^^  
 **.**P^^^MMMM^^  
 **+*...@MMMM^^^  
 **.+.+M^MMMM^^^  
 ****.^.MMMMM^^.  
  *  ^^.MMMM^^^   
      ^.MMMM^^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 800h/800H 163v/235V Pos: standing >
 
   ....^..^.^M    
  *+*.^.^^.^MMM   
 **+*.MM^.^MMMM^  
 **+*...^^^MMM^^  
 **.**P^@^MMMM^^  
 **+*...^MMMM^^^  
 **.+.+M^MMMM^^^  
  ***.^.MMMMM^^   
     ^^.MMMM^^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 800h/800H 162v/235V Pos: standing >
 
   +.....^^.^.    
  *....^..^.^MM   
 **+*.^.^^.^MMM^  
 **+*.MM^.^MMMM^  
 **+*...@^^MMM^^  
 **.**P^.^MMMM^^  
 **+*...^MMMM^^^  
  *.+.+M^MMMM^^   
   **.^.MMMMM^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 800h/800H 161v/235V Pos: standing >
 
   .+.....^^.^    
  **....^..^.^M   
 ***+*.^.^^.^MMM  
 ***+*.MM^.^MMMM  
 ***+*..@^^^MMM^  
 .**.**P^.^MMMM^  
 .**+*...^MMMM^^  
  **.+.+M^MMMM^   
   ***.^.MMMMM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 800h/800H 160v/235V Pos: standing >
 
   ..+.....^^.    
  .**....^..^.^   
 M***+*.^.^^.^MM  
 .***+*.MM^.^MMM  
 .***+*.@.^^^MMM  
 ..**.**P^.^MMMM  
 ..**+*...^MMMM^  
  .**.+.+M^MMMM   
   ****.^.MMMM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 800h/800H 159v/235V Pos: standing >
Slay whom?

< 800h/800H 159v/235V Pos: standing >
You quickly scan the area.
An immature leucrotta who is close by to your north.
A wandering hill giant who is close by to your north.
An Ogre who is close by to your south.

< 800h/800H 160v/235V Pos: standing >
 
   **....^..^.    
  ***+*.^.^^.^M   
 .***+*.M^^.^MMM  
 .***+*...^^^MMM  
 ..**.**@^.^MMMM  
 ..**+*...^MMMM^  
 ..**.+.+M^MMMM^  
  *****.^.MMMMM   
   **  ^^.MMMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
An Ogre (huge) stands in mid-air here.(Red Aura)
There are some tracks heading south.

< 800h/800H 159v/235V Pos: standing >
[Damage: 17 ] 
< 800h/800H 160v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] [Damage: 16 ] You attack an Ogre. [2 hits]

< 800h/800H 161v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP:  awful >
 You think you noticed an opening in your victim defenses...

< 800h/800H 161v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP:  awful >
 It is a bit hard to circle someone when you are being beaten upon!

< 800h/800H 161v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP:  awful >
 You snap into visibility.
An Ogre attacks you. [0 hits]
Sorry, you aren't allowed to do that in combat.

< 800h/800H 161v/235V Pos: standing >
< T: Tilran TP: sta TC:excellent E: An Ogre sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] [Damage: 17 ] [Damage: 17 ] [Damage: 19 ] [Damage: 17 ] [Damage: 20 ] You successfully stab an Ogre in the heart, killing him instantly.
An Ogre's thin polished steel long sword was completely destroyed by the massive blow!
An Ogre's necklace of dwarf eyes [superior] was completely destroyed by the massive blow!
An Ogre's mask of sewn flesh [superior] was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.