<worn on head> a flaming bone coif
<worn on eyes> a frozen gold eyepatch
<worn in ear> a misshaped marble earring
<worn on face> a glittering iron mask
<worn around neck> a pitted leather medallion
<worn on body> some ashen granite cuirass
<worn on back> a large leather backpack
<worn about waist> a scarlet silk sash
<worn on belt buckle>a map of Tharnadia (illuminating)
<worn on finger> a ring of the Tentabeast (glowing)
<worn on finger> a ring of barbarian flesh [superior]
<wielding twohanded> a two-handed claymore
<worn on legs> some sparkling brass greaves from Newhaven
<worn on feet> a pair of dark ostriche-hide boots [superior]
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A shady looking mercenary stands here, eyeing you with open contempt.
< 193h/310H 111v/112V Pos: standing >
A stray dog enters from the east.
< 193h/310H 111v/112V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
< 194h/310H 110v/112V Pos: standing >
Pardon?
< 195h/310H 112v/112V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North# -South
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 195h/310H 111v/112V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.
< 196h/310H 111v/112V Pos: standing >
A stray cat enters from the south.
< 197h/310H 112v/112V Pos: standing >
The gate seems to be closed.
< 198h/310H 112v/112V Pos: standing >
Ok.
< 198h/310H 112v/112V Pos: standing >
It's already open!
< 198h/310H 112v/112V Pos: standing >
A stray cat enters from the south.
< 198h/310H 112v/112V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
< 199h/310H 111v/112V Pos: standing >
< 200h/310H 111v/112V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 200h/310H 110v/112V Pos: standing >
Headbutt whom?
< 203h/310H 112v/112V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 204h/310H 110v/112V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 204h/310H 108v/112V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 205h/310H 108v/112V Pos: standing >
*****
*@+*
^M+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A grumpy dwarf surveys the area as he travels through it.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 205h/310H 109v/112V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray cat who is not far off to your south.
A street sweeper who is not far off to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray cat who is not far off to your south.
A street sweeper who is not far off to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
< 206h/310H 112v/112V Pos: standing >
A smelly dwarf leaves north.
< 206h/310H 112v/112V Pos: standing >
You attempt to hide yourself.
< 207h/310H 112v/112V Pos: standing >
*****
*M@**
^M++
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 209h/310H 111v/112V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
Someone who is close by to your south.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
< 210h/310H 111v/112V Pos: standing >
*M+**
^@++
*M+*^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 211h/310H 110v/112V Pos: standing >
You attempt to hide yourself.
< 212h/310H 112v/112V Pos: standing >
An elite highwayman enters from the east.
< 213h/310H 112v/112V Pos: standing >
< 213h/310H 112v/112V Pos: standing >
An elite highwayman leaves north.
< 213h/310H 112v/112V Pos: standing >
< 213h/310H 112v/112V Pos: standing >
An elite highwayman enters from the north.
< 214h/310H 112v/112V Pos: standing >
An elite highwayman leaves south.
< 214h/310H 112v/112V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
An elite guard who is close by to your west.
< 215h/310H 112v/112V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
An elite guard who is close by to your west.
< 215h/310H 112v/112V Pos: standing >
An elite highwayman enters from the south.
< 215h/310H 112v/112V Pos: standing >
An elite highwayman leaves east.
< 215h/310H 112v/112V Pos: standing >
You don't have a tail to wear that on.
Your hands are full.
< 216h/310H 112v/112V Pos: standing >
You are carrying: (6/11)
[3] a small bandage
a bloody emerald tail protector
some ashen granite cuirass
a HUGE diamond
< 217h/310H 112v/112V Pos: standing >
< 217h/310H 112v/112V Pos: standing >
A highwayman enters from the east.
< 217h/310H 112v/112V Pos: standing >
A highwayman leaves south.
< 217h/310H 112v/112V Pos: standing >
A highwayman enters from the south.
< 218h/310H 112v/112V Pos: standing >
A highwayman leaves north.
< 218h/310H 112v/112V Pos: standing >
A highwayman enters from the north.
< 219h/310H 112v/112V Pos: standing >
A highwayman peers across the horizon, possibly having noticed something in the distance.
< 219h/310H 112v/112V Pos: standing >
A highwayman leaves east.
You stop using a dented cured leather tunic from Newhaven.
You shrug into some ashen granite cuirass.
< 219h/310H 112v/112V Pos: standing >
Spirits of Newhaven no longer support you.
< 215h/305H 134v/134V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 216h/305H 134v/134V Pos: standing >
You attempt to hide yourself.
< 216h/305H 134v/134V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
< 218h/305H 134v/134V Pos: standing >
M+**^
^M@++
M+*^*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 219h/305H 133v/134V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
An elite guard who is not far off to your west.
< 220h/305H 133v/134V Pos: standing >
*****
M+@*^
^M+++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 220h/305H 132v/134V Pos: standing >
*^*.^
**@**
M+**^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 220h/305H 132v/134V Pos: standing >
**^*.
**@**
*M+**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 221h/305H 130v/134V Pos: standing >
^**^*
**@**
*M+*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 221h/305H 129v/134V Pos: standing >
M^**^
*@**
*M+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 221h/305H 128v/134V Pos: standing >
****
@M+
^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 222h/305H 127v/134V Pos: standing >
Find a dock to swim from!
< 222h/305H 129v/134V Pos: standing >
*****
*@M*
^M+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A grumpy dwarf surveys the area as he travels through it.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 222h/305H 130v/134V Pos: standing >
A tharnadian highway patrolman enters from the east.
< 222h/305H 131v/134V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 223h/305H 133v/134V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 223h/305H 133v/134V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 224h/305H 131v/134V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 224h/305H 130v/134V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 224h/305H 129v/134V Pos: standing >
*****
*@+*
^M+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A grumpy dwarf surveys the area as he travels through it.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 225h/305H 130v/134V Pos: standing >
*****
*M@**
^MM+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 225h/305H 131v/134V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
Someone who is close by to your south.
Someone who is close by to your south.
Someone who is close by to your south.
Someone who is close by to your south.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
< 225h/305H 134v/134V Pos: standing >
An elite highwayman enters from the south.
A magnificent horse trots in from the south.
< 226h/305H 134v/134V Pos: standing >
An elite highwayman leaves west.
A magnificent horse leaves west.
< 226h/305H 134v/134V Pos: standing >
*M+**
^@++
*M+*^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 226h/305H 133v/134V Pos: standing >
An elite highwayman enters from the north.
A magnificent horse trots in from the north.
< 227h/305H 133v/134V Pos: standing >
M+**^
^M@++
M+*^*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 227h/305H 132v/134V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your west.
Someone who is close by to your west.
An elite guard who is not far off to your west.
< 227h/305H 134v/134V Pos: standing >
Someone points at you.
Someone fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
< 127h/305H 134v/134V Pos: standing >
An elite highwayman enters from the west.
A magnificent horse trots in from the west.
< 127h/305H 134v/134V Pos: standing >
An elite highwayman leaves east.
A magnificent horse leaves east.
Someone points at you.
Someone fires a blast of molten spray at you, causing unbearable pain.
YIKES! Another hit like that, and you've had it!!
< 52h/305H 134v/134V Pos: standing >
You attempt to flee...
*****
M+@*^
^M+P+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
You flee northward!
< 52h/305H 105v/134V Pos: standing >
Someone shouts in common 'Guards! Come destroy this trash which threatens our road!'
< 52h/305H 106v/134V Pos: standing >
*****
*M@**
^M+M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 52h/305H 105v/134V Pos: standing >
*****
*@+*
^M+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 52h/305H 105v/134V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 53h/305H 107v/134V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 54h/305H 111v/134V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 54h/305H 112v/134V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
< 54h/305H 115v/134V Pos: standing >
< 54h/305H 115v/134V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 55h/305H 116v/134V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 55h/305H 118v/134V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 55h/305H 119v/134V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 55h/305H 119v/134V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
< 55h/305H 119v/134V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 55h/305H 120v/134V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
< 56h/305H 122v/134V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
< 56h/305H 122v/134V Pos: standing >
< 56h/305H 124v/134V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 56h/305H 125v/134V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'
< 57h/305H 127v/134V Pos: standing >
Autosaving...
< 57h/305H 128v/134V Pos: standing >
You sit down and relax.
< 57h/305H 131v/134V Pos: sitting >
< 60h/305H 134v/134V Pos: sitting >
You attempt to hide yourself.
< 66h/305H 134v/134V Pos: sitting >
Maybe you should get on your feet first?
< 69h/305H 134v/134V Pos: sitting >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 72h/305H 134v/134V Pos: sitting >
Nah... You feel too relaxed to do that...
< 74h/305H 134v/134V Pos: sitting >
A tharnadian thief-hunter starts casting a spell.
< 74h/305H 134v/134V Pos: sitting >
You clamber to your feet.
< 75h/305H 134v/134V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 75h/305H 133v/134V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
< 75h/305H 132v/134V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.
< 76h/305H 133v/134V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
< 76h/305H 132v/134V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
< 77h/305H 134v/134V Pos: standing >
A rakshasa tribesman looks at you.
< 77h/305H 134v/134V Pos: standing >
Brinn's Weaponry
The walls of this shop are covered with weapons of all kinds, fastened down
with thick iron rings to display them openly to the customers. This
particular shop looks to have been around for quite some time, appearing quite
established, as the smells of oils used to preserve the weapons sits heavily
upon the air. There is a large counter against the north wall. The
doorway to the east leads back out to Keats street.
Obvious exits: -East
A steel short sword lies discarded here.
A steel long sword has been left here.
A steel dagger has been tossed aside here.
The shop's weapon smith stands here, polishing his sword.
< 77h/305H 133v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 78h/305H 133v/134V Pos: standing >
Out of nowhere, a rakshasa tribesman stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 17h/305H 133v/134V Pos: standing >
< T: Mekonis TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 17h/305H 133v/134V Pos: standing >
< T: Mekonis TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
-=[A rakshasa tribesman's powerful pierce critically injures you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.